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[casparcg] / core / producer / layer.cpp
1 #include "../stdafx.h"\r
2 \r
3 #include "layer.h"\r
4 #include "frame_producer.h"\r
5 \r
6 #include "../video_format.h"\r
7 \r
8 #include <common/concurrency/executor.h>\r
9 #include <common/utility/assert.h>\r
10 \r
11 #include <mixer/frame/draw_frame.h>\r
12 #include <mixer/image/image_mixer.h>\r
13 #include <mixer/audio/audio_mixer.h>\r
14 #include <mixer/audio/audio_transform.h>\r
15 \r
16 namespace caspar { namespace core {\r
17 \r
18 class frame_producer_remover\r
19 {\r
20         executor executor_;\r
21 \r
22         void do_remove(safe_ptr<frame_producer>& producer)\r
23         {\r
24                 auto name = producer->print();\r
25                 CASPAR_LOG(info) << "removing: " << name;\r
26                 producer = frame_producer::empty();\r
27                 CASPAR_LOG(info) << "removed: " << name;\r
28         }\r
29 public:\r
30 \r
31         frame_producer_remover()\r
32         {\r
33                 executor_.start();\r
34         }\r
35 \r
36         void remove(safe_ptr<frame_producer>&& producer)\r
37         {\r
38                 CASPAR_ASSERT(producer.unique());\r
39                 CASPAR_ASSERT(executor_.empty());\r
40                 executor_.begin_invoke(std::bind(&frame_producer_remover::do_remove, this, std::move(producer)));\r
41         }\r
42 };\r
43 \r
44 frame_producer_remover g_remover;\r
45 \r
46 struct layer::implementation : boost::noncopyable\r
47 {                                       \r
48         safe_ptr<frame_producer>        foreground_;\r
49         safe_ptr<frame_producer>        background_;\r
50         safe_ptr<draw_frame>            last_frame_;\r
51         bool                                            is_paused_;\r
52 \r
53 public:\r
54         implementation() \r
55                 : foreground_(frame_producer::empty())\r
56                 , background_(frame_producer::empty())\r
57                 , last_frame_(draw_frame::empty())\r
58                 , is_paused_(false){}\r
59         \r
60         void load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load)\r
61         {                       \r
62                 background_ = frame_producer;\r
63                 if(play_on_load)\r
64                         play(true);             \r
65         }\r
66 \r
67         void preview(const safe_ptr<frame_producer>& frame_producer)\r
68         {\r
69                 load(frame_producer, true);\r
70                 receive();\r
71                 pause();\r
72         }\r
73         \r
74         void play(bool force = false)\r
75         {                       \r
76                 if(!is_paused_ || force)                        \r
77                 {\r
78                         background_->set_leading_producer(foreground_);\r
79                         foreground_ = background_;\r
80                         background_ = frame_producer::empty();\r
81                 }\r
82                 is_paused_ = false;\r
83         }\r
84 \r
85         void pause()\r
86         {\r
87                 is_paused_ = true;\r
88         }\r
89 \r
90         void stop()\r
91         {\r
92                 pause();\r
93                 last_frame_ = draw_frame::empty();\r
94                 foreground_ = frame_producer::empty();\r
95         }\r
96 \r
97         void clear()\r
98         {\r
99                 stop();\r
100                 background_ = frame_producer::empty();\r
101         }\r
102         \r
103         safe_ptr<draw_frame> receive()\r
104         {               \r
105                 if(is_paused_)\r
106                 {\r
107                         last_frame_->get_audio_transform().set_gain(0.0);\r
108                         return last_frame_;\r
109                 }\r
110 \r
111                 try\r
112                 {\r
113                         last_frame_ = foreground_->receive(); \r
114                         if(last_frame_ == draw_frame::eof())\r
115                         {\r
116                                 CASPAR_ASSERT(foreground_ != frame_producer::empty());\r
117 \r
118                                 auto following = foreground_->get_following_producer();\r
119                                 following->set_leading_producer(foreground_);\r
120                                 g_remover.remove(std::move(foreground_));\r
121                                 foreground_ = following;\r
122 \r
123                                 last_frame_ = receive();\r
124                         }\r
125                 }\r
126                 catch(...)\r
127                 {\r
128                         CASPAR_LOG_CURRENT_EXCEPTION();\r
129                         stop();\r
130                 }\r
131 \r
132                 return last_frame_;\r
133         }\r
134 };\r
135 \r
136 layer::layer() \r
137 {\r
138         impl_ = new implementation();\r
139 }\r
140 layer::layer(layer&& other) \r
141 {\r
142         impl_ = other.impl_.compare_and_swap(nullptr, other.impl_);\r
143 }\r
144 layer::~layer()\r
145 {\r
146         delete impl_.fetch_and_store(nullptr);\r
147 }\r
148 layer& layer::operator=(layer&& other)\r
149 {\r
150         impl_ = other.impl_.compare_and_swap(nullptr, other.impl_);\r
151         return *this;\r
152 }\r
153 void layer::swap(layer& other)\r
154 {\r
155         impl_ = other.impl_.compare_and_swap(impl_, other.impl_);\r
156 }\r
157 void layer::load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load){return impl_->load(frame_producer, play_on_load);}  \r
158 void layer::preview(const safe_ptr<frame_producer>& frame_producer){return impl_->preview(frame_producer);}     \r
159 void layer::play(){impl_->play();}\r
160 void layer::pause(){impl_->pause();}\r
161 void layer::stop(){impl_->stop();}\r
162 void layer::clear(){impl_->clear();}\r
163 safe_ptr<draw_frame> layer::receive() {return impl_->receive();}\r
164 safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
165 safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
166 }}