]> git.sesse.net Git - pkanalytics/blob - events.cpp
Implement pulls landing.
[pkanalytics] / events.cpp
1 #include <algorithm>
2 #include <string>
3 #include <map>
4 #include <vector>
5 #include <optional>
6 #include <sqlite3.h>
7 #include "events.h"
8
9 using namespace std;
10
11 string format_timestamp(uint64_t pos);
12
13 EventsModel::EventsModel(sqlite3 *db) : db(db)
14 {
15         load_data();
16 }
17
18 QVariant EventsModel::headerData(int section, Qt::Orientation orientation, int role) const
19 {
20         if (role != Qt::DisplayRole) {
21                 return QVariant();
22         }
23         if (orientation == Qt::Horizontal) {
24                 if (section == 0) {
25                         return "Time";
26                 } else if (section == 1) {
27                         return "Player";
28                 } else {
29                         return "Type";
30                 }
31         } else {
32                 return "";
33         }
34 }
35
36 QVariant EventsModel::data(const QModelIndex &index, int role) const
37 {
38         if (role != Qt::DisplayRole) {
39                 return QVariant();
40         }
41         if (index.column() == 0) {
42                 return QString::fromUtf8(format_timestamp(events[index.row()].t));
43         } else if (index.column() == 1) {
44                 optional<int> player_id = events[index.row()].player_id;
45                 if (player_id) {
46                         auto p_it = players.find(*player_id);
47                         const Player &p = p_it->second;
48                         return QString::fromUtf8(p.name + " (" + p.number + ")");
49                 } else {
50                         return QVariant();
51                 }
52         } else if (index.column() == 2) {
53                 return QString::fromUtf8(events[index.row()].type);
54         }
55         return QVariant();
56 }
57
58 void EventsModel::load_data()
59 {
60         players.clear();
61         events.clear();
62
63         // Read the players.
64         sqlite3_stmt *stmt;
65         int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player", -1, &stmt, 0);
66         if (ret != SQLITE_OK) {
67                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
68                 abort();
69         }
70         for ( ;; ) {
71                 ret = sqlite3_step(stmt);
72                 if (ret == SQLITE_ROW) {
73                         Player p;
74                         p.player_id = sqlite3_column_int(stmt, 0);
75                         p.number = (const char *)sqlite3_column_text(stmt, 1);
76                         p.name = (const char *) sqlite3_column_text(stmt, 2);
77                         players[p.player_id] = std::move(p);
78                 } else if (ret == SQLITE_DONE) {
79                         break;
80                 } else {
81                         fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
82                         abort();
83                 }
84         }
85         ret = sqlite3_finalize(stmt);
86         if (ret != SQLITE_OK) {
87                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
88                 abort();
89         }
90
91         // Read the events.
92         ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event ORDER BY t", -1, &stmt, 0);
93         if (ret != SQLITE_OK) {
94                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
95                 abort();
96         }
97         for ( ;; ) {
98                 ret = sqlite3_step(stmt);
99                 if (ret == SQLITE_ROW) {
100                         Event e;
101                         e.event_id = sqlite3_column_int(stmt, 0);
102                         e.t = sqlite3_column_int(stmt, 1);
103                         if (sqlite3_column_type(stmt, 2) == SQLITE_INTEGER) {  // Non-NULL.
104                                 e.player_id = sqlite3_column_int(stmt, 2);
105                         }
106                         e.type = (const char *)sqlite3_column_text(stmt, 3);
107                         events.push_back(std::move(e));
108                 } else if (ret == SQLITE_DONE) {
109                         break;
110                 } else {
111                         fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
112                         abort();
113                 }
114         }
115         ret = sqlite3_finalize(stmt);
116         if (ret != SQLITE_OK) {
117                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
118                 abort();
119         }
120 }
121
122 unsigned EventsModel::insert_event(uint64_t t, optional<int> player_id, const string &type)
123 {
124         auto it = lower_bound(events.begin(), events.end(), t,
125                 [](const Event &e, uint64_t t) { return e.t < t; });
126         unsigned pos = distance(events.begin(), it);
127         beginInsertRows(QModelIndex(), pos, pos);
128
129         Event e;
130         e.t = t;
131         e.player_id = player_id;
132         e.type = type;
133         events.insert(events.begin() + pos, e);
134
135         endInsertRows();
136
137         // Insert the new row into the database.
