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[casparcg] / core / producer / layer.cpp
1 #include "../stdafx.h"\r
2 \r
3 #include "layer.h"\r
4 #include "frame_producer.h"\r
5 \r
6 #include "../video_format.h"\r
7 \r
8 #include <common/concurrency/executor.h>\r
9 #include <common/utility/assert.h>\r
10 \r
11 #include <mixer/frame/draw_frame.h>\r
12 #include <mixer/image/image_mixer.h>\r
13 #include <mixer/audio/audio_mixer.h>\r
14 #include <mixer/audio/audio_transform.h>\r
15 \r
16 namespace caspar { namespace core {\r
17 \r
18 class frame_producer_remover\r
19 {\r
20         executor executor_;\r
21 \r
22         void do_remove(safe_ptr<frame_producer>& producer)\r
23         {\r
24                 auto name = producer->print();\r
25                 CASPAR_LOG(info) << "removing: " << name;\r
26                 producer = frame_producer::empty();\r
27                 CASPAR_LOG(info) << "removed: " << name;\r
28         }\r
29 public:\r
30 \r
31         frame_producer_remover()\r
32         {\r
33                 executor_.start();\r
34         }\r
35 \r
36         void remove(safe_ptr<frame_producer>&& producer)\r
37         {\r
38                 CASPAR_ASSERT(producer.unique());\r
39                 CASPAR_ASSERT(executor_.empty());\r
40                 executor_.begin_invoke(std::bind(&frame_producer_remover::do_remove, this, std::move(producer)));\r
41         }\r
42 };\r
43 \r
44 frame_producer_remover g_remover;\r
45 \r
46 struct layer::implementation : boost::noncopyable\r
47 {                                       \r
48         safe_ptr<frame_producer>        foreground_;\r
49         safe_ptr<frame_producer>        background_;\r
50         safe_ptr<draw_frame>            last_frame_;\r
51         bool                                            is_paused_;\r
52 \r
53 public:\r
54         implementation() \r
55                 : foreground_(frame_producer::empty())\r
56                 , background_(frame_producer::empty())\r
57                 , last_frame_(draw_frame::empty())\r
58                 , is_paused_(false){}\r
59         \r
60         void load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load)\r
61         {                       \r
62                 background_ = frame_producer;\r
63                 is_paused_ = false;\r
64                 if(play_on_load)\r
65                         play();         \r
66         }\r
67 \r
68         void preview(const safe_ptr<frame_producer>& frame_producer)\r
69         {\r
70                 load(frame_producer, true);\r
71                 receive();\r
72                 pause();\r
73         }\r
74         \r
75         void play()\r
76         {                       \r
77                 if(!is_paused_)                 \r
78                 {\r
79                         background_->set_leading_producer(foreground_);\r
80                         foreground_ = background_;\r
81                         background_ = frame_producer::empty();\r
82                 }\r
83                 is_paused_ = false;\r
84         }\r
85 \r
86         void pause()\r
87         {\r
88                 is_paused_ = true;\r
89         }\r
90 \r
91         void stop()\r
92         {\r
93                 pause();\r
94                 last_frame_ = draw_frame::empty();\r
95                 foreground_ = frame_producer::empty();\r
96         }\r
97 \r
98         void clear()\r
99         {\r
100                 stop();\r
101                 background_ = frame_producer::empty();\r
102         }\r
103         \r
104         safe_ptr<draw_frame> receive()\r
105         {               \r
106                 if(is_paused_)\r
107                 {\r
108                         last_frame_->get_audio_transform().set_gain(0.0);\r
109                         return last_frame_;\r
110                 }\r
111 \r
112                 try\r
113                 {\r
114                         last_frame_ = foreground_->receive(); \r
115                         if(last_frame_ == draw_frame::eof())\r
116                         {\r
117                                 CASPAR_ASSERT(foreground_ != frame_producer::empty());\r
118 \r
119                                 auto following = foreground_->get_following_producer();\r
120                                 following->set_leading_producer(foreground_);\r
121                                 g_remover.remove(std::move(foreground_));\r
122                                 foreground_ = following;\r
123 \r
124                                 last_frame_ = receive();\r
125                         }\r
126                 }\r
127                 catch(...)\r
128                 {\r
129                         CASPAR_LOG_CURRENT_EXCEPTION();\r
130                         stop();\r
131                 }\r
132 \r
133                 return last_frame_;\r
134         }\r
135 };\r
136 \r
137 layer::layer() \r
138 {\r
139         impl_ = new implementation();\r
140 }\r
141 layer::layer(layer&& other) \r
142 {\r
143         impl_ = other.impl_.compare_and_swap(nullptr, other.impl_);\r
144 }\r
145 layer::~layer()\r
146 {\r
147         delete impl_.fetch_and_store(nullptr);\r
148 }\r
149 layer& layer::operator=(layer&& other)\r
150 {\r
151         impl_ = other.impl_.compare_and_swap(nullptr, other.impl_);\r
152         return *this;\r
153 }\r
154 void layer::swap(layer& other)\r
155 {\r
156         impl_ = other.impl_.compare_and_swap(impl_, other.impl_);\r
157 }\r
158 void layer::load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load){return impl_->load(frame_producer, play_on_load);}  \r
159 void layer::preview(const safe_ptr<frame_producer>& frame_producer){return impl_->preview(frame_producer);}     \r
160 void layer::play(){impl_->play();}\r
161 void layer::pause(){impl_->pause();}\r
162 void layer::stop(){impl_->stop();}\r
163 void layer::clear(){impl_->clear();}\r
164 safe_ptr<draw_frame> layer::receive() {return impl_->receive();}\r
165 safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
166 safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
167 }}