]> git.sesse.net Git - pkanalytics/blob - main.cpp
Implement pulls landing.
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <algorithm>
8 #include <string>
9 #include <map>
10 #include <vector>
11 #include <optional>
12 #include <sqlite3.h>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
15 #include "events.h"
16 #include "players.h"
17
18 using namespace std;
19
20 string format_timestamp(uint64_t pos)
21 {
22         int ms = pos % 1000;
23         pos /= 1000;
24         int sec = pos % 60;
25         pos /= 60;
26         int min = pos % 60;
27         int hour = pos / 60;
28
29         char buf[256];
30         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
31         return buf;
32 }
33
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
35 {
36         video = new QMediaPlayer;
37         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
39         video->play();
40
41         ui = new Ui::MainWindow;
42         ui->setupUi(this);
43
44         ui->event_view->setModel(events);
45         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
47                         uint64_t t = events->get_time(current.row());
48                         if (t != video->position()) {
49                                 video->setPosition(events->get_time(current.row()));
50                         } else {
51                                 // Selection could have changed, so we still need to update.
52                                 // (Just calling setPosition() would not give us the signal
53                                 // in this case.)
54                                 update_ui_from_time(t);
55                         }
56                 });
57
58         ui->player_view->setModel(players);
59
60         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
61                 position_changed(pos);
62         });
63
64         video->setVideoOutput(ui->video);
65
66         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
67         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
68
69         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
70         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
71
72         // TODO: Would be nice to actually have a frame...
73         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
74         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
75
76         connect(ui->play_pause, &QPushButton::clicked, [this]() {
77                 if (playing) {
78                         video->pause();
79                         ui->play_pause->setText("Play (space)");
80                 } else {
81                         video->setPlaybackRate(1.0);
82                         video->play();
83                         ui->play_pause->setText("Pause (space)");
84                 }
85                 playing = !playing;
86
87                 // Needs to be set anew when we modify setText(), evidently.
88                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
89         });
90
91         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
92         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
93         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
94         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
95         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
96         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
97         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
98
99         // Offensive events
100         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
101         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
102         connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
103                 EventsModel::Status s = events->get_status_at(video->position());
104                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
105                         insert_noplayer_event("pull_oob");
106                 } else {
107                         set_current_event_type("throwaway");
108                 }
109         });
110         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
111         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
112         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
113         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
114         connect(ui->pull, &QPushButton::clicked, [this, events]() {
115                 EventsModel::Status s = events->get_status_at(video->position());
116                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
117                         set_current_event_type("pull");
118                 } else if (EventsModel::Status::PULL_IN_AIR) {
119                         insert_noplayer_event("pull_landed");
120                 }
121         });
122
123         // Defensive events (TODO add more)
124         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
125         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
126         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
127         connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
128                 EventsModel::Status s = events->get_status_at(video->position());
129                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
130                         insert_noplayer_event("their_pull");
131                 }
132         });
133         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
134         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
135         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
136
137         // Misc. events
138         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
139         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
140                 EventsModel::Status s = events->get_status_at(video->position());
141                 if (s.stoppage) {
142                         insert_noplayer_event("restart");
143                 } else {
144                         insert_noplayer_event("stoppage");
145                 }
146         });
147         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
148
149         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
150         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
151         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
152 }
153
154 void MainWindow::position_changed(uint64_t pos)
155 {
156         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
157         if (buffered_seek) {
158                 video->setPosition(*buffered_seek);
159                 buffered_seek.reset();
160         }
161         if (!playing) {
162                 video->pause();  // We only played to get a picture.
163         }
164         update_ui_from_time(pos);
165 }
166
167 void MainWindow::seek(int64_t delta_ms)
168 {
169         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
170         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
171         buffered_seek = pos;
172         if (!playing) {
173                 video->setPlaybackRate(0.01);
174                 video->play();  // Or Qt won't show the seek.
175         }
176 }
177
178 void MainWindow::insert_event(int button_id)
179 {
180         uint64_t t = video->position();
181         set<int> team = events->get_team_at(t);
182         if (button_id > team.size()) {
183                 return;
184         }
185         int player_id = *next(team.begin(), button_id - 1);
186
187         EventsModel::Status s = events->get_status_at(t);
188
189         ui->event_view->selectionModel()->blockSignals(true);
190         if (s.attack_state == EventsModel::Status::OFFENSE) {
191                 // TODO: Perhaps not if that player already did the last catch?
