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2.0. mixer: Refactored transforms, merged image and audio transform.
[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include "../../video_channel_context.h"\r
31 \r
32 #include <common/concurrency/executor.h>\r
33 #include <common/exception/exceptions.h>\r
34 #include <common/gl/gl_check.h>\r
35 \r
36 #include <core/producer/frame/frame_transform.h>\r
37 #include <core/producer/frame/pixel_format.h>\r
38 #include <core/video_format.h>\r
39 \r
40 #include <gl/glew.h>\r
41 \r
42 #include <boost/foreach.hpp>\r
43 #include <boost/range.hpp>\r
44 #include <boost/range/algorithm/find.hpp>\r
45 \r
46 #include <algorithm>\r
47 #include <array>\r
48 #include <deque>\r
49 #include <unordered_map>\r
50 \r
51 using namespace boost::assign;\r
52 \r
53 namespace caspar { namespace core {\r
54         \r
55 typedef std::deque<render_item>                         layer;\r
56 \r
57 class image_renderer\r
58 {\r
59         video_channel_context&                                  channel_;       \r
60         image_kernel                                                    kernel_;        \r
61         std::shared_ptr<device_buffer>                  active_buffer_;\r
62 public:\r
63         image_renderer(video_channel_context& channel)\r
64                 : channel_(channel)\r
65         {\r
66         }\r
67         \r
68         boost::unique_future<safe_ptr<host_buffer>> render(std::deque<layer>&& layers)\r
69         {               \r
70                 auto layers2 = std::move(layers);\r
71                 return channel_.ogl().begin_invoke([=]() mutable\r
72                 {\r
73                         return do_render(std::move(layers2));\r
74                 });\r
75         }\r
76         \r
77 private:\r
78         safe_ptr<host_buffer> do_render(std::deque<layer>&& layers)\r
79         {\r
80                 std::shared_ptr<device_buffer> layer_key_buffer;\r
81 \r
82                 auto draw_buffer = create_device_buffer(4);\r
83                                 \r
84                 BOOST_FOREACH(auto& layer, layers)\r
85                         draw(std::move(layer), draw_buffer, layer_key_buffer);\r
86                 \r
87                 auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
88                 channel_.ogl().attach(*draw_buffer);\r
89                 host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
90                 \r
91                 active_buffer_ = draw_buffer;\r
92 \r
93                 channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
94                         \r
95                 return host_buffer;\r
96         }\r
97 \r
98         // TODO: We might have more overlaps for opacity transitions\r
99         // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
100         void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
101         {                               \r
102                 if(layer.empty())\r
103                         return;\r
104 \r
105                 std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer; // int is fields flag\r
106                                 \r
107                 if(layer.front().blend_mode != blend_mode::normal && has_overlapping_items(layer))\r
108                 {\r
109                         auto layer_draw_buffer = std::make_pair(0, create_device_buffer(4)); // int is fields flag\r
110                         auto layer_blend_mode = layer.front().blend_mode;\r
111 \r
112                         BOOST_FOREACH(auto& item, layer)\r
113                         {\r
114                                 if(layer_draw_buffer.first & item.transform.field_mode)\r
115                                         item.blend_mode = blend_mode::normal; // Disable blending and just merge, it will be used when merging back into render stack.\r
116                                 else\r
117                                 {\r
118                                         item.blend_mode = blend_mode::replace; // Target field is empty, no blending, just copy\r
119                                         layer_draw_buffer.first |= item.transform.field_mode;\r
120                                 }\r
121 \r
122                                 draw_item(std::move(item), *layer_draw_buffer.second, local_key_buffer, layer_key_buffer);              \r
123                         }\r
124                         \r
125                         render_item item;\r
126                         item.pix_desc.pix_fmt   = pixel_format::bgra;\r
127                         item.pix_desc.planes    = list_of(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
128                         item.textures                   = list_of(layer_draw_buffer.second);\r
129                         item.transform                  = frame_transform();\r
130                         item.blend_mode                 = layer_blend_mode;\r
131 \r
132                         kernel_.draw(channel_.ogl(), std::move(item), *draw_buffer, nullptr, nullptr);\r
133                 }\r
134                 else // fast path\r
135                 {\r
136                         BOOST_FOREACH(auto& item, layer)                \r
137                                 draw_item(std::move(item), *draw_buffer, local_key_buffer, layer_key_buffer);           \r
138                 }                                       \r
139 \r
140                 CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::field_mode::progressive);\r
141 \r
142                 std::swap(local_key_buffer.second, layer_key_buffer);\r
143         }\r
144 \r
145         void draw_item(render_item&&                                                                    item, \r
