]> git.sesse.net Git - casparcg/blob - core/producer/layer.cpp
2.0.0.2: Fixed some problems related to late frames.
[casparcg] / core / producer / layer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 \r
21 #include "../stdafx.h"\r
22 \r
23 #include "layer.h"\r
24 #include "frame_producer.h"\r
25 \r
26 #include "../producer/frame/basic_frame.h"\r
27 #include "../producer/frame/audio_transform.h"\r
28 \r
29 namespace caspar { namespace core {\r
30         \r
31 struct layer::implementation\r
32 {                               \r
33         safe_ptr<frame_producer>        foreground_;\r
34         safe_ptr<frame_producer>        background_;\r
35         bool                                            is_paused_;\r
36 public:\r
37         implementation() \r
38                 : foreground_(frame_producer::empty())\r
39                 , background_(frame_producer::empty())\r
40                 , is_paused_(false){}\r
41         \r
42         void pause(){is_paused_ = true;}\r
43         void resume(){is_paused_ = false;}\r
44 \r
45         void load(const safe_ptr<frame_producer>& producer, bool preview)\r
46         {               \r
47                 background_ = producer;\r
48 \r
49                 if(preview) \r
50                 {\r
51                         // Play the first frame and pause.\r
52                         play();\r
53                         receive();\r
54                         pause();\r
55                 }\r
56         }\r
57         \r
58         void play()\r
59         {                       \r
60                 if(background_ != frame_producer::empty())\r
61                 {\r
62                         background_->set_leading_producer(foreground_);\r
63                         foreground_ = background_;\r
64                         background_ = frame_producer::empty();\r
65                 }\r
66                 resume();\r
67         }\r
68         \r
69         void stop()\r
70         {\r
71                 pause();\r
72                 foreground_ = frame_producer::empty();\r
73         }\r
74                 \r
75         safe_ptr<basic_frame> receive()\r
76         {               \r
77                 if(is_paused_)\r
78                         return foreground_->last_frame();\r
79                 \r
80                 return receive_and_follow_w_last(foreground_);\r
81         }\r
82 };\r
83 \r
84 layer::layer() : impl_(new implementation()){}\r
85 layer::layer(layer&& other) : impl_(std::move(other.impl_)){}\r
86 layer& layer::operator=(layer&& other)\r
87 {\r
88         impl_ = std::move(other.impl_);\r
89         return *this;\r
90 }\r
91 layer::layer(const layer& other) : impl_(new implementation(*other.impl_)){}\r
92 layer& layer::operator=(const layer& other)\r
93 {\r
94         layer temp(other);\r
95         temp.swap(*this);\r
96         return *this;\r
97 }\r
98 void layer::swap(layer& other)\r
99 {       \r
100         impl_.swap(other.impl_);\r
101 }\r
102 void layer::load(const safe_ptr<frame_producer>& frame_producer, bool preview){return impl_->load(frame_producer, preview);}    \r
103 void layer::play(){impl_->play();}\r
104 void layer::pause(){impl_->pause();}\r
105 void layer::stop(){impl_->stop();}\r
106 safe_ptr<basic_frame> layer::receive() {return impl_->receive();}\r
107 safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
108 safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
109 }}