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[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include "../../video_channel_context.h"\r
31 \r
32 #include <common/concurrency/executor.h>\r
33 #include <common/exception/exceptions.h>\r
34 #include <common/gl/gl_check.h>\r
35 \r
36 #include <core/producer/frame/image_transform.h>\r
37 #include <core/producer/frame/pixel_format.h>\r
38 #include <core/video_format.h>\r
39 \r
40 #include <gl/glew.h>\r
41 \r
42 #include <boost/foreach.hpp>\r
43 #include <boost/range.hpp>\r
44 #include <boost/range/algorithm/find.hpp>\r
45 \r
46 #include <algorithm>\r
47 #include <array>\r
48 #include <deque>\r
49 #include <unordered_map>\r
50 \r
51 namespace caspar { namespace core {\r
52                 \r
53 struct image_mixer::implementation : boost::noncopyable\r
54 {               \r
55         typedef std::deque<render_item>                 layer;\r
56 \r
57         video_channel_context&                                  channel_;\r
58 \r
59         std::vector<image_transform>                    transform_stack_;\r
60         std::vector<video_mode::type>                   video_mode_stack_;\r
61         std::stack<blend_mode::type>                    blend_mode_stack_;\r
62 \r
63         std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
64         \r
65         image_kernel                                                    kernel_;                \r
66 \r
67         std::shared_ptr<device_buffer>                  active_buffer_;\r
68 public:\r
69         implementation(video_channel_context& video_channel) \r
70                 : channel_(video_channel)\r
71                 , transform_stack_(1)\r
72                 , video_mode_stack_(1, video_mode::progressive)\r
73         {\r
74         }\r
75 \r
76         ~implementation()\r
77         {\r
78                 channel_.ogl().gc();\r
79         }\r
80         \r
81         void begin(core::basic_frame& frame)\r
82         {\r
83                 transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
84                 video_mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? video_mode_stack_.back() : frame.get_mode());\r
85         }\r
86                 \r
87         void visit(core::write_frame& frame)\r
88         {       \r
89                 CASPAR_ASSERT(!layers_.empty());\r
90 \r
91                 // Check if frame has been discarded by interlacing\r
92                 if(boost::range::find(video_mode_stack_, video_mode::upper) != video_mode_stack_.end() && boost::range::find(video_mode_stack_, video_mode::lower) != video_mode_stack_.end())\r
93                         return;\r
94                 \r
95                 core::render_item item;\r
96                 item.pix_desc           = frame.get_pixel_format_desc();\r
97                 item.textures           = frame.get_textures();\r
98                 item.transform          = transform_stack_.back();\r
99                 item.mode                       = video_mode_stack_.back();\r
100                 item.tag                        = frame.tag();\r
101                 item.blend_mode         = blend_mode_stack_.top();      \r
102 \r
103                 auto& layer = layers_.back();\r
104                 if(boost::range::find(layer, item) == layer.end())\r
105                         layer.push_back(item);\r
106         }\r
107 \r
108         void end()\r
109         {\r
110                 transform_stack_.pop_back();\r
111                 video_mode_stack_.pop_back();\r
112         }\r
113 \r
114         void begin_layer(blend_mode::type blend_mode)\r
115         {\r
116                 blend_mode_stack_.push(blend_mode);\r
117                 layers_.push_back(layer());\r
118         }\r
119 \r
120         void end_layer()\r
121         {\r
122                 blend_mode_stack_.pop();\r
123         }\r
124         \r
125         boost::unique_future<safe_ptr<host_buffer>> render()\r
126         {               \r
127                 auto layers = std::move(layers_);\r
128                 return channel_.ogl().begin_invoke([=]() mutable\r
129                 {\r
130                         return render(std::move(layers));\r
131                 });\r
132         }\r
133         \r
134         safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
135         {\r
136                 std::shared_ptr<device_buffer> layer_key_buffer;\r
137 \r
138                 auto draw_buffer = create_device_buffer(4);\r
139                                 \r
140                 BOOST_FOREACH(auto& layer, layers)\r
141                         draw(std::move(layer), draw_buffer, layer_key_buffer);\r
142                 \r
143                 auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
144                 channel_.ogl().attach(*draw_buffer);\r
145                 host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
146                 \r
147                 active_buffer_ = draw_buffer;\r
148 \r
149                 channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
150                         \r
151                 return host_buffer;\r
152         }\r
153 \r
154         // TODO: We might have more overlaps for opacity transitions\r
155         // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
156         void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
157         {                               \r
158                 if(layer.empty())\r
159                         return;\r
160 \r
161                 std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
162                                 \r
163                 if(has_overlapping_items(layer, layer.front().blend_mode))\r
164                 {\r
165                         auto local_draw_buffer = create_device_buffer(4);       \r
166                         auto local_blend_mode = layer.front().blend_mode;\r
167 \r
168                         int fields = 0;\r
169                         BOOST_FOREACH(auto& item, layer)\r
170                         {\r
171                                 if(fields & item.mode)\r
