1 \input texinfo @c -*- texinfo -*-
2 @documentencoding UTF-8
4 @settitle General Documentation
6 @center @titlefont{General Documentation}
13 @chapter External libraries
15 FFmpeg can be hooked up with a number of external libraries to add support
16 for more formats. None of them are used by default, their use has to be
17 explicitly requested by passing the appropriate flags to
18 @command{./configure}.
20 @section Alliance for Open Media (AOM)
22 FFmpeg can make use of the AOM library for AV1 decoding and encoding.
24 Go to @url{http://aomedia.org/} and follow the instructions for
25 installing the library. Then pass @code{--enable-libaom} to configure to
30 FFmpeg can use the AMD Advanced Media Framework library
31 for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
33 To enable support you must obtain the AMF framework header files(version 1.4.9+) from
34 @url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
36 Create an @code{AMF/} directory in the system include path.
37 Copy the contents of @code{AMF/amf/public/include/} into that directory.
38 Then configure FFmpeg with @code{--enable-amf}.
40 Initialization of amf encoder occurs in this order:
41 1) trying to initialize through dx11(only windows)
42 2) trying to initialize through dx9(only windows)
43 3) trying to initialize through vulkan
45 To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
46 package(amdgru-pro contains, but does not install automatically) are required.
48 This driver can be installed using amdgpu-pro-install script in official amd driver archive.
52 FFmpeg can read AviSynth scripts as input. To enable support, pass
53 @code{--enable-avisynth} to configure after installing the headers
54 provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}.
55 AviSynth+ can be configured to install only the headers by either
56 passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build
57 system, or by using the supplied @code{GNUmakefile}.
59 For Windows, supported AviSynth variants are
60 @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
61 @url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
63 For Linux, macOS, and BSD, the only supported AviSynth variant is
64 @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5.
67 In 2016, AviSynth+ added support for building with GCC. However, due to
68 the eccentricities of Windows' calling conventions, 32-bit GCC builds
69 of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
71 By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
72 AviSynth+ since that is the most widely-used and entrenched build
73 configuration. Users can override this and enable support for 32-bit
74 GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to
75 @code{--extra-cflags} when configuring FFmpeg.
77 64-bit builds of FFmpeg are not affected, and can use either MSVC or
78 GCC builds of AviSynth+ without any special flags.
82 AviSynth(+) is loaded dynamically. Distributors can build FFmpeg
83 with @code{--enable-avisynth}, and the binaries will work regardless
84 of the end user having AviSynth installed. If/when an end user
85 would like to use AviSynth scripts, then they can install AviSynth(+)
86 and FFmpeg will be able to find and use it to open scripts.
91 FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
92 Pass @code{--enable-chromaprint} to configure to
93 enable it. See @url{https://acoustid.org/chromaprint}.
97 FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
98 There is currently no native decoder, so libcodec2 must be used for decoding.
100 Go to @url{http://freedv.org/}, download "Codec 2 source archive".
101 Build and install using CMake. Debian users can install the libcodec2-dev package instead.
102 Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
104 The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
105 To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
106 @code{ffmpeg -i input.wav -mode 700C output.c2}.
107 Playback is as simple as @code{ffplay output.c2}.
108 For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
109 Raw codec2 files are also supported.
110 To make sense of them the mode in use needs to be specified as a format option:
111 @code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
115 FFmpeg can make use of the dav1d library for AV1 video decoding.
117 Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for
118 installing the library. Then pass @code{--enable-libdav1d} to configure to enable it.
122 FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
124 Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
125 installing the library. Then pass @code{--enable-libdavs2} to configure to
129 libdavs2 is under the GNU Public License Version 2 or later
130 (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
131 details), you must upgrade FFmpeg's license to GPL in order to use it.
134 @section Game Music Emu
136 FFmpeg can make use of the Game Music Emu library to read audio from supported video game
137 music file formats. Pass @code{--enable-libgme} to configure to
138 enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
140 @section Intel QuickSync Video
142 FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
143 of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
144 dispatcher, which loads the actual decoding libraries.
146 The dispatcher is open source and can be downloaded from
147 @url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
148 with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
149 locate the dispatcher's @code{.pc} files.
153 FFmpeg can make use of the Kvazaar library for HEVC encoding.
155 Go to @url{https://github.com/ultravideo/kvazaar} and follow the
156 instructions for installing the library. Then pass
157 @code{--enable-libkvazaar} to configure to enable it.
161 FFmpeg can make use of the LAME library for MP3 encoding.
163 Go to @url{http://lame.sourceforge.net/} and follow the
164 instructions for installing the library.
165 Then pass @code{--enable-libmp3lame} to configure to enable it.
169 iLBC is a narrowband speech codec that has been made freely available
170 by Google as part of the WebRTC project. libilbc is a packaging friendly
171 copy of the iLBC codec. FFmpeg can make use of the libilbc library for
172 iLBC decoding and encoding.
174 Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
175 installing the library. Then pass @code{--enable-libilbc} to configure to
180 FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
182 Go to @url{http://www.webmproject.org/} and follow the instructions for
183 installing the library. Then pass @code{--enable-libvpx} to configure to
188 FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
189 See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
192 @section OpenCORE, VisualOn, and Fraunhofer libraries
194 Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
195 libraries provide encoders for a number of audio codecs.
198 OpenCORE and VisualOn libraries are under the Apache License 2.0
199 (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
200 incompatible to the LGPL version 2.1 and GPL version 2. You have to
201 upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
202 GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
205 The license of the Fraunhofer AAC library is incompatible with the GPL.
206 Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
207 configure in order to use it. To the best of our knowledge, it is
208 compatible with the LGPL.
211 @subsection OpenCORE AMR
213 FFmpeg can make use of the OpenCORE libraries for AMR-NB
214 decoding/encoding and AMR-WB decoding.
216 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
217 instructions for installing the libraries.
218 Then pass @code{--enable-libopencore-amrnb} and/or
219 @code{--enable-libopencore-amrwb} to configure to enable them.
221 @subsection VisualOn AMR-WB encoder library
223 FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
225 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
226 instructions for installing the library.
227 Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
229 @subsection Fraunhofer AAC library
231 FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
233 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
234 instructions for installing the library.
235 Then pass @code{--enable-libfdk-aac} to configure to enable it.
239 FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
241 Go to @url{http://www.openh264.org/} and follow the instructions for
242 installing the library. Then pass @code{--enable-libopenh264} to configure to
245 For decoding, this library is much more limited than the built-in decoder
246 in libavcodec; currently, this library lacks support for decoding B-frames
247 and some other main/high profile features. (It currently only supports
248 constrained baseline profile and CABAC.) Using it is mostly useful for
249 testing and for taking advantage of Cisco's patent portfolio license
250 (@url{http://www.openh264.org/BINARY_LICENSE.txt}).
254 FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
255 @url{http://www.openjpeg.org/} to get the libraries and follow the installation
256 instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
261 FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
262 Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
263 the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
264 to @file{./configure}.
268 FFmpeg can make use of the TwoLAME library for MP2 encoding.
270 Go to @url{http://www.twolame.org/} and follow the
271 instructions for installing the library.
272 Then pass @code{--enable-libtwolame} to configure to enable it.
276 FFmpeg can read VapourSynth scripts as input. To enable support, pass
277 @code{--enable-vapoursynth} to configure. Vapoursynth is detected via
278 @code{pkg-config}. Versions 42 or greater supported.
