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[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <algorithm>
8 #include <string>
9 #include <map>
10 #include <vector>
11 #include <optional>
12 #include <sqlite3.h>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
15 #include "events.h"
16 #include "players.h"
17
18 using namespace std;
19
20 string format_timestamp(uint64_t pos)
21 {
22         int ms = pos % 1000;
23         pos /= 1000;
24         int sec = pos % 60;
25         pos /= 60;
26         int min = pos % 60;
27         int hour = pos / 60;
28
29         char buf[256];
30         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
31         return buf;
32 }
33
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
35 {
36         video = new QMediaPlayer;
37         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
39         video->play();
40
41         ui = new Ui::MainWindow;
42         ui->setupUi(this);
43
44         ui->event_view->setModel(events);
45         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
47                         video->setPosition(events->get_time(current.row()));
48                 });
49
50         ui->player_view->setModel(players);
51
52         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
53                 position_changed(pos);
54         });
55
56         video->setVideoOutput(ui->video);
57
58         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
59         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
60
61         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
62         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
63
64         // TODO: Would be nice to actually have a frame...
65         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
66         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
67
68         connect(ui->play_pause, &QPushButton::clicked, [this]() {
69                 if (playing) {
70                         video->pause();
71                         ui->play_pause->setText("Play (space)");
72                 } else {
73                         video->setPlaybackRate(1.0);
74                         video->play();
75                         ui->play_pause->setText("Pause (space)");
76                 }
77                 playing = !playing;
78
79                 // Needs to be set anew when we modify setText(), evidently.
80                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
81         });
82
83         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
84         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
85         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
86         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
87         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
88         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
89         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
90
91         // Offensive events
92         // TODO: disable if nothing is selected
93         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
94         connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
95         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
96         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
97         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
98         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
99         connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
100         connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
101
102         // Defensive events (TODO add more)
103         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
104         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
105         connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
106         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });  // TODO: player-connected
107         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });  // TODO: player-connected
108         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });  // TODO: player-connected
109
110         // Misc. events
111         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
112         connect(ui->stoppage, &QPushButton::clicked, [this]() { insert_noplayer_event("stoppage"); });  // FIXME needs a way to restart
113         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
114
115         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
116         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
117         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
118 }
119
120 void MainWindow::position_changed(uint64_t pos)
121 {
122         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
123         if (buffered_seek) {
124                 video->setPosition(*buffered_seek);
125                 buffered_seek.reset();
126         }
127         if (!playing) {
128                 video->pause();  // We only played to get a picture.
129         }
130         update_ui_from_time(pos);
131 }
132
133 void MainWindow::seek(int64_t delta_ms)
134 {
135         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
136         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
137         buffered_seek = pos;
138         if (!playing) {
139                 video->setPlaybackRate(0.01);
140                 video->play();  // Or Qt won't show the seek.
141         }
142 }
143
144 void MainWindow::insert_event(int button_id)
145 {
146         uint64_t t = video->position();
147         set<int> team = events->get_team_at(t);
148         if (button_id > team.size()) {
149                 return;
150         }
151         int player_id = *next(team.begin(), button_id - 1);
152
153         EventsModel::Status s = events->get_status_at(t);
154
155         ui->event_view->selectionModel()->blockSignals(true);
156         if (s.offense) {
157                 // TODO: Perhaps not if that player already did the last catch?
