]> git.sesse.net Git - pkanalytics/blob - main.cpp
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[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <algorithm>
8 #include <string>
9 #include <map>
10 #include <vector>
11 #include <optional>
12 #include <sqlite3.h>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
15 #include "events.h"
16 #include "players.h"
17
18 using namespace std;
19
20 string format_timestamp(uint64_t pos)
21 {
22         int ms = pos % 1000;
23         pos /= 1000;
24         int sec = pos % 60;
25         pos /= 60;
26         int min = pos % 60;
27         int hour = pos / 60;
28
29         char buf[256];
30         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
31         return buf;
32 }
33
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
35 {
36         video = new QMediaPlayer;
37         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
39         video->play();
40
41         ui = new Ui::MainWindow;
42         ui->setupUi(this);
43
44         ui->event_view->setModel(events);
45         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
47                         video->setPosition(events->get_time(current.row()));
48                 });
49
50         ui->player_view->setModel(players);
51
52         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
53                 position_changed(pos);
54         });
55
56         video->setVideoOutput(ui->video);
57
58         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
59         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
60
61         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
62         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
63
64         // TODO: Would be nice to actually have a frame...
65         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
66         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
67
68         connect(ui->play_pause, &QPushButton::clicked, [this]() {
69                 if (playing) {
70                         video->pause();
71                         ui->play_pause->setText("Play (space)");
72                 } else {
73                         video->setPlaybackRate(1.0);
74                         video->play();
75                         ui->play_pause->setText("Pause (space)");
76                 }
77                 playing = !playing;
78
79                 // Needs to be set anew when we modify setText(), evidently.
80                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
81         });
82
83         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
84         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
85         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
86         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
87         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
88         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
89         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
90
91         // Offensive events
92         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
93         connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
94         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
95         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
96         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
97         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
98         connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
99         connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
100
101         // Defensive events (TODO add more)
102         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
103         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
104         connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
105         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
106         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
107         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
108
109         // Misc. events
110         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
111         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
112                 EventsModel::Status s = events->get_status_at(video->position());
113                 if (s.stoppage) {
114                         insert_noplayer_event("restart");
115                 } else {
116                         insert_noplayer_event("stoppage");
117                 }
118         });
119         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
120
121         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
122         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
123         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
124 }
125
126 void MainWindow::position_changed(uint64_t pos)
127 {
128         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
129         if (buffered_seek) {
130                 video->setPosition(*buffered_seek);
131                 buffered_seek.reset();
132         }
133         if (!playing) {
134                 video->pause();  // We only played to get a picture.
135         }
136         update_ui_from_time(pos);
137 }
138
139 void MainWindow::seek(int64_t delta_ms)
140 {
141         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
142         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
143         buffered_seek = pos;
144         if (!playing) {
145                 video->setPlaybackRate(0.01);
146                 video->play();  // Or Qt won't show the seek.
147         }
148 }
149
150 void MainWindow::insert_event(int button_id)
151 {
152         uint64_t t = video->position();
153         set<int> team = events->get_team_at(t);
154         if (button_id > team.size()) {
155                 return;
156         }
157         int player_id = *next(team.begin(), button_id - 1);
158
159         EventsModel::Status s = events->get_status_at(t);
160
161         ui->event_view->selectionModel()->blockSignals(true);
162         if (s.offense) {
163                 // TODO: Perhaps not if that player already did the last catch?
164                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
165         } else {
166                 ui->event_view->selectRow(events->insert_event(t, player_id));
167         }
168         ui->event_view->selectionModel()->blockSignals(false);
169
170         update_ui_from_time(t);
171 }
172
173 void MainWindow::insert_noplayer_event(const string &type)
174 {
175         uint64_t t = video->position();
176
177         ui->event_view->selectionModel()->blockSignals(true);
178         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
179         ui->event_view->selectionModel()->blockSignals(false);
180
181         update_ui_from_time(t);
182 }
183
184 void MainWindow::set_current_event_type(const string &type)
185 {
186         QItemSelectionModel *select = ui->event_view->selectionModel();
187         if (!select->hasSelection()) {
188                 return;
189         }
190         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
191         events->set_event_type(row, type);
192         update_ui_from_time(video->position());
193 }
194
