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2.0.0.2: Fixed IS_KEY support. KEY_DEPTH will have to wait.
[casparcg] / core / mixer / image / image_mixer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "image_mixer.h"\r
23 #include "image_kernel.h"\r
24 \r
25 #include "../gpu/ogl_device.h"\r
26 #include "../gpu/host_buffer.h"\r
27 #include "../gpu/device_buffer.h"\r
28 #include "../gpu/gpu_write_frame.h"\r
29 \r
30 #include <common/concurrency/executor.h>\r
31 #include <common/exception/exceptions.h>\r
32 #include <common/gl/gl_check.h>\r
33 \r
34 #include <core/producer/frame/image_transform.h>\r
35 #include <core/producer/frame/pixel_format.h>\r
36 #include <core/video_format.h>\r
37 \r
38 #include <boost/foreach.hpp>\r
39 \r
40 #include <Glee.h>\r
41 #include <SFML/Window/Context.hpp>\r
42 \r
43 #include <array>\r
44 #include <unordered_map>\r
45 \r
46 namespace caspar { namespace mixer {\r
47                 \r
48 struct image_mixer::implementation : boost::noncopyable\r
49 {                       \r
50         const core::video_format_desc format_desc_;\r
51         \r
52         std::stack<core::image_transform> transform_stack_;\r
53 \r
54         GLuint fbo_;\r
55         std::array<std::shared_ptr<device_buffer>, 2> render_targets_;\r
56         std::shared_ptr<device_buffer> key_target_;\r
57         bool is_key_;\r
58 \r
59         std::shared_ptr<host_buffer> reading_;\r
60 \r
61         image_kernel kernel_;\r
62 \r
63         struct render_item\r
64         {\r
65                 core::pixel_format_desc desc;\r
66                 std::vector<safe_ptr<host_buffer>> buffers;\r
67                 core::image_transform transform;\r
68         };\r
69 \r
70         std::vector<render_item> render_queue_;\r
71 \r
72 public:\r
73         implementation(const core::video_format_desc& format_desc) \r
74                 : format_desc_(format_desc)\r
75                 , is_key_(false)\r
76         {\r
77                 ogl_device::invoke([]\r
78                 {\r
79                         if(!GLEE_VERSION_3_0)\r
80                                 BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 3.0 support."));\r
81                 });\r
82                 \r
83                 ogl_device::begin_invoke([=]\r
84                 {\r
85                         transform_stack_.push(core::image_transform());\r
86                         transform_stack_.top().set_mode(core::video_mode::progressive);\r
87 \r
88                         GL(glEnable(GL_TEXTURE_2D));\r
89                         GL(glDisable(GL_DEPTH_TEST));           \r
90                         \r
91                         key_target_ = ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4);\r
92                         render_targets_[0] = ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4);\r
93                         render_targets_[1] = ogl_device::create_device_buffer(format_desc.width, format_desc.height, 4);\r
94                         \r
95                         GL(glGenFramebuffers(1, &fbo_));                \r
96                         GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
97                         GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
98 \r
99                         reading_ = ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only);\r
100                 });\r
101         }\r
102 \r
103         ~implementation()\r
104         {\r
105                 glDeleteFramebuffersEXT(1, &fbo_);\r
106         }\r
107 \r
108         void begin(const core::basic_frame& frame)\r
109         {\r
110                 transform_stack_.push(transform_stack_.top()*frame.get_image_transform());\r
111         }\r
112                 \r
113         void visit(core::write_frame& frame)\r
114         {               \r
115                 auto gpu_frame = dynamic_cast<gpu_write_frame*>(&frame);\r
116                 if(!gpu_frame)\r
117                         return;\r
118 \r
119                 render_item item;\r
120 \r
121                 item.desc = gpu_frame->get_pixel_format_desc();\r
122                 item.buffers = gpu_frame->get_plane_buffers();\r
123                 item.transform = transform_stack_.top();\r
124 \r
125                 render_queue_.push_back(item);\r
126         }\r
127 \r
128         void end()\r
129         {\r
130                 transform_stack_.pop();\r
131         }\r
132 \r
133         boost::unique_future<safe_ptr<const host_buffer>> render()\r
134         {\r
135                 auto queue = render_queue_;\r
136                 render_queue_.clear();\r
137                 return ogl_device::begin_invoke([=]() -> safe_ptr<const host_buffer>\r
138                 {\r
139                         is_key_ = false;\r
140                         key_target_->attach();\r
141                         GL(glClear(GL_COLOR_BUFFER_BIT));       \r
142 \r
143                         // START_PASS\r
144                         auto result = reading_;\r
145                         result->map();\r
146                         render_targets_[0]->attach();\r
147                         GL(glClear(GL_COLOR_BUFFER_BIT));\r
148 \r
149                         BOOST_FOREACH(auto item, queue)\r
150                                 render(item);                   \r
151 \r
152                         // END PASS\r
153                         reading_ = ogl_device::create_host_buffer(format_desc_.size, host_buffer::read_only);\r
154                         render_targets_[0]->attach();\r
