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[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include <common/concurrency/executor.h>\r
31 #include <common/exception/exceptions.h>\r
32 #include <common/gl/gl_check.h>\r
33 \r
34 #include <core/producer/frame/image_transform.h>\r
35 #include <core/producer/frame/pixel_format.h>\r
36 #include <core/video_format.h>\r
37 \r
38 #include <boost/foreach.hpp>\r
39 \r
40 #include <array>\r
41 #include <unordered_map>\r
42 \r
43 namespace caspar { namespace core {\r
44                 \r
45 struct image_mixer::implementation : boost::noncopyable\r
46 {       \r
47         static const size_t LOCAL_KEY_INDEX = 3;\r
48         static const size_t LAYER_KEY_INDEX = 4;\r
49 \r
50         struct render_item\r
51         {\r
52                 pixel_format_desc                                        desc;\r
53                 std::vector<safe_ptr<device_buffer>> textures;\r
54                 core::image_transform                            transform;\r
55         };\r
56 \r
57         const core::video_format_desc format_desc_;\r
58         \r
59         std::stack<core::image_transform>               transform_stack_;\r
60         std::queue<std::queue<render_item>>             render_queue_;\r
61         \r
62         image_kernel kernel_;\r
63         \r
64         ogl_device& ogl_;\r
65         \r
66         safe_ptr<host_buffer>   read_buffer_;\r
67         safe_ptr<device_buffer> draw_buffer_;\r
68         safe_ptr<device_buffer> write_buffer_;\r
69 \r
70         safe_ptr<device_buffer> local_key_buffer_;\r
71         safe_ptr<device_buffer> layer_key_buffer_;\r
72 \r
73         bool local_key_;\r
74         bool layer_key_;\r
75         \r
76 public:\r
77         implementation(const core::video_format_desc& format_desc, ogl_device& ogl) \r
78                 : format_desc_(format_desc)\r
79                 , ogl_(ogl)\r
80                 , read_buffer_(ogl_.create_host_buffer(format_desc_.size, host_buffer::read_only))\r
81                 , draw_buffer_(ogl_.create_device_buffer(format_desc.width, format_desc.height, 4))\r
82                 , write_buffer_ (ogl_.create_device_buffer(format_desc.width, format_desc.height, 4))\r
83                 , local_key_buffer_(ogl_.create_device_buffer(format_desc.width, format_desc.height, 1))\r
84                 , layer_key_buffer_(ogl_.create_device_buffer(format_desc.width, format_desc.height, 1))\r
85                 , local_key_(false)\r
86                 , layer_key_(false)\r
87         {\r
88                 transform_stack_.push(core::image_transform());\r
89         }\r
90         \r
91         void begin(const core::basic_frame& frame)\r
92         {\r
93                 transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
94         }\r
95                 \r
96         void visit(core::write_frame& frame)\r
97         {                       \r
98                 render_item item = {frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.top()*frame.get_image_transform()};   \r
99                 render_queue_.back().push(item);\r
100         }\r
101 \r
102         void end()\r
103         {\r
104                 transform_stack_.pop();\r
105         }\r
106 \r
107         void begin_layer()\r
108         {\r
109                 render_queue_.push(std::queue<render_item>());\r
110         }\r
111 \r
112         void end_layer()\r
113         {\r
114         }\r
115 \r
116         boost::unique_future<safe_ptr<host_buffer>> render()\r
117         {               \r
118                 auto read_buffer = read_buffer_;\r
119                 auto result = ogl_.begin_invoke([=]()  -> safe_ptr<host_buffer>\r
120                 {\r
121                         read_buffer->map();\r
122                         return read_buffer;\r
123                 });\r
124 \r
125                 auto render_queue = std::move(render_queue_);\r
126 \r
127                 ogl_.begin_invoke([=]() mutable\r
128                 {\r
129                         local_key_ = false;\r
130                         layer_key_ = false;\r
131 \r
132                         // Clear buffers.\r
133                         local_key_buffer_->clear();\r
134                         layer_key_buffer_->clear();\r
135                         draw_buffer_->clear();\r
136 \r
137                         // Draw items in device.\r
138 \r
139                         while(!render_queue.empty())\r
140                         {\r
141                                 auto layer = render_queue.front();\r
142                                 render_queue.pop();\r
143                                 \r
144                                 draw_buffer_->attach(); \r
145 \r
146                                 while(!layer.empty())\r
147                                 {\r
148                                         draw(layer.front());\r
149                                         layer.pop();\r
150                                         ogl_.yield(); // Allow quick buffer allocation to execute.\r
151                                 }\r
152 \r
153                                 layer_key_ = local_key_; // If there was only key in last layer then use it as key for the entire next layer.\r
154                                 local_key_ = false;\r
155 \r
156                                 std::swap(local_key_buffer_, layer_key_buffer_);\r
157                         }\r
158 \r
159                         std::swap(draw_buffer_, write_buffer_);\r
160 \r
161                         // Start transfer from device to host.  \r
162                         read_buffer_ = ogl_.create_host_buffer(format_desc_.size, host_buffer::read_only);                                      \r
163                         write_buffer_->write(*read_buffer_);\r
164                 });\r
165 \r
166                 return std::move(result);\r
167         }\r
168         \r
169         void draw(const render_item& item)\r
170         {               \r
171                 // Bind textures\r
172 \r
173                 for(size_t n = 0; n < item.textures.size(); ++n)\r
174                         item.textures[n]->bind(n);              \r
175 \r
176                 // Setup key and kernel\r
177 \r
178                 bool local_key = false;\r
179                 bool layer_key = false;\r
180                 \r
181                 if(item.transform.get_is_key()) // This is a key frame, render it to the local_key buffer for later use.\r
182                 {\r
183                         if(!local_key_) // Initialize local-key if it is not active.\r
184                         {\r
185                                 local_key_buffer_->clear();\r
186                                 local_key_buffer_->attach();\r
187                                 local_key_ = true;\r
188                         }\r
189                 }               \r
190                 else // This is a normal frame. Use key buffers if they are active.\r
191                 {               \r
192                         local_key = local_key_;\r
193                         layer_key = layer_key_;\r
194 \r
195                         if(local_key_) // Use local key if we have it.\r
196                         {\r
197                                 local_key_buffer_->bind(LOCAL_KEY_INDEX);\r
198                                 draw_buffer_->attach(); \r
199                                 local_key_ = false; // Use it only one time.\r
200                         }               \r
201 \r
202                         if(layer_key_) // Use layer key if we have it.\r
203                                 layer_key_buffer_->bind(LAYER_KEY_INDEX);\r
204                 }       \r
205 \r
206                 // Draw\r
207 \r
208                 kernel_.draw(format_desc_.width, format_desc_.height, item.desc, item.transform, local_key, layer_key); \r
209         }\r
210                         \r
211         safe_ptr<write_frame> create_frame(void* tag, const core::pixel_format_desc& desc)\r
212         {\r
213                 return make_safe<write_frame>(ogl_, reinterpret_cast<int>(tag), desc);\r
214         }\r
215 };\r
216 \r
217 image_mixer::image_mixer(const core::video_format_desc& format_desc, ogl_device& ogl) : impl_(new implementation(format_desc, ogl)){}\r
218 void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
219 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
220 void image_mixer::end(){impl_->end();}\r
221 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
222 safe_ptr<write_frame> image_mixer::create_frame(void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
223 void image_mixer::begin_layer(){impl_->begin_layer();}\r
224 void image_mixer::end_layer(){impl_->end_layer();}\r
225 \r
226 }}