172                                         item.blend_mode = blend_mode::normal; // Disable blending, it will be used when merging back into render stack.\r
173                                 else\r
174                                 {\r
175                                         item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
176                                         fields |= item.mode;\r
177                                 }\r
178 \r
179                                 draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer);              \r
180                         }\r
181                         \r
182                         render_item item;\r
183                         item.pix_desc.pix_fmt = pixel_format::bgra;\r
184                         item.pix_desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
185                         item.textures.push_back(local_draw_buffer);\r
186                         item.blend_mode = local_blend_mode;\r
187 \r
188                         kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, nullptr, nullptr);\r
189                 }\r
190                 else // fast path\r
191                 {\r
192                         BOOST_FOREACH(auto& item, layer)                \r
193                                 draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);            \r
194                 }                                       \r
195 \r
196                 CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
197 \r
198                 std::swap(local_key_buffer.second, layer_key_buffer);\r
199         }\r
200 \r
201         void draw_item(render_item&&                                                                    item, \r
202                                    const safe_ptr<device_buffer>&                                       draw_buffer, \r
203                                    std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
204                                    std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
205         {                                                                                       \r
206                 if(item.transform.get_is_key())\r
207                 {\r
208                         if(!local_key_buffer.second)\r
209                         {\r
210                                 local_key_buffer.first = 0;\r
211                                 local_key_buffer.second = create_device_buffer(1);\r
212                         }\r
213                         \r
214                         local_key_buffer.first |= item.mode; // Add field to flag.\r
215                         kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
216                 }\r
217                 else\r
218                 {\r
219                         kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
220                         local_key_buffer.first ^= item.mode; // Remove field from flag.\r
221                         \r
222                         if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
223                         {\r
224                                 local_key_buffer.first = 0;\r
225                                 local_key_buffer.second.reset();\r
226                         }\r
227                 }\r
228         }\r
229 \r
230         //// TODO: Optimize\r
231         bool has_overlapping_items(const layer& layer, blend_mode::type blend_mode)\r
232         {\r
233                 if(layer.size() < 2)\r
234                         return false;   \r
235                 \r
236                 if(blend_mode == blend_mode::normal)\r
237                         return false;\r
238                                 \r
239                 return std::any_of(layer.begin(), layer.end(), [&](const render_item& item)\r
240                 {\r
241                         return item.tag != layer.front().tag;\r
242                 });\r
243 \r
244                 //std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
245                 //{\r
246                 //      return !item.transform.get_is_key();\r
247                 //});\r
248                 //      \r
249                 //if(blend_mode == blend_mode::normal) // only overlap if opacity\r
250                 //{\r
251                 //      return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
252                 //      {\r
253                 //              return item.transform.get_opacity() < 1.0 - 0.001;\r
254                 //      });\r
255                 //}\r
256 \r
257                 //// simple solution, just check if we have differnt video streams / tags.\r
258                 //return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
259                 //{\r
260                 //      return item.tag != fill.front().tag;\r
261                 //});\r
262         }                       \r
263                 \r
264         safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
265         {\r
266                 auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
267                 channel_.ogl().clear(*buffer);\r
268                 return buffer;\r
269         }\r
270 \r
271         safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
272         {\r
273                 return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
274         }\r
275 };\r
276 \r
277 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
278 void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
279 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
280 void image_mixer::end(){impl_->end();}\r
281 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
282 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
283 void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
284 void image_mixer::end_layer(){impl_->end_layer();}\r
285 image_mixer& image_mixer::operator=(image_mixer&& other)\r
286 {\r
287         impl_ = std::move(other.impl_);\r
288         return *this;\r
289 }\r
290 \r
291 }}