10 // Can alias on a float[2].
12 Point2D(float x, float y)
18 // Can alias on a float[3].
20 RGBTriplet(float r, float g, float b)
26 // Convenience functions that deal with prepending the prefix.
27 GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key);
28 void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value);
29 void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value);
30 void set_uniform_float_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values);
31 void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values);
32 void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values);
33 void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values);
37 virtual bool needs_linear_light() const { return true; }
38 virtual bool needs_srgb_primaries() const { return true; }
39 virtual bool needs_many_samples() const { return false; }
40 virtual bool needs_mipmaps() const { return false; }
41 virtual void add_self_to_effect_chain(std::vector<Effect *> *chain) {
42 chain->push_back(this);
45 virtual std::string output_convenience_uniforms() const;
46 virtual std::string output_fragment_shader() = 0;
48 virtual void set_uniforms(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num);
50 // Neither of these take ownership.
51 virtual bool set_int(const std::string&, int value);
52 virtual bool set_float(const std::string &key, float value);
53 virtual bool set_vec2(const std::string &key, const float *values);
54 virtual bool set_vec3(const std::string &key, const float *values);
57 // Neither of these take ownership.
58 void register_int(const std::string &key, int *value);
59 void register_float(const std::string &key, float *value);
60 void register_vec2(const std::string &key, float *values);
61 void register_vec3(const std::string &key, float *values);
62 void register_1d_texture(const std::string &key, float *values, size_t size);
63 void invalidate_1d_texture(const std::string &key);
73 std::map<std::string, int *> params_int;
74 std::map<std::string, float *> params_float;
75 std::map<std::string, float *> params_vec2;
76 std::map<std::string, float *> params_vec3;
77 std::map<std::string, Texture1D> params_tex_1d;
80 #endif // !defined(_EFFECT_H)