279 See @url{http://www.vapoursynth.com/}.
281 Due to security concerns, Vapoursynth scripts will not
282 be autodetected so the input format has to be forced. For ff* CLI tools,
283 add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
287 FFmpeg can make use of the libwavpack library for WavPack encoding.
289 Go to @url{http://www.wavpack.com/} and follow the instructions for
290 installing the library. Then pass @code{--enable-libwavpack} to configure to
295 FFmpeg can make use of the x264 library for H.264 encoding.
297 Go to @url{http://www.videolan.org/developers/x264.html} and follow the
298 instructions for installing the library. Then pass @code{--enable-libx264} to
299 configure to enable it.
302 x264 is under the GNU Public License Version 2 or later
303 (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
304 details), you must upgrade FFmpeg's license to GPL in order to use it.
309 FFmpeg can make use of the x265 library for HEVC encoding.
311 Go to @url{http://x265.org/developers.html} and follow the instructions
312 for installing the library. Then pass @code{--enable-libx265} to configure
316 x265 is under the GNU Public License Version 2 or later
317 (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
318 details), you must upgrade FFmpeg's license to GPL in order to use it.
323 FFmpeg can make use of the xavs library for AVS encoding.
325 Go to @url{http://xavs.sf.net/} and follow the instructions for
326 installing the library. Then pass @code{--enable-libxavs} to configure to
331 FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
333 Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
334 installing the library. Then pass @code{--enable-libxavs2} to configure to
338 libxavs2 is under the GNU Public License Version 2 or later
339 (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
340 details), you must upgrade FFmpeg's license to GPL in order to use it.
345 ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
346 teletext pages and DVB teletext subtitles.
348 Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
349 installing the library. Then pass @code{--enable-libzvbi} to configure to
352 @chapter Supported File Formats, Codecs or Features
354 You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
356 @section File Formats
358 FFmpeg supports the following file formats through the @code{libavformat}
361 @multitable @columnfractions .4 .1 .1 .4
362 @item Name @tab Encoding @tab Decoding @tab Comments
363 @item 3dostr @tab @tab X
364 @item 4xm @tab @tab X
365 @tab 4X Technologies format, used in some games.
366 @item 8088flex TMV @tab @tab X
367 @item AAX @tab @tab X
368 @tab Audible Enhanced Audio format, used in audiobooks.
370 @tab Audible Format 2, 3, and 4, used in audiobooks.
371 @item ACT Voice @tab @tab X
372 @tab contains G.729 audio
373 @item Adobe Filmstrip @tab X @tab X
374 @item Audio IFF (AIFF) @tab X @tab X
375 @item American Laser Games MM @tab @tab X
376 @tab Multimedia format used in games like Mad Dog McCree.
377 @item 3GPP AMR @tab X @tab X
378 @item Amazing Studio Packed Animation File @tab @tab X
379 @tab Multimedia format used in game Heart Of Darkness.
380 @item Apple HTTP Live Streaming @tab @tab X
381 @item Artworx Data Format @tab @tab X
382 @item Interplay ACM @tab @tab X
383 @tab Audio only format used in some Interplay games.
384 @item ADP @tab @tab X
385 @tab Audio format used on the Nintendo Gamecube.
386 @item AFC @tab @tab X
387 @tab Audio format used on the Nintendo Gamecube.
388 @item ADS/SS2 @tab @tab X
389 @tab Audio format used on the PS2.
390 @item APNG @tab X @tab X
391 @item ASF @tab X @tab X
392 @item AST @tab X @tab X
393 @tab Audio format used on the Nintendo Wii.
394 @item AVI @tab X @tab X
395 @item AviSynth @tab @tab X
396 @item AVR @tab @tab X
397 @tab Audio format used on Mac.
398 @item AVS @tab @tab X
399 @tab Multimedia format used by the Creature Shock game.
400 @item Beam Software SIFF @tab @tab X
401 @tab Audio and video format used in some games by Beam Software.
402 @item Bethesda Softworks VID @tab @tab X
403 @tab Used in some games from Bethesda Softworks.
404 @item Binary text @tab @tab X
405 @item Bink @tab @tab X
406 @tab Multimedia format used by many games.
407 @item Bitmap Brothers JV @tab @tab X
408 @tab Used in Z and Z95 games.
409 @item Brute Force & Ignorance @tab @tab X
410 @tab Used in the game Flash Traffic: City of Angels.
411 @item BFSTM @tab @tab X
412 @tab Audio format used on the Nintendo WiiU (based on BRSTM).
413 @item BRSTM @tab @tab X
414 @tab Audio format used on the Nintendo Wii.
415 @item BWF @tab X @tab X
416 @item codec2 (raw) @tab X @tab X
417 @tab Must be given -mode format option to decode correctly.
418 @item codec2 (.c2 files) @tab X @tab X
419 @tab Contains header with version and mode info, simplifying playback.
420 @item CRI ADX @tab X @tab X
421 @tab Audio-only format used in console video games.
422 @item CRI AIX @tab @tab X
423 @item CRI HCA @tab @tab X
424 @tab Audio-only format used in console video games.
425 @item Discworld II BMV @tab @tab X
426 @item Interplay C93 @tab @tab X
427 @tab Used in the game Cyberia from Interplay.
428 @item Delphine Software International CIN @tab @tab X
429 @tab Multimedia format used by Delphine Software games.
430 @item Digital Speech Standard (DSS) @tab @tab X
431 @item Canopus HQ @tab @tab X
432 @item Canopus HQA @tab @tab X
433 @item Canopus HQX @tab @tab X
434 @item CD+G @tab @tab X
435 @tab Video format used by CD+G karaoke disks
436 @item Phantom Cine @tab @tab X
437 @item Cineform HD @tab @tab X
438 @item Commodore CDXL @tab @tab X
439 @tab Amiga CD video format
440 @item Core Audio Format @tab X @tab X
441 @tab Apple Core Audio Format
442 @item CRC testing format @tab X @tab
443 @item Creative Voice @tab X @tab X
444 @tab Created for the Sound Blaster Pro.
445 @item CRYO APC @tab @tab X
446 @tab Audio format used in some games by CRYO Interactive Entertainment.
447 @item D-Cinema audio @tab X @tab X
448 @item Deluxe Paint Animation @tab @tab X
449 @item DCSTR @tab @tab X
450 @item DFA @tab @tab X
451 @tab This format is used in Chronomaster game
452 @item DirectDraw Surface @tab @tab X
453 @item DSD Stream File (DSF) @tab @tab X
454 @item DV video @tab X @tab X
455 @item DXA @tab @tab X
456 @tab This format is used in the non-Windows version of the Feeble Files
457 game and different game cutscenes repacked for use with ScummVM.
458 @item Electronic Arts cdata @tab @tab X
459 @item Electronic Arts Multimedia @tab @tab X
460 @tab Used in various EA games; files have extensions like WVE and UV2.
461 @item Ensoniq Paris Audio File @tab @tab X
462 @item FFM (FFserver live feed) @tab X @tab X
463 @item Flash (SWF) @tab X @tab X
464 @item Flash 9 (AVM2) @tab X @tab X
465 @tab Only embedded audio is decoded.
466 @item FLI/FLC/FLX animation @tab @tab X
468 @item Flash Video (FLV) @tab X @tab X
469 @tab Macromedia Flash video files
470 @item framecrc testing format @tab X @tab
471 @item FunCom ISS @tab @tab X
472 @tab Audio format used in various games from FunCom like The Longest Journey.
