]> git.sesse.net Git - pkanalytics/blob - main.cpp
Support having multiple matches (only set on startup for now).
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <QInputDialog>
8 #include <algorithm>
9 #include <string>
10 #include <map>
11 #include <vector>
12 #include <optional>
13 #include <sqlite3.h>
14 #include "mainwindow.h"
15 #include "ui_mainwindow.h"
16 #include "events.h"
17 #include "players.h"
18
19 using namespace std;
20
21 string format_timestamp(uint64_t pos)
22 {
23         int ms = pos % 1000;
24         pos /= 1000;
25         int sec = pos % 60;
26         pos /= 60;
27         int min = pos % 60;
28         int hour = pos / 60;
29
30         char buf[256];
31         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
32         return buf;
33 }
34
35 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 {
37         video = new QMediaPlayer;
38         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
39         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
40         video->play();
41
42         ui = new Ui::MainWindow;
43         ui->setupUi(this);
44
45         ui->event_view->setModel(events);
46         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
47                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
48                         uint64_t t = events->get_time(current.row());
49                         if (t != video->position()) {
50                                 video->setPosition(events->get_time(current.row()));
51                         } else {
52                                 // Selection could have changed, so we still need to update.
53                                 // (Just calling setPosition() would not give us the signal
54                                 // in this case.)
55                                 update_ui_from_time(t);
56                         }
57                 });
58
59         ui->player_view->setModel(players);
60         ui->player_view->setColumnWidth(0, 30);
61         ui->player_view->setColumnWidth(1, 20);
62         ui->player_view->horizontalHeader()->setStretchLastSection(true);
63
64         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
65                 position_changed(pos);
66         });
67
68         video->setVideoOutput(ui->video);
69
70         // It's not really clear whether PgUp should be forwards or backwards,
71         // but mpv does at least up = forwards, so that's probably standard.
72         QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
73         connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
74         QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
75         connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
76
77         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
78         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
79
80         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
81         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
82
83         // TODO: Would be nice to actually have a frame...
84         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
85         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
86
87         connect(ui->play_pause, &QPushButton::clicked, [this]() {
88                 if (playing) {
89                         video->pause();
90                         ui->play_pause->setText("Play (space)");
91                 } else {
92                         video->setPlaybackRate(1.0);
93                         video->play();
94                         ui->play_pause->setText("Pause (space)");
95                 }
96                 playing = !playing;
97
98                 // Needs to be set anew when we modify setText(), evidently.
99                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
100         });
101
102         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
103         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
104         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
105         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
106         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
107         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
108         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
109
110         // Offensive events
111         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
112         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
113         connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
114                 EventsModel::Status s = events->get_status_at(video->position());
115                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
116                         insert_noplayer_event("pull_oob");
117                 } else {
118                         set_current_event_type("throwaway");
119                 }
120         });
121         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
122         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
123         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
124         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
125         connect(ui->pull, &QPushButton::clicked, [this, events]() {
126                 EventsModel::Status s = events->get_status_at(video->position());
127                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
128                         set_current_event_type("pull");
129                 } else if (EventsModel::Status::PULL_IN_AIR) {
130                         insert_noplayer_event("pull_landed");
131                 }
132         });
133
134         // Defensive events (TODO add more)
135         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
136         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
137         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
138         connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
139                 EventsModel::Status s = events->get_status_at(video->position());
140                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
141                         insert_noplayer_event("their_pull");
142                 }
143         });
144         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
145         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
146         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
147
148         // Misc. events
149         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
150         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
151                 EventsModel::Status s = events->get_status_at(video->position());
152                 if (s.stoppage) {
153                         insert_noplayer_event("restart");
154                 } else {
155                         insert_noplayer_event("stoppage");
156                 }
157         });
158         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
159
160         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
161         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
162         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
163 }
164
165 void MainWindow::position_changed(uint64_t pos)
166 {
167         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
168         if (buffered_seek) {
169                 video->setPosition(*buffered_seek);
170                 buffered_seek.reset();
171         }
172         if (!playing) {
173                 video->pause();  // We only played to get a picture.
