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[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include "../../video_channel_context.h"\r
31 \r
32 #include <common/concurrency/executor.h>\r
33 #include <common/exception/exceptions.h>\r
34 #include <common/gl/gl_check.h>\r
35 \r
36 #include <core/producer/frame/image_transform.h>\r
37 #include <core/producer/frame/pixel_format.h>\r
38 #include <core/video_format.h>\r
39 \r
40 #include <gl/glew.h>\r
41 \r
42 #include <boost/foreach.hpp>\r
43 #include <boost/range.hpp>\r
44 #include <boost/range/algorithm/find.hpp>\r
45 \r
46 #include <algorithm>\r
47 #include <array>\r
48 #include <deque>\r
49 #include <unordered_map>\r
50 \r
51 namespace caspar { namespace core {\r
52                 \r
53 struct image_mixer::implementation : boost::noncopyable\r
54 {               \r
55         typedef std::deque<render_item>                 layer;\r
56 \r
57         video_channel_context&                                  channel_;\r
58 \r
59         std::vector<image_transform>                    transform_stack_;\r
60         std::stack<blend_mode::type>                    blend_mode_stack_;\r
61 \r
62         std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
63         \r
64         image_kernel                                                    kernel_;                \r
65 \r
66         std::shared_ptr<device_buffer>                  active_buffer_;\r
67 public:\r
68         implementation(video_channel_context& video_channel) \r
69                 : channel_(video_channel)\r
70                 , transform_stack_(1)\r
71         {\r
72         }\r
73 \r
74         ~implementation()\r
75         {\r
76                 channel_.ogl().gc();\r
77         }\r
78         \r
79         void begin(core::basic_frame& frame)\r
80         {\r
81                 transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
82         }\r
83                 \r
84         void visit(core::write_frame& frame)\r
85         {       \r
86                 if(transform_stack_.back().get_field_mode() == field_mode::empty)\r
87                         return;\r
88                 \r
89                 core::render_item item;\r
90                 item.pix_desc           = frame.get_pixel_format_desc();\r
91                 item.textures           = frame.get_textures();\r
92                 item.transform          = transform_stack_.back();\r
93                 item.tag                        = frame.tag();\r
94                 item.blend_mode         = blend_mode_stack_.top();      \r
95 \r
96                 auto& layer = layers_.back();\r
97                 if(boost::range::find(layer, item) == layer.end())\r
98                         layer.push_back(item);\r
99         }\r
100 \r
101         void end()\r
102         {\r
103                 transform_stack_.pop_back();\r
104         }\r
105 \r
106         void begin_layer(blend_mode::type blend_mode)\r
107         {\r
108                 blend_mode_stack_.push(blend_mode);\r
109                 layers_.push_back(layer());\r
110         }\r
111 \r
112         void end_layer()\r
113         {\r
114                 blend_mode_stack_.pop();\r
115         }\r
116         \r
117         boost::unique_future<safe_ptr<host_buffer>> render()\r
118         {               \r
119                 auto layers = std::move(layers_);\r
120                 return channel_.ogl().begin_invoke([=]() mutable\r
121                 {\r
122                         return render(std::move(layers));\r
123                 });\r
124         }\r
125         \r
126         safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
127         {\r
128                 std::shared_ptr<device_buffer> layer_key_buffer;\r
129 \r
130                 auto draw_buffer = create_device_buffer(4);\r
131                                 \r
132                 BOOST_FOREACH(auto& layer, layers)\r
133                         draw(std::move(layer), draw_buffer, layer_key_buffer);\r
134                 \r
135                 auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
136                 channel_.ogl().attach(*draw_buffer);\r
137                 host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
138                 \r
139                 active_buffer_ = draw_buffer;\r
140 \r
141                 channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
142                         \r
143                 return host_buffer;\r
144         }\r
145 \r
146         // TODO: We might have more overlaps for opacity transitions\r
147         // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
148         void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
149         {                               \r
150                 if(layer.empty())\r
151                         return;\r
152 \r
153                 std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
154                                 \r
155                 if(has_overlapping_items(layer, layer.front().blend_mode))\r
156                 {\r
157                         auto local_draw_buffer = create_device_buffer(4);       \r
158                         auto local_blend_mode = layer.front().blend_mode;\r
159 \r
160                         int fields = 0;\r
161                         BOOST_FOREACH(auto& item, layer)\r
162                         {\r
163                                 if(fields & item.transform.get_field_mode())\r
164                                         item.blend_mode = blend_mode::normal; // Disable blending, it will be used when merging back into render stack.\r
165                                 else\r
166                                 {\r
167                                         item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
168                                         fields |= item.transform.get_field_mode();\r
