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[casparcg] / core / producer / layer.cpp
1 /*\r
2 * Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 * This file is part of CasparCG (www.casparcg.com).\r
5 *\r
6 * CasparCG is free software: you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation, either version 3 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * CasparCG is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 * Author: Robert Nagy, ronag89@gmail.com\r
20 */\r
21 \r
22 #include "../stdafx.h"\r
23 \r
24 #include "layer.h"\r
25 \r
26 #include "frame_producer.h"\r
27 #include "frame/basic_frame.h"\r
28 #include "frame/frame_transform.h"\r
29 \r
30 #include <boost/property_tree/ptree.hpp>\r
31 \r
32 namespace caspar { namespace core {\r
33         \r
34 safe_ptr<basic_frame> disable_audio(const safe_ptr<basic_frame>& frame)\r
35 {\r
36         auto frame2 = make_safe<basic_frame>(frame);\r
37         frame2->get_frame_transform().volume = 0.0;\r
38         return frame2;\r
39 }\r
40 \r
41 struct layer::implementation\r
42 {                               \r
43         safe_ptr<frame_producer>        foreground_;\r
44         safe_ptr<frame_producer>        background_;\r
45         int64_t                                         frame_number_;\r
46         int32_t                                         auto_play_delta_;\r
47         bool                                            is_paused_;\r
48 \r
49 public:\r
50         implementation() \r
51                 : foreground_(frame_producer::empty())\r
52                 , background_(frame_producer::empty())\r
53                 , frame_number_(0)\r
54                 , auto_play_delta_(-1)\r
55                 , is_paused_(false)\r
56         {\r
57         }\r
58         \r
59         void pause()\r
60         {\r
61                 is_paused_ = true;\r
62         }\r
63 \r
64         void resume()\r
65         {\r
66                 is_paused_ = false;\r
67         }\r
68 \r
69         void load(const safe_ptr<frame_producer>& producer, bool preview, int auto_play_delta)\r
70         {               \r
71                 background_              = producer;\r
72                 auto_play_delta_ = auto_play_delta;\r
73 \r
74                 if(auto_play_delta_ > -1 && foreground_ == frame_producer::empty())\r
75                         play();\r
76 \r
77                 if(preview) // Play the first frame and pause.\r
78                 {                       \r
79                         play();\r
80                         receive(frame_producer::NO_FLAG);\r
81                         pause();\r
82                 }\r
83         }\r
84         \r
85         void play()\r
86         {                       \r
87                 if(background_ != frame_producer::empty())\r
88                 {\r
89                         background_->set_leading_producer(foreground_);\r
90                         \r
91                         foreground_                     = background_;\r
92                         background_                     = frame_producer::empty();\r
93                         frame_number_           = 0;\r
94                         auto_play_delta_        = -1;   \r
95                 }\r
96 \r
97                 is_paused_                      = false;\r
98         }\r
99         \r
100         void stop()\r
101         {\r
102                 foreground_                     = frame_producer::empty();\r
103                 background_                     = background_;\r
104                 frame_number_           = 0;\r
105                 auto_play_delta_        = -1;\r
106 \r
107                 is_paused_                      = true;\r
108         }\r
109                 \r
110         safe_ptr<basic_frame> receive(int flags)\r
111         {               \r
112                 try\r
113                 {\r
114                         if(is_paused_)\r
115                                 return disable_audio(foreground_->last_frame());\r
116                 \r
117                         auto frame = receive_and_follow(foreground_, flags);\r
118                         if(frame == core::basic_frame::late())\r
119                                 return disable_audio(foreground_->last_frame());\r
120 \r
121                         auto frames_left = static_cast<int64_t>(foreground_->nb_frames()) - static_cast<int64_t>(++frame_number_) - static_cast<int64_t>(auto_play_delta_);\r
122                         if(auto_play_delta_ > -1 && frames_left < 1)\r
123                         {\r
124                                 play();\r
125                                 return receive(flags);\r
126                         }\r
127                                 \r
128                         return frame;\r
129                 }\r
130                 catch(...)\r
131                 {\r
132                         CASPAR_LOG_CURRENT_EXCEPTION();\r
133                         stop();\r
134                         return core::basic_frame::empty();\r
135                 }\r
136         }\r
137 \r
138         boost::unique_future<std::wstring> call(bool foreground, const std::wstring& param)\r
139         {\r
140                 return (foreground ? foreground_ : background_)->call(param);\r
141         }\r
142 \r
143         bool empty() const\r
144         {\r
145                 return background_ == core::frame_producer::empty() && foreground_ == core::frame_producer::empty();\r
146         }\r
147 \r
148         boost::property_tree::wptree info() const\r
149         {\r
150                 boost::property_tree::wptree info;\r
151                 info.add(L"status",             is_paused_ ? L"paused" : (foreground_ == frame_producer::empty() ? L"stopped" : L"playing"));\r
152                 info.add(L"auto_delta", auto_play_delta_);\r
153                 info.add(L"frame-number", frame_number_);\r
154 \r
155                 auto nb_frames = foreground_->nb_frames();\r
156 \r
157                 info.add(L"nb_frames",   nb_frames == std::numeric_limits<int64_t>::max() ? -1 : nb_frames);\r
158                 info.add(L"frames-left", nb_frames == std::numeric_limits<int64_t>::max() ? -1 : (foreground_->nb_frames() - frame_number_ - auto_play_delta_));\r
159                 info.add_child(L"foreground.producer", foreground_->info());\r
160                 info.add_child(L"background.producer", background_->info());\r
161                 return info;\r
162         }\r
163 };\r
164 \r
165 layer::layer() : impl_(new implementation()){}\r
166 layer::layer(layer&& other) : impl_(std::move(other.impl_)){}\r
167 layer& layer::operator=(layer&& other)\r
168 {\r
169         impl_ = std::move(other.impl_);\r
170         return *this;\r
171 }\r
172 layer::layer(const layer& other) : impl_(new implementation(*other.impl_)){}\r
173 layer& layer::operator=(const layer& other)\r
174 {\r
175         layer temp(other);\r
176         temp.swap(*this);\r
177         return *this;\r
178 }\r
179 void layer::swap(layer& other)\r
180 {       \r
181         impl_.swap(other.impl_);\r
182 }\r
183 void layer::load(const safe_ptr<frame_producer>& frame_producer, bool preview, int auto_play_delta){return impl_->load(frame_producer, preview, auto_play_delta);}      \r
184 void layer::play(){impl_->play();}\r
185 void layer::pause(){impl_->pause();}\r
186 void layer::stop(){impl_->stop();}\r
187 bool layer::is_paused() const{return impl_->is_paused_;}\r
188 int64_t layer::frame_number() const{return impl_->frame_number_;}\r
189 safe_ptr<basic_frame> layer::receive(int flags) {return impl_->receive(flags);}\r
190 safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
191 safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
192 bool layer::empty() const {return impl_->empty();}\r
193 boost::unique_future<std::wstring> layer::call(bool foreground, const std::wstring& param){return impl_->call(foreground, param);}\r
194 boost::property_tree::wptree layer::info() const{return impl_->info();}\r
195 }}