]> git.sesse.net Git - pkanalytics/blob - main.cpp
We want foreign key constraints enforced; duh.
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <QInputDialog>
8 #include <algorithm>
9 #include <string>
10 #include <map>
11 #include <vector>
12 #include <optional>
13 #include <sqlite3.h>
14 #include "mainwindow.h"
15 #include "ui_mainwindow.h"
16 #include "events.h"
17 #include "players.h"
18
19 using namespace std;
20
21 string format_timestamp(uint64_t pos)
22 {
23         int ms = pos % 1000;
24         pos /= 1000;
25         int sec = pos % 60;
26         pos /= 60;
27         int min = pos % 60;
28         int hour = pos / 60;
29
30         char buf[256];
31         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
32         return buf;
33 }
34
35 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 {
37         video = new QMediaPlayer;
38         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
39         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
40         video->play();
41
42         ui = new Ui::MainWindow;
43         ui->setupUi(this);
44
45         ui->event_view->setModel(events);
46         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
47                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
48                         uint64_t t = events->get_time(current.row());
49                         if (t != video->position()) {
50                                 video->setPosition(events->get_time(current.row()));
51                         } else {
52                                 // Selection could have changed, so we still need to update.
53                                 // (Just calling setPosition() would not give us the signal
54                                 // in this case.)
55                                 update_ui_from_time(t);
56                         }
57                 });
58
59         ui->player_view->setModel(players);
60         ui->player_view->setColumnWidth(0, 30);
61         ui->player_view->setColumnWidth(1, 20);
62         ui->player_view->horizontalHeader()->setStretchLastSection(true);
63
64         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
65                 position_changed(pos);
66         });
67
68         video->setVideoOutput(ui->video);
69
70         // It's not really clear whether PgUp should be forwards or backwards,
71         // but mpv does at least up = forwards, so that's probably standard.
72         QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
73         connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
74         QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
75         connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
76
77         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
78         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
79
80         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
81         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
82
83         // TODO: Would be nice to actually have a frame...
84         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
85         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
86
87         connect(ui->play_pause, &QPushButton::clicked, [this]() {
88                 if (playing) {
89                         video->pause();
90                         ui->play_pause->setText("Play (space)");
91                 } else {
92                         video->setPlaybackRate(1.0);
93                         video->play();
94                         ui->play_pause->setText("Pause (space)");
95                 }
96                 playing = !playing;
97
98                 // Needs to be set anew when we modify setText(), evidently.
99                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
100         });
101
102         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
103         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
104         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
105         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
106         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
107         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
108         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
109
110         // Offensive events
111         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
112         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
113         connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
114                 EventsModel::Status s = events->get_status_at(video->position());
115                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
116                         insert_noplayer_event("pull_oob");
117                 } else {
118                         set_current_event_type("throwaway");
119                 }
120         });
121         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
122         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
123         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
124         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
125         connect(ui->pull, &QPushButton::clicked, [this, events]() {
126                 EventsModel::Status s = events->get_status_at(video->position());
127                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
128                         set_current_event_type("pull");
129                 } else if (EventsModel::Status::PULL_IN_AIR) {
130                         insert_noplayer_event("pull_landed");
131                 }
132         });
133
134         // Defensive events (TODO add more)
135         connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
136         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
137         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
138         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
139         connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
140                 EventsModel::Status s = events->get_status_at(video->position());
141                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
142                         insert_noplayer_event("their_pull");
143                 }
144         });
145         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
146         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
147         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
148
149         // Misc. events
150         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
151         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
152                 EventsModel::Status s = events->get_status_at(video->position());
153                 if (s.stoppage) {
154                         insert_noplayer_event("restart");
155                 } else {
156                         insert_noplayer_event("stoppage");
157                 }
158         });
159         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
160
161         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
162         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
163         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
164 }
165
166 void MainWindow::position_changed(uint64_t pos)
167 {
168         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
169         if (buffered_seek) {
170                 video->setPosition(*buffered_seek);
171                 buffered_seek.reset();
172         }
173         if (!playing) {
174                 video->pause();  // We only played to get a picture.
