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2.0.0.2: Increased mixer pipeline depth to take into consideration host to device...
[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../gpu/gpu_write_frame.h"\r
29 \r
30 #include <common/concurrency/executor.h>\r
31 #include <common/exception/exceptions.h>\r
32 #include <common/gl/gl_check.h>\r
33 \r
34 #include <core/producer/frame/image_transform.h>\r
35 #include <core/producer/frame/pixel_format.h>\r
36 #include <core/video_format.h>\r
37 \r
38 #include <boost/foreach.hpp>\r
39 \r
40 #include <Glee.h>\r
41 #include <SFML/Window/Context.hpp>\r
42 \r
43 #include <array>\r
44 #include <unordered_map>\r
45 \r
46 namespace caspar { namespace mixer {\r
47                 \r
48 struct image_mixer::implementation : boost::noncopyable\r
49 {                       \r
50         const core::video_format_desc format_desc_;\r
51         \r
52         std::stack<core::image_transform> transform_stack_;\r
53 \r
54         GLuint fbo_;\r
55         std::array<std::shared_ptr<device_buffer>, 2> render_targets_;\r
56         std::shared_ptr<device_buffer> key_target_;\r
57         bool is_key_;\r
58 \r
59         std::shared_ptr<host_buffer> reading_;\r
60 \r
61         image_kernel kernel_;\r
62 \r
63         struct render_item\r
64         {\r
65                 core::pixel_format_desc desc;\r
66                 std::vector<safe_ptr<device_buffer>> textures;\r
67                 core::image_transform transform;\r
68         };\r
69         \r
70         std::vector<render_item> waiting_queue_;\r
71         std::vector<render_item> render_queue_;\r
72 \r
73 public:\r
74         implementation(const core::video_format_desc& format_desc) \r
75                 : format_desc_(format_desc)\r
76                 , is_key_(false)\r
77         {\r
78                 ogl_device::invoke([]\r
79                 {\r
80                         if(!GLEE_VERSION_3_0)\r
81                                 BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 3.0 support."));\r
82                 });\r
83                 \r
84                 ogl_device::begin_invoke([=]\r
85                 {\r
86                         transform_stack_.push(core::image_transform());\r
87                         transform_stack_.top().set_mode(core::video_mode::progressive);\r
88 \r
89                         GL(glEnable(GL_TEXTURE_2D));\r
90                         GL(glDisable(GL_DEPTH_TEST));           \r
91                         \r
92                         key_target_ = ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4);\r
93                         render_targets_[0] = ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4);\r
94                         render_targets_[1] = ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4);\r
95                         \r
96                         GL(glGenFramebuffers(1, &fbo_));                \r
97                         GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
98                         GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
99 \r
100                         reading_ = ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only);\r
101                 });\r
102         }\r
103 \r
104         ~implementation()\r
105         {\r
106                 glDeleteFramebuffersEXT(1, &fbo_);\r
107         }\r
108 \r
109         void begin(const core::basic_frame& frame)\r
110         {\r
111                 transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
112         }\r
113                 \r
114         void visit(core::write_frame& frame)\r
115         {               \r
116                 auto gpu_frame = dynamic_cast<gpu_write_frame*>(&frame);\r
117                 if(!gpu_frame)\r
118                         return;\r
119                 \r
120                 auto desc = gpu_frame->get_pixel_format_desc();\r
121                 auto buffers = gpu_frame->get_plane_buffers();\r
122                 auto transform = transform_stack_.top();\r
123 \r
124                 ogl_device::begin_invoke([=]\r
125                 {\r
126                         render_item item;\r
127 \r
128                         item.desc = desc;\r
129                         item.transform = transform;\r
130                         \r
131                         for(size_t n = 0; n < buffers.size(); ++n)\r
132                         {\r
133                                 GL(glActiveTexture(GL_TEXTURE0+n));\r
134                                 auto texture = ogl_device::create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
135                                 texture->read(*buffers[n]);\r
136                                 item.textures.push_back(texture);\r
137                         }       \r
138 \r
139                         waiting_queue_.push_back(item);\r
140                 });\r
141         }\r
142 \r
143         void end()\r
144         {\r
145                 transform_stack_.pop();\r
146         }\r
147 \r
148         boost::unique_future<safe_ptr<const host_buffer>> render()\r
149         {\r
150                 auto result = ogl_device::begin_invoke([=]() -> safe_ptr<const host_buffer>\r
151                 {\r
152                         reading_->map(); // Might block.\r
153                         return make_safe(reading_);\r
154                 });\r
155                         \r
156                 ogl_device::begin_invoke([=]\r
157                 {\r
158                         is_key_ = false;\r
159 \r
160                         // Clear and bind frame-buffers.\r
161 \r
162                         key_target_->attach();\r
163                         GL(glClear(GL_COLOR_BUFFER_BIT));       \r
164 \r
