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[casparcg] / core / producer / layer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 \r
21 #include "../stdafx.h"\r
22 \r
23 #include "layer.h"\r
24 \r
25 #include "frame_producer.h"\r
26 \r
27 namespace caspar { namespace core {\r
28         \r
29 struct layer::implementation\r
30 {                               \r
31         safe_ptr<frame_producer>        foreground_;\r
32         safe_ptr<frame_producer>        background_;\r
33         bool                                            is_paused_;\r
34 public:\r
35         implementation() \r
36                 : foreground_(frame_producer::empty())\r
37                 , background_(frame_producer::empty())\r
38                 , is_paused_(false){}\r
39         \r
40         void pause(){is_paused_ = true;}\r
41         void resume(){is_paused_ = false;}\r
42 \r
43         void load(const safe_ptr<frame_producer>& producer, bool preview)\r
44         {               \r
45                 background_ = producer;\r
46 \r
47                 if(preview) // Play the first frame and pause.\r
48                 {                       \r
49                         play();\r
50                         receive();\r
51                         pause();\r
52                 }\r
53         }\r
54         \r
55         void play()\r
56         {                       \r
57                 if(background_ != frame_producer::empty())\r
58                 {\r
59                         background_->set_leading_producer(foreground_);\r
60                         foreground_ = background_;\r
61                         background_ = frame_producer::empty();\r
62                 }\r
63                 resume();\r
64         }\r
65         \r
66         void stop()\r
67         {\r
68                 foreground_ = frame_producer::empty();\r
69         }\r
70                 \r
71         safe_ptr<basic_frame> receive()\r
72         {               \r
73                 if(is_paused_)\r
74                         return foreground_->last_frame();\r
75                 \r
76                 return receive_and_follow_w_last(foreground_);\r
77         }\r
78 };\r
79 \r
80 layer::layer() : impl_(new implementation()){}\r
81 layer::layer(layer&& other) : impl_(std::move(other.impl_)){}\r
82 layer& layer::operator=(layer&& other)\r
83 {\r
84         impl_ = std::move(other.impl_);\r
85         return *this;\r
86 }\r
87 layer::layer(const layer& other) : impl_(new implementation(*other.impl_)){}\r
88 layer& layer::operator=(const layer& other)\r
89 {\r
90         layer temp(other);\r
91         temp.swap(*this);\r
92         return *this;\r
93 }\r
94 void layer::swap(layer& other)\r
95 {       \r
96         impl_.swap(other.impl_);\r
97 }\r
98 void layer::load(const safe_ptr<frame_producer>& frame_producer, bool preview){return impl_->load(frame_producer, preview);}    \r
99 void layer::play(){impl_->play();}\r
100 void layer::pause(){impl_->pause();}\r
101 void layer::stop(){impl_->stop();}\r
102 safe_ptr<basic_frame> layer::receive() {return impl_->receive();}\r
103 safe_ptr<frame_producer> layer::foreground() const { return impl_->foreground_;}\r
104 safe_ptr<frame_producer> layer::background() const { return impl_->background_;}\r
105 }}