175         }
176         if (playing) {
177                 QModelIndex row = events->get_last_event_qt(video->position());
178                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
179         }
180         update_ui_from_time(pos);
181 }
182
183 void MainWindow::seek(int64_t delta_ms)
184 {
185         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
186         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
187         buffered_seek = pos;
188         if (!playing) {
189                 video->setPlaybackRate(0.01);
190                 video->play();  // Or Qt won't show the seek.
191         }
192 }
193
194 void MainWindow::insert_player_event(int button_id)
195 {
196         uint64_t t = video->position();
197         vector<int> team = events->sort_team(events->get_team_at(t));
198         if (button_id >= team.size()) {
199                 return;
200         }
201         int player_id = team[button_id];
202
203         EventsModel::Status s = events->get_status_at(t);
204
205         ui->event_view->selectionModel()->blockSignals(true);
206         if (s.attack_state == EventsModel::Status::OFFENSE) {
207                 // TODO: Perhaps not if that player already did the last catch?
208                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
209         } else {
210                 ui->event_view->selectRow(events->insert_event(t, player_id));
211         }
212         ui->event_view->selectionModel()->blockSignals(false);
213
214         update_ui_from_time(t);
215 }
216
217 void MainWindow::insert_noplayer_event(const string &type)
218 {
219         uint64_t t = video->position();
220
221         ui->event_view->selectionModel()->blockSignals(true);
222         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
223         ui->event_view->selectionModel()->blockSignals(false);
224
225         update_ui_from_time(t);
226 }
227
228 void MainWindow::set_current_event_type(const string &type)
229 {
230         QItemSelectionModel *select = ui->event_view->selectionModel();
231         if (!select->hasSelection()) {
232                 return;
233         }
234         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
235         events->set_event_type(row, type);
236         update_ui_from_time(video->position());
237 }
238
239 void MainWindow::delete_current_event()
240 {
241         QItemSelectionModel *select = ui->event_view->selectionModel();
242         if (!select->hasSelection()) {
243                 return;
244         }
245         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
246         ui->event_view->selectionModel()->blockSignals(true);
247         events->delete_event(row);
248         ui->event_view->selectionModel()->blockSignals(false);
249         update_ui_from_time(video->position());
250 }
251
252 void MainWindow::make_substitution()
253 {
254         QItemSelectionModel *select = ui->player_view->selectionModel();
255         set<int> new_team;
256         for (QModelIndex row : select->selectedRows()) {
257                 new_team.insert(players->get_player_id(row.row()));
258         }
259         events->set_team_at(video->position(), new_team);
260 }
261
262 void MainWindow::update_ui_from_time(uint64_t t)
263 {
264         update_status(t);
265         update_player_buttons(t);
266         update_action_buttons(t);
267 }
268
269 void MainWindow::update_status(uint64_t t)
270 {
271         EventsModel::Status s = events->get_status_at(t);
272         char buf[256];
273         const char *offense = "not started";
274         if (s.attack_state == EventsModel::Status::OFFENSE) {
275                 offense = "offense";
276         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
277                 offense = "defense";
278         }
279
280         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
281                 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
282         if (s.stoppage_sec > 0) {
283                 char buf2[256];
284                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
285                 ui->status->setText(buf2);
286         } else {
287                 ui->status->setText(buf);
288         }
289 }
290
291 void MainWindow::update_player_buttons(uint64_t t)
292 {
293         QPushButton *buttons[] = {
294                 ui->player_1,
295                 ui->player_2,
296                 ui->player_3,
297                 ui->player_4,
298                 ui->player_5,
299                 ui->player_6,
300                 ui->player_7
301         };
302         const char shortcuts[] = "qweasdf";
303         int num_players = 0;
304         for (int player_id : events->sort_team(events->get_team_at(t))) {
305                 QPushButton *btn = buttons[num_players];
306                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
307                 char shortcut[2] = "";
308                 shortcut[0] = toupper(shortcuts[num_players]);
309                 btn->setText(QString::fromUtf8(label));
310                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
311                 btn->setEnabled(true);
312                 if (++num_players == 7) {
313                         break;
314                 }
315         }
316         for (int i = num_players; i < 7; ++i) {
317                 QPushButton *btn = buttons[i];
318                 btn->setText("No player");
319                 btn->setEnabled(false);
320         }
321 }
322
323 void MainWindow::update_action_buttons(uint64_t t)
324 {
325         EventsModel::Status s = events->get_status_at(t);
326
327         bool has_selection = false;
328         bool has_selection_with_player = false;
329