138         sqlite3_stmt *stmt;
139         int ret = sqlite3_prepare_v2(db, "INSERT INTO event (t, player, type) VALUES (?, ?, ?)", -1, &stmt, 0);
140         if (ret != SQLITE_OK) {
141                 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
142                 abort();
143         }
144
145         sqlite3_bind_int64(stmt, 1, t);
146         if (player_id) {
147                 sqlite3_bind_int64(stmt, 2, *player_id);
148         } else {
149                 sqlite3_bind_null(stmt, 2);
150         }
151         sqlite3_bind_text(stmt, 3, type.data(), type.size(), SQLITE_STATIC);
152
153         ret = sqlite3_step(stmt);
154         if (ret == SQLITE_ROW) {
155                 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
156                 abort();
157         }
158
159         ret = sqlite3_finalize(stmt);
160         if (ret != SQLITE_OK) {
161                 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
162                 abort();
163         }
164
165         events[pos].event_id = sqlite3_last_insert_rowid(db);
166         return pos;
167 }
168
169 void EventsModel::delete_event(unsigned pos)
170 {
171         int event_id = events[pos].event_id;
172
173         beginRemoveRows(QModelIndex(), pos, pos);
174         events.erase(events.begin() + pos);
175         endRemoveRows();
176
177         // Delete the row from the database.
178         sqlite3_stmt *stmt;
179         int ret = sqlite3_prepare_v2(db, "DELETE FROM event WHERE event=?", -1, &stmt, 0);
180         if (ret != SQLITE_OK) {
181                 fprintf(stderr, "DELETE prepare: %s\n", sqlite3_errmsg(db));
182                 abort();
183         }
184
185         sqlite3_bind_int64(stmt, 1, event_id);
186
187         ret = sqlite3_step(stmt);
188         if (ret == SQLITE_ROW) {
189                 fprintf(stderr, "DELETE step: %s\n", sqlite3_errmsg(db));
190                 abort();
191         }
192
193         ret = sqlite3_finalize(stmt);
194         if (ret != SQLITE_OK) {
195                 fprintf(stderr, "DELETE finalize: %s\n", sqlite3_errmsg(db));
196                 abort();
197         }
198 }
199
200 void EventsModel::set_event_type(unsigned pos, const string &type)
201 {
202         events[pos].type = type;
203         emit dataChanged(createIndex(pos, 0), createIndex(pos, 2));
204
205         sqlite3_stmt *stmt;
206         int ret = sqlite3_prepare_v2(db, "UPDATE event SET type=? WHERE event=?", -1, &stmt, 0);
207         if (ret != SQLITE_OK) {
208                 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
209                 abort();
210         }
211
212         sqlite3_bind_text(stmt, 1, type.data(), type.size(), SQLITE_STATIC);
213         sqlite3_bind_int64(stmt, 2, events[pos].event_id);
214
215         ret = sqlite3_step(stmt);
216         if (ret == SQLITE_ROW) {
217                 fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
218                 abort();
219         }
220
221         ret = sqlite3_finalize(stmt);
222         if (ret != SQLITE_OK) {
223                 fprintf(stderr, "UPDATE finalize: %s\n", sqlite3_errmsg(db));
224                 abort();
225         }
226 }
227
228 EventsModel::Status EventsModel::get_status_at(uint64_t t)
229 {
230         Status s;
231         s.our_score = 0;
232         s.their_score = 0;
233         s.attack_state = Status::NOT_STARTED;
234         s.stoppage = false;
235         s.pull_state = Status::SHOULD_PULL;
236         uint64_t last_gained_possession = 0;
237         uint64_t last_stoppage = 0;
238         uint64_t time_spent_in_stoppage = 0;
239         unsigned num_touches = 0;
240
241         auto set_offense = [&s] { s.attack_state = Status::OFFENSE; };
242         auto set_defense = [&s] { s.attack_state = Status::DEFENSE; };
243
244         for (const Event &e : events) {
245                 if (e.t > t) {
246                         break;
247                 }
248
249                 if (e.type == "goal" || e.type == "their_goal") {
250                         s.pull_state = Status::SHOULD_PULL;
251                 } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown" || e.type == "set_defense" || e.type == "set_offense") {
252                         // No effect on pull status.