195 void MainWindow::delete_current_event()
196 {
197         QItemSelectionModel *select = ui->event_view->selectionModel();
198         if (!select->hasSelection()) {
199                 return;
200         }
201         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
202         ui->event_view->selectionModel()->blockSignals(true);
203         events->delete_event(row);
204         ui->event_view->selectionModel()->blockSignals(false);
205         update_ui_from_time(video->position());
206 }
207
208 void MainWindow::make_substitution()
209 {
210         QItemSelectionModel *select = ui->player_view->selectionModel();
211         set<int> new_team;
212         for (QModelIndex row : select->selectedRows()) {
213                 new_team.insert(players->get_player_id(row.row()));
214         }
215         events->set_team_at(video->position(), new_team);
216 }
217
218 void MainWindow::update_ui_from_time(uint64_t t)
219 {
220         update_status(t);
221         update_player_buttons(t);
222         update_action_buttons(t);
223 }
224
225 void MainWindow::update_status(uint64_t t)
226 {
227         EventsModel::Status s = events->get_status_at(t);
228         char buf[256];
229         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
230                 s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
231         if (s.stoppage_sec > 0) {
232                 char buf2[256];
233                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
234                 ui->status->setText(buf2);
235         } else {
236                 ui->status->setText(buf);
237         }
238 }
239
240 void MainWindow::update_player_buttons(uint64_t t)
241 {
242         // FIXME: sort by number, instead of by internal ID
243         QPushButton *buttons[] = {
244                 ui->player_1,
245                 ui->player_2,
246                 ui->player_3,
247                 ui->player_4,
248                 ui->player_5,
249                 ui->player_6,
250                 ui->player_7
251         };
252         const char shortcuts[] = "qweasdf";
253         int num_players = 0;
254         for (int player_id : events->get_team_at(t)) {
255                 QPushButton *btn = buttons[num_players];
256                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
257                 char shortcut[2] = "";
258                 shortcut[0] = toupper(shortcuts[num_players]);
259                 btn->setText(QString::fromUtf8(label));
260                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
261                 btn->setEnabled(true);
262                 if (++num_players == 7) {
263                         break;
264                 }
265         }
266         for (int i = num_players; i < 7; ++i) {
267                 QPushButton *btn = buttons[i];
268                 btn->setText("No player");
269                 btn->setEnabled(false);
270         }
271 }
272
273 void MainWindow::update_action_buttons(uint64_t t)
274 {
275         EventsModel::Status s = events->get_status_at(t);
276
277         bool has_selection = false;
278         bool has_selection_with_player = false;
279
280         QItemSelectionModel *select = ui->event_view->selectionModel();
281         if (select->hasSelection()) {
282                 has_selection = true;
283                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
284                 has_selection_with_player = events->get_player_id(row).has_value();
285         }
286         ui->delete_->setEnabled(has_selection);
287
288         if (s.stoppage) {
289                 ui->stoppage->setText("Restart (&v)");
290                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
291                 ui->catch_->setEnabled(false);
292                 ui->throwaway->setEnabled(false);
293                 ui->drop->setEnabled(false);
294                 ui->goal->setEnabled(false);
295                 ui->offensive_soft_plus->setEnabled(false);
296                 ui->offensive_soft_minus->setEnabled(false);
297                 ui->pull->setEnabled(false);
298                 ui->pull_landed->setEnabled(false);
299                 ui->interception->setEnabled(false);
300                 ui->their_throwaway->setEnabled(false);
301                 ui->our_defense->setEnabled(false);
302                 ui->their_goal->setEnabled(false);
303                 ui->defensive_soft_plus->setEnabled(false);
304                 ui->defensive_soft_minus->setEnabled(false);
305                 ui->their_pull->setEnabled(false);
306                 ui->our_foul->setEnabled(false);
307                 return;
308         } else {
309                 ui->stoppage->setText("Stoppage (&v)");
310                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
311         }
312
313         ui->catch_->setEnabled(s.offense && has_selection_with_player);
314         ui->throwaway->setEnabled(s.offense && has_selection_with_player);
315         ui->drop->setEnabled(s.offense && has_selection_with_player);
316         ui->goal->setEnabled(s.offense && has_selection_with_player);
317         ui->offensive_soft_plus->setEnabled(s.offense && has_selection_with_player);
318         ui->offensive_soft_minus->setEnabled(s.offense && has_selection_with_player);
319
320         // TODO: be stricter
321         ui->pull->setEnabled(!s.offense && s.should_pull && has_selection_with_player);
322         ui->pull_landed->setEnabled(!s.offense && has_selection_with_player);
323
324         ui->interception->setEnabled(!s.offense && has_selection_with_player);
325         ui->their_throwaway->setEnabled(!s.offense);
326         ui->our_defense->setEnabled(!s.offense && has_selection_with_player);
327         ui->their_goal->setEnabled(!s.offense);
328         ui->defensive_soft_plus->setEnabled(!s.offense && has_selection_with_player);
329         ui->defensive_soft_minus->setEnabled(!s.offense && has_selection_with_player);
330         ui->their_pull->setEnabled(s.offense && s.should_pull);
331         ui->our_foul->setEnabled(!s.offense && has_selection_with_player);
332 }
333
334 sqlite3 *open_db(const char *filename)
335 {
336         sqlite3 *db;
337         int ret = sqlite3_open(filename, &db);
338         if (ret != SQLITE_OK) {
339                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
340                 exit(1);
341         }
342
343         sqlite3_exec(db, R"(
344                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
345         )", nullptr, nullptr, nullptr);  // Ignore errors.
346
347         sqlite3_exec(db, R"(
348                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
349         )", nullptr, nullptr, nullptr);  // Ignore errors.
350
351         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
352         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
353         return db;
354 }
355
356 int main(int argc, char *argv[])
357 {
358         QApplication app(argc, argv);
359         sqlite3 *db = open_db("ultimate.db");
360
361         MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
362         mainWindow.resize(QSize(1280, 720));
363         mainWindow.show();
364
365         return app.exec();
366
367 }