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2.0.0.2: mixer: Disabled IS_KEY. Still not working 100%. Refactored. Use global frame...
[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../gpu/gpu_write_frame.h"\r
29 \r
30 #include <common/concurrency/executor.h>\r
31 #include <common/exception/exceptions.h>\r
32 #include <common/gl/gl_check.h>\r
33 \r
34 #include <core/producer/frame/image_transform.h>\r
35 #include <core/producer/frame/pixel_format.h>\r
36 #include <core/video_format.h>\r
37 \r
38 #include <boost/foreach.hpp>\r
39 \r
40 #include <Glee.h>\r
41 #include <SFML/Window/Context.hpp>\r
42 \r
43 #include <array>\r
44 #include <unordered_map>\r
45 \r
46 namespace caspar { namespace mixer {\r
47                 \r
48 struct image_mixer::implementation : boost::noncopyable\r
49 {       \r
50         struct render_item\r
51         {\r
52                 core::pixel_format_desc desc;\r
53                 std::vector<safe_ptr<device_buffer>> textures;\r
54                 core::image_transform transform;\r
55         };\r
56 \r
57         const core::video_format_desc format_desc_;\r
58         \r
59         std::stack<core::image_transform> transform_stack_;\r
60 \r
61         bool is_key_;\r
62 \r
63         safe_ptr<device_buffer> front_target_;\r
64         safe_ptr<device_buffer> back_target_;\r
65         safe_ptr<device_buffer> key_target_;\r
66 \r
67         safe_ptr<host_buffer>   reading_;\r
68 \r
69         image_kernel kernel_;\r
70                 \r
71         std::vector<render_item> waiting_queue_;\r
72         std::vector<render_item> render_queue_;\r
73 \r
74 public:\r
75         implementation(const core::video_format_desc& format_desc) \r
76                 : format_desc_(format_desc)\r
77                 , is_key_(false)\r
78                 , back_target_(ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4))\r
79                 , front_target_(ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4))\r
80                 , key_target_(ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4))\r
81                 , reading_(ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only))\r
82         {\r
83                 transform_stack_.push(core::image_transform());\r
84         }\r
85         \r
86         void begin(const core::basic_frame& frame)\r
87         {\r
88                 transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
89         }\r
90                 \r
91         void visit(core::write_frame& frame)\r
92         {               \r
93                 auto gpu_frame = dynamic_cast<gpu_write_frame*>(&frame);\r
94                 if(!gpu_frame)\r
95                         return;\r
96                 \r
97                 auto desc = gpu_frame->get_pixel_format_desc();\r
98                 auto buffers = gpu_frame->get_plane_buffers();\r
99                 auto transform = transform_stack_.top();\r
100 \r
101                 ogl_device::begin_invoke([=]\r
102                 {\r
103                         render_item item;\r
104 \r
105                         item.desc = desc;\r
106                         item.transform = transform;\r
107                         \r
108                         for(size_t n = 0; n < buffers.size(); ++n)\r
109                         {\r
110                                 GL(glActiveTexture(GL_TEXTURE0+n));\r
111                                 auto texture = ogl_device::create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
112                                 texture->read(*buffers[n]);\r
113                                 item.textures.push_back(texture);\r
114                         }       \r
115 \r
116                         waiting_queue_.push_back(item);\r
117                 });\r
118         }\r
119 \r
120         void end()\r
121         {\r
122                 transform_stack_.pop();\r
123         }\r
124 \r
125         boost::unique_future<safe_ptr<const host_buffer>> render()\r
126         {\r
127                 auto result = ogl_device::begin_invoke([=]() -> safe_ptr<const host_buffer>\r
128                 {\r
129                         reading_->map(); // Might block.\r
130                         return reading_;\r
131                 });\r
132                         \r
133                 ogl_device::begin_invoke([=]\r
134                 {\r
135                         is_key_ = false;\r
136 \r
137                         // Clear and bind frame-buffers.\r
138 \r
139                         key_target_->attach();\r
140                         GL(glClear(GL_COLOR_BUFFER_BIT));       \r
141 \r
142                         front_target_->attach();\r
143                         GL(glClear(GL_COLOR_BUFFER_BIT));\r
144 \r
145                         // Render items.\r
146 \r
147                         BOOST_FOREACH(auto item, render_queue_)\r
148                                 render(item);                   \r
149 \r
150                         // Move waiting items to queue.\r
151 \r
152                         render_queue_ = std::move(waiting_queue_);\r
153 \r
154                         // Start read-back.\r
155 \r
156                         reading_ = ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only);\r
157                         front_target_->attach();\r
158                         front_target_->write(*reading_);\r
159                         std::swap(front_target_, back_target_);\r
160                 });\r
161 \r
162                 return std::move(result);\r
163         }\r
164 \r
165         void render(const render_item& item)\r
166         {               \r
167                 const auto desc          = item.desc;\r
168                 auto       textures      = item.textures;\r
169                 const auto transform = item.transform;\r
170                                 \r
171                 // Bind textures\r
172 \r
173                 for(size_t n = 0; n < textures.size(); ++n)\r
174                 {\r
175                         GL(glActiveTexture(GL_TEXTURE0+n));\r
176                         textures[n]->bind();\r
177                 }               \r
178 \r
179                 // Setup key and kernel\r
180 \r
181                 bool has_separate_key = false;\r
182 \r
183                 if(transform.get_is_key())\r
184                 {\r
185                         if(!is_key_)\r
186                         {\r
187                                 key_target_->attach();\r
188                                 is_key_ = true;\r
189                                 GL(glClear(GL_COLOR_BUFFER_BIT));               \r
190                         }\r
191                 }               \r
192                 else\r
193                 {                                               \r
194                         if(is_key_)\r
195                         {\r
196                                 has_separate_key = true;\r
197                                 is_key_ = false;\r
198 \r
199                                 front_target_->attach();                        \r
200                                 GL(glActiveTexture(GL_TEXTURE0+3));\r
201                                 key_target_->bind();\r
202                         }       \r
203                 }       \r
204 \r
205                 // Draw\r
206 \r
207                 kernel_.draw(format_desc_.width, format_desc_.height, desc, transform, has_separate_key);       \r
208         }\r
209                         \r
210         std::vector<safe_ptr<host_buffer>> create_buffers(const core::pixel_format_desc& format)\r
211         {\r
212                 std::vector<safe_ptr<host_buffer>> buffers;\r
213                 std::transform(format.planes.begin(), format.planes.end(), std::back_inserter(buffers), [&](const core::pixel_format_desc::plane& plane)\r
214                 {\r
215                         return ogl_device::create_host_buffer(plane.size, host_buffer::write_only);\r
216                 });\r
217                 return buffers;\r
218         }\r
219 };\r
220 \r
221 image_mixer::image_mixer(const core::video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
222 void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
223 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
224 void image_mixer::end(){impl_->end();}\r
225 boost::unique_future<safe_ptr<const host_buffer>> image_mixer::render(){return impl_->render();}\r
226 std::vector<safe_ptr<host_buffer>> image_mixer::create_buffers(const core::pixel_format_desc& format){return impl_->create_buffers(format);}\r
227 \r
228 }}