]> git.sesse.net Git - pkanalytics/blob - main.cpp
Fix pull button availability.
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <algorithm>
8 #include <string>
9 #include <map>
10 #include <vector>
11 #include <optional>
12 #include <sqlite3.h>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
15 #include "events.h"
16 #include "players.h"
17
18 using namespace std;
19
20 string format_timestamp(uint64_t pos)
21 {
22         int ms = pos % 1000;
23         pos /= 1000;
24         int sec = pos % 60;
25         pos /= 60;
26         int min = pos % 60;
27         int hour = pos / 60;
28
29         char buf[256];
30         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
31         return buf;
32 }
33
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
35 {
36         video = new QMediaPlayer;
37         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
39         video->play();
40
41         ui = new Ui::MainWindow;
42         ui->setupUi(this);
43
44         ui->event_view->setModel(events);
45         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
47                         video->setPosition(events->get_time(current.row()));
48                 });
49
50         ui->player_view->setModel(players);
51
52         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
53                 position_changed(pos);
54         });
55
56         video->setVideoOutput(ui->video);
57
58         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
59         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
60
61         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
62         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
63
64         // TODO: Would be nice to actually have a frame...
65         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
66         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
67
68         connect(ui->play_pause, &QPushButton::clicked, [this]() {
69                 if (playing) {
70                         video->pause();
71                         ui->play_pause->setText("Play (space)");
72                 } else {
73                         video->setPlaybackRate(1.0);
74                         video->play();
75                         ui->play_pause->setText("Pause (space)");
76                 }
77                 playing = !playing;
78
79                 // Needs to be set anew when we modify setText(), evidently.
80                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
81         });
82
83         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
84         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
85         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
86         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
87         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
88         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
89         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
90
91         // Offensive events
92         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
93         connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
94         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
95         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
96         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
97         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
98         connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
99         connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
100
101         // Defensive events (TODO add more)
102         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
103         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
104         connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
105         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
106         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
107         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
108
109         // Misc. events
110         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
111         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
112                 EventsModel::Status s = events->get_status_at(video->position());
113                 if (s.stoppage) {
114                         insert_noplayer_event("restart");
115                 } else {
116                         insert_noplayer_event("stoppage");
117                 }
118         });
119         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
120
121         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
122         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
123         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
124 }
125
126 void MainWindow::position_changed(uint64_t pos)
127 {
128         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
129         if (buffered_seek) {
130                 video->setPosition(*buffered_seek);
131                 buffered_seek.reset();
132         }
133         if (!playing) {
134                 video->pause();  // We only played to get a picture.
135         }
136         update_ui_from_time(pos);
137 }
138
139 void MainWindow::seek(int64_t delta_ms)
140 {
141         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
142         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
143         buffered_seek = pos;
144         if (!playing) {
145                 video->setPlaybackRate(0.01);
146                 video->play();  // Or Qt won't show the seek.
147         }
148 }
149
150 void MainWindow::insert_event(int button_id)
151 {
152         uint64_t t = video->position();
153         set<int> team = events->get_team_at(t);
154         if (button_id > team.size()) {
155                 return;
156         }
157         int player_id = *next(team.begin(), button_id - 1);
158
159         EventsModel::Status s = events->get_status_at(t);
160
161         ui->event_view->selectionModel()->blockSignals(true);
162         if (s.offense) {
163                 // TODO: Perhaps not if that player already did the last catch?
164                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
165         } else {
166                 ui->event_view->selectRow(events->insert_event(t, player_id));
167         }
168         ui->event_view->selectionModel()->blockSignals(false);
169
170         update_ui_from_time(t);
171 }
172
173 void MainWindow::insert_noplayer_event(const string &type)
174 {
175         uint64_t t = video->position();
176
177         ui->event_view->selectionModel()->blockSignals(true);
178         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
179         ui->event_view->selectionModel()->blockSignals(false);
180
181         update_ui_from_time(t);
182 }
183
184 void MainWindow::set_current_event_type(const string &type)
185 {
186         QItemSelectionModel *select = ui->event_view->selectionModel();
187         if (!select->hasSelection()) {
188                 return;
189         }
190         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
191         events->set_event_type(row, type);
192         update_ui_from_time(video->position());
193 }
194
195 void MainWindow::delete_current_event()
196 {
197         QItemSelectionModel *select = ui->event_view->selectionModel();
198         if (!select->hasSelection()) {
199                 return;
200         }
201         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
202         ui->event_view->selectionModel()->blockSignals(true);
203         events->delete_event(row);
204         ui->event_view->selectionModel()->blockSignals(false);
205         update_ui_from_time(video->position());
206 }
207
208 void MainWindow::make_substitution()
209 {
210         QItemSelectionModel *select = ui->player_view->selectionModel();
211
212         // FIXME: we should backdate t to start of point (last goal, or 0) if:
213         // - no players we're removing have had actions yet
214         // - there have been no other in/out events
215         //
216         // ...but if so, we might need to modify in/out events that are already there
217         // (perhaps just overwrite them all?)
