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2.0.0.2: Fixed SWAP command. Now swaps video-layers in producer_device instead of...
[casparcg] / core / mixer / image / image_mixer.cpp
1 #include "../../StdAfx.h"\r
2 \r
3 #include "image_mixer.h"\r
4 #include "image_kernel.h"\r
5 \r
6 #include "../gpu/ogl_device.h"\r
7 #include "../gpu/host_buffer.h"\r
8 #include "../gpu/device_buffer.h"\r
9 \r
10 #include <common/exception/exceptions.h>\r
11 #include <common/gl/gl_check.h>\r
12 #include <common/concurrency/executor.h>\r
13 \r
14 #include <Glee.h>\r
15 #include <SFML/Window/Context.hpp>\r
16 #include <unordered_map>\r
17 \r
18 namespace caspar { namespace core {\r
19                 \r
20 image_transform::image_transform() \r
21         : opacity_(1.0)\r
22         , gain_(1.0)\r
23         , mode_(video_mode::invalid)\r
24 {\r
25         std::fill(pos_.begin(), pos_.end(), 0.0);\r
26         std::fill(uv_.begin(), uv_.end(), 0.0);\r
27 }\r
28 \r
29 void image_transform::set_opacity(double value)\r
30 {\r
31         tbb::spin_mutex::scoped_lock(mutex_);   \r
32         opacity_ = value;\r
33 }\r
34 \r
35 double image_transform::get_opacity() const\r
36 {\r
37         tbb::spin_mutex::scoped_lock(mutex_);\r
38         return opacity_;\r
39 }\r
40 \r
41 void image_transform::set_gain(double value)\r
42 {\r
43         tbb::spin_mutex::scoped_lock(mutex_);\r
44         gain_ = value;\r
45 }\r
46 \r
47 double image_transform::get_gain() const\r
48 {\r
49         tbb::spin_mutex::scoped_lock(mutex_);\r
50         return gain_;\r
51 }\r
52 \r
53 void image_transform::set_position(double x, double y)\r
54 {\r
55         std::array<double, 2> value = {x, y};\r
56         tbb::spin_mutex::scoped_lock(mutex_);\r
57         pos_ = value;\r
58 }\r
59 \r
60 std::array<double, 2> image_transform::get_position() const\r
61 {\r
62         tbb::spin_mutex::scoped_lock(mutex_);\r
63         return pos_;\r
64 }\r
65 \r
66 void image_transform::set_uv(double left, double top, double right, double bottom)\r
67 {\r
68         std::array<double, 4> value = {left, top, right, bottom};\r
69         tbb::spin_mutex::scoped_lock(mutex_);\r
70         uv_ = value;\r
71 }\r
72 \r
73 std::array<double, 4> image_transform::get_uv() const\r
74 {\r
75         tbb::spin_mutex::scoped_lock(mutex_);\r
76         return uv_;\r
77 }\r
78 \r
79 void image_transform::set_mode(video_mode::type mode)\r
80 {\r
81         tbb::spin_mutex::scoped_lock(mutex_);\r
82         mode_ = mode;\r
83 }\r
84 \r
85 video_mode::type image_transform::get_mode() const\r
86 {\r
87         tbb::spin_mutex::scoped_lock(mutex_);\r
88         return mode_;\r
89 }\r
90 \r
91 \r
92 image_transform& image_transform::operator*=(const image_transform &other)\r
93 {\r
94         tbb::spin_mutex::scoped_lock(mutex_);\r
95         opacity_ *= other.opacity_;\r
96         mode_ = other.mode_;\r
97         gain_ *= other.gain_;\r
98         uv_[0] += other.uv_[0];\r
99         uv_[1] += other.uv_[1];\r
100         uv_[2] += other.uv_[2];\r
101         uv_[3] += other.uv_[3];\r
102         pos_[0] += other.pos_[0];\r
103         pos_[1] += other.pos_[1];\r
104         return *this;\r
105 }\r
106 \r
107 const image_transform image_transform::operator*(const image_transform &other) const\r
108 {\r
109         return image_transform(*this) *= other;\r
110 }\r
111 \r
112 struct image_mixer::implementation : boost::noncopyable\r
113 {                       \r
114         const video_format_desc format_desc_;\r
115         \r
116         std::stack<image_transform> transform_stack_;\r
117 \r
118         GLuint fbo_;\r
119         std::array<std::shared_ptr<device_buffer>, 2> render_targets_;\r
120 \r
121         std::shared_ptr<host_buffer> reading_;\r
122 \r
123         image_kernel kernel_;\r
124 \r
125         safe_ptr<ogl_device> context_;\r
126 \r
127 public:\r
128         implementation(const video_format_desc& format_desc) \r
129                 : format_desc_(format_desc)\r
130                 , context_(ogl_device::create())\r
131         {\r
132                 context_->begin_invoke([=]\r
133                 {\r
134                         transform_stack_.push(image_transform());\r
135                         transform_stack_.top().set_mode(video_mode::progressive);\r
136                         transform_stack_.top().set_uv(0.0, 1.0, 1.0, 0.0);\r
137 \r
138                         GL(glEnable(GL_TEXTURE_2D));\r
139                         GL(glDisable(GL_DEPTH_TEST));           \r
140 \r
141                         render_targets_[0] = context_->create_device_buffer(format_desc.width, format_desc.height, 4);\r
142                         render_targets_[1] = context_->create_device_buffer(format_desc.width, format_desc.height, 4);\r
143                         \r
144                         GL(glGenFramebuffers(1, &fbo_));                \r
145                         GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
146                         GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
