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[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include "../../video_channel_context.h"\r
31 \r
32 #include <common/concurrency/executor.h>\r
33 #include <common/exception/exceptions.h>\r
34 #include <common/gl/gl_check.h>\r
35 \r
36 #include <core/producer/frame/image_transform.h>\r
37 #include <core/producer/frame/pixel_format.h>\r
38 #include <core/video_format.h>\r
39 \r
40 #include <gl/glew.h>\r
41 \r
42 #include <boost/foreach.hpp>\r
43 #include <boost/range.hpp>\r
44 #include <boost/range/algorithm/find.hpp>\r
45 \r
46 #include <algorithm>\r
47 #include <array>\r
48 #include <deque>\r
49 #include <unordered_map>\r
50 \r
51 namespace caspar { namespace core {\r
52                 \r
53 struct image_mixer::implementation : boost::noncopyable\r
54 {               \r
55         typedef std::deque<render_item>                 layer;\r
56 \r
57         video_channel_context&                                  channel_;\r
58 \r
59         std::vector<image_transform>                    transform_stack_;\r
60         std::vector<video_mode::type>                   mode_stack_;\r
61 \r
62         std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
63         \r
64         image_kernel                                                    kernel_;                \r
65 \r
66         std::shared_ptr<device_buffer>                  active_buffer_;\r
67 public:\r
68         implementation(video_channel_context& video_channel) \r
69                 : channel_(video_channel)\r
70                 , transform_stack_(1)\r
71                 , mode_stack_(1, video_mode::progressive)\r
72         {\r
73         }\r
74 \r
75         ~implementation()\r
76         {\r
77                 channel_.ogl().gc();\r
78         }\r
79         \r
80         void begin(core::basic_frame& frame)\r
81         {\r
82                 transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
83                 mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode());\r
84         }\r
85                 \r
86         void visit(core::write_frame& frame)\r
87         {       \r
88                 CASPAR_ASSERT(!layers_.empty());\r
89 \r
90                 // Check if frame has been discarded by interlacing\r
91                 if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
92                         return;\r
93                 \r
94                 core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag());  \r
95 \r
96                 auto& layer = layers_.back();\r
97 \r
98                 if(boost::range::find(layer, item) == layer.end())\r
99                         layer.push_back(item);\r
100         }\r
101 \r
102         void end()\r
103         {\r
104                 transform_stack_.pop_back();\r
105                 mode_stack_.pop_back();\r
106         }\r
107 \r
108         void begin_layer()\r
109         {\r
110                 layers_.push_back(layer());\r
111         }\r
112 \r
113         void end_layer()\r
114         {\r
115         }\r
116         \r
117         boost::unique_future<safe_ptr<host_buffer>> render()\r
118         {               \r
119                 auto layers = std::move(layers_);\r
120                 return channel_.ogl().begin_invoke([=]() mutable\r
121                 {\r
122                         return render(std::move(layers));\r
123                 });\r
124         }\r
125         \r
126         safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
127         {\r
128                 std::shared_ptr<device_buffer> layer_key_buffer;\r
129 \r
130                 auto draw_buffer = create_device_buffer(4);\r
131                                 \r
132                 BOOST_FOREACH(auto& layer, layers)\r
133                         draw(std::move(layer), draw_buffer, layer_key_buffer);\r
134                 \r
135                 auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
136                 channel_.ogl().attach(*draw_buffer);\r
137                 host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
138                 \r
139                 active_buffer_ = draw_buffer;\r
140 \r
141                 channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
142                         \r
143                 return host_buffer;\r
144         }\r
145 \r
146         // TODO: We might have more overlaps for opacity transitions\r
147         // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
148         void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
149         {                               \r
150                 if(layer.empty())\r
151                         return;\r
152 \r
153                 std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
154                                         \r
155                 if(has_overlapping_items(layer, layer.front().transform.get_blend_mode()))\r
156                 {\r
157                         auto local_draw_buffer = create_device_buffer(4);       \r
158                         \r
159                         BOOST_FOREACH(auto& item, layer)                \r
160                         {\r
161                                 item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
162                                 draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer);              \r
163                         }\r
164 \r
165                         kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, layer.front().transform.get_blend_mode()), draw_buffer, nullptr, nullptr);\r
