]> git.sesse.net Git - pkanalytics/blob - main.cpp
Make it possible to sub (in/out events only, no real effect).
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <algorithm>
8 #include <string>
9 #include <map>
10 #include <vector>
11 #include <optional>
12 #include <sqlite3.h>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
15 #include "events.h"
16 #include "players.h"
17
18 using namespace std;
19
20 string format_timestamp(uint64_t pos)
21 {
22         int ms = pos % 1000;
23         pos /= 1000;
24         int sec = pos % 60;
25         pos /= 60;
26         int min = pos % 60;
27         int hour = pos / 60;
28
29         char buf[256];
30         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
31         return buf;
32 }
33
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
35 {
36         player = new QMediaPlayer;
37         //player->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38         player->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
39         player->play();
40
41         ui = new Ui::MainWindow;
42         ui->setupUi(this);
43
44         ui->event_view->setModel(events);
45         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
47                         player->setPosition(events->get_time(current.row()));
48                 });
49
50         ui->player_view->setModel(players);
51
52         connect(player, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
53                 position_changed(pos);
54         });
55
56         player->setVideoOutput(ui->video);
57
58         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
59         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
60
61         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
62         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
63
64         // TODO: Would be nice to actually have a frame...
65         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
66         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
67
68         connect(ui->play_pause, &QPushButton::clicked, [this]() {
69                 if (playing) {
70                         player->pause();
71                         ui->play_pause->setText("Play (space)");
72                 } else {
73                         player->setPlaybackRate(1.0);
74                         player->play();
75                         ui->play_pause->setText("Pause (space)");
76                 }
77                 playing = !playing;
78
79                 // Needs to be set anew when we modify setText(), evidently.
80                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
81         });
82
83         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
84         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
85         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
86         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
87         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
88         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
89         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
90
91         // TODO: disable if nothing is selected
92         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
93         connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
94         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
95         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
96         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
97         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
98         connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
99         connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); });
100
101         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
102
103         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
104         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
105         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
106 }
107
108 void MainWindow::position_changed(uint64_t pos)
109 {
110         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
111         if (buffered_seek) {
112                 player->setPosition(*buffered_seek);
113                 buffered_seek.reset();
114         }
115         if (!playing) {
116                 player->pause();  // We only played to get a picture.
117         }
118         update_status();
119 }
120
121 void MainWindow::seek(int64_t delta_ms)
122 {
123         int64_t current_pos = buffered_seek ? *buffered_seek : player->position();
124         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
125         buffered_seek = pos;
126         if (!playing) {
127                 player->setPlaybackRate(0.01);
128                 player->play();  // Or Qt won't show the seek.
129         }
130 }
131
132 void MainWindow::insert_event(int button_id)
133 {
134         ui->event_view->selectionModel()->blockSignals(true);
135         ui->event_view->selectRow(events->insert_event(player->position(), button_id));
136         ui->event_view->selectionModel()->blockSignals(false);
137 }
138
139 void MainWindow::set_current_event_type(const string &type)
140 {
141         QItemSelectionModel *select = ui->event_view->selectionModel();
142         if (!select->hasSelection()) {
143                 return;
144         }
145         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
146         events->set_event_type(row, type);
147         update_status();
148 }
149
150 void MainWindow::delete_current_event()
151 {
152         QItemSelectionModel *select = ui->event_view->selectionModel();
153         if (!select->hasSelection()) {
154                 return;
155         }
156         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
157         ui->event_view->selectionModel()->blockSignals(true);
158         events->delete_event(row);
159         ui->event_view->selectionModel()->blockSignals(false);
160         update_status();
161 }
162
163 void MainWindow::make_substitution()
164 {
165         QItemSelectionModel *select = ui->player_view->selectionModel();
166
167         // FIXME: we should backdate t to start of point (last goal, or 0) if:
168         // - no players we're removing have had actions yet
169         // - there have been no other in/out events
170         //
171         // ...but if so, we might need to modify in/out events that are already there
172         // (perhaps just overwrite them all?)
173         uint64_t t = player->position();
174
175         set<int> old_team = events->get_team_at(t);
176         set<int> new_team;
177
178         for (QModelIndex row : select->selectedRows()) {
179                 new_team.insert(players->get_player_id(row.row()));
180         }
181
182         for (int player_id : old_team) {
183                 if (!new_team.count(player_id)) {
184                         events->insert_event(t, player_id, "out");
185                 }
186         }
187         for (int player_id : new_team) {
188                 if (!old_team.count(player_id)) {
189                         events->insert_event(t, player_id, "in");
190                 }
191         }
192 }
193
194 void MainWindow::update_status()
195 {
196         EventsModel::Status s = events->get_status_at(player->position());
197         char buf[256];
198         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
199                 s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
200         ui->status->setText(buf);
201 }
202
203 sqlite3 *open_db(const char *filename)
204 {
205         sqlite3 *db;
206         int ret = sqlite3_open(filename, &db);
207         if (ret != SQLITE_OK) {
208                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
209                 exit(1);
210         }
211
212         sqlite3_exec(db, R"(
213                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
214         )", nullptr, nullptr, nullptr);  // Ignore errors.
215
216         sqlite3_exec(db, R"(
217                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
218         )", nullptr, nullptr, nullptr);  // Ignore errors.
219
220         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
221         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
222         return db;
223 }
224
225 int main(int argc, char *argv[])
226 {
227         QApplication app(argc, argv);
228         sqlite3 *db = open_db("ultimate.db");
229
230         MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
231         mainWindow.resize(QSize(1280, 720));
232         mainWindow.show();
233
234         return app.exec();
235
236 }