165                         render_targets_[0]->attach();\r
166                         GL(glClear(GL_COLOR_BUFFER_BIT));\r
167 \r
168                         // Render items.\r
169 \r
170                         BOOST_FOREACH(auto item, render_queue_)\r
171                                 render(item);                   \r
172 \r
173                         // Move waiting items to queue.\r
174 \r
175                         render_queue_ = std::move(waiting_queue_);\r
176 \r
177                         // Start read-back.\r
178 \r
179                         reading_ = ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only);\r
180                         render_targets_[0]->attach();\r
181                         render_targets_[0]->write(*reading_);\r
182                         std::swap(render_targets_[0], render_targets_[1]);\r
183                 });\r
184 \r
185                 return std::move(result);\r
186         }\r
187 \r
188         void render(const render_item& item)\r
189         {               \r
190                 const auto desc          = item.desc;\r
191                 auto       textures      = item.textures;\r
192                 const auto transform = item.transform;\r
193                                 \r
194                 // Bind textures\r
195 \r
196                 for(size_t n = 0; n < textures.size(); ++n)\r
197                 {\r
198                         GL(glActiveTexture(GL_TEXTURE0+n));\r
199                         textures[n]->bind();\r
200                 }               \r
201 \r
202                 // Setup key and kernel\r
203 \r
204                 if(transform.get_is_key())\r
205                 {\r
206                         kernel_.apply(desc, transform, false);\r
207                         if(!is_key_)\r
208                         {\r
209                                 key_target_->attach();\r
210                                 is_key_ = true;\r
211                                 GL(glClear(GL_COLOR_BUFFER_BIT));               \r
212                         }\r
213                 }               \r
214                 else\r
215                 {                                               \r
216                         kernel_.apply(desc, transform, is_key_);        \r
217                         if(is_key_)\r
218                         {\r
219                                 is_key_ = false;\r
220 \r
221                                 render_targets_[0]->attach();                   \r
222                                 GL(glActiveTexture(GL_TEXTURE0+3));\r
223                                 key_target_->bind();\r
224                         }       \r
225                 }               \r
226 \r
227                 GL(glColor4d(1.0, 1.0, 1.0, transform.get_opacity()));\r
228                 GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
229                                                 \r
230                 auto m_p = transform.get_key_translation();\r
231                 auto m_s = transform.get_key_scale();\r
232                 double w = static_cast<double>(format_desc_.width);\r
233                 double h = static_cast<double>(format_desc_.height);\r
234 \r
235                 GL(glEnable(GL_SCISSOR_TEST));\r
236                 GL(glScissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h)));\r
237                         \r
238                 auto f_p = transform.get_fill_translation();\r
239                 auto f_s = transform.get_fill_scale();\r
240                         \r
241                 glBegin(GL_QUADS);\r
242                         glMultiTexCoord2d(GL_TEXTURE0, 0.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1,  f_p[0]        ,  f_p[1]        );             glVertex2d( f_p[0]        *2.0-1.0,  f_p[1]        *2.0-1.0);\r
243                         glMultiTexCoord2d(GL_TEXTURE0, 1.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]),  f_p[1]        );             glVertex2d((f_p[0]+f_s[0])*2.0-1.0,  f_p[1]        *2.0-1.0);\r
244                         glMultiTexCoord2d(GL_TEXTURE0, 1.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), (f_p[1]+f_s[1]));             glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
245                         glMultiTexCoord2d(GL_TEXTURE0, 0.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1,  f_p[0]        , (f_p[1]+f_s[1]));             glVertex2d( f_p[0]        *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
246                 glEnd();\r
247                 GL(glDisable(GL_SCISSOR_TEST));         \r
248         }\r
249                         \r
250         std::vector<safe_ptr<host_buffer>> create_buffers(const core::pixel_format_desc& format)\r
251         {\r
252                 std::vector<safe_ptr<host_buffer>> buffers;\r
253                 std::transform(format.planes.begin(), format.planes.end(), std::back_inserter(buffers), [&](const core::pixel_format_desc::plane& plane)\r
254                 {\r
255                         return ogl_device::create_host_buffer(plane.size, host_buffer::write_only);\r
256                 });\r
257                 return buffers;\r
258         }\r
259 };\r
260 \r
261 image_mixer::image_mixer(const core::video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
262 void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
263 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
264 void image_mixer::end(){impl_->end();}\r
265 boost::unique_future<safe_ptr<const host_buffer>> image_mixer::render(){return impl_->render();}\r
266 std::vector<safe_ptr<host_buffer>> image_mixer::create_buffers(const core::pixel_format_desc& format){return impl_->create_buffers(format);}\r
267 \r
268 }}