]> git.sesse.net Git - casparcg/blob - core/producer/layer.cpp
2.0.0.2: Fixed preview bug.
[casparcg] / core / producer / layer.cpp
1 #include "../stdafx.h"\r
2 \r
3 #include "layer.h"\r
4 \r
5 #include <mixer/frame/draw_frame.h>\r
6 #include <mixer/image/image_mixer.h>\r
7 #include <mixer/audio/audio_mixer.h>\r
8 #include <mixer/audio/audio_transform.h>\r
9 #include "../producer/frame_producer.h"\r
10 \r
11 #include "../video_format.h"\r
12 \r
13 #include <common/utility/assert.h>\r
14 \r
15 namespace caspar { namespace core {\r
16 \r
17 struct layer::implementation : boost::noncopyable\r
18 {                                       \r
19         safe_ptr<frame_producer>        foreground_;\r
20         safe_ptr<frame_producer>        background_;\r
21         safe_ptr<draw_frame>            last_frame_;\r
22         bool                                            is_paused_;\r
23 \r
24 public:\r
25         implementation() \r
26                 : foreground_(frame_producer::empty())\r
27                 , background_(frame_producer::empty())\r
28                 , last_frame_(draw_frame::empty())\r
29                 , is_paused_(false){}\r
30         \r
31         void load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load)\r
32         {                       \r
33                 background_ = frame_producer;\r
34                 if(play_on_load)\r
35                         play();                 \r
36         }\r
37 \r
38         void preview(const safe_ptr<frame_producer>& frame_producer)\r
39         {\r
40                 stop();\r
41                 foreground_ = frame_producer;\r
42                 background_ = frame_producer::empty();\r
43                 try\r
44                 {\r
45                         last_frame_ = frame_producer->receive();\r
46                 }\r
47                 catch(...)\r
48                 {\r
49                         CASPAR_LOG_CURRENT_EXCEPTION();\r
50                         clear();\r
51                 }\r
52         }\r
53         \r
54         void play()\r
55         {                       \r
56                 if(is_paused_)                  \r
57                         is_paused_ = false;\r
58                 else\r
59                 {\r
60                         background_->set_leading_producer(foreground_);\r
61                         foreground_ = background_;\r
62                         background_ = frame_producer::empty();\r
63                 }\r
64         }\r
65 \r
66         void pause()\r
67         {\r
68                 is_paused_ = true;\r
69         }\r
70 \r
71         void stop()\r
72         {\r
73                 pause();\r
74                 last_frame_ = draw_frame::empty();\r
75                 foreground_ = frame_producer::empty();\r
76         }\r
77 \r
78         void clear()\r
79         {\r
80                 stop();\r
81                 background_ = frame_producer::empty();\r
82         }\r
83         \r
84         safe_ptr<draw_frame> receive()\r
85         {               \r
86                 if(is_paused_)\r
87                 {\r
88                         last_frame_->get_audio_transform().set_gain(0.0);\r
89                         return last_frame_;\r
90                 }\r
91 \r
92                 try\r
93                 {\r
94                         last_frame_ = foreground_->receive(); \r
95                         if(last_frame_ == draw_frame::eof())\r
96                         {\r
97                                 CASPAR_ASSERT(foreground_ != frame_producer::empty());\r
98 \r
99                                 auto following = foreground_->get_following_producer();\r
100                                 following->set_leading_producer(foreground_);\r
101                                 foreground_ = following;\r
102 \r
103                                 last_frame_ = receive();\r
104                         }\r
105                 }\r
106                 catch(...)\r
107                 {\r
108                         CASPAR_LOG_CURRENT_EXCEPTION();\r
109                         stop();\r
110                 }\r
111 \r
112                 return last_frame_;\r
113         }\r
114 };\r
115 \r
116 layer::layer() \r
117 {\r
118         impl_ = new implementation();\r
119 }\r
120 layer::layer(layer&& other) \r
121 {\r
122         impl_ = other.impl_.compare_and_swap(nullptr, other.impl_);\r
123 }\r
124 layer::~layer()\r
125 {\r
126         delete impl_.fetch_and_store(nullptr);\r
127 }\r
128 layer& layer::operator=(layer&& other)\r
129 {\r
130         impl_ = other.impl_.compare_and_swap(nullptr, other.impl_);\r
131         return *this;\r
132 }\r
133 void layer::swap(layer& other)\r
134 {\r
135         impl_ = other.impl_.compare_and_swap(impl_, other.impl_);\r
136 }\r
137 void layer::load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load){return impl_->load(frame_producer, play_on_load);}  \r
138 void layer::preview(const safe_ptr<frame_producer>& frame_producer){return impl_->preview(frame_producer);}     \r
139 void layer::play(){impl_->play();}\r
140 void layer::pause(){impl_->pause();}\r
141 void layer::stop(){impl_->stop();}\r
142 void layer::clear(){impl_->clear();}\r
143 safe_ptr<draw_frame> layer::receive() {return impl_->receive();}\r
144 safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
145 safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
146 }}