473 @item G.723.1 @tab X @tab X
474 @item G.726 @tab @tab X @tab Both left- and right-justified.
475 @item G.729 BIT @tab X @tab X
476 @item G.729 raw @tab @tab X
477 @item GENH @tab @tab X
478 @tab Audio format for various games.
479 @item GIF Animation @tab X @tab X
480 @item GXF @tab X @tab X
481 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
483 @item HNM @tab @tab X
484 @tab Only version 4 supported, used in some games from Cryo Interactive
485 @item iCEDraw File @tab @tab X
486 @item ICO @tab X @tab X
487 @tab Microsoft Windows ICO
488 @item id Quake II CIN video @tab @tab X
489 @item id RoQ @tab X @tab X
490 @tab Used in Quake III, Jedi Knight 2 and other computer games.
491 @item IEC61937 encapsulation @tab X @tab X
492 @item IFF @tab @tab X
493 @tab Interchange File Format
494 @item IFV @tab @tab X
495 @tab A format used by some old CCTV DVRs.
496 @item iLBC @tab X @tab X
497 @item Interplay MVE @tab @tab X
498 @tab Format used in various Interplay computer games.
499 @item Iterated Systems ClearVideo @tab @tab X
501 @item IV8 @tab @tab X
502 @tab A format generated by IndigoVision 8000 video server.
503 @item IVF (On2) @tab X @tab X
504 @tab A format used by libvpx
505 @item Internet Video Recording @tab @tab X
506 @item IRCAM @tab X @tab X
507 @item LATM @tab X @tab X
508 @item LMLM4 @tab @tab X
509 @tab Used by Linux Media Labs MPEG-4 PCI boards
510 @item LOAS @tab @tab X
511 @tab contains LATM multiplexed AAC audio
512 @item LRC @tab X @tab X
513 @item LVF @tab @tab X
514 @item LXF @tab @tab X
515 @tab VR native stream format, used by Leitch/Harris' video servers.
516 @item Magic Lantern Video (MLV) @tab @tab X
517 @item Matroska @tab X @tab X
518 @item Matroska audio @tab X @tab
519 @item FFmpeg metadata @tab X @tab X
520 @tab Metadata in text format.
521 @item MAXIS XA @tab @tab X
522 @tab Used in Sim City 3000; file extension .xa.
523 @item MD Studio @tab @tab X
524 @item Metal Gear Solid: The Twin Snakes @tab @tab X
525 @item Megalux Frame @tab @tab X
526 @tab Used by Megalux Ultimate Paint
527 @item Mobotix .mxg @tab @tab X
528 @item Monkey's Audio @tab @tab X
529 @item Motion Pixels MVI @tab @tab X
530 @item MOV/QuickTime/MP4 @tab X @tab X
531 @tab 3GP, 3GP2, PSP, iPod variants supported
532 @item MP2 @tab X @tab X
533 @item MP3 @tab X @tab X
534 @item MPEG-1 System @tab X @tab X
535 @tab muxed audio and video, VCD format supported
536 @item MPEG-PS (program stream) @tab X @tab X
537 @tab also known as @code{VOB} file, SVCD and DVD format supported
538 @item MPEG-TS (transport stream) @tab X @tab X
539 @tab also known as DVB Transport Stream
540 @item MPEG-4 @tab X @tab X
541 @tab MPEG-4 is a variant of QuickTime.
542 @item MSF @tab @tab X
543 @tab Audio format used on the PS3.
544 @item Mirillis FIC video @tab @tab X
545 @tab No cursor rendering.
546 @item MIDI Sample Dump Standard @tab @tab X
547 @item MIME multipart JPEG @tab X @tab
548 @item MSN TCP webcam @tab @tab X
549 @tab Used by MSN Messenger webcam streams.
550 @item MTV @tab @tab X
551 @item Musepack @tab @tab X
552 @item Musepack SV8 @tab @tab X
553 @item Material eXchange Format (MXF) @tab X @tab X
554 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
555 @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
556 @tab SMPTE 386M, D-10/IMX Mapping.
557 @item NC camera feed @tab @tab X
558 @tab NC (AVIP NC4600) camera streams
559 @item NIST SPeech HEader REsources @tab @tab X
560 @item Computerized Speech Lab NSP @tab @tab X
561 @item NTT TwinVQ (VQF) @tab @tab X
562 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
563 @item Nullsoft Streaming Video @tab @tab X
564 @item NuppelVideo @tab @tab X
565 @item NUT @tab X @tab X
566 @tab NUT Open Container Format
567 @item Ogg @tab X @tab X
568 @item Playstation Portable PMP @tab @tab X
569 @item Portable Voice Format @tab @tab X
570 @item TechnoTrend PVA @tab @tab X
571 @tab Used by TechnoTrend DVB PCI boards.
572 @item QCP @tab @tab X
573 @item raw ADTS (AAC) @tab X @tab X
574 @item raw AC-3 @tab X @tab X
575 @item raw AMR-NB @tab @tab X
576 @item raw AMR-WB @tab @tab X
577 @item raw aptX @tab X @tab X
578 @item raw aptX HD @tab X @tab X
579 @item raw Chinese AVS video @tab X @tab X
580 @item raw Dirac @tab X @tab X
581 @item raw DNxHD @tab X @tab X
582 @item raw DTS @tab X @tab X
583 @item raw DTS-HD @tab @tab X
584 @item raw E-AC-3 @tab X @tab X
585 @item raw FLAC @tab X @tab X
586 @item raw GSM @tab @tab X
587 @item raw H.261 @tab X @tab X
588 @item raw H.263 @tab X @tab X
589 @item raw H.264 @tab X @tab X
590 @item raw HEVC @tab X @tab X
591 @item raw Ingenient MJPEG @tab @tab X
592 @item raw MJPEG @tab X @tab X
593 @item raw MLP @tab @tab X
594 @item raw MPEG @tab @tab X
595 @item raw MPEG-1 @tab @tab X
596 @item raw MPEG-2 @tab @tab X
597 @item raw MPEG-4 @tab X @tab X
598 @item raw NULL @tab X @tab
599 @item raw video @tab X @tab X
600 @item raw id RoQ @tab X @tab
601 @item raw SBC @tab X @tab X
602 @item raw Shorten @tab @tab X
603 @item raw TAK @tab @tab X
604 @item raw TrueHD @tab X @tab X
605 @item raw VC-1 @tab X @tab X
606 @item raw PCM A-law @tab X @tab X
607 @item raw PCM mu-law @tab X @tab X
608 @item raw PCM Archimedes VIDC @tab X @tab X
609 @item raw PCM signed 8 bit @tab X @tab X
610 @item raw PCM signed 16 bit big-endian @tab X @tab X
611 @item raw PCM signed 16 bit little-endian @tab X @tab X
612 @item raw PCM signed 24 bit big-endian @tab X @tab X
613 @item raw PCM signed 24 bit little-endian @tab X @tab X
614 @item raw PCM signed 32 bit big-endian @tab X @tab X
615 @item raw PCM signed 32 bit little-endian @tab X @tab X
616 @item raw PCM signed 64 bit big-endian @tab X @tab X
617 @item raw PCM signed 64 bit little-endian @tab X @tab X
618 @item raw PCM unsigned 8 bit @tab X @tab X
619 @item raw PCM unsigned 16 bit big-endian @tab X @tab X
620 @item raw PCM unsigned 16 bit little-endian @tab X @tab X
621 @item raw PCM unsigned 24 bit big-endian @tab X @tab X
622 @item raw PCM unsigned 24 bit little-endian @tab X @tab X
623 @item raw PCM unsigned 32 bit big-endian @tab X @tab X
624 @item raw PCM unsigned 32 bit little-endian @tab X @tab X
625 @item raw PCM 16.8 floating point little-endian @tab @tab X
626 @item raw PCM 24.0 floating point little-endian @tab @tab X
627 @item raw PCM floating-point 32 bit big-endian @tab X @tab X
628 @item raw PCM floating-point 32 bit little-endian @tab X @tab X
629 @item raw PCM floating-point 64 bit big-endian @tab X @tab X
630 @item raw PCM floating-point 64 bit little-endian @tab X @tab X
631 @item RDT @tab @tab X
632 @item REDCODE R3D @tab @tab X
633 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
634 @item RealMedia @tab X @tab X
635 @item Redirector @tab @tab X
636 @item RedSpark @tab @tab X
637 @item Renderware TeXture Dictionary @tab @tab X
638 @item Resolume DXV @tab @tab X
639 @item RL2 @tab @tab X
640 @tab Audio and video format used in some games by Entertainment Software Partners.
