]> git.sesse.net Git - casparcg/blob - core/mixer/image/image_mixer.cpp
2.0 image_mixer: Removed "gain" in favor of "brightness".
[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include "../../video_channel_context.h"\r
31 \r
32 #include <common/concurrency/executor.h>\r
33 #include <common/exception/exceptions.h>\r
34 #include <common/gl/gl_check.h>\r
35 \r
36 #include <core/producer/frame/image_transform.h>\r
37 #include <core/producer/frame/pixel_format.h>\r
38 #include <core/video_format.h>\r
39 \r
40 #include <gl/glew.h>\r
41 \r
42 #include <boost/foreach.hpp>\r
43 #include <boost/range.hpp>\r
44 #include <boost/range/algorithm/find.hpp>\r
45 \r
46 #include <algorithm>\r
47 #include <array>\r
48 #include <deque>\r
49 #include <unordered_map>\r
50 \r
51 namespace caspar { namespace core {\r
52                 \r
53 struct image_mixer::implementation : boost::noncopyable\r
54 {               \r
55         typedef std::deque<render_item>                 layer;\r
56 \r
57         video_channel_context&                                  channel_;\r
58 \r
59         std::vector<image_transform>                    transform_stack_;\r
60         std::vector<video_mode::type>                   mode_stack_;\r
61 \r
62         std::deque<std::deque<render_item>>             layers_; // layer/stream/items\r
63         \r
64         image_kernel                                                    kernel_;                \r
65 \r
66         std::shared_ptr<device_buffer>                  active_buffer_;\r
67 public:\r
68         implementation(video_channel_context& video_channel) \r
69                 : channel_(video_channel)\r
70                 , transform_stack_(1)\r
71                 , mode_stack_(1, video_mode::progressive)\r
72         {\r
73         }\r
74 \r
75         ~implementation()\r
76         {\r
77                 channel_.ogl().gc();\r
78         }\r
79         \r
80         void begin(core::basic_frame& frame)\r
81         {\r
82                 transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform());\r
83                 mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode());\r
84         }\r
85                 \r
86         void visit(core::write_frame& frame)\r
87         {       \r
88                 CASPAR_ASSERT(!layers_.empty());\r
89 \r
90                 // Check if frame has been discarded by interlacing\r
91                 if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end())\r
92                         return;\r
93                 \r
94                 core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag());  \r
95 \r
96                 auto& layer = layers_.back();\r
97 \r
98                 if(boost::range::find(layer, item) == layer.end())\r
99                         layer.push_back(item);\r
100         }\r
101 \r
102         void end()\r
103         {\r
104                 transform_stack_.pop_back();\r
105                 mode_stack_.pop_back();\r
106         }\r
107 \r
108         void begin_layer()\r
109         {\r
110                 layers_.push_back(layer());\r
111         }\r
112 \r
113         void end_layer()\r
114         {\r
115         }\r
116         \r
117         boost::unique_future<safe_ptr<host_buffer>> render()\r
118         {               \r
119                 auto layers = std::move(layers_);\r
120                 return channel_.ogl().begin_invoke([=]() mutable\r
121                 {\r
122                         return render(std::move(layers));\r
123                 });\r
124         }\r
125         \r
126         safe_ptr<host_buffer> render(std::deque<layer>&& layers)\r
127         {\r
128                 std::shared_ptr<device_buffer> layer_key_buffer;\r
129 \r
130                 auto draw_buffer = create_device_buffer(4);\r
131                                 \r
132                 BOOST_FOREACH(auto& layer, layers)\r
133                         draw(std::move(layer), draw_buffer, layer_key_buffer);\r
134                 \r
135                 auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
136                 channel_.ogl().attach(*draw_buffer);\r
137                 host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride()));\r
138                 \r
139                 active_buffer_ = draw_buffer;\r
140 \r
141                 channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock.\r
142                         \r
143                 return host_buffer;\r
144         }\r
145 \r
146         // TODO: We might have more overlaps for opacity transitions\r
147         // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity?\r
148         void draw(layer&& layer, const safe_ptr<device_buffer>& draw_buffer, std::shared_ptr<device_buffer>& layer_key_buffer)\r
149         {                               \r
150                 if(layer.empty())\r
151                         return;\r
152 \r
153                 std::pair<int, std::shared_ptr<device_buffer>> local_key_buffer;\r
154                                         \r
155                 //if(has_overlapping_items(layer, layer.front().transform.get_blend_mode()))\r
156                 //{\r
157                 //      auto local_draw_buffer = create_device_buffer(4);       \r
158 \r
159                 //      auto local_blend_mode = layer.front().transform.get_blend_mode();\r
160 \r
161                 //      int fields = 0;\r
162                 //      BOOST_FOREACH(auto& item, layer)\r
163                 //      {\r
164                 //              if(fields & item.mode)\r
165                 //                      item.transform.set_blend_mode(image_transform::blend_mode::normal); // Disable blending, it will be used when merging back into render stack.\r
166                 //              else\r
167                 //              {\r
168                 //                      item.transform.set_blend_mode(image_transform::blend_mode::replace); // Target field is empty, no blending, just copy\r
169                 //                      fields |= item.mode;\r
170                 //              }\r
171 \r
