]> git.sesse.net Git - casparcg/blob - core/mixer/image/image_mixer.cpp
2.0.0.2: Reverted to rev:719.
[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../gpu/gpu_write_frame.h"\r
29 \r
30 #include <common/concurrency/executor.h>\r
31 #include <common/exception/exceptions.h>\r
32 #include <common/gl/gl_check.h>\r
33 \r
34 #include <core/producer/frame/image_transform.h>\r
35 #include <core/producer/frame/pixel_format.h>\r
36 #include <core/video_format.h>\r
37 \r
38 #include <boost/cast.hpp>\r
39 \r
40 #include <Glee.h>\r
41 #include <SFML/Window/Context.hpp>\r
42 \r
43 #include <array>\r
44 #include <unordered_map>\r
45 \r
46 namespace caspar { namespace mixer {\r
47                 \r
48 struct image_mixer::implementation : boost::noncopyable\r
49 {                       \r
50         const core::video_format_desc format_desc_;\r
51         \r
52         std::stack<core::image_transform> transform_stack_;\r
53 \r
54         GLuint fbo_;\r
55         std::array<std::shared_ptr<device_buffer>, 2> render_targets_;\r
56 \r
57         std::shared_ptr<host_buffer> reading_;\r
58 \r
59         image_kernel kernel_;\r
60 \r
61         safe_ptr<ogl_device> context_;\r
62         std::shared_ptr<device_buffer> key_;\r
63 public:\r
64         implementation(const core::video_format_desc& format_desc) \r
65                 : format_desc_(format_desc)\r
66                 , context_(ogl_device::create())\r
67         {\r
68                 context_->invoke([]\r
69                 {\r
70                         if(!GLEE_VERSION_3_0)\r
71                                 BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 3.0 support."));\r
72                 });\r
73                 \r
74                 context_->begin_invoke([=]\r
75                 {\r
76                         transform_stack_.push(core::image_transform());\r
77                         transform_stack_.top().set_mode(core::video_mode::progressive);\r
78 \r
79                         GL(glEnable(GL_TEXTURE_2D));\r
80                         GL(glDisable(GL_DEPTH_TEST));           \r
81 \r
82                         render_targets_[0] = context_->create_device_buffer(format_desc.width, format_desc.height, 4);\r
83                         render_targets_[1] = context_->create_device_buffer(format_desc.width, format_desc.height, 4);\r
84                         \r
85                         GL(glGenFramebuffers(1, &fbo_));                \r
86                         GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
87                         GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
88 \r
89                         reading_ = context_->create_host_buffer(format_desc_.size, host_buffer::read_only);\r
90                 });\r
91         }\r
92 \r
93         ~implementation()\r
94         {\r
95                 glDeleteFramebuffersEXT(1, &fbo_);\r
96         }\r
97 \r
98         void begin(const core::basic_frame& frame)\r
99         {\r
100                 transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
101         }\r
102                 \r
103         void visit(core::write_frame& frame)\r
104         {\r
105                 auto gpu_frame = boost::polymorphic_downcast<gpu_write_frame*>(&frame);\r
106                 auto desc = gpu_frame->get_pixel_format_desc();\r
107                 auto buffers = gpu_frame->get_plane_buffers();\r
108                 auto is_key_frame = gpu_frame->get_image_transform().get_is_key();\r
109 \r
110                 auto transform = transform_stack_.top();\r
111                 context_->begin_invoke([=]\r
112                 {\r
113                         std::vector<safe_ptr<device_buffer>> device_buffers;\r
114                         for(size_t n = 0; n < buffers.size(); ++n)\r
115                         {\r
116                                 auto texture = context_->create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
117                                 texture->read(*buffers[n]);\r
118                                 device_buffers.push_back(texture);\r
119                         }\r
120                                                 \r
121                         if(is_key_frame) // Its a key_frame just bind the texture for use during the next frame.\r
122                         {\r
123                                 if(!device_buffers.empty())                             \r
124                                         key_ = device_buffers[0];                               \r
125                         }\r
126                         else\r
127                         {\r
128                                 for(size_t n = 0; n < buffers.size(); ++n)\r
129                                 {\r