641 @item RPL/ARMovie @tab @tab X
642 @item Lego Mindstorms RSO @tab X @tab X
643 @item RSD @tab @tab X
644 @item RTMP @tab X @tab X
645 @tab Output is performed by publishing stream to RTMP server
646 @item RTP @tab X @tab X
647 @item RTSP @tab X @tab X
648 @item Sample Dump eXchange @tab @tab X
649 @item SAP @tab X @tab X
650 @item SBG @tab @tab X
651 @item SDP @tab @tab X
652 @item SER @tab @tab X
653 @item Sega FILM/CPK @tab X @tab X
654 @tab Used in many Sega Saturn console games.
655 @item Silicon Graphics Movie @tab @tab X
656 @item Sierra SOL @tab @tab X
657 @tab .sol files used in Sierra Online games.
658 @item Sierra VMD @tab @tab X
659 @tab Used in Sierra CD-ROM games.
660 @item Smacker @tab @tab X
661 @tab Multimedia format used by many games.
662 @item SMJPEG @tab X @tab X
663 @tab Used in certain Loki game ports.
664 @item SMPTE 337M encapsulation @tab @tab X
665 @item Smush @tab @tab X
666 @tab Multimedia format used in some LucasArts games.
667 @item Sony OpenMG (OMA) @tab X @tab X
668 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
669 @item Sony PlayStation STR @tab @tab X
670 @item Sony Wave64 (W64) @tab X @tab X
671 @item SoX native format @tab X @tab X
672 @item SUN AU format @tab X @tab X
673 @item SUP raw PGS subtitles @tab X @tab X
674 @item SVAG @tab @tab X
675 @tab Audio format used in Konami PS2 games.
676 @item TDSC @tab @tab X
677 @item Text files @tab @tab X
678 @item THP @tab @tab X
679 @tab Used on the Nintendo GameCube.
680 @item Tiertex Limited SEQ @tab @tab X
681 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
682 @item True Audio @tab X @tab X
683 @item VAG @tab @tab X
684 @tab Audio format used in many Sony PS2 games.
685 @item VC-1 test bitstream @tab X @tab X
686 @item Vidvox Hap @tab X @tab X
687 @item Vivo @tab @tab X
688 @item VPK @tab @tab X
689 @tab Audio format used in Sony PS games.
690 @item WAV @tab X @tab X
691 @item WavPack @tab X @tab X
692 @item WebM @tab X @tab X
693 @item Windows Televison (WTV) @tab X @tab X
694 @item Wing Commander III movie @tab @tab X
695 @tab Multimedia format used in Origin's Wing Commander III computer game.
696 @item Westwood Studios audio @tab @tab X
697 @tab Multimedia format used in Westwood Studios games.
698 @item Westwood Studios VQA @tab @tab X
699 @tab Multimedia format used in Westwood Studios games.
700 @item Wideband Single-bit Data (WSD) @tab @tab X
701 @item WVE @tab @tab X
702 @item XMV @tab @tab X
703 @tab Microsoft video container used in Xbox games.
704 @item XVAG @tab @tab X
705 @tab Audio format used on the PS3.
706 @item xWMA @tab @tab X
707 @tab Microsoft audio container used by XAudio 2.
708 @item eXtended BINary text (XBIN) @tab @tab X
709 @item YUV4MPEG pipe @tab X @tab X
710 @item Psygnosis YOP @tab @tab X
713 @code{X} means that the feature in that column (encoding / decoding) is supported.
715 @section Image Formats
717 FFmpeg can read and write images for each frame of a video sequence. The
718 following image formats are supported:
720 @multitable @columnfractions .4 .1 .1 .4
721 @item Name @tab Encoding @tab Decoding @tab Comments
722 @item .Y.U.V @tab X @tab X
723 @tab one raw file per component
724 @item Alias PIX @tab X @tab X
725 @tab Alias/Wavefront PIX image format
726 @item animated GIF @tab X @tab X
727 @item APNG @tab X @tab X
728 @item BMP @tab X @tab X
729 @tab Microsoft BMP image
730 @item BRender PIX @tab @tab X
731 @tab Argonaut BRender 3D engine image format.
732 @item DPX @tab X @tab X
733 @tab Digital Picture Exchange
734 @item EXR @tab @tab X
736 @item FITS @tab X @tab X
737 @tab Flexible Image Transport System
738 @item JPEG @tab X @tab X
739 @tab Progressive JPEG is not supported.
740 @item JPEG 2000 @tab X @tab X
741 @item JPEG-LS @tab X @tab X
742 @item LJPEG @tab X @tab
744 @item PAM @tab X @tab X
745 @tab PAM is a PNM extension with alpha support.
746 @item PBM @tab X @tab X
747 @tab Portable BitMap image
748 @item PCX @tab X @tab X
750 @item PGM @tab X @tab X
751 @tab Portable GrayMap image
752 @item PGMYUV @tab X @tab X
753 @tab PGM with U and V components in YUV 4:2:0
754 @item PIC @tab @tab X
756 @item PNG @tab X @tab X
757 @item PPM @tab X @tab X
758 @tab Portable PixelMap image
759 @item PSD @tab @tab X
761 @item PTX @tab @tab X
762 @tab V.Flash PTX format
763 @item SGI @tab X @tab X
764 @tab SGI RGB image format
765 @item Sun Rasterfile @tab X @tab X
766 @tab Sun RAS image format
767 @item TIFF @tab X @tab X
768 @tab YUV, JPEG and some extension is not supported yet.
769 @item Truevision Targa @tab X @tab X
770 @tab Targa (.TGA) image format
771 @item WebP @tab E @tab X
772 @tab WebP image format, encoding supported through external library libwebp
773 @item XBM @tab X @tab X
774 @tab X BitMap image format
775 @item XFace @tab X @tab X
776 @tab X-Face image format
777 @item XPM @tab @tab X
778 @tab X PixMap image format
779 @item XWD @tab X @tab X
780 @tab X Window Dump image format
783 @code{X} means that the feature in that column (encoding / decoding) is supported.