147 \r
148                         reading_ = context_->create_host_buffer(format_desc_.size, host_buffer::read_only);\r
149                 });\r
150         }\r
151 \r
152         ~implementation()\r
153         {\r
154                 glDeleteFramebuffersEXT(1, &fbo_);\r
155         }\r
156 \r
157         void begin(const image_transform& transform)\r
158         {\r
159                 transform_stack_.push(transform_stack_.top()*transform);\r
160         }\r
161                 \r
162         void render(const pixel_format_desc& desc, std::vector<safe_ptr<host_buffer>>& buffers)\r
163         {\r
164                 auto transform = transform_stack_.top();\r
165                 context_->begin_invoke([=]\r
166                 {\r
167                         GL(glLoadIdentity());\r
168                         GL(glTranslated(transform.get_position()[0]*2.0, transform.get_position()[1]*2.0, 0.0));\r
169                         GL(glColor4d(1.0, 1.0, 1.0, transform.get_opacity()));\r
170                         GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
171                         kernel_.apply(desc.pix_fmt, transform);\r
172 \r
173                         std::vector<safe_ptr<device_buffer>> device_buffers;\r
174                         for(size_t n = 0; n < buffers.size(); ++n)\r
175                         {\r
176                                 auto texture = context_->create_device_buffer(desc.planes[n].width, desc.planes[n].height, desc.planes[n].channels);\r
177                                 texture->read(*buffers[n]);\r
178                                 device_buffers.push_back(texture);\r
179                         }\r
180 \r
181                         for(size_t n = 0; n < buffers.size(); ++n)\r
182                         {\r
183                                 glActiveTexture(GL_TEXTURE0+n);\r
184                                 device_buffers[n]->bind();\r
185                         }\r
186 \r
187                         auto t = transform;\r
188                         glBegin(GL_QUADS);\r
189                                 glTexCoord2d(t.get_uv()[0], t.get_uv()[3]); glVertex2d(-1.0, -1.0);\r
190                                 glTexCoord2d(t.get_uv()[2], t.get_uv()[3]); glVertex2d( 1.0, -1.0);\r
191                                 glTexCoord2d(t.get_uv()[2], t.get_uv()[1]); glVertex2d( 1.0,  1.0);\r
192                                 glTexCoord2d(t.get_uv()[0], t.get_uv()[1]); glVertex2d(-1.0,  1.0);\r
193                         glEnd();\r
194                 });\r
195         }\r
196 \r
197         void end()\r
198         {\r
199                 transform_stack_.pop();\r
200         }\r
201 \r
202         boost::unique_future<safe_ptr<const host_buffer>> begin_pass()\r
203         {\r
204                 return context_->begin_invoke([=]() -> safe_ptr<const host_buffer>\r
205                 {\r
206                         reading_->map();\r
207                         render_targets_[0]->attach(0);\r
208                         GL(glClear(GL_COLOR_BUFFER_BIT));\r
209                         return safe_ptr<const host_buffer>(reading_);\r
210                 });\r
211         }\r
212 \r
213         void end_pass()\r
214         {\r
215                 context_->begin_invoke([=]\r
216                 {\r
217                         reading_ = context_->create_host_buffer(format_desc_.size, host_buffer::read_only);\r
218                         render_targets_[0]->write(*reading_);\r
219                         std::rotate(render_targets_.begin(), render_targets_.begin() + 1, render_targets_.end());\r
220                 });\r
221         }\r
222                 \r
223         std::vector<safe_ptr<host_buffer>> create_buffers(const pixel_format_desc& format)\r
224         {\r
225                 std::vector<safe_ptr<host_buffer>> buffers;\r
226                 std::transform(format.planes.begin(), format.planes.end(), std::back_inserter(buffers), [&](const pixel_format_desc::plane& plane) -> safe_ptr<host_buffer>\r
227                 {\r
228                         return context_->create_host_buffer(plane.size, host_buffer::write_only);\r
229                 });\r
230                 return buffers;\r
231         }\r
232 };\r
233 \r
234 image_mixer::image_mixer(const video_format_desc& format_desc) : impl_(new implementation(format_desc)){}\r
235 void image_mixer::begin(const image_transform& transform) {     impl_->begin(transform);}\r
236 void image_mixer::process(const pixel_format_desc& desc, std::vector<safe_ptr<host_buffer>>& buffers){  impl_->render(desc, buffers);}\r
237 void image_mixer::end(){impl_->end();}\r
238 boost::unique_future<safe_ptr<const host_buffer>> image_mixer::begin_pass(){    return impl_->begin_pass();}\r
239 void image_mixer::end_pass(){impl_->end_pass();}\r
240 std::vector<safe_ptr<host_buffer>> image_mixer::create_buffers(const pixel_format_desc& format){return impl_->create_buffers(format);}\r
241 \r
242 }}