172                 //              draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer);              \r
173                 //      }\r
174 \r
175                 //      kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, local_blend_mode), draw_buffer, nullptr, nullptr);\r
176                 //}\r
177                 //else // fast path\r
178                 //{\r
179                         BOOST_FOREACH(auto& item, layer)                \r
180                                 draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer);            \r
181                 //}                                     \r
182 \r
183                 CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive);\r
184 \r
185                 std::swap(local_key_buffer.second, layer_key_buffer);\r
186         }\r
187 \r
188         void draw_item(render_item&&                                                                    item, \r
189                                    const safe_ptr<device_buffer>&                                       draw_buffer, \r
190                                    std::pair<int, std::shared_ptr<device_buffer>>&      local_key_buffer, \r
191                                    std::shared_ptr<device_buffer>&                                      layer_key_buffer)\r
192         {                                                                                       \r
193                 if(item.transform.get_is_key())\r
194                 {\r
195                         if(!local_key_buffer.second)\r
196                         {\r
197                                 local_key_buffer.first = 0;\r
198                                 local_key_buffer.second = create_device_buffer(1);\r
199                         }\r
200 \r
201                         // No transparency for key\r
202                         item.transform.set_opacity(1.0);\r
203                         item.transform.set_blend_mode(image_transform::blend_mode::normal);\r
204 \r
205                         local_key_buffer.first |= item.mode;\r
206                         kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr);\r
207                 }\r
208                 else\r
209                 {\r
210                         kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer);\r
211                         local_key_buffer.first ^= item.mode;\r
212                         \r
213                         if(local_key_buffer.first == 0)\r
214                         {\r
215                                 local_key_buffer.first = 0;\r
216                                 local_key_buffer.second.reset();\r
217                         }\r
218                 }\r
219         }\r
220 \r
221         //// TODO: Optimize\r
222         //bool has_overlapping_items(const layer& layer, image_transform::blend_mode::type blend_mode)\r
223         //{\r
224         //      if(layer.size() < 2)\r
225         //              return false;   \r
226         //      \r
227         //      implementation::layer fill;\r
228 \r
229         //      std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item)\r
230         //      {\r
231         //              return !item.transform.get_is_key();\r
232         //      });\r
233         //              \r
234         //      if(blend_mode == image_transform::blend_mode::normal) // Only overlap if opacity\r
235         //      {\r
236         //              return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
237         //              {\r
238         //                      return item.transform.get_opacity() < 1.0 - 0.001;\r
239         //              });\r
240         //      }\r
241 \r
242         //      // Simple solution, just check if we have differnt video streams / tags.\r
243         //      return std::any_of(fill.begin(), fill.end(), [&](const render_item& item)\r
244         //      {\r
245         //              return item.tag != fill.front().tag;\r
246         //      });\r
247         //}                     \r
248         //              \r
249         //render_item create_render_item(const safe_ptr<device_buffer>& buffer, image_transform::blend_mode::type blend_mode)\r
250         //{\r
251         //      CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures");\r
252 \r
253         //      pixel_format_desc desc;\r
254         //      desc.pix_fmt = pixel_format::bgra;\r
255         //      desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4));\r
256 \r
257         //      std::vector<safe_ptr<device_buffer>> textures;\r
258         //      textures.push_back(buffer);\r
259         //                      \r
260         //      image_transform transform;\r
261         //      transform.set_blend_mode(blend_mode);\r
262 \r
263         //      return render_item(desc, std::move(textures), transform, video_mode::progressive, nullptr);              \r
264         //}\r
265 \r
266         safe_ptr<device_buffer> create_device_buffer(size_t stride)\r
267         {\r
268                 auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride);\r
269                 channel_.ogl().clear(*buffer);\r
270                 return buffer;\r
271         }\r
272 \r
273         safe_ptr<write_frame> create_frame(const void* tag, const core::pixel_format_desc& desc)\r
274         {\r
275                 return make_safe<write_frame>(channel_.ogl(), tag, desc);\r
276         }\r
277 };\r
278 \r
279 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
280 void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);}\r
281 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
282 void image_mixer::end(){impl_->end();}\r
283 boost::unique_future<safe_ptr<host_buffer>> image_mixer::render(){return impl_->render();}\r
284 safe_ptr<write_frame> image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
285 void image_mixer::begin_layer(){impl_->begin_layer();}\r
286 void image_mixer::end_layer(){impl_->end_layer();}\r
287 image_mixer& image_mixer::operator=(image_mixer&& other)\r
288 {\r
289         impl_ = std::move(other.impl_);\r
290         return *this;\r
291 }\r
292 \r
293 }}