]> git.sesse.net Git - pkanalytics/blob - main.cpp
Implement JSON export. (For the time being, automatically on startup only, and nothin...
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <QInputDialog>
8 #include <algorithm>
9 #include <string>
10 #include <map>
11 #include <vector>
12 #include <optional>
13 #include <sqlite3.h>
14 #include "mainwindow.h"
15 #include "ui_mainwindow.h"
16 #include "events.h"
17 #include "players.h"
18 #include "json.h"
19
20 using namespace std;
21
22 string format_timestamp(uint64_t pos)
23 {
24         int ms = pos % 1000;
25         pos /= 1000;
26         int sec = pos % 60;
27         pos /= 60;
28         int min = pos % 60;
29         int hour = pos / 60;
30
31         char buf[256];
32         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
33         return buf;
34 }
35
36 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
37 {
38         video = new QMediaPlayer;
39         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
40         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41         video->play();
42
43         ui = new Ui::MainWindow;
44         ui->setupUi(this);
45
46         ui->event_view->setModel(events);
47         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
48                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
49                         uint64_t t = events->get_time(current.row());
50                         if (t != video->position()) {
51                                 video->setPosition(events->get_time(current.row()));
52                         } else {
53                                 // Selection could have changed, so we still need to update.
54                                 // (Just calling setPosition() would not give us the signal
55                                 // in this case.)
56                                 update_ui_from_time(t);
57                         }
58                 });
59
60         ui->player_view->setModel(players);
61         ui->player_view->setColumnWidth(0, 30);
62         ui->player_view->setColumnWidth(1, 20);
63         ui->player_view->horizontalHeader()->setStretchLastSection(true);
64
65         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
66                 position_changed(pos);
67         });
68
69         video->setVideoOutput(ui->video);
70
71         // It's not really clear whether PgUp should be forwards or backwards,
72         // but mpv does at least up = forwards, so that's probably standard.
73         QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
74         connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
75         QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
76         connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
77
78         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
79         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
80
81         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
82         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
83
84         // TODO: Would be nice to actually have a frame...
85         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
86         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
87
88         connect(ui->play_pause, &QPushButton::clicked, [this]() {
89                 if (playing) {
90                         video->pause();
91                         ui->play_pause->setText("Play (space)");
92                 } else {
93                         video->setPlaybackRate(1.0);
94                         video->play();
95                         ui->play_pause->setText("Pause (space)");
96                 }
97                 playing = !playing;
98
99                 // Needs to be set anew when we modify setText(), evidently.
100                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
101         });
102
103         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
104         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
105         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
106         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
107         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
108         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
109         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
110
111         // Offensive events
112         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
113         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
114         connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
115                 EventsModel::Status s = events->get_status_at(video->position());
116                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
117                         insert_noplayer_event("pull_oob");
118                 } else {
119                         set_current_event_type("throwaway");
120                 }
121         });
122         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
123         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
124         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
125         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
126         connect(ui->pull, &QPushButton::clicked, [this, events]() {
127                 EventsModel::Status s = events->get_status_at(video->position());
128                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
129                         set_current_event_type("pull");
130                 } else if (EventsModel::Status::PULL_IN_AIR) {
131                         insert_noplayer_event("pull_landed");
132                 }
133         });
134
135         // Defensive events (TODO add more)
136         connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
137         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
138         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
139         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
140         connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
141                 EventsModel::Status s = events->get_status_at(video->position());
142                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
143                         insert_noplayer_event("their_pull");
144                 }
145         });
146         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
147         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
148         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
149
150         // Misc. events
151         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
152         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
153                 EventsModel::Status s = events->get_status_at(video->position());
154                 if (s.stoppage) {
155                         insert_noplayer_event("restart");
156                 } else {
157                         insert_noplayer_event("stoppage");
158                 }
159         });
160         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
161
162         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
163         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
164         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
165 }
166
167 void MainWindow::position_changed(uint64_t pos)
168 {
169         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
170         if (buffered_seek) {
171                 video->setPosition(*buffered_seek);
172                 buffered_seek.reset();
173         }
174         if (!playing) {
175                 video->pause();  // We only played to get a picture.