174         }
175         if (playing) {
176                 QModelIndex row = events->get_last_event_qt(video->position());
177                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
178         }
179         update_ui_from_time(pos);
180 }
181
182 void MainWindow::seek(int64_t delta_ms)
183 {
184         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
185         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
186         buffered_seek = pos;
187         if (!playing) {
188                 video->setPlaybackRate(0.01);
189                 video->play();  // Or Qt won't show the seek.
190         }
191 }
192
193 void MainWindow::insert_player_event(int button_id)
194 {
195         uint64_t t = video->position();
196         vector<int> team = events->sort_team(events->get_team_at(t));
197         if (button_id >= team.size()) {
198                 return;
199         }
200         int player_id = team[button_id];
201
202         EventsModel::Status s = events->get_status_at(t);
203
204         ui->event_view->selectionModel()->blockSignals(true);
205         if (s.attack_state == EventsModel::Status::OFFENSE) {
206                 // TODO: Perhaps not if that player already did the last catch?
207                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
208         } else {
209                 ui->event_view->selectRow(events->insert_event(t, player_id));
210         }
211         ui->event_view->selectionModel()->blockSignals(false);
212
213         update_ui_from_time(t);
214 }
215
216 void MainWindow::insert_noplayer_event(const string &type)
217 {
218         uint64_t t = video->position();
219
220         ui->event_view->selectionModel()->blockSignals(true);
221         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
222         ui->event_view->selectionModel()->blockSignals(false);
223
224         update_ui_from_time(t);
225 }
226
227 void MainWindow::set_current_event_type(const string &type)
228 {
229         QItemSelectionModel *select = ui->event_view->selectionModel();
230         if (!select->hasSelection()) {
231                 return;
232         }
233         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
234         events->set_event_type(row, type);
235         update_ui_from_time(video->position());
236 }
237
238 void MainWindow::delete_current_event()
239 {
240         QItemSelectionModel *select = ui->event_view->selectionModel();
241         if (!select->hasSelection()) {
242                 return;
243         }
244         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
245         ui->event_view->selectionModel()->blockSignals(true);
246         events->delete_event(row);
247         ui->event_view->selectionModel()->blockSignals(false);
248         update_ui_from_time(video->position());
249 }
250
251 void MainWindow::make_substitution()
252 {
253         QItemSelectionModel *select = ui->player_view->selectionModel();
254         set<int> new_team;
255         for (QModelIndex row : select->selectedRows()) {
256                 new_team.insert(players->get_player_id(row.row()));
257         }
258         events->set_team_at(video->position(), new_team);
259 }
260
261 void MainWindow::update_ui_from_time(uint64_t t)
262 {
263         update_status(t);
264         update_player_buttons(t);
265         update_action_buttons(t);
266 }
267
268 void MainWindow::update_status(uint64_t t)
269 {
270         EventsModel::Status s = events->get_status_at(t);
271         char buf[256];
272         const char *offense = "not started";
273         if (s.attack_state == EventsModel::Status::OFFENSE) {
274                 offense = "offense";
275         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
276                 offense = "defense";
277         }
278
279         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
280                 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
281         if (s.stoppage_sec > 0) {
282                 char buf2[256];
283                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
284                 ui->status->setText(buf2);
285         } else {
286                 ui->status->setText(buf);
287         }
288 }
289
290 void MainWindow::update_player_buttons(uint64_t t)
291 {
292         QPushButton *buttons[] = {
293                 ui->player_1,
294                 ui->player_2,
295                 ui->player_3,
296                 ui->player_4,
297                 ui->player_5,
298                 ui->player_6,
299                 ui->player_7
300         };
301         const char shortcuts[] = "qweasdf";
302         int num_players = 0;
303         for (int player_id : events->sort_team(events->get_team_at(t))) {
304                 QPushButton *btn = buttons[num_players];
305                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
306                 char shortcut[2] = "";
307                 shortcut[0] = toupper(shortcuts[num_players]);
308                 btn->setText(QString::fromUtf8(label));
309                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
310                 btn->setEnabled(true);
311                 if (++num_players == 7) {
312                         break;
313                 }
314         }
315         for (int i = num_players; i < 7; ++i) {
316                 QPushButton *btn = buttons[i];
317                 btn->setText("No player");
318                 btn->setEnabled(false);
319         }
320 }
321
322 void MainWindow::update_action_buttons(uint64_t t)
323 {
324         EventsModel::Status s = events->get_status_at(t);
325
326         bool has_selection = false;
327         bool has_selection_with_player = false;
328