330         QItemSelectionModel *select = ui->event_view->selectionModel();
331         if (select->hasSelection()) {
332                 has_selection = true;
333                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
334                 has_selection_with_player = events->get_player_id(row).has_value();
335         }
336         ui->delete_->setEnabled(has_selection);
337
338         if (s.stoppage) {
339                 ui->stoppage->setText("Restart (&v)");
340                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
341                 ui->catch_->setEnabled(false);
342                 ui->throwaway->setEnabled(false);
343                 ui->drop->setEnabled(false);
344                 ui->goal->setEnabled(false);
345                 ui->offensive_soft_plus->setEnabled(false);
346                 ui->offensive_soft_minus->setEnabled(false);
347                 ui->pull->setEnabled(false);
348                 ui->interception->setEnabled(false);
349                 ui->their_throwaway->setEnabled(false);
350                 ui->our_defense->setEnabled(false);
351                 ui->their_goal->setEnabled(false);
352                 ui->defensive_soft_plus->setEnabled(false);
353                 ui->defensive_soft_minus->setEnabled(false);
354                 ui->their_pull->setEnabled(false);
355                 return;
356         } else {
357                 ui->stoppage->setText("Stoppage (&v)");
358                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
359         }
360
361         // Defaults for pull-related buttons.
362         ui->pull->setText("Pull (&p)");
363         ui->their_pull->setText("Their pull (&p)");
364         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
365         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
366         ui->throwaway->setText("Throwaway (&t)");
367         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
368
369         if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
370                 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
371                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
372
373                 ui->catch_->setEnabled(false);
374                 ui->throwaway->setEnabled(false);
375                 ui->drop->setEnabled(false);
376                 ui->goal->setEnabled(false);
377                 ui->offensive_soft_plus->setEnabled(false);
378                 ui->offensive_soft_minus->setEnabled(false);
379                 ui->interception->setEnabled(false);
380                 ui->their_throwaway->setEnabled(false);
381                 ui->our_defense->setEnabled(false);
382                 ui->their_goal->setEnabled(false);
383                 ui->defensive_soft_plus->setEnabled(false);
384                 ui->defensive_soft_minus->setEnabled(false);
385                 return;
386         }
387         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
388                 if (s.attack_state == EventsModel::Status::DEFENSE) {
389                         ui->pull->setText("Pull landed (&p)");
390                         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
391                         ui->pull->setEnabled(true);
392
393                         ui->throwaway->setText("Pull OOB (&t)");
394                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
395                         ui->throwaway->setEnabled(true);
396                 } else {
397                         ui->pull->setEnabled(false);
398                         ui->throwaway->setEnabled(false);
399                 }
400                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
401
402                 ui->catch_->setEnabled(false);
403                 ui->drop->setEnabled(false);
404                 ui->goal->setEnabled(false);
405                 ui->offensive_soft_plus->setEnabled(false);
406                 ui->offensive_soft_minus->setEnabled(false);
407                 ui->interception->setEnabled(false);
408                 ui->their_throwaway->setEnabled(false);
409                 ui->our_defense->setEnabled(false);
410                 ui->their_goal->setEnabled(false);
411                 ui->defensive_soft_plus->setEnabled(false);
412                 ui->defensive_soft_minus->setEnabled(false);
413                 return;
414         }
415
416         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
417         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
418         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
419         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
420         ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
421         ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
422         ui->pull->setEnabled(false);
423
424         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
425         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
426         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
427         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
428         ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
429         ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
430         ui->their_pull->setEnabled(false);
431 }
432
433 sqlite3 *open_db(const char *filename)
434 {
435         sqlite3 *db;
436         int ret = sqlite3_open(filename, &db);
437         if (ret != SQLITE_OK) {
438                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
439                 exit(1);
440         }
441
442         sqlite3_exec(db, R"(
443                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
444         )", nullptr, nullptr, nullptr);  // Ignore errors.