146                                    device_buffer&                                                                       draw_buffer, \r
147                                    std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
148                                    std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
149         {                                                                                       \r
150                 if(item.transform.is_key)\r
151                 {\r
152                         if(!local_key_buffer.second)\r
153                         {\r
154                                 local_key_buffer.first = 0;\r
155                                 local_key_buffer.second = create_device_buffer(1);\r
156                         }\r
157                         \r
158                         local_key_buffer.first |= item.transform.field_mode; // Add field to flag.\r
159                         kernel_.draw(channel_.ogl(), std::move(item), *local_key_buffer.second, nullptr, nullptr);\r
160                 }\r
161                 else\r
162                 {\r
163                         kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
164                         local_key_buffer.first ^= item.transform.field_mode; // Remove field from flag.\r
165                         \r
166                         if(local_key_buffer.first == 0) // If all fields from key has been used, reset it\r
167                         {\r
168                                 local_key_buffer.first = 0;\r
169                                 local_key_buffer.second.reset();\r
170                         }\r
171                 }\r
172         }\r
173 \r
174         bool has_overlapping_items(const layer& layer)\r
175         {               \r
176                 auto upper_count = boost::range::count_if(layer, [&](const render_item& item)\r
177                 {\r
178                         return item.transform.field_mode | field_mode::upper;\r
179                 });\r
180 \r
181                 auto lower_count = boost::range::count_if(layer, [&](const render_item& item)\r
182                 {\r
183                         return item.transform.field_mode | field_mode::lower;\r
184                 });\r
185 \r
186                 return upper_count > 1 || lower_count > 1;\r
187         }                       \r
188                 \r
189         safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
190         {\r
191                 auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
192                 channel_.ogl().clear(*buffer);\r
193                 return buffer;\r
194         }\r
195 };\r
196 \r
197                 \r
198 struct image_mixer::implementation : boost::noncopyable\r
199 {       \r
200         ogl_device&                                                             ogl_;\r
201         image_renderer                                                  renderer_;\r
202         std::vector<frame_transform>                    transform_stack_;\r
203         blend_mode::type                                                active_blend_mode_;\r
204         std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
205 public:\r
206         implementation(video_channel_context& video_channel) \r
207                 : ogl_(video_channel.ogl())\r
208                 , renderer_(video_channel)\r
209                 , transform_stack_(1)\r
210                 , active_blend_mode_(blend_mode::normal)                \r
211         {\r
212         }\r
213 \r
214         void begin_layer(blend_mode::type blend_mode)\r
215         {\r
216                 active_blend_mode_ = blend_mode;\r
217                 layers_ += layer();\r
218         }\r
219                 \r
220         void begin(core::basic_frame& frame)\r
221         {\r
222                 transform_stack_.push_back(transform_stack_.back()*frame.get_frame_transform());\r
223         }\r
224                 \r
225         void visit(core::write_frame& frame)\r
226         {       \r
227                 if(transform_stack_.back().field_mode == field_mode::empty)\r
228                         return;\r
229                 \r
230                 core::render_item item;\r
231                 item.pix_desc   = frame.get_pixel_format_desc();\r
232                 item.textures   = frame.get_textures();\r
233                 item.transform  = transform_stack_.back();\r
234                 item.blend_mode = active_blend_mode_;   \r
235 \r
236                 layers_.back() += item;\r
237         }\r
238 \r
239         void end()\r
240         {\r
241                 transform_stack_.pop_back();\r
242         }\r
243 \r
244         void end_layer()\r
245         {               \r
246         }\r
247         \r
248         boost::unique_future<safe_ptr<host_buffer>> render()\r
249         {\r
250                 return renderer_.render(std::move(layers_));\r
251         }\r
252 \r
253         safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
254         {\r
255                 return make_safe<write_frame>(ogl_, tag, desc);\r
256         }\r
257 };\r
258 \r
259 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
260 void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
261 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
262 void image_mixer::end(){impl_->end();}\r
263 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
264 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
265 void image_mixer::begin_layer(blend_mode::type blend_mode){impl_->begin_layer(blend_mode);}\r
266 void image_mixer::end_layer(){impl_->end_layer();}\r
267 image_mixer& image_mixer::operator=(image_mixer&& other)\r
268 {\r
269         impl_ = std::move(other.impl_);\r
270         return *this;\r
271 }\r
272 \r
273 }}