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2.0.0.2: Fixed leaking gpu-buffers.
[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../write_frame.h"\r
29 \r
30 #include "../../video_channel_context.h"\r
31 \r
32 #include <common/concurrency/executor.h>\r
33 #include <common/exception/exceptions.h>\r
34 #include <common/gl/gl_check.h>\r
35 \r
36 #include <core/producer/frame/image_transform.h>\r
37 #include <core/producer/frame/pixel_format.h>\r
38 #include <core/video_format.h>\r
39 \r
40 #include <boost/foreach.hpp>\r
41 \r
42 #include <array>\r
43 #include <unordered_map>\r
44 \r
45 namespace caspar { namespace core {\r
46                 \r
47 struct image_mixer::implementation : boost::noncopyable\r
48 {       \r
49         static const size_t LOCAL_KEY_INDEX = 3;\r
50         static const size_t LAYER_KEY_INDEX = 4;\r
51 \r
52         struct render_item\r
53         {\r
54                 pixel_format_desc                                        desc;\r
55                 std::vector<safe_ptr<device_buffer>> textures;\r
56                 core::image_transform                            transform;\r
57         };\r
58 \r
59         video_channel_context&                                  channel_;\r
60         \r
61         std::stack<core::image_transform>               transform_stack_;\r
62         std::queue<std::queue<render_item>>             render_queue_;\r
63         \r
64         image_kernel                                                    kernel_;\r
65                 \r
66         safe_ptr<host_buffer>                                   read_buffer_;\r
67         safe_ptr<device_buffer>                                 draw_buffer_;\r
68         safe_ptr<device_buffer>                                 write_buffer_;\r
69 \r
70         safe_ptr<device_buffer>                                 local_key_buffer_;\r
71         safe_ptr<device_buffer>                                 layer_key_buffer_;\r
72 \r
73         bool                                                                    local_key_;\r
74         bool                                                                    layer_key_;\r
75         \r
76 public:\r
77         implementation(video_channel_context& video_channel) \r
78                 : channel_(video_channel)\r
79                 , read_buffer_(video_channel.ogl().create_host_buffer(video_channel.get_format_desc().size, host_buffer::read_only))\r
80                 , draw_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4))\r
81                 , write_buffer_ (video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4))\r
82                 , local_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1))\r
83                 , layer_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1))\r
84                 , local_key_(false)\r
85                 , layer_key_(false)\r
86         {\r
87                 transform_stack_.push(core::image_transform());\r
88 \r
89                 channel_.ogl().invoke([=]\r
90                 {\r
91                         if(!GLEE_VERSION_3_0)\r
92                                 CASPAR_LOG(warning) << "Missing OpenGL 3.0 support.";//BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 3.0 support."));\r
93                 });\r
94         }\r
95 \r
96         void begin(const core::basic_frame& frame)\r
97         {\r
98                 transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
99         }\r
100                 \r
101         void visit(core::write_frame& frame)\r
102         {                       \r
103                 render_item item = {frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.top()*frame.get_image_transform()};   \r
104                 render_queue_.back().push(item);\r
105         }\r
106 \r
107         void end()\r
108         {\r
109                 transform_stack_.pop();\r
110         }\r
111 \r
112         void begin_layer()\r
113         {\r
114                 render_queue_.push(std::queue<render_item>());\r
115         }\r
116 \r
117         void end_layer()\r
118         {\r
119         }\r
120 \r
121         void reinitialize_buffers()\r
122         {\r
123                 read_buffer_      = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);\r
124                 draw_buffer_      = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
125                 write_buffer_     = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4);\r
126                 local_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
127                 layer_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1);\r
128                 channel_.ogl().gc();\r
129         }\r
130 \r
131         safe_ptr<host_buffer> render()\r
132         {               \r
133                 auto read_buffer = read_buffer_;\r
134                 auto result = channel_.ogl().begin_invoke([=]()  -> safe_ptr<host_buffer>\r
135                 {\r
136                         read_buffer->map();\r
137                         return read_buffer;\r
138                 });\r
139 \r
140                 auto render_queue = std::move(render_queue_);\r
141 \r
142                 channel_.ogl().begin_invoke([=]() mutable\r