192                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
193         } else {
194                 ui->event_view->selectRow(events->insert_event(t, player_id));
195         }
196         ui->event_view->selectionModel()->blockSignals(false);
197
198         update_ui_from_time(t);
199 }
200
201 void MainWindow::insert_noplayer_event(const string &type)
202 {
203         uint64_t t = video->position();
204
205         ui->event_view->selectionModel()->blockSignals(true);
206         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
207         ui->event_view->selectionModel()->blockSignals(false);
208
209         update_ui_from_time(t);
210 }
211
212 void MainWindow::set_current_event_type(const string &type)
213 {
214         QItemSelectionModel *select = ui->event_view->selectionModel();
215         if (!select->hasSelection()) {
216                 return;
217         }
218         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
219         events->set_event_type(row, type);
220         update_ui_from_time(video->position());
221 }
222
223 void MainWindow::delete_current_event()
224 {
225         QItemSelectionModel *select = ui->event_view->selectionModel();
226         if (!select->hasSelection()) {
227                 return;
228         }
229         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
230         ui->event_view->selectionModel()->blockSignals(true);
231         events->delete_event(row);
232         ui->event_view->selectionModel()->blockSignals(false);
233         update_ui_from_time(video->position());
234 }
235
236 void MainWindow::make_substitution()
237 {
238         QItemSelectionModel *select = ui->player_view->selectionModel();
239         set<int> new_team;
240         for (QModelIndex row : select->selectedRows()) {
241                 new_team.insert(players->get_player_id(row.row()));
242         }
243         events->set_team_at(video->position(), new_team);
244 }
245
246 void MainWindow::update_ui_from_time(uint64_t t)
247 {
248         update_status(t);
249         update_player_buttons(t);
250         update_action_buttons(t);
251 }
252
253 void MainWindow::update_status(uint64_t t)
254 {
255         EventsModel::Status s = events->get_status_at(t);
256         char buf[256];
257         const char *offense = "not started";
258         if (s.attack_state == EventsModel::Status::OFFENSE) {
259                 offense = "offense";
260         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
261                 offense = "defense";
262         }
263
264         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
265                 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
266         if (s.stoppage_sec > 0) {
267                 char buf2[256];
268                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
269                 ui->status->setText(buf2);
270         } else {
271                 ui->status->setText(buf);
272         }
273 }
274
275 void MainWindow::update_player_buttons(uint64_t t)
276 {
277         // FIXME: sort by number, instead of by internal ID
278         QPushButton *buttons[] = {
279                 ui->player_1,
280                 ui->player_2,
281                 ui->player_3,
282                 ui->player_4,
283                 ui->player_5,
284                 ui->player_6,
285                 ui->player_7
286         };
287         const char shortcuts[] = "qweasdf";
288         int num_players = 0;
289         for (int player_id : events->get_team_at(t)) {
290                 QPushButton *btn = buttons[num_players];
291                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
292                 char shortcut[2] = "";
293                 shortcut[0] = toupper(shortcuts[num_players]);
294                 btn->setText(QString::fromUtf8(label));
295                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
296                 btn->setEnabled(true);
297                 if (++num_players == 7) {
298                         break;
299                 }
300         }
301         for (int i = num_players; i < 7; ++i) {
302                 QPushButton *btn = buttons[i];
303                 btn->setText("No player");
304                 btn->setEnabled(false);
305         }
306 }
307
308 void MainWindow::update_action_buttons(uint64_t t)
309 {
310         EventsModel::Status s = events->get_status_at(t);
311
312         bool has_selection = false;
313         bool has_selection_with_player = false;
314
315         QItemSelectionModel *select = ui->event_view->selectionModel();
316         if (select->hasSelection()) {
317                 has_selection = true;
318                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
319                 has_selection_with_player = events->get_player_id(row).has_value();
320         }
321         ui->delete_->setEnabled(has_selection);
322
323         if (s.stoppage) {
324                 ui->stoppage->setText("Restart (&v)");
325                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
326                 ui->catch_->setEnabled(false);
327                 ui->throwaway->setEnabled(false);
328                 ui->drop->setEnabled(false);
329                 ui->goal->setEnabled(false);
330                 ui->offensive_soft_plus->setEnabled(false);
331                 ui->offensive_soft_minus->setEnabled(false);
332                 ui->pull->setEnabled(false);
333                 ui->interception->setEnabled(false);
334                 ui->their_throwaway->setEnabled(false);
335                 ui->our_defense->setEnabled(false);
336                 ui->their_goal->setEnabled(false);
337                 ui->defensive_soft_plus->setEnabled(false);
338                 ui->defensive_soft_minus->setEnabled(false);
339                 ui->their_pull->setEnabled(false);
340                 ui->our_foul->setEnabled(false);
341                 return;
342         } else {
343                 ui->stoppage->setText("Stoppage (&v)");
344                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
345         }
346
347         // Defaults for pull-related buttons.