218         uint64_t t = video->position();
219
220         set<int> old_team = events->get_team_at(t);
221         set<int> new_team;
222
223         for (QModelIndex row : select->selectedRows()) {
224                 new_team.insert(players->get_player_id(row.row()));
225         }
226
227         for (int player_id : old_team) {
228                 if (!new_team.count(player_id)) {
229                         events->insert_event(t, player_id, "out");
230                 }
231         }
232         for (int player_id : new_team) {
233                 if (!old_team.count(player_id)) {
234                         events->insert_event(t, player_id, "in");
235                 }
236         }
237 }
238
239 void MainWindow::update_ui_from_time(uint64_t t)
240 {
241         update_status(t);
242         update_player_buttons(t);
243         update_action_buttons(t);
244 }
245
246 void MainWindow::update_status(uint64_t t)
247 {
248         EventsModel::Status s = events->get_status_at(t);
249         char buf[256];
250         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
251                 s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
252         if (s.stoppage_sec > 0) {
253                 char buf2[256];
254                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
255                 ui->status->setText(buf2);
256         } else {
257                 ui->status->setText(buf);
258         }
259 }
260
261 void MainWindow::update_player_buttons(uint64_t t)
262 {
263         // FIXME: sort by number, instead of by internal ID
264         QPushButton *buttons[] = {
265                 ui->player_1,
266                 ui->player_2,
267                 ui->player_3,
268                 ui->player_4,
269                 ui->player_5,
270                 ui->player_6,
271                 ui->player_7
272         };
273         const char shortcuts[] = "qweasdf";
274         int num_players = 0;
275         for (int player_id : events->get_team_at(t)) {
276                 QPushButton *btn = buttons[num_players];
277                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
278                 char shortcut[2] = "";
279                 shortcut[0] = toupper(shortcuts[num_players]);
280                 btn->setText(QString::fromUtf8(label));
281                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
282                 btn->setEnabled(true);
283                 if (++num_players == 7) {
284                         break;
285                 }
286         }
287         for (int i = num_players; i < 7; ++i) {
288                 QPushButton *btn = buttons[i];
289                 btn->setText("No player");
290                 btn->setEnabled(false);
291         }
292 }
293
294 void MainWindow::update_action_buttons(uint64_t t)
295 {
296         EventsModel::Status s = events->get_status_at(t);
297
298         bool has_selection = false;
299         bool has_selection_with_player = false;
300
301         QItemSelectionModel *select = ui->event_view->selectionModel();
302         if (select->hasSelection()) {
303                 has_selection = true;
304                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
305                 has_selection_with_player = events->get_player_id(row).has_value();
306         }
307         ui->delete_->setEnabled(has_selection);
308
309         if (s.stoppage) {
310                 ui->stoppage->setText("Restart (&v)");
311                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
312                 ui->catch_->setEnabled(false);
313                 ui->throwaway->setEnabled(false);
314                 ui->drop->setEnabled(false);
315                 ui->goal->setEnabled(false);
316                 ui->offensive_soft_plus->setEnabled(false);
317                 ui->offensive_soft_minus->setEnabled(false);
318                 ui->pull->setEnabled(false);
319                 ui->pull_landed->setEnabled(false);
320                 ui->interception->setEnabled(false);
321                 ui->their_throwaway->setEnabled(false);
322                 ui->our_defense->setEnabled(false);
323                 ui->their_goal->setEnabled(false);
324                 ui->defensive_soft_plus->setEnabled(false);
325                 ui->defensive_soft_minus->setEnabled(false);
326                 ui->their_pull->setEnabled(false);
327                 ui->our_foul->setEnabled(false);
328                 return;
329         } else {
330                 ui->stoppage->setText("Stoppage (&v)");
331                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
332         }
333
334         ui->catch_->setEnabled(s.offense && has_selection_with_player);
335         ui->throwaway->setEnabled(s.offense && has_selection_with_player);
336         ui->drop->setEnabled(s.offense && has_selection_with_player);
337         ui->goal->setEnabled(s.offense && has_selection_with_player);
338         ui->offensive_soft_plus->setEnabled(s.offense && has_selection_with_player);
339         ui->offensive_soft_minus->setEnabled(s.offense && has_selection_with_player);
340
341         // TODO: be stricter
342         ui->pull->setEnabled(!s.offense && s.should_pull && has_selection_with_player);
343         ui->pull_landed->setEnabled(!s.offense && has_selection_with_player);
344
345         ui->interception->setEnabled(!s.offense && has_selection_with_player);
346         ui->their_throwaway->setEnabled(!s.offense);
347         ui->our_defense->setEnabled(!s.offense && has_selection_with_player);
348         ui->their_goal->setEnabled(!s.offense);
349         ui->defensive_soft_plus->setEnabled(!s.offense && has_selection_with_player);
350         ui->defensive_soft_minus->setEnabled(!s.offense && has_selection_with_player);
351         ui->their_pull->setEnabled(s.offense && s.should_pull);
352         ui->our_foul->setEnabled(!s.offense && has_selection_with_player);
353 }
354
355 sqlite3 *open_db(const char *filename)
356 {
357         sqlite3 *db;
358         int ret = sqlite3_open(filename, &db);
359         if (ret != SQLITE_OK) {
360                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
361                 exit(1);
362         }
363
364         sqlite3_exec(db, R"(
365                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
366         )", nullptr, nullptr, nullptr);  // Ignore errors.
367
368         sqlite3_exec(db, R"(
369                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
370         )", nullptr, nullptr, nullptr);  // Ignore errors.
371
372         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
373         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
374         return db;
375 }
376
377 int main(int argc, char *argv[])
378 {
379         QApplication app(argc, argv);
380         sqlite3 *db = open_db("ultimate.db");
381
382         MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
383         mainWindow.resize(QSize(1280, 720));
384         mainWindow.show();
385
386         return app.exec();
387
388 }