329         QItemSelectionModel *select = ui->event_view->selectionModel();
330         if (select->hasSelection()) {
331                 has_selection = true;
332                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
333                 has_selection_with_player = events->get_player_id(row).has_value();
334         }
335         ui->delete_->setEnabled(has_selection);
336
337         if (s.stoppage) {
338                 ui->stoppage->setText("Restart (&v)");
339                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
340                 ui->catch_->setEnabled(false);
341                 ui->throwaway->setEnabled(false);
342                 ui->drop->setEnabled(false);
343                 ui->goal->setEnabled(false);
344                 ui->offensive_soft_plus->setEnabled(false);
345                 ui->offensive_soft_minus->setEnabled(false);
346                 ui->pull->setEnabled(false);
347                 ui->interception->setEnabled(false);
348                 ui->their_throwaway->setEnabled(false);
349                 ui->our_defense->setEnabled(false);
350                 ui->their_goal->setEnabled(false);
351                 ui->defensive_soft_plus->setEnabled(false);
352                 ui->defensive_soft_minus->setEnabled(false);
353                 ui->their_pull->setEnabled(false);
354                 return;
355         } else {
356                 ui->stoppage->setText("Stoppage (&v)");
357                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
358         }
359
360         // Defaults for pull-related buttons.
361         ui->pull->setText("Pull (&p)");
362         ui->their_pull->setText("Their pull (&p)");
363         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
364         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
365         ui->throwaway->setText("Throwaway (&t)");
366         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
367
368         if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
369                 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
370                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
371
372                 ui->catch_->setEnabled(false);
373                 ui->throwaway->setEnabled(false);
374                 ui->drop->setEnabled(false);
375                 ui->goal->setEnabled(false);
376                 ui->offensive_soft_plus->setEnabled(false);
377                 ui->offensive_soft_minus->setEnabled(false);
378                 ui->interception->setEnabled(false);
379                 ui->their_throwaway->setEnabled(false);
380                 ui->our_defense->setEnabled(false);
381                 ui->their_goal->setEnabled(false);
382                 ui->defensive_soft_plus->setEnabled(false);
383                 ui->defensive_soft_minus->setEnabled(false);
384                 return;
385         }
386         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
387                 if (s.attack_state == EventsModel::Status::DEFENSE) {
388                         ui->pull->setText("Pull landed (&p)");
389                         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
390                         ui->pull->setEnabled(true);
391
392                         ui->throwaway->setText("Pull OOB (&t)");
393                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
394                         ui->throwaway->setEnabled(true);
395                 } else {
396                         ui->pull->setEnabled(false);
397                         ui->throwaway->setEnabled(false);
398                 }
399                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
400
401                 ui->catch_->setEnabled(false);
402                 ui->drop->setEnabled(false);
403                 ui->goal->setEnabled(false);
404                 ui->offensive_soft_plus->setEnabled(false);
405                 ui->offensive_soft_minus->setEnabled(false);
406                 ui->interception->setEnabled(false);
407                 ui->their_throwaway->setEnabled(false);
408                 ui->our_defense->setEnabled(false);
409                 ui->their_goal->setEnabled(false);
410                 ui->defensive_soft_plus->setEnabled(false);
411                 ui->defensive_soft_minus->setEnabled(false);
412                 return;
413         }
414
415         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
416         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
417         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
418         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
419         ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
420         ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
421         ui->pull->setEnabled(false);
422
423         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
424         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
425         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
426         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
427         ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
428         ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
429         ui->their_pull->setEnabled(false);
430 }
431
432 sqlite3 *open_db(const char *filename)
433 {
434         sqlite3 *db;
435         int ret = sqlite3_open(filename, &db);
436         if (ret != SQLITE_OK) {
437                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
438                 exit(1);
439         }
440
441         sqlite3_exec(db, R"(
442                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
443         )", nullptr, nullptr, nullptr);  // Ignore errors.