158                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
159         } else {
160                 ui->event_view->selectRow(events->insert_event(t, player_id));
161         }
162         ui->event_view->selectionModel()->blockSignals(false);
163 }
164
165 void MainWindow::insert_noplayer_event(const string &type)
166 {
167         uint64_t t = video->position();
168
169         ui->event_view->selectionModel()->blockSignals(true);
170         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
171         ui->event_view->selectionModel()->blockSignals(false);
172 }
173
174 void MainWindow::set_current_event_type(const string &type)
175 {
176         QItemSelectionModel *select = ui->event_view->selectionModel();
177         if (!select->hasSelection()) {
178                 return;
179         }
180         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
181         events->set_event_type(row, type);
182         update_ui_from_time(video->position());
183 }
184
185 void MainWindow::delete_current_event()
186 {
187         QItemSelectionModel *select = ui->event_view->selectionModel();
188         if (!select->hasSelection()) {
189                 return;
190         }
191         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
192         ui->event_view->selectionModel()->blockSignals(true);
193         events->delete_event(row);
194         ui->event_view->selectionModel()->blockSignals(false);
195         update_ui_from_time(video->position());
196 }
197
198 void MainWindow::make_substitution()
199 {
200         QItemSelectionModel *select = ui->player_view->selectionModel();
201
202         // FIXME: we should backdate t to start of point (last goal, or 0) if:
203         // - no players we're removing have had actions yet
204         // - there have been no other in/out events
205         //
206         // ...but if so, we might need to modify in/out events that are already there
207         // (perhaps just overwrite them all?)
208         uint64_t t = video->position();
209
210         set<int> old_team = events->get_team_at(t);
211         set<int> new_team;
212
213         for (QModelIndex row : select->selectedRows()) {
214                 new_team.insert(players->get_player_id(row.row()));
215         }
216
217         for (int player_id : old_team) {
218                 if (!new_team.count(player_id)) {
219                         events->insert_event(t, player_id, "out");
220                 }
221         }
222         for (int player_id : new_team) {
223                 if (!old_team.count(player_id)) {
224                         events->insert_event(t, player_id, "in");
225                 }
226         }
227 }
228
229 void MainWindow::update_ui_from_time(uint64_t t)
230 {
231         update_status(t);
232         update_player_buttons(t);
233 }
234
235 void MainWindow::update_status(uint64_t t)
236 {
237         EventsModel::Status s = events->get_status_at(t);
238         char buf[256];
239         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
240                 s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
241         ui->status->setText(buf);
242 }
243
244 void MainWindow::update_player_buttons(uint64_t t)
245 {
246         // FIXME: sort by number, instead of by internal ID
247         QPushButton *buttons[] = {
248                 ui->player_1,
249                 ui->player_2,
250                 ui->player_3,
251                 ui->player_4,
252                 ui->player_5,
253                 ui->player_6,
254                 ui->player_7
255         };
256         const char shortcuts[] = "qweasdf";
257         int num_players = 0;
258         for (int player_id : events->get_team_at(t)) {
259                 QPushButton *btn = buttons[num_players];
260                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
261                 char shortcut[2] = "";
262                 shortcut[0] = toupper(shortcuts[num_players]);
263                 btn->setText(QString::fromUtf8(label));
264                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
265                 btn->setEnabled(true);
266                 if (++num_players == 7) {
267                         break;
268                 }
269         }
270         for (int i = num_players; i < 7; ++i) {
271                 QPushButton *btn = buttons[i];
272                 btn->setText("No player");
273                 btn->setEnabled(false);
274         }
275 }
276
277 sqlite3 *open_db(const char *filename)
278 {
279         sqlite3 *db;
280         int ret = sqlite3_open(filename, &db);
281         if (ret != SQLITE_OK) {
282                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
283                 exit(1);
284         }
285
286         sqlite3_exec(db, R"(
287                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
288         )", nullptr, nullptr, nullptr);  // Ignore errors.
289
290         sqlite3_exec(db, R"(
291                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
292         )", nullptr, nullptr, nullptr);  // Ignore errors.
293
294         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
295         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
296         return db;
297 }
298
299 int main(int argc, char *argv[])
300 {
301         QApplication app(argc, argv);
302         sqlite3 *db = open_db("ultimate.db");
303
304         MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
305         mainWindow.resize(QSize(1280, 720));
306         mainWindow.show();
307
308         return app.exec();
309
310 }