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2.0.0.2: Fixed data race in video_channel_context.
[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include "../../video_channel_context.h"\r
31 \r
32 #include <common/concurrency/executor.h>\r
33 #include <common/exception/exceptions.h>\r
34 #include <common/gl/gl_check.h>\r
35 \r
36 #include <core/producer/frame/image_transform.h>\r
37 #include <core/producer/frame/pixel_format.h>\r
38 #include <core/video_format.h>\r
39 \r
40 #include <boost/foreach.hpp>\r
41 \r
42 #include <array>\r
43 #include <unordered_map>\r
44 \r
45 namespace caspar { namespace core {\r
46                 \r
47 struct image_mixer::implementation : boost::noncopyable\r
48 {       \r
49         static const size_t LOCAL_KEY_INDEX = 3;\r
50         static const size_t LAYER_KEY_INDEX = 4;\r
51 \r
52         struct render_item\r
53         {\r
54                 pixel_format_desc                                        desc;\r
55                 std::vector<safe_ptr<device_buffer>> textures;\r
56                 core::image_transform                            transform;\r
57         };\r
58 \r
59         video_channel_context&                                          channel_;\r
60         \r
61         std::stack<core::image_transform>               transform_stack_;\r
62         std::queue<std::queue<render_item>>             render_queue_;\r
63         \r
64         image_kernel kernel_;\r
65                 \r
66         safe_ptr<host_buffer>   read_buffer_;\r
67         safe_ptr<device_buffer> draw_buffer_;\r
68         safe_ptr<device_buffer> write_buffer_;\r
69 \r
70         safe_ptr<device_buffer> local_key_buffer_;\r
71         safe_ptr<device_buffer> layer_key_buffer_;\r
72 \r
73         bool local_key_;\r
74         bool layer_key_;\r
75         \r
76 public:\r
77         implementation(video_channel_context& video_channel) \r
78                 : channel_(video_channel)\r
79                 , read_buffer_(video_channel.ogl().create_host_buffer(video_channel.get_format_desc().size, host_buffer::read_only))\r
80                 , draw_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4))\r
81                 , write_buffer_ (video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4))\r
82                 , local_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1))\r
83                 , layer_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1))\r
84                 , local_key_(false)\r
85                 , layer_key_(false)\r
86         {\r
87                 transform_stack_.push(core::image_transform());\r
88         }\r
89         \r
90         void begin(const core::basic_frame& frame)\r
91         {\r
92                 transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
93         }\r
94                 \r
95         void visit(core::write_frame& frame)\r
96         {                       \r
97                 render_item item = {frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.top()*frame.get_image_transform()};   \r
98                 render_queue_.back().push(item);\r
99         }\r
100 \r
101         void end()\r
102         {\r
103                 transform_stack_.pop();\r
104         }\r
105 \r
106         void begin_layer()\r
107         {\r
108                 render_queue_.push(std::queue<render_item>());\r
109         }\r
110 \r
111         void end_layer()\r
112         {\r
113         }\r
114 \r
115         void reinitialize_buffers()\r
116         {\r
117                 read_buffer_      = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
118                 draw_buffer_      = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
119                 write_buffer_     = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
120                 local_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
121                 layer_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
122                 channel_.ogl().gc();\r
123         }\r
124 \r
125         safe_ptr<host_buffer> render()\r
126         {               \r
127                 auto read_buffer = read_buffer_;\r
128                 auto result = channel_.ogl().begin_invoke([=]()  -> safe_ptr<host_buffer>\r
129                 {\r
130                         read_buffer->map();\r
131                         return read_buffer;\r
132                 });\r
133 \r
134                 auto render_queue = std::move(render_queue_);\r
135 \r
136                 channel_.ogl().begin_invoke([=]() mutable\r
137                 {\r
138                         if(draw_buffer_->width() != channel_.get_format_desc().width || draw_buffer_->height() != channel_.get_format_desc().height)\r
139                                 reinitialize_buffers();\r
140 \r
141                         local_key_ = false;\r
142                         layer_key_ = false;\r
143 \r
144                         // Clear buffers.\r
145                         local_key_buffer_->clear();\r
146                         layer_key_buffer_->clear();\r
147                         draw_buffer_->clear();\r
148 \r
149                         // Draw items in device.\r
150 \r
151                         while(!render_queue.empty())\r
152                         {\r
153                                 auto layer = render_queue.front();\r
154                                 render_queue.pop();\r
155                                 \r
156                                 draw_buffer_->attach(); \r
157 \r
158                                 while(!layer.empty())\r
159                                 {\r
160                                         draw(layer.front());\r
161                                         layer.pop();\r
162                                         channel_.ogl().yield(); // Allow quick buffer allocation to execute.\r
163                                 }\r
164 \r
165                                 layer_key_ = local_key_; // If there was only key in last layer then use it as key for the entire next layer.\r
166                                 local_key_ = false;\r
167 \r
168                                 std::swap(local_key_buffer_, layer_key_buffer_);\r
169                         }\r
170 \r
171                         std::swap(draw_buffer_, write_buffer_);\r
172 \r
173                         // Start transfer from device to host.  \r
174                         read_buffer_ = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);                                      \r
175                         write_buffer_->write(*read_buffer_);\r
176                 });\r
177 \r
178                 return std::move(result.get());\r
179         }\r
180         \r
181         void draw(const render_item& item)\r
182         {               \r
183                 // Bind textures\r
184 \r
185                 for(size_t n = 0; n < item.textures.size(); ++n)\r
186                         item.textures[n]->bind(n);              \r
187 \r
188                 // Setup key and kernel\r
189 \r
190                 bool local_key = false;\r
191                 bool layer_key = false;\r
192                 \r
193                 if(item.transform.get_is_key()) // This is a key frame, render it to the local_key buffer for later use.\r
194                 {\r
195                         if(!local_key_) // Initialize local-key if it is not active.\r
196                         {\r
197                                 local_key_buffer_->clear();\r
198                                 local_key_buffer_->attach();\r
199                                 local_key_ = true;\r
200                         }\r
201                 }               \r
202                 else // This is a normal frame. Use key buffers if they are active.\r
203                 {               \r
204                         local_key = local_key_;\r
205                         layer_key = layer_key_;\r
206 \r
207                         if(local_key_) // Use local key if we have it.\r
208                         {\r
209                                 local_key_buffer_->bind(LOCAL_KEY_INDEX);\r
210                                 draw_buffer_->attach(); \r
211                                 local_key_ = false; // Use it only one time.\r
212                         }               \r
213 \r
214                         if(layer_key_) // Use layer key if we have it.\r
215                                 layer_key_buffer_->bind(LAYER_KEY_INDEX);\r
216                 }       \r
217 \r
218                 // Draw\r
219 \r
220                 kernel_.draw(channel_.get_format_desc().width, channel_.get_format_desc().height, item.desc, item.transform, local_key, layer_key);     \r
221         }\r
222                         \r
223         safe_ptr<write_frame> create_frame(void* tag, const core::pixel_format_desc& desc)\r
224         {\r
225                 return make_safe<write_frame>(channel_.ogl(), reinterpret_cast<int>(tag), desc);\r
226         }\r
227 };\r
228 \r
229 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
230 void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
231 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
232 void image_mixer::end(){impl_->end();}\r
233 safe_ptr<host_buffer> image_mixer::render(){return impl_->render();}\r
234 safe_ptr<write_frame> image_mixer::create_frame(void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
235 void image_mixer::begin_layer(){impl_->begin_layer();}\r
236 void image_mixer::end_layer(){impl_->end_layer();}\r
237 \r
238 }}