348         ui->pull->setText("Pull (&p)");
349         ui->their_pull->setText("Their pull (&p)");
350         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
351         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
352         ui->throwaway->setText("Throwaway (&t)");
353         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
354
355         if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
356                 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
357                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
358
359                 ui->catch_->setEnabled(false);
360                 ui->throwaway->setEnabled(false);
361                 ui->drop->setEnabled(false);
362                 ui->goal->setEnabled(false);
363                 ui->offensive_soft_plus->setEnabled(false);
364                 ui->offensive_soft_minus->setEnabled(false);
365                 ui->interception->setEnabled(false);
366                 ui->their_throwaway->setEnabled(false);
367                 ui->our_defense->setEnabled(false);
368                 ui->their_goal->setEnabled(false);
369                 ui->defensive_soft_plus->setEnabled(false);
370                 ui->defensive_soft_minus->setEnabled(false);
371                 ui->our_foul->setEnabled(false);
372                 return;
373         }
374         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
375                 if (s.attack_state == EventsModel::Status::DEFENSE) {
376                         ui->pull->setText("Pull landed (&p)");
377                         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
378                         ui->pull->setEnabled(true);
379
380                         ui->throwaway->setText("Pull OOB (&t)");
381                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
382                         ui->throwaway->setEnabled(true);
383                 } else {
384                         ui->pull->setEnabled(false);
385                         ui->throwaway->setEnabled(false);
386                 }
387                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
388
389                 ui->catch_->setEnabled(false);
390                 ui->drop->setEnabled(false);
391                 ui->goal->setEnabled(false);
392                 ui->offensive_soft_plus->setEnabled(false);
393                 ui->offensive_soft_minus->setEnabled(false);
394                 ui->interception->setEnabled(false);
395                 ui->their_throwaway->setEnabled(false);
396                 ui->our_defense->setEnabled(false);
397                 ui->their_goal->setEnabled(false);
398                 ui->defensive_soft_plus->setEnabled(false);
399                 ui->defensive_soft_minus->setEnabled(false);
400                 ui->our_foul->setEnabled(false);
401                 return;
402         }
403
404         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
405         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
406         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
407         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
408         ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
409         ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
410         ui->pull->setEnabled(false);
411
412         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
413         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
414         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
415         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
416         ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
417         ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
418         ui->our_foul->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
419         ui->their_pull->setEnabled(false);
420 }
421
422 sqlite3 *open_db(const char *filename)
423 {
424         sqlite3 *db;
425         int ret = sqlite3_open(filename, &db);
426         if (ret != SQLITE_OK) {
427                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
428                 exit(1);
429         }
430
431         sqlite3_exec(db, R"(
432                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
433         )", nullptr, nullptr, nullptr);  // Ignore errors.
434
435         sqlite3_exec(db, R"(
436                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
437         )", nullptr, nullptr, nullptr);  // Ignore errors.
438
439         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
440         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
441         return db;
442 }
443
444 int main(int argc, char *argv[])
445 {
446         QApplication app(argc, argv);
447         sqlite3 *db = open_db("ultimate.db");
448
449         MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
450         mainWindow.resize(QSize(1280, 720));
451         mainWindow.show();
452
453         return app.exec();
454
455 }