444
445         sqlite3_exec(db, R"(
446                 CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
447         )", nullptr, nullptr, nullptr);  // Ignore errors.
448
449         sqlite3_exec(db, R"(
450                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match));
451         )", nullptr, nullptr, nullptr);  // Ignore errors.
452
453         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
454         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
455         return db;
456 }
457
458 int get_match_id(sqlite3 *db, QWidget *parent)
459 {
460         QStringList items;
461         vector<int> ids;
462
463         // Read the list of matches already in the database.
464         sqlite3_stmt *stmt;
465         int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
466         if (ret != SQLITE_OK) {
467                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
468                 abort();
469         }
470         for ( ;; ) {
471                 ret = sqlite3_step(stmt);
472                 if (ret == SQLITE_ROW) {
473                         char buf[256];
474                         snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
475                         ids.push_back(sqlite3_column_int(stmt, 0));
476                         items.push_back(buf);
477                 } else if (ret == SQLITE_DONE) {
478                         break;
479                 } else {
480                         fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
481                         abort();
482                 }
483         }
484         ret = sqlite3_finalize(stmt);
485         if (ret != SQLITE_OK) {
486                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
487                 abort();
488         }
489         items.push_back("Add new…");
490
491         QString chosen_str;
492         {
493                 QInputDialog dialog(parent, Qt::WindowFlags());
494                 dialog.setWindowTitle("Open game");
495                 dialog.setLabelText("Choose game to analyze:");
496                 dialog.setComboBoxItems(items);
497                 dialog.setTextValue(items[items.size() - 2]);
498                 dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
499                 if (!dialog.exec()) {
500                         return -1;
501                 }
502                 chosen_str = dialog.textValue();
503         }
504
505         for (unsigned i = 0; i < ids.size(); ++i) {
506                 if (chosen_str == items[i]) {
507                         return ids[i];
508                 }
509         }
510
511         // Must be a new game. Get its name and insert it into the database.
512         bool ok;
513         QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
514         if (!ok || new_game_str.isEmpty()) {
515                 return -1;
516         }
517
518         // Insert the new row into the database.
519         ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
520         if (ret != SQLITE_OK) {
521                 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
522                 abort();
523         }
524
525         QByteArray new_game_utf8 = new_game_str.toUtf8();
526         sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
527
528         ret = sqlite3_step(stmt);
529         if (ret == SQLITE_ROW) {
530                 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
531                 abort();
532         }
533
534         ret = sqlite3_finalize(stmt);
535         if (ret != SQLITE_OK) {
536                 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
537                 abort();
538         }
539
540         return sqlite3_last_insert_rowid(db);
541 }
542
543 int main(int argc, char *argv[])
544 {
545         QApplication app(argc, argv);
546         sqlite3 *db = open_db("ultimate.db");
547
548         int match_id = get_match_id(db, nullptr);
549         if (match_id <= 0) {  // Cancel.
550                 return 0;
551         }
552
553         MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db));
554         mainWindow.resize(QSize(1280, 720));
555         mainWindow.show();
556
557         return app.exec();
558
559 }