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Add (hidden) PgUp/PgDn shortcuts for going +/- 2 mins.
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <algorithm>
8 #include <string>
9 #include <map>
10 #include <vector>
11 #include <optional>
12 #include <sqlite3.h>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
15 #include "events.h"
16 #include "players.h"
17
18 using namespace std;
19
20 string format_timestamp(uint64_t pos)
21 {
22         int ms = pos % 1000;
23         pos /= 1000;
24         int sec = pos % 60;
25         pos /= 60;
26         int min = pos % 60;
27         int hour = pos / 60;
28
29         char buf[256];
30         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
31         return buf;
32 }
33
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
35 {
36         video = new QMediaPlayer;
37         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
39         video->play();
40
41         ui = new Ui::MainWindow;
42         ui->setupUi(this);
43
44         ui->event_view->setModel(events);
45         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
47                         uint64_t t = events->get_time(current.row());
48                         if (t != video->position()) {
49                                 video->setPosition(events->get_time(current.row()));
50                         } else {
51                                 // Selection could have changed, so we still need to update.
52                                 // (Just calling setPosition() would not give us the signal
53                                 // in this case.)
54                                 update_ui_from_time(t);
55                         }
56                 });
57
58         ui->player_view->setModel(players);
59         ui->player_view->setColumnWidth(0, 30);
60         ui->player_view->setColumnWidth(1, 20);
61         ui->player_view->horizontalHeader()->setStretchLastSection(true);
62
63         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
64                 position_changed(pos);
65         });
66
67         video->setVideoOutput(ui->video);
68
69         // It's not really clear whether PgUp should be forwards or backwards,
70         // but mpv does at least up = forwards, so that's probably standard.
71         QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
72         connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
73         QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
74         connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
75
76         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
77         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
78
79         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
80         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
81
82         // TODO: Would be nice to actually have a frame...
83         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
84         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
85
86         connect(ui->play_pause, &QPushButton::clicked, [this]() {
87                 if (playing) {
88                         video->pause();
89                         ui->play_pause->setText("Play (space)");
90                 } else {
91                         video->setPlaybackRate(1.0);
92                         video->play();
93                         ui->play_pause->setText("Pause (space)");
94                 }
95                 playing = !playing;
96
97                 // Needs to be set anew when we modify setText(), evidently.
98                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
99         });
100
101         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
102         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
103         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
104         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
105         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
106         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
107         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
108
109         // Offensive events
110         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
111         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
112         connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
113                 EventsModel::Status s = events->get_status_at(video->position());
114                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
115                         insert_noplayer_event("pull_oob");
116                 } else {
117                         set_current_event_type("throwaway");
118                 }
119         });
120         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
121         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
122         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
123         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
124         connect(ui->pull, &QPushButton::clicked, [this, events]() {
125                 EventsModel::Status s = events->get_status_at(video->position());
126                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
127                         set_current_event_type("pull");
128                 } else if (EventsModel::Status::PULL_IN_AIR) {
129                         insert_noplayer_event("pull_landed");
130                 }
131         });
132
133         // Defensive events (TODO add more)
134         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
135         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
136         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
137         connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
138                 EventsModel::Status s = events->get_status_at(video->position());
139                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
140                         insert_noplayer_event("their_pull");
141                 }
142         });
143         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
144         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
145         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
146
147         // Misc. events
148         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
149         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
150                 EventsModel::Status s = events->get_status_at(video->position());
151                 if (s.stoppage) {
152                         insert_noplayer_event("restart");
153                 } else {
154                         insert_noplayer_event("stoppage");
155                 }
156         });
157         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
158
159         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
160         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
161         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
162 }
163
164 void MainWindow::position_changed(uint64_t pos)
165 {
166         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
167         if (buffered_seek) {
168                 video->setPosition(*buffered_seek);
169                 buffered_seek.reset();
170         }
171         if (!playing) {
172                 video->pause();  // We only played to get a picture.
173         }
174         if (playing) {
175                 QModelIndex row = events->get_last_event_qt(video->position());
176                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
177         }
178         update_ui_from_time(pos);
179 }
180
181 void MainWindow::seek(int64_t delta_ms)
182 {
183         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
184         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
185         buffered_seek = pos;
186         if (!playing) {
187                 video->setPlaybackRate(0.01);
188                 video->play();  // Or Qt won't show the seek.