176         }
177         if (playing) {
178                 QModelIndex row = events->get_last_event_qt(video->position());
179                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
180         }
181         update_ui_from_time(pos);
182 }
183
184 void MainWindow::seek(int64_t delta_ms)
185 {
186         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
187         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
188         buffered_seek = pos;
189         if (!playing) {
190                 video->setPlaybackRate(0.01);
191                 video->play();  // Or Qt won't show the seek.
192         }
193 }
194
195 void MainWindow::insert_player_event(int button_id)
196 {
197         uint64_t t = video->position();
198         vector<int> team = events->sort_team(events->get_team_at(t));
199         if (button_id >= team.size()) {
200                 return;
201         }
202         int player_id = team[button_id];
203
204         EventsModel::Status s = events->get_status_at(t);
205
206         ui->event_view->selectionModel()->blockSignals(true);
207         if (s.attack_state == EventsModel::Status::OFFENSE) {
208                 // TODO: Perhaps not if that player already did the last catch?
209                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
210         } else {
211                 ui->event_view->selectRow(events->insert_event(t, player_id));
212         }
213         ui->event_view->selectionModel()->blockSignals(false);
214
215         update_ui_from_time(t);
216 }
217
218 void MainWindow::insert_noplayer_event(const string &type)
219 {
220         uint64_t t = video->position();
221
222         ui->event_view->selectionModel()->blockSignals(true);
223         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
224         ui->event_view->selectionModel()->blockSignals(false);
225
226         update_ui_from_time(t);
227 }
228
229 void MainWindow::set_current_event_type(const string &type)
230 {
231         QItemSelectionModel *select = ui->event_view->selectionModel();
232         if (!select->hasSelection()) {
233                 return;
234         }
235         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
236         events->set_event_type(row, type);
237         update_ui_from_time(video->position());
238 }
239
240 void MainWindow::delete_current_event()
241 {
242         QItemSelectionModel *select = ui->event_view->selectionModel();
243         if (!select->hasSelection()) {
244                 return;
245         }
246         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
247         ui->event_view->selectionModel()->blockSignals(true);
248         events->delete_event(row);
249         ui->event_view->selectionModel()->blockSignals(false);
250         update_ui_from_time(video->position());
251 }
252
253 void MainWindow::make_substitution()
254 {
255         QItemSelectionModel *select = ui->player_view->selectionModel();
256         set<int> new_team;
257         for (QModelIndex row : select->selectedRows()) {
258                 new_team.insert(players->get_player_id(row.row()));
259         }
260         events->set_team_at(video->position(), new_team);
261 }
262
263 void MainWindow::update_ui_from_time(uint64_t t)
264 {
265         update_status(t);
266         update_player_buttons(t);
267         update_action_buttons(t);
268 }
269
270 void MainWindow::update_status(uint64_t t)
271 {
272         EventsModel::Status s = events->get_status_at(t);
273         char buf[256];
274         const char *offense = "not started";
275         if (s.attack_state == EventsModel::Status::OFFENSE) {
276                 offense = "offense";
277         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
278                 offense = "defense";
279         }
280
281         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
282                 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
283         if (s.stoppage_sec > 0) {
284                 char buf2[256];
285                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
286                 ui->status->setText(buf2);
287         } else {
288                 ui->status->setText(buf);
289         }
290 }
291
292 void MainWindow::update_player_buttons(uint64_t t)
293 {
294         QPushButton *buttons[] = {
295                 ui->player_1,
296                 ui->player_2,
297                 ui->player_3,
298                 ui->player_4,
299                 ui->player_5,
300                 ui->player_6,
301                 ui->player_7
302         };
303         const char shortcuts[] = "qweasdf";
304         int num_players = 0;
305         for (int player_id : events->sort_team(events->get_team_at(t))) {
306                 QPushButton *btn = buttons[num_players];
307                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
308                 char shortcut[2] = "";
309                 shortcut[0] = toupper(shortcuts[num_players]);
310                 btn->setText(QString::fromUtf8(label));
311                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
312                 btn->setEnabled(true);
313                 if (++num_players == 7) {
314                         break;
315                 }
316         }
317         for (int i = num_players; i < 7; ++i) {
318                 QPushButton *btn = buttons[i];
319                 btn->setText("No player");
320                 btn->setEnabled(false);
321         }
322 }
323
324 void MainWindow::update_action_buttons(uint64_t t)
325 {
326         EventsModel::Status s = events->get_status_at(t);
327
328         bool has_selection = false;
329         bool has_selection_with_player = false;
330