166                 }\r
167                 else // fast path\r
168                 {\r
169                         BOOST_FOREACH(auto& item, layer)                \r
170                                 draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);            \r
171                 }                                       \r
172 \r
173                 CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
174 \r
175                 std::swap(local_key_buffer.second, layer_key_buffer);\r
176         }\r
177 \r
178         void draw_item(render_item&&                                                                    item, \r
179                                    const safe_ptr<device_buffer>&                                       draw_buffer, \r
180                                    std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
181                                    std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
182         {                                                                                       \r
183                 if(item.transform.get_is_key())\r
184                 {\r
185                         if(!local_key_buffer.second)\r
186                         {\r
187                                 local_key_buffer.first = 0;\r
188                                 local_key_buffer.second = create_device_buffer(1);\r
189                         }\r
190 \r
191                         item.transform.set_opacity(1.0);\r
192                         item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
193 \r
194                         local_key_buffer.first |= item.mode;\r
195                         kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
196                 }\r
197                 else\r
198                 {\r
199                         kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
200                         local_key_buffer.first ^= item.mode;\r
201                         \r
202                         if(local_key_buffer.first == 0)\r
203                         {\r
204                                 local_key_buffer.first = 0;\r
205                                 local_key_buffer.second.reset();\r
206                         }\r
207                 }\r
208         }\r
209 \r
210         // TODO: Optimize\r
211         bool has_overlapping_items(const layer& layer, image_transform::blend_mode::type blend_mode)\r
212         {\r
213                 if(layer.empty())\r
214                         return false;   \r
215                 \r
216                 implementation::layer fill;\r
217 \r
218                 std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
219                 {\r
220                         return !item.transform.get_is_key();\r
221                 });\r
222                         \r
223                 if(blend_mode == image_transform::blend_mode::normal) // Only overlap if opacity\r
224                 {\r
225                         return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
226                         {\r
227                                 return item.transform.get_opacity() < 1.0 - 0.001;\r
228                         });\r
229                 }\r
230 \r
231                 // Simple solution, just check if we have differnt video streams / tags.\r
232                 return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
233                 {\r
234                         return item.tag != fill.front().tag;\r
235                 });\r
236         }                       \r
237                         \r
238         render_item create_render_item(const safe_ptr<device_buffer>& buffer, image_transform::blend_mode::type blend_mode)\r
239         {\r
240                 CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures");\r
241 \r
242                 pixel_format_desc desc;\r
243                 desc.pix_fmt = pixel_format::bgra;\r
244                 desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
245 \r
246                 std::vector<safe_ptr<device_buffer>> textures;\r
247                 textures.push_back(buffer);\r
248                                 \r
249                 image_transform transform;\r
250                 transform.set_blend_mode(blend_mode);\r
251 \r
252                 return render_item(desc, std::move(textures), transform, video_mode::progressive, nullptr);              \r
253         }\r
254 \r
255         safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
256         {\r
257                 auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
258                 channel_.ogl().clear(*buffer);\r
259                 return buffer;\r
260         }\r
261 \r
262         safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
263         {\r
264                 return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
265         }\r
266 };\r
267 \r
268 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
269 void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
270 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
271 void image_mixer::end(){impl_->end();}\r
272 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
273 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
274 void image_mixer::begin_layer(){impl_->begin_layer();}\r
275 void image_mixer::end_layer(){impl_->end_layer();}\r
276 image_mixer& image_mixer::operator=(image_mixer&& other)\r
277 {\r
278         impl_ = std::move(other.impl_);\r
279         return *this;\r
280 }\r
281 \r
282 }}