189         }
190 }
191
192 void MainWindow::insert_player_event(int button_id)
193 {
194         uint64_t t = video->position();
195         vector<int> team = events->sort_team(events->get_team_at(t));
196         if (button_id >= team.size()) {
197                 return;
198         }
199         int player_id = team[button_id];
200
201         EventsModel::Status s = events->get_status_at(t);
202
203         ui->event_view->selectionModel()->blockSignals(true);
204         if (s.attack_state == EventsModel::Status::OFFENSE) {
205                 // TODO: Perhaps not if that player already did the last catch?
206                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
207         } else {
208                 ui->event_view->selectRow(events->insert_event(t, player_id));
209         }
210         ui->event_view->selectionModel()->blockSignals(false);
211
212         update_ui_from_time(t);
213 }
214
215 void MainWindow::insert_noplayer_event(const string &type)
216 {
217         uint64_t t = video->position();
218
219         ui->event_view->selectionModel()->blockSignals(true);
220         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
221         ui->event_view->selectionModel()->blockSignals(false);
222
223         update_ui_from_time(t);
224 }
225
226 void MainWindow::set_current_event_type(const string &type)
227 {
228         QItemSelectionModel *select = ui->event_view->selectionModel();
229         if (!select->hasSelection()) {
230                 return;
231         }
232         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
233         events->set_event_type(row, type);
234         update_ui_from_time(video->position());
235 }
236
237 void MainWindow::delete_current_event()
238 {
239         QItemSelectionModel *select = ui->event_view->selectionModel();
240         if (!select->hasSelection()) {
241                 return;
242         }
243         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
244         ui->event_view->selectionModel()->blockSignals(true);
245         events->delete_event(row);
246         ui->event_view->selectionModel()->blockSignals(false);
247         update_ui_from_time(video->position());
248 }
249
250 void MainWindow::make_substitution()
251 {
252         QItemSelectionModel *select = ui->player_view->selectionModel();
253         set<int> new_team;
254         for (QModelIndex row : select->selectedRows()) {
255                 new_team.insert(players->get_player_id(row.row()));
256         }
257         events->set_team_at(video->position(), new_team);
258 }
259
260 void MainWindow::update_ui_from_time(uint64_t t)
261 {
262         update_status(t);
263         update_player_buttons(t);
264         update_action_buttons(t);
265 }
266
267 void MainWindow::update_status(uint64_t t)
268 {
269         EventsModel::Status s = events->get_status_at(t);
270         char buf[256];
271         const char *offense = "not started";
272         if (s.attack_state == EventsModel::Status::OFFENSE) {
273                 offense = "offense";
274         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
275                 offense = "defense";
276         }
277
278         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
279                 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
280         if (s.stoppage_sec > 0) {
281                 char buf2[256];
282                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
283                 ui->status->setText(buf2);
284         } else {
285                 ui->status->setText(buf);
286         }
287 }
288
289 void MainWindow::update_player_buttons(uint64_t t)
290 {
291         QPushButton *buttons[] = {
292                 ui->player_1,
293                 ui->player_2,
294                 ui->player_3,
295                 ui->player_4,
296                 ui->player_5,
297                 ui->player_6,
298                 ui->player_7
299         };
300         const char shortcuts[] = "qweasdf";
301         int num_players = 0;
302         for (int player_id : events->sort_team(events->get_team_at(t))) {
303                 QPushButton *btn = buttons[num_players];
304                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
305                 char shortcut[2] = "";
306                 shortcut[0] = toupper(shortcuts[num_players]);
307                 btn->setText(QString::fromUtf8(label));
308                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
309                 btn->setEnabled(true);
310                 if (++num_players == 7) {
311                         break;
312                 }
313         }
314         for (int i = num_players; i < 7; ++i) {
315                 QPushButton *btn = buttons[i];
316                 btn->setText("No player");
317                 btn->setEnabled(false);
318         }
319 }
320
321 void MainWindow::update_action_buttons(uint64_t t)
322 {
323         EventsModel::Status s = events->get_status_at(t);
324
325         bool has_selection = false;
326         bool has_selection_with_player = false;
327
328         QItemSelectionModel *select = ui->event_view->selectionModel();
329         if (select->hasSelection()) {
330                 has_selection = true;
331                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
332                 has_selection_with_player = events->get_player_id(row).has_value();
333         }
334         ui->delete_->setEnabled(has_selection);
335
336         if (s.stoppage) {
337                 ui->stoppage->setText("Restart (&v)");
338                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
339                 ui->catch_->setEnabled(false);
340                 ui->throwaway->setEnabled(false);
341                 ui->drop->setEnabled(false);
342                 ui->goal->setEnabled(false);
343                 ui->offensive_soft_plus->setEnabled(false);
344                 ui->offensive_soft_minus->setEnabled(false);
345                 ui->pull->setEnabled(false);
346                 ui->interception->setEnabled(false);
347                 ui->their_throwaway->setEnabled(false);
348                 ui->our_defense->setEnabled(false);
349                 ui->their_goal->setEnabled(false);
350                 ui->defensive_soft_plus->setEnabled(false);
351                 ui->defensive_soft_minus->setEnabled(false);
352                 ui->their_pull->setEnabled(false);
353                 return;
354         } else {
355                 ui->stoppage->setText("Stoppage (&v)");
356                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
357         }
358
359         // Defaults for pull-related buttons.