155                         render_targets_[0]->write(*reading_);\r
156                         std::rotate(render_targets_.begin(), render_targets_.begin() + 1, render_targets_.end());\r
157 \r
158                         return make_safe(result);\r
159                 });\r
160         }\r
161 \r
162         void render(const render_item& item)\r
163         {               \r
164                 const auto desc          = item.desc;\r
165                 auto       buffers       = item.buffers;\r
166                 const auto transform = item.transform;\r
167                                 \r
168                 // Setup key and kernel\r
169 \r
170                 if(transform.get_is_key())\r
171                 {\r
172                         kernel_.apply(desc, transform, false);\r
173                         if(!is_key_)\r
174                         {\r
175                                 key_target_->attach();\r
176                                 is_key_ = true;\r
177                                 GL(glClear(GL_COLOR_BUFFER_BIT));               \r
178                         }\r
179                 }               \r
180                 else\r
181                 {                                               \r
182                         kernel_.apply(desc, transform, is_key_);        \r
183                         if(is_key_)\r
184                         {\r
185                                 if(buffers.size() == 4)\r
186                                         buffers.pop_back();\r
187                                 is_key_ = false;\r
188 \r
189                                 render_targets_[0]->attach();                   \r
190                                 GL(glActiveTexture(GL_TEXTURE0+3));\r
191                                 key_target_->bind();\r
192                         }       \r
193                 }       \r
194 \r
195                 // Bind textures\r
196 \r
197                 std::vector<safe_ptr<device_buffer>> textures;\r
198                 for(size_t n = 0; n < buffers.size(); ++n)\r
199                 {\r
200                         GL(glActiveTexture(GL_TEXTURE0+n));\r
201                         auto texture = ogl_device::create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
202                         texture->read(*buffers[n]);\r
203                         texture->bind();\r
204                         textures.push_back(texture);\r
205                 }                       \r
206 \r
207                 GL(glColor4d(1.0, 1.0, 1.0, transform.get_opacity()));\r
208                 GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
209                                                 \r
210                 auto m_p = transform.get_key_translation();\r
211                 auto m_s = transform.get_key_scale();\r
212                 double w = static_cast<double>(format_desc_.width);\r
213                 double h = static_cast<double>(format_desc_.height);\r
214 \r
215                 GL(glEnable(GL_SCISSOR_TEST));\r
216                 GL(glScissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h)));\r
217                         \r
218                 auto f_p = transform.get_fill_translation();\r
219                 auto f_s = transform.get_fill_scale();\r
220                         \r
221                 glBegin(GL_QUADS);\r
222                         glMultiTexCoord2d(GL_TEXTURE0, 0.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1,  f_p[0]        ,  f_p[1]        );             glVertex2d( f_p[0]        *2.0-1.0,  f_p[1]        *2.0-1.0);\r
223                         glMultiTexCoord2d(GL_TEXTURE0, 1.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]),  f_p[1]        );             glVertex2d((f_p[0]+f_s[0])*2.0-1.0,  f_p[1]        *2.0-1.0);\r
224                         glMultiTexCoord2d(GL_TEXTURE0, 1.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), (f_p[1]+f_s[1]));             glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
225                         glMultiTexCoord2d(GL_TEXTURE0, 0.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1,  f_p[0]        , (f_p[1]+f_s[1]));             glVertex2d( f_p[0]        *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);\r
226                 glEnd();\r
227                 GL(glDisable(GL_SCISSOR_TEST));         \r
228         }\r
229                         \r
230         std::vector<safe_ptr<host_buffer>> create_buffers(const core::pixel_format_desc& format)\r
231         {\r
232                 std::vector<safe_ptr<host_buffer>> buffers;\r
233                 std::transform(format.planes.begin(), format.planes.end(), std::back_inserter(buffers), [&](const core::pixel_format_desc::plane& plane)\r
234                 {\r
235                         return ogl_device::create_host_buffer(plane.size, host_buffer::write_only);\r
236                 });\r
237                 return buffers;\r
238         }\r
239 };\r
240 \r
241 image_mixer::image_mixer(const core::video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
242 void image_mixer::begin(const core::basic_frame& frame){impl_->begin(frame);}\r
243 void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);}\r
244 void image_mixer::end(){impl_->end();}\r
245 boost::unique_future<safe_ptr<const host_buffer>> image_mixer::render(){return impl_->render();}\r
246 std::vector<safe_ptr<host_buffer>> image_mixer::create_buffers(const core::pixel_format_desc& format){return impl_->create_buffers(format);}\r
247 \r
248 }}