445
446         sqlite3_exec(db, R"(
447                 CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
448         )", nullptr, nullptr, nullptr);  // Ignore errors.
449
450         sqlite3_exec(db, R"(
451                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match));
452         )", nullptr, nullptr, nullptr);  // Ignore errors.
453
454         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
455         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
456         sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr);  // Ignore errors.
457         return db;
458 }
459
460 int get_match_id(sqlite3 *db, QWidget *parent)
461 {
462         QStringList items;
463         vector<int> ids;
464
465         // Read the list of matches already in the database.
466         sqlite3_stmt *stmt;
467         int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
468         if (ret != SQLITE_OK) {
469                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
470                 abort();
471         }
472         for ( ;; ) {
473                 ret = sqlite3_step(stmt);
474                 if (ret == SQLITE_ROW) {
475                         char buf[256];
476                         snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
477                         ids.push_back(sqlite3_column_int(stmt, 0));
478                         items.push_back(buf);
479                 } else if (ret == SQLITE_DONE) {
480                         break;
481                 } else {
482                         fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
483                         abort();
484                 }
485         }
486         ret = sqlite3_finalize(stmt);
487         if (ret != SQLITE_OK) {
488                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
489                 abort();
490         }
491         items.push_back("Add new…");
492
493         QString chosen_str;
494         {
495                 QInputDialog dialog(parent, Qt::WindowFlags());
496                 dialog.setWindowTitle("Open game");
497                 dialog.setLabelText("Choose game to analyze:");
498                 dialog.setComboBoxItems(items);
499                 dialog.setTextValue(items[items.size() - 2]);
500                 dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
501                 if (!dialog.exec()) {
502                         return -1;
503                 }
504                 chosen_str = dialog.textValue();
505         }
506
507         for (unsigned i = 0; i < ids.size(); ++i) {
508                 if (chosen_str == items[i]) {
509                         return ids[i];
510                 }
511         }
512
513         // Must be a new game. Get its name and insert it into the database.
514         bool ok;
515         QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
516         if (!ok || new_game_str.isEmpty()) {
517                 return -1;
518         }
519
520         // Insert the new row into the database.
521         ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
522         if (ret != SQLITE_OK) {
523                 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
524                 abort();
525         }
526
527         QByteArray new_game_utf8 = new_game_str.toUtf8();
528         sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
529
530         ret = sqlite3_step(stmt);
531         if (ret == SQLITE_ROW) {
532                 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
533                 abort();
534         }
535
536         ret = sqlite3_finalize(stmt);
537         if (ret != SQLITE_OK) {
538                 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
539                 abort();
540         }
541
542         return sqlite3_last_insert_rowid(db);
543 }
544
545 int main(int argc, char *argv[])
546 {
547         QApplication app(argc, argv);
548         sqlite3 *db = open_db("ultimate.db");
549
550         int match_id = get_match_id(db, nullptr);
551         if (match_id <= 0) {  // Cancel.
552                 return 0;
553         }
554
555         MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db));
556         mainWindow.resize(QSize(1280, 720));
557         mainWindow.show();
558
559         return app.exec();
560
561 }