331         QItemSelectionModel *select = ui->event_view->selectionModel();
332         if (select->hasSelection()) {
333                 has_selection = true;
334                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
335                 has_selection_with_player = events->get_player_id(row).has_value();
336         }
337         ui->delete_->setEnabled(has_selection);
338
339         if (s.stoppage) {
340                 ui->stoppage->setText("Restart (&v)");
341                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
342                 ui->catch_->setEnabled(false);
343                 ui->throwaway->setEnabled(false);
344                 ui->drop->setEnabled(false);
345                 ui->goal->setEnabled(false);
346                 ui->offensive_soft_plus->setEnabled(false);
347                 ui->offensive_soft_minus->setEnabled(false);
348                 ui->pull->setEnabled(false);
349                 ui->interception->setEnabled(false);
350                 ui->their_throwaway->setEnabled(false);
351                 ui->our_defense->setEnabled(false);
352                 ui->their_goal->setEnabled(false);
353                 ui->defensive_soft_plus->setEnabled(false);
354                 ui->defensive_soft_minus->setEnabled(false);
355                 ui->their_pull->setEnabled(false);
356                 return;
357         } else {
358                 ui->stoppage->setText("Stoppage (&v)");
359                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
360         }
361
362         // Defaults for pull-related buttons.
363         ui->pull->setText("Pull (&p)");
364         ui->their_pull->setText("Their pull (&p)");
365         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
366         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
367         ui->throwaway->setText("Throwaway (&t)");
368         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
369
370         if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
371                 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
372                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
373
374                 ui->catch_->setEnabled(false);
375                 ui->throwaway->setEnabled(false);
376                 ui->drop->setEnabled(false);
377                 ui->goal->setEnabled(false);
378                 ui->offensive_soft_plus->setEnabled(false);
379                 ui->offensive_soft_minus->setEnabled(false);
380                 ui->interception->setEnabled(false);
381                 ui->their_throwaway->setEnabled(false);
382                 ui->our_defense->setEnabled(false);
383                 ui->their_goal->setEnabled(false);
384                 ui->defensive_soft_plus->setEnabled(false);
385                 ui->defensive_soft_minus->setEnabled(false);
386                 return;
387         }
388         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
389                 if (s.attack_state == EventsModel::Status::DEFENSE) {
390                         ui->pull->setText("Pull landed (&p)");
391                         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
392                         ui->pull->setEnabled(true);
393
394                         ui->throwaway->setText("Pull OOB (&t)");
395                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
396                         ui->throwaway->setEnabled(true);
397                 } else {
398                         ui->pull->setEnabled(false);
399                         ui->throwaway->setEnabled(false);
400                 }
401                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
402
403                 ui->catch_->setEnabled(false);
404                 ui->drop->setEnabled(false);
405                 ui->goal->setEnabled(false);
406                 ui->offensive_soft_plus->setEnabled(false);
407                 ui->offensive_soft_minus->setEnabled(false);
408                 ui->interception->setEnabled(false);
409                 ui->their_throwaway->setEnabled(false);
410                 ui->our_defense->setEnabled(false);
411                 ui->their_goal->setEnabled(false);
412                 ui->defensive_soft_plus->setEnabled(false);
413                 ui->defensive_soft_minus->setEnabled(false);
414                 return;
415         }
416
417         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
418         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
419         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
420         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
421         ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
422         ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
423         ui->pull->setEnabled(false);
424
425         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
426         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
427         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
428         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
429         ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
430         ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
431         ui->their_pull->setEnabled(false);
432 }
433
434 sqlite3 *open_db(const char *filename)
435 {
436         sqlite3 *db;
437         int ret = sqlite3_open(filename, &db);
438         if (ret != SQLITE_OK) {
439                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
440                 exit(1);
441         }
442
443         sqlite3_exec(db, R"(
444                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
445         )", nullptr, nullptr, nullptr);  // Ignore errors.