143                 {\r
144                         if(draw_buffer_->width() != channel_.get_format_desc().width || draw_buffer_->height() != channel_.get_format_desc().height)\r
145                                 reinitialize_buffers();\r
146 \r
147                         local_key_ = false;\r
148                         layer_key_ = false;\r
149 \r
150                         // Clear buffers.\r
151                         local_key_buffer_->clear();\r
152                         layer_key_buffer_->clear();\r
153                         draw_buffer_->clear();\r
154 \r
155                         // Draw items in device.\r
156 \r
157                         while(!render_queue.empty())\r
158                         {\r
159                                 auto layer = render_queue.front();\r
160                                 render_queue.pop();\r
161                                 \r
162                                 draw_buffer_->attach(); \r
163 \r
164                                 while(!layer.empty())\r
165                                 {\r
166                                         draw(layer.front());\r
167                                         layer.pop();\r
168                                         channel_.ogl().yield(); // Allow quick buffer allocation to execute.\r
169                                 }\r
170 \r
171                                 layer_key_ = local_key_; // If there was only key in last layer then use it as key for the entire next layer.\r
172                                 local_key_ = false;\r
173 \r
174                                 std::swap(local_key_buffer_, layer_key_buffer_);\r
175                         }\r
176 \r
177                         std::swap(draw_buffer_, write_buffer_);\r
178 \r
179                         // Start transfer from device to host.  \r
180                         read_buffer_ = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only);                                      \r
181                         write_buffer_->write(*read_buffer_);\r
182                 });\r
183 \r
184                 return std::move(result.get());\r
185         }\r
186         \r
187         void draw(const render_item& item)\r
188         {               \r
189                 // Bind textures\r
190 \r
191                 for(size_t n = 0; n < item.textures.size(); ++n)\r
192                         item.textures[n]->bind(n);              \r
193 \r
194                 // Setup key and kernel\r
195 \r
196                 bool local_key = false;\r
197                 bool layer_key = false;\r
198                 \r
199                 if(item.transform.get_is_key()) // This is a key frame, render it to the local_key buffer for later use.\r
200                 {\r
201                         if(!local_key_) // Initialize local-key if it is not active.\r
202                         {\r
203                                 local_key_buffer_->clear();\r
204                                 local_key_buffer_->attach();\r
205                                 local_key_ = true;\r
206                         }\r
207                 }               \r
208                 else // This is a normal frame. Use key buffers if they are active.\r
209                 {               \r
210                         local_key = local_key_;\r
211                         layer_key = layer_key_;\r
212 \r
213                         if(local_key_) // Use local key if we have it.\r
214                         {\r
215                                 local_key_buffer_->bind(LOCAL_KEY_INDEX);\r
216                                 draw_buffer_->attach(); \r
217                                 local_key_ = false; // Use it only one time.\r
218                         }               \r
219 \r
220                         if(layer_key_) // Use layer key if we have it.\r
221                                 layer_key_buffer_->bind(LAYER_KEY_INDEX);\r
222                 }       \r
223 \r
224                 // Draw\r
225 \r
226                 kernel_.draw(channel_.get_format_desc().width, channel_.get_format_desc().height, item.desc, item.transform, local_key, layer_key);     \r
227         }\r
228                         \r
229         safe_ptr<write_frame> create_frame(void* tag, const core::pixel_format_desc& desc)\r
230         {\r
231                 return make_safe<write_frame>(channel_.ogl(), reinterpret_cast<int>(tag), desc);\r
232         }\r
233 };\r
234 \r
235 image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new implementation(video_channel)){}\r
236 void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
237 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
238 void image_mixer::end(){impl_->end();}\r
239 safe_ptr<host_buffer> image_mixer::render(){return impl_->render();}\r
240 safe_ptr<write_frame> image_mixer::create_frame(void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);}\r
241 void image_mixer::begin_layer(){impl_->begin_layer();}\r
242 void image_mixer::end_layer(){impl_->end_layer();}\r
243 image_mixer& image_mixer::operator=(image_mixer&& other)\r
244 {\r
245         impl_ = std::move(other.impl_);\r
246         return *this;\r
247 }\r
248 \r
249 }}