360         ui->pull->setText("Pull (&p)");
361         ui->their_pull->setText("Their pull (&p)");
362         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
363         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
364         ui->throwaway->setText("Throwaway (&t)");
365         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
366
367         if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
368                 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
369                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
370
371                 ui->catch_->setEnabled(false);
372                 ui->throwaway->setEnabled(false);
373                 ui->drop->setEnabled(false);
374                 ui->goal->setEnabled(false);
375                 ui->offensive_soft_plus->setEnabled(false);
376                 ui->offensive_soft_minus->setEnabled(false);
377                 ui->interception->setEnabled(false);
378                 ui->their_throwaway->setEnabled(false);
379                 ui->our_defense->setEnabled(false);
380                 ui->their_goal->setEnabled(false);
381                 ui->defensive_soft_plus->setEnabled(false);
382                 ui->defensive_soft_minus->setEnabled(false);
383                 return;
384         }
385         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
386                 if (s.attack_state == EventsModel::Status::DEFENSE) {
387                         ui->pull->setText("Pull landed (&p)");
388                         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
389                         ui->pull->setEnabled(true);
390
391                         ui->throwaway->setText("Pull OOB (&t)");
392                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
393                         ui->throwaway->setEnabled(true);
394                 } else {
395                         ui->pull->setEnabled(false);
396                         ui->throwaway->setEnabled(false);
397                 }
398                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
399
400                 ui->catch_->setEnabled(false);
401                 ui->drop->setEnabled(false);
402                 ui->goal->setEnabled(false);
403                 ui->offensive_soft_plus->setEnabled(false);
404                 ui->offensive_soft_minus->setEnabled(false);
405                 ui->interception->setEnabled(false);
406                 ui->their_throwaway->setEnabled(false);
407                 ui->our_defense->setEnabled(false);
408                 ui->their_goal->setEnabled(false);
409                 ui->defensive_soft_plus->setEnabled(false);
410                 ui->defensive_soft_minus->setEnabled(false);
411                 return;
412         }
413
414         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
415         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
416         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
417         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
418         ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
419         ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
420         ui->pull->setEnabled(false);
421
422         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
423         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
424         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
425         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
426         ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
427         ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
428         ui->their_pull->setEnabled(false);
429 }
430
431 sqlite3 *open_db(const char *filename)
432 {
433         sqlite3 *db;
434         int ret = sqlite3_open(filename, &db);
435         if (ret != SQLITE_OK) {
436                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
437                 exit(1);
438         }
439
440         sqlite3_exec(db, R"(
441                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
442         )", nullptr, nullptr, nullptr);  // Ignore errors.
443
444         sqlite3_exec(db, R"(
445                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
446         )", nullptr, nullptr, nullptr);  // Ignore errors.
447
448         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
449         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
450         return db;
451 }
452
453 int main(int argc, char *argv[])
454 {
455         QApplication app(argc, argv);
456         sqlite3 *db = open_db("ultimate.db");
457
458         MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
459         mainWindow.resize(QSize(1280, 720));
460         mainWindow.show();
461
462         return app.exec();
463
464 }