253                 } else if (e.type == "pull") {
254                         s.pull_state = Status::PULL_IN_AIR;
255                 } else {
256                         s.pull_state = Status::NOT_PULLING;  // Includes pull_landed and pull_oob.
257                 }
258
259                 if (e.type == "set_offense") {
260                         set_offense();
261                 } else if (e.type == "set_defense") {
262                         set_defense();
263                 }
264
265                 if (e.type == "goal") {
266                         ++s.our_score;
267                         set_defense();
268                         num_touches = 0;
269                 }
270                 if (e.type == "their_goal") {
271                         ++s.their_score;
272                         set_offense();
273                         num_touches = 0;
274                 }
275                 if (e.type == "catch") {
276                         if (num_touches == 0) {  // Pick up.
277                                 last_gained_possession = e.t;
278                                 time_spent_in_stoppage = 0;
279                         }
280                         ++num_touches;
281                 }
282                 if (e.type == "interception") {
283                         num_touches = 1;
284                         set_offense();
285                         last_gained_possession = e.t;
286                         time_spent_in_stoppage = 0;
287                 }
288                 if (e.type == "defense" || e.type == "their_throwaway") {
289                         set_offense();
290                         num_touches = 0;
291                         time_spent_in_stoppage = 0;
292                 }
293                 if (e.type == "drop" || e.type == "throwaway") {
294                         set_defense();
295                         num_touches = 0;
296                 }
297                 if (e.type == "stoppage") {
298                         s.stoppage = true;
299                         last_stoppage = e.t;
300                 }
301                 if (e.type == "restart") {
302                         s.stoppage = false;
303                         if (last_stoppage != 0) {
304                                 time_spent_in_stoppage += (e.t - last_stoppage);
305                                 last_stoppage = 0;
306                         }
307                 }
308         }
309         if (s.stoppage && last_stoppage != 0) {
310                 time_spent_in_stoppage += (t - last_stoppage);
311         }
312
313         s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
314         s.possession_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0;
315         s.stoppage_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0;
316         return s;
317 }
318
319 set<int> EventsModel::get_team_at(uint64_t t)
320 {
321         set<int> team;
322         for (const Event &e : events) {
323                 if (e.t > t) {
324                         break;
325                 }
326                 if (e.type == "in") {
327                         team.insert(*e.player_id);
328                 }
329                 if (e.type == "out") {
330                         team.erase(*e.player_id);
331                 }
332         }
333         return team;
334 }
335
336 void EventsModel::set_team_at(uint64_t t, const set<int> &new_team)
337 {
338         // Backdate to the last goal or stoppage, _or_ the last time someone
339         // going out is mentioned. (We don't really track injuries yet;
340         // do we want an explicit injury type? If we had one, it would probably
341         // be the simplest.)
342         uint64_t backdate_point = 0;
343         for (const Event &e : events) {
344                 if (e.t > t) {
345                         break;
346                 }
347                 if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset") {
348                         backdate_point = e.t + 1;
349                 }
350                 if (e.player_id.has_value() && !new_team.count(*e.player_id)) {
351                         backdate_point = e.t + 1;
352                 }
353         }
354
355         // Delete all in/outs already at the backdate point.
356         for (unsigned i = 0; i < events.size(); ) {
357                 if (events[i].t > backdate_point) {
358                         break;
359                 }
360                 if (events[i].t == backdate_point && (events[i].type == "in" || events[i].type == "out")) {
361                         delete_event(i);
362                 } else {
363                         ++i;
364                 }
365         }
366
367         // Finally make the subs we need.
368         set<int> old_team = get_team_at(backdate_point);
369         for (int player_id : old_team) {
370                 if (!new_team.count(player_id)) {
371                         insert_event(backdate_point, player_id, "out");
372                 }
373         }
374         for (int player_id : new_team) {
375                 if (!old_team.count(player_id)) {
376                         insert_event(backdate_point, player_id, "in");
377                 }
378         }
379 }