446
447         sqlite3_exec(db, R"(
448                 CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
449         )", nullptr, nullptr, nullptr);  // Ignore errors.
450
451         sqlite3_exec(db, R"(
452                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match));
453         )", nullptr, nullptr, nullptr);  // Ignore errors.
454
455         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
456         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
457         sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr);  // Ignore errors.
458         return db;
459 }
460
461 int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
462 {
463         QStringList items;
464         vector<int> ids;
465         bool requested_match_ok = false;
466
467         // Read the list of matches already in the database.
468         sqlite3_stmt *stmt;
469         int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
470         if (ret != SQLITE_OK) {
471                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
472                 abort();
473         }
474         for ( ;; ) {
475                 ret = sqlite3_step(stmt);
476                 if (ret == SQLITE_ROW) {
477                         char buf[256];
478                         snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
479                         ids.push_back(sqlite3_column_int(stmt, 0));
480                         if (ids.back() == requested_match) {
481                                 requested_match_ok = true;
482                         }
483                         items.push_back(buf);
484                 } else if (ret == SQLITE_DONE) {
485                         break;
486                 } else {
487                         fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
488                         abort();
489                 }
490         }
491         ret = sqlite3_finalize(stmt);
492         if (ret != SQLITE_OK) {
493                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
494                 abort();
495         }
496         items.push_back("Add new…");
497
498         if (requested_match_ok) {
499                 return requested_match;
500         }
501
502         QString chosen_str;
503         {
504                 QInputDialog dialog(parent, Qt::WindowFlags());
505                 dialog.setWindowTitle("Open game");
506                 dialog.setLabelText("Choose game to analyze:");
507                 dialog.setComboBoxItems(items);
508                 dialog.setTextValue(items[items.size() - 2]);
509                 dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
510                 if (!dialog.exec()) {
511                         return -1;
512                 }
513                 chosen_str = dialog.textValue();
514         }
515
516         for (unsigned i = 0; i < ids.size(); ++i) {
517                 if (chosen_str == items[i]) {
518                         return ids[i];
519                 }
520         }
521
522         // Must be a new game. Get its name and insert it into the database.
523         bool ok;
524         QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
525         if (!ok || new_game_str.isEmpty()) {
526                 return -1;
527         }
528
529         // Insert the new row into the database.
530         ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
531         if (ret != SQLITE_OK) {
532                 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
533                 abort();
534         }
535
536         QByteArray new_game_utf8 = new_game_str.toUtf8();
537         sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
538
539         ret = sqlite3_step(stmt);
540         if (ret == SQLITE_ROW) {
541                 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
542                 abort();
543         }
544
545         ret = sqlite3_finalize(stmt);
546         if (ret != SQLITE_OK) {
547                 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
548                 abort();
549         }
550
551         return sqlite3_last_insert_rowid(db);
552 }
553
554 int main(int argc, char *argv[])
555 {
556         QApplication app(argc, argv);
557         sqlite3 *db = open_db("ultimate.db");
558
559         // TODO: do this on-demand instead, from a menu
560         export_to_json(db, "ultimate.json");
561
562         int requested_match = -1;
563         if (argc >= 2) {
564                 requested_match = atoi(argv[1]);
565         }
566
567         int match_id = get_match_id(db, nullptr, requested_match);
568         if (match_id <= 0) {  // Cancel.
569                 return 0;
570         }
571
572         MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db));
573         mainWindow.resize(QSize(1280, 720));
574         mainWindow.show();
575
576         return app.exec();
577
578 }