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[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include "../../video_channel_context.h"\r
31 \r
32 #include <common/concurrency/executor.h>\r
33 #include <common/exception/exceptions.h>\r
34 #include <common/gl/gl_check.h>\r
35 \r
36 #include <core/producer/frame/image_transform.h>\r
37 #include <core/producer/frame/pixel_format.h>\r
38 #include <core/video_format.h>\r
39 \r
40 #include <gl/glew.h>\r
41 \r
42 #include <boost/foreach.hpp>\r
43 #include <boost/range.hpp>\r
44 #include <boost/range/algorithm/find.hpp>\r
45 \r
46 #include <algorithm>\r
47 #include <array>\r
48 #include <deque>\r
49 #include <unordered_map>\r
50 \r
51 namespace caspar { namespace core {\r
52                 \r
53 struct image_mixer::implementation : boost::noncopyable\r
54 {               \r
55         typedef std::deque<render_item>                 layer;\r
56 \r
57         video_channel_context&                                  channel_;\r
58 \r
59         std::vector<image_transform>                    transform_stack_;\r
60         std::vector<video_mode::type>                   mode_stack_;\r
61 \r
62         std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
63         \r
64         image_kernel                                                    kernel_;                \r
65 public:\r
66         implementation(video_channel_context& video_channel) \r
67                 : channel_(video_channel)\r
68                 , transform_stack_(1)\r
69                 , mode_stack_(1, video_mode::progressive)\r
70         {\r
71         }\r
72 \r
73         ~implementation()\r
74         {\r
75                 channel_.ogl().gc();\r
76         }\r
77         \r
78         void begin(core::basic_frame& frame)\r
79         {\r
80                 transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
81                 mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode());\r
82         }\r
83                 \r
84         void visit(core::write_frame& frame)\r
85         {       \r
86                 CASPAR_ASSERT(!layers_.empty());\r
87 \r
88                 // Check if frame has been discarded by interlacing\r
89                 if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
90                         return;\r
91                 \r
92                 core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag());  \r
93 \r
94                 auto& layer = layers_.back();\r
95 \r
96                 if(boost::range::find(layer, item) == layer.end())\r
97                         layer.push_back(item);\r
98         }\r
99 \r
100         void end()\r
101         {\r
102                 transform_stack_.pop_back();\r
103                 mode_stack_.pop_back();\r
104         }\r
105 \r
106         void begin_layer()\r
107         {\r
108                 layers_.push_back(layer());\r
109         }\r
110 \r
111         void end_layer()\r
112         {\r
113         }\r
114         \r
115         boost::unique_future<safe_ptr<host_buffer>> render()\r
116         {               \r
117                 auto layers = std::move(layers_);\r
118                 return channel_.ogl().begin_invoke([=]() mutable\r
119                 {\r
120                         return render(std::move(layers));\r
121                 });\r
122         }\r
123         \r
124         safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
125         {\r
126                 std::shared_ptr<device_buffer> layer_key_buffer;\r
127 \r
128                 auto draw_buffer = create_device_buffer(4);\r
129                                 \r
130                 BOOST_FOREACH(auto& layer, layers)\r
131                         draw(std::move(layer), draw_buffer, layer_key_buffer);\r
132                                 \r
133                 auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
134                 channel_.ogl().attach(*draw_buffer);\r
135                 host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
136                 \r
137                 GL(glFlush());\r
138                 \r
139                 return host_buffer;\r
140         }\r
141 \r
142         // TODO: We might have more overlaps for opacity transitions\r
143         // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
144         void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
145         {                               \r
146                 if(layer.empty())\r
147                         return;\r
148 \r
149                 std::shared_ptr<device_buffer> local_key_buffer;\r
150                                         \r
151                 if(has_overlapping_items(layer, layer.front().transform.get_blend_mode()))\r
152                 {\r
153                         auto local_draw_buffer = create_device_buffer(4);       \r
154                         \r
155                         BOOST_FOREACH(auto& item, layer)                \r
156                         {\r
157                                 item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
158                                 draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer);              \r
159                         }\r
160 \r
161                         kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, layer.front().transform.get_blend_mode()), draw_buffer, nullptr, nullptr);\r
162                 }\r
163                 else // fast path\r
164                 {\r
165                         BOOST_FOREACH(auto& item, layer)                \r
166                                 draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);            \r
167                 }                                       \r
168 \r
169                 std::swap(local_key_buffer, layer_key_buffer);\r
170         }\r
171 \r
172         void draw_item(render_item&& item, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& local_key_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
173         {                                                                                       \r
174                 if(item.transform.get_is_key())\r
175                 {\r
176                         if(!local_key_buffer)\r
177                                 local_key_buffer = create_device_buffer(1);\r
178 \r
179                         item.transform.set_opacity(1.0);\r
180                         item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
181                         kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer), nullptr, nullptr);\r
182                 }\r
183                 else\r
184                 {\r
185                         kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);\r
186                         local_key_buffer.reset();\r
187                 }\r
188         }\r
189 \r
190         // TODO: Optimize\r
191         bool has_overlapping_items(const layer& layer, image_transform::blend_mode::type blend_mode)\r
192         {\r
193                 if(layer.empty())\r
194                         return false;   \r
195                 \r
196                 implementation::layer fill;\r
197 \r
198                 std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
199                 {\r
200                         return !item.transform.get_is_key();\r
201                 });\r
202                         \r
203                 if(blend_mode == image_transform::blend_mode::normal) // Only overlap if opacity\r
204                 {\r
205                         return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
206                         {\r
207                                 return item.transform.get_opacity() < 1.0 - 0.001;\r
208                         });\r
209                 }\r
210 \r
211                 // Simple solution, just check if we have differnt video streams / tags.\r
212                 return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
213                 {\r
214                         return item.tag != fill.front().tag;\r
215                 });\r
216         }                       \r
217                         \r
218         render_item create_render_item(const safe_ptr<device_buffer>& buffer, image_transform::blend_mode::type blend_mode)\r
219         {\r
220                 CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures");\r
221 \r
222                 pixel_format_desc desc;\r
223                 desc.pix_fmt = pixel_format::bgra;\r
224                 desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
225 \r
226                 std::vector<safe_ptr<device_buffer>> textures;\r
227                 textures.push_back(buffer);\r
228                                 \r
229                 image_transform transform;\r
230                 transform.set_blend_mode(blend_mode);\r
231 \r
232                 return render_item(desc, std::move(textures), transform, video_mode::progressive, nullptr);              \r
233         }\r
234 \r
235         safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
236         {\r
237                 auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
238                 channel_.ogl().clear(*buffer);\r
239                 return buffer;\r
240         }\r
241 \r
242         safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
243         {\r
244                 return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
245         }\r
246 };\r
247 \r
248 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
249 void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
250 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
251 void image_mixer::end(){impl_->end();}\r
252 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
253 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
254 void image_mixer::begin_layer(){impl_->begin_layer();}\r
255 void image_mixer::end_layer(){impl_->end_layer();}\r
256 image_mixer& image_mixer::operator=(image_mixer&& other)\r
257 {\r
258         impl_ = std::move(other.impl_);\r
259         return *this;\r
260 }\r
261 \r
262 }}