785 @code{E} means that support is provided through an external library.
787 @section Video Codecs
789 @multitable @columnfractions .4 .1 .1 .4
790 @item Name @tab Encoding @tab Decoding @tab Comments
791 @item 4X Movie @tab @tab X
792 @tab Used in certain computer games.
793 @item 8088flex TMV @tab @tab X
794 @item A64 multicolor @tab X @tab
795 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
796 @item Amazing Studio PAF Video @tab @tab X
797 @item American Laser Games MM @tab @tab X
798 @tab Used in games like Mad Dog McCree.
799 @item AMV Video @tab X @tab X
800 @tab Used in Chinese MP3 players.
801 @item ANSI/ASCII art @tab @tab X
802 @item Apple Intermediate Codec @tab @tab X
803 @item Apple MJPEG-B @tab @tab X
804 @item Apple Pixlet @tab @tab X
805 @item Apple ProRes @tab X @tab X
806 @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
807 @item Apple QuickDraw @tab @tab X
809 @item Asus v1 @tab X @tab X
811 @item Asus v2 @tab X @tab X
813 @item ATI VCR1 @tab @tab X
815 @item ATI VCR2 @tab @tab X
817 @item Auravision Aura @tab @tab X
818 @item Auravision Aura 2 @tab @tab X
819 @item Autodesk Animator Flic video @tab @tab X
820 @item Autodesk RLE @tab @tab X
822 @item AV1 @tab E @tab E
823 @tab Supported through external libraries libaom, libdav1d and librav1e
824 @item Avid 1:1 10-bit RGB Packer @tab X @tab X
826 @item AVS (Audio Video Standard) video @tab @tab X
827 @tab Video encoding used by the Creature Shock game.
828 @item AVS2-P2/IEEE1857.4 @tab E @tab E
829 @tab Supported through external libraries libxavs2 and libdavs2
830 @item AYUV @tab X @tab X
831 @tab Microsoft uncompressed packed 4:4:4:4
832 @item Beam Software VB @tab @tab X
833 @item Bethesda VID video @tab @tab X
834 @tab Used in some games from Bethesda Softworks.
835 @item Bink Video @tab @tab X
836 @item BitJazz SheerVideo @tab @tab X
837 @item Bitmap Brothers JV video @tab @tab X
838 @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
839 @item Brooktree ProSumer Video @tab @tab X
841 @item Brute Force & Ignorance @tab @tab X
842 @tab Used in the game Flash Traffic: City of Angels.
843 @item C93 video @tab @tab X
844 @tab Codec used in Cyberia game.
845 @item CamStudio @tab @tab X
847 @item CD+G @tab @tab X
848 @tab Video codec for CD+G karaoke disks
849 @item CDXL @tab @tab X
850 @tab Amiga CD video codec
851 @item Chinese AVS video @tab E @tab X
852 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
853 @item Delphine Software International CIN video @tab @tab X
854 @tab Codec used in Delphine Software International games.
855 @item Discworld II BMV Video @tab @tab X
856 @item Canopus Lossless Codec @tab @tab X
857 @item CDToons @tab @tab X
858 @tab Codec used in various Broderbund games.
859 @item Cinepak @tab @tab X
860 @item Cirrus Logic AccuPak @tab X @tab X
862 @item CPiA Video Format @tab @tab X
863 @item Creative YUV (CYUV) @tab @tab X
864 @item DFA @tab @tab X
865 @tab Codec used in Chronomaster game.
866 @item Dirac @tab E @tab X
867 @tab supported though the native vc2 (Dirac Pro) encoder
868 @item Deluxe Paint Animation @tab @tab X
869 @item DNxHD @tab X @tab X
871 @item Duck TrueMotion 1.0 @tab @tab X
873 @item Duck TrueMotion 2.0 @tab @tab X
875 @item Duck TrueMotion 2.0 RT @tab @tab X
877 @item DV (Digital Video) @tab X @tab X
878 @item Dxtory capture format @tab @tab X
879 @item Feeble Files/ScummVM DXA @tab @tab X
880 @tab Codec originally used in Feeble Files game.
881 @item Electronic Arts CMV video @tab @tab X
882 @tab Used in NHL 95 game.
883 @item Electronic Arts Madcow video @tab @tab X
884 @item Electronic Arts TGV video @tab @tab X
885 @item Electronic Arts TGQ video @tab @tab X
886 @item Electronic Arts TQI video @tab @tab X
887 @item Escape 124 @tab @tab X
888 @item Escape 130 @tab @tab X
889 @item FFmpeg video codec #1 @tab X @tab X
890 @tab lossless codec (fourcc: FFV1)
891 @item Flash Screen Video v1 @tab X @tab X
893 @item Flash Screen Video v2 @tab X @tab X
894 @item Flash Video (FLV) @tab X @tab X
895 @tab Sorenson H.263 used in Flash
896 @item FM Screen Capture Codec @tab @tab X
897 @item Forward Uncompressed @tab @tab X
898 @item Fraps @tab @tab X
899 @item Go2Meeting @tab @tab X
900 @tab fourcc: G2M2, G2M3
901 @item Go2Webinar @tab @tab X
903 @item Gremlin Digital Video @tab @tab X
904 @item H.261 @tab X @tab X
905 @item H.263 / H.263-1996 @tab X @tab X
906 @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
907 @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
908 @tab encoding supported through external library libx264 and OpenH264
909 @item HEVC @tab X @tab X
910 @tab encoding supported through external library libx265 and libkvazaar
911 @item HNM version 4 @tab @tab X
912 @item HuffYUV @tab X @tab X
913 @item HuffYUV FFmpeg variant @tab X @tab X
914 @item IBM Ultimotion @tab @tab X
916 @item id Cinematic video @tab @tab X
917 @tab Used in Quake II.
918 @item id RoQ video @tab X @tab X
919 @tab Used in Quake III, Jedi Knight 2, other computer games.
920 @item IFF ILBM @tab @tab X
921 @tab IFF interleaved bitmap
922 @item IFF ByteRun1 @tab @tab X
923 @tab IFF run length encoded bitmap
924 @item Infinity IMM4 @tab @tab X
925 @item Intel H.263 @tab @tab X
926 @item Intel Indeo 2 @tab @tab X
927 @item Intel Indeo 3 @tab @tab X
928 @item Intel Indeo 4 @tab @tab X
929 @item Intel Indeo 5 @tab @tab X
930 @item Interplay C93 @tab @tab X
931 @tab Used in the game Cyberia from Interplay.
932 @item Interplay MVE video @tab @tab X
933 @tab Used in Interplay .MVE files.
934 @item J2K @tab X @tab X
935 @item Karl Morton's video codec @tab @tab X
936 @tab Codec used in Worms games.
937 @item Kega Game Video (KGV1) @tab @tab X
938 @tab Kega emulator screen capture codec.
939 @item Lagarith @tab @tab X
940 @item LCL (LossLess Codec Library) MSZH @tab @tab X
941 @item LCL (LossLess Codec Library) ZLIB @tab E @tab E
942 @item LOCO @tab @tab X
943 @item LucasArts SANM/Smush @tab @tab X
944 @tab Used in LucasArts games / SMUSH animations.
945 @item lossless MJPEG @tab X @tab X
946 @item MagicYUV Video @tab X @tab X
947 @item Mandsoft Screen Capture Codec @tab @tab X
948 @item Microsoft ATC Screen @tab @tab X
949 @tab Also known as Microsoft Screen 3.
