1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
20 string format_timestamp(uint64_t pos)
30 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 video = new QMediaPlayer;
37 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41 ui = new Ui::MainWindow;
44 ui->event_view->setModel(events);
45 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
47 video->setPosition(events->get_time(current.row()));
50 ui->player_view->setModel(players);
52 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
53 position_changed(pos);
56 video->setVideoOutput(ui->video);
58 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
59 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
61 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
62 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
64 // TODO: Would be nice to actually have a frame...
65 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
66 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
68 connect(ui->play_pause, &QPushButton::clicked, [this]() {
71 ui->play_pause->setText("Play (space)");
73 video->setPlaybackRate(1.0);
75 ui->play_pause->setText("Pause (space)");
79 // Needs to be set anew when we modify setText(), evidently.
80 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
83 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
84 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
85 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
86 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
87 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
88 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
89 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
92 // TODO: disable if nothing is selected
93 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
94 connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
95 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
96 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
97 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
98 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
99 connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
100 connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); });
102 // Defensive events (TODO add more)
103 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
104 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
105 connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
106 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); }); // TODO: player-connected
109 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
110 connect(ui->stoppage, &QPushButton::clicked, [this]() { insert_noplayer_event("stoppage"); }); // FIXME needs a way to restart
111 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
113 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
114 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
115 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
118 void MainWindow::position_changed(uint64_t pos)
120 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
122 video->setPosition(*buffered_seek);
123 buffered_seek.reset();
126 video->pause(); // We only played to get a picture.
131 void MainWindow::seek(int64_t delta_ms)
133 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
134 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
137 video->setPlaybackRate(0.01);
138 video->play(); // Or Qt won't show the seek.
142 void MainWindow::insert_event(int button_id)
144 uint64_t t = video->position();
145 set<int> team = events->get_team_at(t);
146 if (button_id >= team.size()) {
149 int player_id = *next(team.begin(), button_id - 1);
151 ui->event_view->selectionModel()->blockSignals(true);
152 ui->event_view->selectRow(events->insert_event(t, player_id));
153 ui->event_view->selectionModel()->blockSignals(false);
156 void MainWindow::insert_noplayer_event(const string &type)
158 uint64_t t = video->position();
160 ui->event_view->selectionModel()->blockSignals(true);
161 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
162 ui->event_view->selectionModel()->blockSignals(false);
165 void MainWindow::set_current_event_type(const string &type)
167 QItemSelectionModel *select = ui->event_view->selectionModel();
168 if (!select->hasSelection()) {
171 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
172 events->set_event_type(row, type);
176 void MainWindow::delete_current_event()
178 QItemSelectionModel *select = ui->event_view->selectionModel();
179 if (!select->hasSelection()) {
182 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
183 ui->event_view->selectionModel()->blockSignals(true);
184 events->delete_event(row);
185 ui->event_view->selectionModel()->blockSignals(false);
189 void MainWindow::make_substitution()
191 QItemSelectionModel *select = ui->player_view->selectionModel();
193 // FIXME: we should backdate t to start of point (last goal, or 0) if:
194 // - no players we're removing have had actions yet
195 // - there have been no other in/out events
197 // ...but if so, we might need to modify in/out events that are already there
198 // (perhaps just overwrite them all?)
199 uint64_t t = video->position();
201 set<int> old_team = events->get_team_at(t);
204 for (QModelIndex row : select->selectedRows()) {
205 new_team.insert(players->get_player_id(row.row()));
208 for (int player_id : old_team) {
209 if (!new_team.count(player_id)) {
210 events->insert_event(t, player_id, "out");
213 for (int player_id : new_team) {
214 if (!old_team.count(player_id)) {
215 events->insert_event(t, player_id, "in");
220 void MainWindow::update_status()
222 uint64_t t = video->position();
223 EventsModel::Status s = events->get_status_at(t);
225 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
226 s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
227 ui->status->setText(buf);
229 // FIXME: sort by number, instead of by internal ID
230 QPushButton *buttons[] = {
239 const char shortcuts[] = "qweasdf";
241 for (int player_id : events->get_team_at(t)) {
242 QPushButton *btn = buttons[num_players];
243 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
244 char shortcut[2] = "";
245 shortcut[0] = toupper(shortcuts[num_players]);
246 btn->setText(QString::fromUtf8(label));
247 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
248 btn->setEnabled(true);
249 if (++num_players == 7) {
253 for (int i = num_players; i < 7; ++i) {
254 QPushButton *btn = buttons[i];
255 btn->setText("No player");
256 btn->setEnabled(false);
260 sqlite3 *open_db(const char *filename)
263 int ret = sqlite3_open(filename, &db);
264 if (ret != SQLITE_OK) {
265 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
270 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
271 )", nullptr, nullptr, nullptr); // Ignore errors.
274 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
275 )", nullptr, nullptr, nullptr); // Ignore errors.
277 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
278 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
282 int main(int argc, char *argv[])
284 QApplication app(argc, argv);
285 sqlite3 *db = open_db("ultimate.db");
287 MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
288 mainWindow.resize(QSize(1280, 720));