169                                 }\r
170 \r
171                                 draw_item(std::move(item), *local_draw_buffer, local_key_buffer, layer_key_buffer);             \r
172                         }\r
173                         \r
174                         render_item item;\r
175                         item.pix_desc.pix_fmt = pixel_format::bgra;\r
176                         item.pix_desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
177                         item.textures.push_back(local_draw_buffer);\r
178                         item.blend_mode = local_blend_mode;\r
179 \r
180                         kernel_.draw(channel_.ogl(), std::move(item), *draw_buffer, nullptr, nullptr);\r
181                 }\r
182                 else // fast path\r
183                 {\r
184                         BOOST_FOREACH(auto& item, layer)                \r
185                                 draw_item(std::move(item), *draw_buffer, local_key_buffer, layer_key_buffer);           \r
186                 }                                       \r
187 \r
188                 CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::field_mode::progressive);\r
189 \r
190                 std::swap(local_key_buffer.second, layer_key_buffer);\r
191         }\r
192 \r
193         void draw_item(render_item&&                                                                    item, \r
194                                    device_buffer&                                                                       draw_buffer, \r
195                                    std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
196                                    std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
197         {                                                                                       \r
198                 if(item.transform.get_is_key())\r
199                 {\r
200                         if(!local_key_buffer.second)\r
201                         {\r
202                                 local_key_buffer.first = 0;\r
203                                 local_key_buffer.second = create_device_buffer(1);\r
204                         }\r
205                         \r
206                         local_key_buffer.first |= item.transform.get_field_mode(); // Add field to flag.\r
207                         kernel_.draw(channel_.ogl(), std::move(item), *local_key_buffer.second, nullptr, nullptr);\r
208                 }\r
209                 else\r
210                 {\r
211                         kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
212                         local_key_buffer.first ^= item.transform.get_field_mode(); // Remove field from flag.\r
213                         \r
214                         if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
215                         {\r
216                                 local_key_buffer.first = 0;\r
217                                 local_key_buffer.second.reset();\r
218                         }\r
219                 }\r
220         }\r
221 \r
222         //// TODO: Optimize\r
223         bool has_overlapping_items(const layer& layer, blend_mode::type blend_mode)\r
224         {\r
225                 if(layer.size() < 2)\r
226                         return false;   \r
227                 \r
228                 if(blend_mode == blend_mode::normal)\r
229                         return false;\r
230                                 \r
231                 return std::any_of(layer.begin(), layer.end(), [&](const render_item& item)\r
232                 {\r
233                         return item.tag != layer.front().tag;\r
234                 });\r
235 \r
236                 //std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
237                 //{\r
238                 //      return !item.transform.get_is_key();\r
239                 //});\r
240                 //      \r
241                 //if(blend_mode == blend_mode::normal) // only overlap if opacity\r
242                 //{\r
243                 //      return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
244                 //      {\r
245                 //              return item.transform.get_opacity() < 1.0 - 0.001;\r
246                 //      });\r
247                 //}\r
248 \r
249                 //// simple solution, just check if we have differnt video streams / tags.\r
250                 //return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
251                 //{\r
252                 //      return item.tag != fill.front().tag;\r
253                 //});\r
254         }                       \r
255                 \r
256         safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
257         {\r
258                 auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
259                 channel_.ogl().clear(*buffer);\r
260                 return buffer;\r
261         }\r
262 \r
263         safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
264         {\r
265                 return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
266         }\r
267 };\r
268 \r
269 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
270 void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
271 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
272 void image_mixer::end(){impl_->end();}\r
273 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
274 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
275 void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
276 void image_mixer::end_layer(){impl_->end_layer();}\r
277 image_mixer& image_mixer::operator=(image_mixer&& other)\r
278 {\r
279         impl_ = std::move(other.impl_);\r
280         return *this;\r
281 }\r
282 \r
283 }}