950 @item Microsoft Expression Encoder Screen @tab @tab X
951 @tab Also known as Microsoft Titanium Screen 2.
952 @item Microsoft RLE @tab @tab X
953 @item Microsoft Screen 1 @tab @tab X
954 @tab Also known as Windows Media Video V7 Screen.
955 @item Microsoft Screen 2 @tab @tab X
956 @tab Also known as Windows Media Video V9 Screen.
957 @item Microsoft Video 1 @tab @tab X
958 @item Mimic @tab @tab X
959 @tab Used in MSN Messenger Webcam streams.
960 @item Miro VideoXL @tab @tab X
962 @item MJPEG (Motion JPEG) @tab X @tab X
963 @item Mobotix MxPEG video @tab @tab X
964 @item Motion Pixels video @tab @tab X
965 @item MPEG-1 video @tab X @tab X
966 @item MPEG-2 video @tab X @tab X
967 @item MPEG-4 part 2 @tab X @tab X
968 @tab libxvidcore can be used alternatively for encoding.
969 @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
970 @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
971 @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
972 @item Newtek SpeedHQ @tab @tab X
973 @item Nintendo Gamecube THP video @tab @tab X
974 @item NotchLC @tab @tab X
975 @item NuppelVideo/RTjpeg @tab @tab X
976 @tab Video encoding used in NuppelVideo files.
977 @item On2 VP3 @tab @tab X
978 @tab still experimental
979 @item On2 VP4 @tab @tab X
981 @item On2 VP5 @tab @tab X
983 @item On2 VP6 @tab @tab X
984 @tab fourcc: VP60,VP61,VP62
985 @item On2 VP7 @tab @tab X
986 @tab fourcc: VP70,VP71
987 @item VP8 @tab E @tab X
988 @tab fourcc: VP80, encoding supported through external library libvpx
989 @item VP9 @tab E @tab X
990 @tab encoding supported through external library libvpx
991 @item Pinnacle TARGA CineWave YUV16 @tab @tab X
993 @item Q-team QPEG @tab @tab X
994 @tab fourccs: QPEG, Q1.0, Q1.1
995 @item QuickTime 8BPS video @tab @tab X
996 @item QuickTime Animation (RLE) video @tab X @tab X
998 @item QuickTime Graphics (SMC) @tab @tab X
1000 @item QuickTime video (RPZA) @tab @tab X
1002 @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
1003 @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
1004 @item Raw Video @tab X @tab X
1005 @item RealVideo 1.0 @tab X @tab X
1006 @item RealVideo 2.0 @tab X @tab X
1007 @item RealVideo 3.0 @tab @tab X
1008 @tab still far from ideal
1009 @item RealVideo 4.0 @tab @tab X
1010 @item Renderware TXD (TeXture Dictionary) @tab @tab X
1011 @tab Texture dictionaries used by the Renderware Engine.
1012 @item RL2 video @tab @tab X
1013 @tab used in some games by Entertainment Software Partners
1014 @item ScreenPressor @tab @tab X
1015 @item Screenpresso @tab @tab X
1016 @item Screen Recorder Gold Codec @tab @tab X
1017 @item Sierra VMD video @tab @tab X
1018 @tab Used in Sierra VMD files.
1019 @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
1020 @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
1021 @item Silicon Graphics RLE 8-bit video @tab @tab X
1022 @item Smacker video @tab @tab X
1023 @tab Video encoding used in Smacker.
1024 @item SMPTE VC-1 @tab @tab X
1025 @item Snow @tab X @tab X
1026 @tab experimental wavelet codec (fourcc: SNOW)
1027 @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
1028 @item Sorenson Vector Quantizer 1 @tab X @tab X
1030 @item Sorenson Vector Quantizer 3 @tab @tab X
1032 @item Sunplus JPEG (SP5X) @tab @tab X
1034 @item TechSmith Screen Capture Codec @tab @tab X
1036 @item TechSmith Screen Capture Codec 2 @tab @tab X
1038 @item Theora @tab E @tab X
1039 @tab encoding supported through external library libtheora
1040 @item Tiertex Limited SEQ video @tab @tab X
1041 @tab Codec used in DOS CD-ROM FlashBack game.
1042 @item Ut Video @tab X @tab X
1043 @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
1044 @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
1045 @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
1046 @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
1047 @item VBLE Lossless Codec @tab @tab X
1048 @item VMware Screen Codec / VMware Video @tab @tab X
1049 @tab Codec used in videos captured by VMware.
1050 @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
1051 @item Windows Media Image @tab @tab X
1052 @item Windows Media Video 7 @tab X @tab X
1053 @item Windows Media Video 8 @tab X @tab X
1054 @item Windows Media Video 9 @tab @tab X
1055 @tab not completely working
1056 @item Wing Commander III / Xan @tab @tab X
1057 @tab Used in Wing Commander III .MVE files.
1058 @item Wing Commander IV / Xan @tab @tab X
1059 @tab Used in Wing Commander IV.
1060 @item Winnov WNV1 @tab @tab X
1061 @item WMV7 @tab X @tab X
1062 @item YAMAHA SMAF @tab X @tab X
1063 @item Psygnosis YOP Video @tab @tab X
1064 @item yuv4 @tab X @tab X
1065 @tab libquicktime uncompressed packed 4:2:0
1066 @item ZeroCodec Lossless Video @tab @tab X
1067 @item ZLIB @tab X @tab X
1068 @tab part of LCL, encoder experimental
1069 @item Zip Motion Blocks Video @tab X @tab X
1070 @tab Encoder works only in PAL8.
1073 @code{X} means that the feature in that column (encoding / decoding) is supported.
1075 @code{E} means that support is provided through an external library.
1077 @section Audio Codecs
1079 @multitable @columnfractions .4 .1 .1 .4
1080 @item Name @tab Encoding @tab Decoding @tab Comments
1081 @item 8SVX exponential @tab @tab X
1082 @item 8SVX fibonacci @tab @tab X
1083 @item AAC @tab EX @tab X
1084 @tab encoding supported through internal encoder and external library libfdk-aac
1085 @item AAC+ @tab E @tab IX
1086 @tab encoding supported through external library libfdk-aac
1087 @item AC-3 @tab IX @tab IX
1088 @item ACELP.KELVIN @tab @tab X
1089 @item ADPCM 4X Movie @tab @tab X
1090 @item APDCM Yamaha AICA @tab @tab X
1091 @item ADPCM Argonaut Games @tab @tab X
1092 @item ADPCM CDROM XA @tab @tab X
1093 @item ADPCM Creative Technology @tab @tab X
1094 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
1095 @item ADPCM Electronic Arts @tab @tab X
1096 @tab Used in various EA titles.
1097 @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
1098 @tab Used in Sim City 3000.