130                                         GL(glActiveTexture(GL_TEXTURE0+n));\r
131                                         device_buffers[n]->bind();\r
132                                 }\r
133                                                 \r
134                                 if(key_)\r
135                                 {\r
136                                         GL(glActiveTexture(GL_TEXTURE0+3));\r
137                                         key_->bind();\r
138                                 }\r
139 \r
140                                 GL(glColor4d(1.0, 1.0, 1.0, transform.get_opacity()));\r
141                                 GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
142                                 kernel_.apply(desc, transform, key_ != nullptr);\r
143                                                 \r
144                                 auto m_p = transform.get_key_translation();\r
145                                 auto m_s = transform.get_key_scale();\r
146                                 double w = static_cast<double>(format_desc_.width);\r
147                                 double h = static_cast<double>(format_desc_.height);\r
148                         \r
149                                 GL(glEnable(GL_SCISSOR_TEST));\r
150                                 GL(glScissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h)));\r
151                         \r
152                                 auto f_p = transform.get_fill_translation();\r
153                                 auto f_s = transform.get_fill_scale();\r
154                         \r
155                                 glBegin(GL_QUADS);\r
156                                         glTexCoord2d(0.0, 0.0); glVertex2d( f_p[0]        *2.0-1.0,      f_p[1]        *2.0-1.0);\r
157                                         glTexCoord2d(1.0, 0.0); glVertex2d((f_p[0]+f_s[0])*2.0-1.0,  f_p[1]        *2.0-1.0);\r
158                                         glTexCoord2d(1.0, 1.0); glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
159                                         glTexCoord2d(0.0, 1.0); glVertex2d( f_p[0]        *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
160                                 glEnd();\r
161                                 GL(glDisable(GL_SCISSOR_TEST));\r
162                                 \r
163                                 key_ = nullptr;\r
164                         }\r
165                 });\r
166         }\r
167 \r
168         void end()\r
169         {\r
170                 transform_stack_.pop();\r
171         }\r
172 \r
173         boost::unique_future<safe_ptr<const host_buffer>> begin_pass()\r
174         {\r
175                 return context_->begin_invoke([=]() -> safe_ptr<const host_buffer>\r
176                 {\r
177                         reading_->map();\r
178                         render_targets_[0]->attach(0);\r
179                         GL(glClear(GL_COLOR_BUFFER_BIT));\r
180                         return safe_ptr<const host_buffer>(reading_);\r
181                 });\r
182         }\r
183 \r
184         void end_pass()\r
185         {\r
186                 context_->begin_invoke([=]\r
187                 {\r
188                         reading_ = context_->create_host_buffer(format_desc_.size, host_buffer::read_only);\r
189                         render_targets_[0]->write(*reading_);\r
190                         std::rotate(render_targets_.begin(), render_targets_.begin() + 1, render_targets_.end());\r
191                 });\r
192         }\r
193                 \r
194         std::vector<safe_ptr<host_buffer>> create_buffers(const core::pixel_format_desc& format)\r
195         {\r
196                 std::vector<safe_ptr<host_buffer>> buffers;\r
197                 std::transform(format.planes.begin(), format.planes.end(), std::back_inserter(buffers), [&](const core::pixel_format_desc::plane& plane)\r
198                 {\r
199                         return context_->create_host_buffer(plane.size, host_buffer::write_only);\r
200                 });\r
201                 return buffers;\r
202         }\r
203 };\r
204 \r
205 image_mixer::image_mixer(const core::video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
206 void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
207 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
208 void image_mixer::end(){impl_->end();}\r
209 boost::unique_future<safe_ptr<const host_buffer>> image_mixer::begin_pass(){    return impl_->begin_pass();}\r
210 void image_mixer::end_pass(){impl_->end_pass();}\r
211 std::vector<safe_ptr<host_buffer>> image_mixer::create_buffers(const core::pixel_format_desc& format){return impl_->create_buffers(format);}\r
212 \r
213 }}