1099 @item ADPCM Electronic Arts R1 @tab @tab X
1100 @item ADPCM Electronic Arts R2 @tab @tab X
1101 @item ADPCM Electronic Arts R3 @tab @tab X
1102 @item ADPCM Electronic Arts XAS @tab @tab X
1103 @item ADPCM G.722 @tab X @tab X
1104 @item ADPCM G.726 @tab X @tab X
1105 @item ADPCM IMA AMV @tab @tab X
1106 @tab Used in AMV files
1107 @item ADPCM IMA Cunning Developments @tab @tab X
1108 @item ADPCM IMA Electronic Arts EACS @tab @tab X
1109 @item ADPCM IMA Electronic Arts SEAD @tab @tab X
1110 @item ADPCM IMA Funcom @tab @tab X
1111 @item ADPCM IMA High Voltage Software ALP @tab @tab X
1112 @item ADPCM IMA QuickTime @tab X @tab X
1113 @item ADPCM IMA Simon & Schuster Interactive @tab X @tab X
1114 @item ADPCM IMA Ubisoft APM @tab @tab X
1115 @item ADPCM IMA Loki SDL MJPEG @tab @tab X
1116 @item ADPCM IMA WAV @tab X @tab X
1117 @item ADPCM IMA Westwood @tab @tab X
1118 @item ADPCM ISS IMA @tab @tab X
1119 @tab Used in FunCom games.
1120 @item ADPCM IMA Dialogic @tab @tab X
1121 @item ADPCM IMA Duck DK3 @tab @tab X
1122 @tab Used in some Sega Saturn console games.
1123 @item ADPCM IMA Duck DK4 @tab @tab X
1124 @tab Used in some Sega Saturn console games.
1125 @item ADPCM IMA Radical @tab @tab X
1126 @item ADPCM Microsoft @tab X @tab X
1127 @item ADPCM MS IMA @tab X @tab X
1128 @item ADPCM Nintendo Gamecube AFC @tab @tab X
1129 @item ADPCM Nintendo Gamecube DTK @tab @tab X
1130 @item ADPCM Nintendo THP @tab @tab X
1131 @item APDCM Playstation @tab @tab X
1132 @item ADPCM QT IMA @tab X @tab X
1133 @item ADPCM SEGA CRI ADX @tab X @tab X
1134 @tab Used in Sega Dreamcast games.
1135 @item ADPCM Shockwave Flash @tab X @tab X
1136 @item ADPCM Sound Blaster Pro 2-bit @tab @tab X
1137 @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
1138 @item ADPCM Sound Blaster Pro 4-bit @tab @tab X
1139 @item ADPCM VIMA @tab @tab X
1140 @tab Used in LucasArts SMUSH animations.
1141 @item ADPCM Westwood Studios IMA @tab @tab X
1142 @tab Used in Westwood Studios games like Command and Conquer.
1143 @item ADPCM Yamaha @tab X @tab X
1144 @item ADPCM Zork @tab @tab X
1145 @item AMR-NB @tab E @tab X
1146 @tab encoding supported through external library libopencore-amrnb
1147 @item AMR-WB @tab E @tab X
1148 @tab encoding supported through external library libvo-amrwbenc
1149 @item Amazing Studio PAF Audio @tab @tab X
1150 @item Apple lossless audio @tab X @tab X
1151 @tab QuickTime fourcc 'alac'
1152 @item aptX @tab X @tab X
1153 @tab Used in Bluetooth A2DP
1154 @item aptX HD @tab X @tab X
1155 @tab Used in Bluetooth A2DP
1156 @item ATRAC1 @tab @tab X
1157 @item ATRAC3 @tab @tab X
1158 @item ATRAC3+ @tab @tab X
1159 @item ATRAC9 @tab @tab X
1160 @item Bink Audio @tab @tab X
1161 @tab Used in Bink and Smacker files in many games.
1162 @item CELT @tab @tab E
1163 @tab decoding supported through external library libcelt
1164 @item codec2 @tab E @tab E
1165 @tab en/decoding supported through external library libcodec2
1166 @item CRI HCA @tab @tab X
1167 @item Delphine Software International CIN audio @tab @tab X
1168 @tab Codec used in Delphine Software International games.
1169 @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
1170 @item Discworld II BMV Audio @tab @tab X
1171 @item COOK @tab @tab X
1172 @tab All versions except 5.1 are supported.
1173 @item DCA (DTS Coherent Acoustics) @tab X @tab X
1174 @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
1175 @item Dolby E @tab @tab X
1176 @item DPCM Gremlin @tab @tab X
1177 @item DPCM id RoQ @tab X @tab X
1178 @tab Used in Quake III, Jedi Knight 2 and other computer games.
1179 @item DPCM Interplay @tab @tab X
1180 @tab Used in various Interplay computer games.
1181 @item DPCM Squareroot-Delta-Exact @tab @tab X
1182 @tab Used in various games.
1183 @item DPCM Sierra Online @tab @tab X
1184 @tab Used in Sierra Online game audio files.
1185 @item DPCM Sol @tab @tab X
1186 @item DPCM Xan @tab @tab X
1187 @tab Used in Origin's Wing Commander IV AVI files.
1188 @item DPCM Xilam DERF @tab @tab X
1189 @item DSD (Direct Stream Digital), least significant bit first @tab @tab X
1190 @item DSD (Direct Stream Digital), most significant bit first @tab @tab X
1191 @item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X
1192 @item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X
1193 @item DSP Group TrueSpeech @tab @tab X
1194 @item DST (Direct Stream Transfer) @tab @tab X
1195 @item DV audio @tab @tab X
1196 @item Enhanced AC-3 @tab X @tab X
1197 @item EVRC (Enhanced Variable Rate Codec) @tab @tab X
1198 @item FLAC (Free Lossless Audio Codec) @tab X @tab IX
1199 @item G.723.1 @tab X @tab X
1200 @item G.729 @tab @tab X
1201 @item GSM @tab E @tab X
1202 @tab encoding supported through external library libgsm
1203 @item GSM Microsoft variant @tab E @tab X
1204 @tab encoding supported through external library libgsm
1205 @item IAC (Indeo Audio Coder) @tab @tab X
1206 @item iLBC (Internet Low Bitrate Codec) @tab E @tab E
1207 @tab encoding and decoding supported through external library libilbc
1208 @item IMC (Intel Music Coder) @tab @tab X
1209 @item Interplay ACM @tab @tab X
1210 @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
1211 @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
1212 @item MLP (Meridian Lossless Packing) @tab X @tab X
1213 @tab Used in DVD-Audio discs.
1214 @item Monkey's Audio @tab @tab X
1215 @item MP1 (MPEG audio layer 1) @tab @tab IX
1216 @item MP2 (MPEG audio layer 2) @tab IX @tab IX
1217 @tab encoding supported also through external library TwoLAME
1218 @item MP3 (MPEG audio layer 3) @tab E @tab IX
1219 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
1220 @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
1221 @item Musepack SV7 @tab @tab X
1222 @item Musepack SV8 @tab @tab X
1223 @item Nellymoser Asao @tab X @tab X
1224 @item On2 AVC (Audio for Video Codec) @tab @tab X
1225 @item Opus @tab E @tab X
1226 @tab encoding supported through external library libopus
1227 @item PCM A-law @tab X @tab X
1228 @item PCM mu-law @tab X @tab X
1229 @item PCM Archimedes VIDC @tab X @tab X
1230 @item PCM signed 8-bit planar @tab X @tab X
1231 @item PCM signed 16-bit big-endian planar @tab X @tab X
1232 @item PCM signed 16-bit little-endian planar @tab X @tab X
1233 @item PCM signed 24-bit little-endian planar @tab X @tab X
1234 @item PCM signed 32-bit little-endian planar @tab X @tab X
1235 @item PCM 32-bit floating point big-endian @tab X @tab X
1236 @item PCM 32-bit floating point little-endian @tab X @tab X
1237 @item PCM 64-bit floating point big-endian @tab X @tab X
1238 @item PCM 64-bit floating point little-endian @tab X @tab X
1239 @item PCM D-Cinema audio signed 24-bit @tab X @tab X
1240 @item PCM signed 8-bit @tab X @tab X
1241 @item PCM signed 16-bit big-endian @tab X @tab X
1242 @item PCM signed 16-bit little-endian @tab X @tab X
1243 @item PCM signed 24-bit big-endian @tab X @tab X
1244 @item PCM signed 24-bit little-endian @tab X @tab X
1245 @item PCM signed 32-bit big-endian @tab X @tab X
1246 @item PCM signed 32-bit little-endian @tab X @tab X
1247 @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
1248 @item PCM unsigned 8-bit @tab X @tab X
1249 @item PCM unsigned 16-bit big-endian @tab X @tab X
1250 @item PCM unsigned 16-bit little-endian @tab X @tab X
1251 @item PCM unsigned 24-bit big-endian @tab X @tab X
1252 @item PCM unsigned 24-bit little-endian @tab X @tab X
1253 @item PCM unsigned 32-bit big-endian @tab X @tab X
1254 @item PCM unsigned 32-bit little-endian @tab X @tab X
1255 @item QCELP / PureVoice @tab @tab X
1256 @item QDesign Music Codec 1 @tab @tab X
1257 @item QDesign Music Codec 2 @tab @tab X
1258 @tab There are still some distortions.
1259 @item RealAudio 1.0 (14.4K) @tab X @tab X
1260 @tab Real 14400 bit/s codec
1261 @item RealAudio 2.0 (28.8K) @tab @tab X
1262 @tab Real 28800 bit/s codec
1263 @item RealAudio 3.0 (dnet) @tab IX @tab X
1264 @tab Real low bitrate AC-3 codec
1265 @item RealAudio Lossless @tab @tab X
1266 @item RealAudio SIPR / ACELP.NET @tab @tab X
1267 @item SBC (low-complexity subband codec) @tab X @tab X
1268 @tab Used in Bluetooth A2DP
1269 @item Shorten @tab @tab X
1270 @item Sierra VMD audio @tab @tab X
1271 @tab Used in Sierra VMD files.
1272 @item Smacker audio @tab @tab X
1273 @item SMPTE 302M AES3 audio @tab X @tab X
1274 @item Sonic @tab X @tab X
1275 @tab experimental codec
1276 @item Sonic lossless @tab X @tab X
1277 @tab experimental codec
1278 @item Speex @tab E @tab E
1279 @tab supported through external library libspeex
1280 @item TAK (Tom's lossless Audio Kompressor) @tab @tab X
1281 @item True Audio (TTA) @tab X @tab X
1282 @item TrueHD @tab X @tab X
1283 @tab Used in HD-DVD and Blu-Ray discs.
1284 @item TwinVQ (VQF flavor) @tab @tab X
1285 @item VIMA @tab @tab X
1286 @tab Used in LucasArts SMUSH animations.
1287 @item Vorbis @tab E @tab X
1288 @tab A native but very primitive encoder exists.
1289 @item Voxware MetaSound @tab @tab X
1290 @item WavPack @tab X @tab X
1291 @item Westwood Audio (SND1) @tab @tab X
1292 @item Windows Media Audio 1 @tab X @tab X
1293 @item Windows Media Audio 2 @tab X @tab X
1294 @item Windows Media Audio Lossless @tab @tab X
1295 @item Windows Media Audio Pro @tab @tab X
1296 @item Windows Media Audio Voice @tab @tab X
1297 @item Xbox Media Audio 1 @tab @tab X
1298 @item Xbox Media Audio 2 @tab @tab X
1301 @code{X} means that the feature in that column (encoding / decoding) is supported.
1303 @code{E} means that support is provided through an external library.
1305 @code{I} means that an integer-only version is available, too (ensures high
1306 performance on systems without hardware floating point support).
1308 @section Subtitle Formats
1310 @multitable @columnfractions .4 .1 .1 .1 .1
1311 @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1312 @item 3GPP Timed Text @tab @tab @tab X @tab X
1313 @item AQTitle @tab @tab X @tab @tab X
1314 @item DVB @tab X @tab X @tab X @tab X
1315 @item DVB teletext @tab @tab X @tab @tab E
1316 @item DVD @tab X @tab X @tab X @tab X
1317 @item JACOsub @tab X @tab X @tab @tab X
1318 @item MicroDVD @tab X @tab X @tab @tab X
1319 @item MPL2 @tab @tab X @tab @tab X
1320 @item MPsub (MPlayer) @tab @tab X @tab @tab X
1321 @item PGS @tab @tab @tab @tab X
1322 @item PJS (Phoenix) @tab @tab X @tab @tab X
1323 @item RealText @tab @tab X @tab @tab X
1324 @item SAMI @tab @tab X @tab @tab X
1325 @item Spruce format (STL) @tab @tab X @tab @tab X
1326 @item SSA/ASS @tab X @tab X @tab X @tab X
1327 @item SubRip (SRT) @tab X @tab X @tab X @tab X
1328 @item SubViewer v1 @tab @tab X @tab @tab X
1329 @item SubViewer @tab @tab X @tab @tab X
1330 @item TED Talks captions @tab @tab X @tab @tab X
1331 @item VobSub (IDX+SUB) @tab @tab X @tab @tab X
1332 @item VPlayer @tab @tab X @tab @tab X
1333 @item WebVTT @tab X @tab X @tab X @tab X
1334 @item XSUB @tab @tab @tab X @tab X
1337 @code{X} means that the feature is supported.
1339 @code{E} means that support is provided through an external library.
1341 @section Network Protocols
1343 @multitable @columnfractions .4 .1
1344 @item Name @tab Support
1352 @item Icecast @tab X
1356 @item Pro-MPEG FEC @tab X
1373 @code{X} means that the protocol is supported.
1375 @code{E} means that support is provided through an external library.
1378 @section Input/Output Devices
1380 @multitable @columnfractions .4 .1 .1
1381 @item Name @tab Input @tab Output
1382 @item ALSA @tab X @tab X
1383 @item BKTR @tab X @tab
1384 @item caca @tab @tab X
1385 @item DV1394 @tab X @tab
1386 @item Lavfi virtual device @tab X @tab
1387 @item Linux framebuffer @tab X @tab X
1388 @item JACK @tab X @tab
1389 @item LIBCDIO @tab X
1390 @item LIBDC1394 @tab X @tab
1392 @item OpenGL @tab @tab X
1393 @item OSS @tab X @tab X
1394 @item PulseAudio @tab X @tab X
1395 @item SDL @tab @tab X
1396 @item Video4Linux2 @tab X @tab X
1397 @item VfW capture @tab X @tab
1398 @item X11 grabbing @tab X @tab
1399 @item Win32 grabbing @tab X @tab
1402 @code{X} means that input/output is supported.
1406 @multitable @columnfractions .4 .1 .1
1407 @item Codec/format @tab Read @tab Write
1408 @item AVI @tab X @tab X
1409 @item DV @tab X @tab X
1410 @item GXF @tab X @tab X
1411 @item MOV @tab X @tab X
1412 @item MPEG1/2 @tab X @tab X
1413 @item MXF @tab X @tab X