1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
20 string format_timestamp(uint64_t pos)
30 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 video = new QMediaPlayer;
37 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41 ui = new Ui::MainWindow;
44 ui->event_view->setModel(events);
45 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
47 uint64_t t = events->get_time(current.row());
48 if (t != video->position()) {
49 video->setPosition(events->get_time(current.row()));
51 // Selection could have changed, so we still need to update.
52 // (Just calling setPosition() would not give us the signal
54 update_ui_from_time(t);
58 ui->player_view->setModel(players);
60 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
61 position_changed(pos);
64 video->setVideoOutput(ui->video);
66 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
67 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
69 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
70 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
72 // TODO: Would be nice to actually have a frame...
73 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
74 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
76 connect(ui->play_pause, &QPushButton::clicked, [this]() {
79 ui->play_pause->setText("Play (space)");
81 video->setPlaybackRate(1.0);
83 ui->play_pause->setText("Pause (space)");
87 // Needs to be set anew when we modify setText(), evidently.
88 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
91 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
92 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
93 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
94 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
95 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
96 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
97 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
100 connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
101 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
102 connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
103 EventsModel::Status s = events->get_status_at(video->position());
104 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
105 insert_noplayer_event("pull_oob");
107 set_current_event_type("throwaway");
110 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
111 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
112 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
113 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
114 connect(ui->pull, &QPushButton::clicked, [this, events]() {
115 EventsModel::Status s = events->get_status_at(video->position());
116 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
117 set_current_event_type("pull");
118 } else if (EventsModel::Status::PULL_IN_AIR) {
119 insert_noplayer_event("pull_landed");
123 // Defensive events (TODO add more)
124 connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
125 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
126 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
127 connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
128 EventsModel::Status s = events->get_status_at(video->position());
129 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
130 insert_noplayer_event("their_pull");
133 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
134 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
135 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
138 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
139 connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
140 EventsModel::Status s = events->get_status_at(video->position());
142 insert_noplayer_event("restart");
144 insert_noplayer_event("stoppage");
147 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
149 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
150 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
151 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
154 void MainWindow::position_changed(uint64_t pos)
156 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
158 video->setPosition(*buffered_seek);
159 buffered_seek.reset();
162 video->pause(); // We only played to get a picture.
164 update_ui_from_time(pos);
167 void MainWindow::seek(int64_t delta_ms)
169 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
170 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
173 video->setPlaybackRate(0.01);
174 video->play(); // Or Qt won't show the seek.
178 void MainWindow::insert_event(int button_id)
180 uint64_t t = video->position();
181 set<int> team = events->get_team_at(t);
182 if (button_id > team.size()) {
185 int player_id = *next(team.begin(), button_id - 1);
187 EventsModel::Status s = events->get_status_at(t);
189 ui->event_view->selectionModel()->blockSignals(true);
190 if (s.attack_state == EventsModel::Status::OFFENSE) {
191 // TODO: Perhaps not if that player already did the last catch?
192 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
194 ui->event_view->selectRow(events->insert_event(t, player_id));
196 ui->event_view->selectionModel()->blockSignals(false);
198 update_ui_from_time(t);
201 void MainWindow::insert_noplayer_event(const string &type)
203 uint64_t t = video->position();
205 ui->event_view->selectionModel()->blockSignals(true);
206 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
207 ui->event_view->selectionModel()->blockSignals(false);
209 update_ui_from_time(t);
212 void MainWindow::set_current_event_type(const string &type)
214 QItemSelectionModel *select = ui->event_view->selectionModel();
215 if (!select->hasSelection()) {
218 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
219 events->set_event_type(row, type);
220 update_ui_from_time(video->position());
223 void MainWindow::delete_current_event()
225 QItemSelectionModel *select = ui->event_view->selectionModel();
226 if (!select->hasSelection()) {
229 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
230 ui->event_view->selectionModel()->blockSignals(true);
231 events->delete_event(row);
232 ui->event_view->selectionModel()->blockSignals(false);
233 update_ui_from_time(video->position());
236 void MainWindow::make_substitution()
238 QItemSelectionModel *select = ui->player_view->selectionModel();
240 for (QModelIndex row : select->selectedRows()) {
241 new_team.insert(players->get_player_id(row.row()));
243 events->set_team_at(video->position(), new_team);
246 void MainWindow::update_ui_from_time(uint64_t t)
249 update_player_buttons(t);
250 update_action_buttons(t);
253 void MainWindow::update_status(uint64_t t)
255 EventsModel::Status s = events->get_status_at(t);
257 const char *offense = "not started";
258 if (s.attack_state == EventsModel::Status::OFFENSE) {
260 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
264 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
265 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
266 if (s.stoppage_sec > 0) {
268 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
269 ui->status->setText(buf2);
271 ui->status->setText(buf);
275 void MainWindow::update_player_buttons(uint64_t t)
277 // FIXME: sort by number, instead of by internal ID
278 QPushButton *buttons[] = {
287 const char shortcuts[] = "qweasdf";
289 for (int player_id : events->get_team_at(t)) {
290 QPushButton *btn = buttons[num_players];
291 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
292 char shortcut[2] = "";
293 shortcut[0] = toupper(shortcuts[num_players]);
294 btn->setText(QString::fromUtf8(label));
295 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
296 btn->setEnabled(true);
297 if (++num_players == 7) {
301 for (int i = num_players; i < 7; ++i) {
302 QPushButton *btn = buttons[i];
303 btn->setText("No player");
304 btn->setEnabled(false);
308 void MainWindow::update_action_buttons(uint64_t t)
310 EventsModel::Status s = events->get_status_at(t);
312 bool has_selection = false;
313 bool has_selection_with_player = false;
315 QItemSelectionModel *select = ui->event_view->selectionModel();
316 if (select->hasSelection()) {
317 has_selection = true;
318 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
319 has_selection_with_player = events->get_player_id(row).has_value();
321 ui->delete_->setEnabled(has_selection);
324 ui->stoppage->setText("Restart (&v)");
325 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
326 ui->catch_->setEnabled(false);
327 ui->throwaway->setEnabled(false);
328 ui->drop->setEnabled(false);
329 ui->goal->setEnabled(false);
330 ui->offensive_soft_plus->setEnabled(false);
331 ui->offensive_soft_minus->setEnabled(false);
332 ui->pull->setEnabled(false);
333 ui->interception->setEnabled(false);
334 ui->their_throwaway->setEnabled(false);
335 ui->our_defense->setEnabled(false);
336 ui->their_goal->setEnabled(false);
337 ui->defensive_soft_plus->setEnabled(false);
338 ui->defensive_soft_minus->setEnabled(false);
339 ui->their_pull->setEnabled(false);
340 ui->our_foul->setEnabled(false);
343 ui->stoppage->setText("Stoppage (&v)");
344 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
347 // Defaults for pull-related buttons.
348 ui->pull->setText("Pull (&p)");
349 ui->their_pull->setText("Their pull (&p)");
350 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
351 ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
352 ui->throwaway->setText("Throwaway (&t)");
353 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
355 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
356 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
357 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
359 ui->catch_->setEnabled(false);
360 ui->throwaway->setEnabled(false);
361 ui->drop->setEnabled(false);
362 ui->goal->setEnabled(false);
363 ui->offensive_soft_plus->setEnabled(false);
364 ui->offensive_soft_minus->setEnabled(false);
365 ui->interception->setEnabled(false);
366 ui->their_throwaway->setEnabled(false);
367 ui->our_defense->setEnabled(false);
368 ui->their_goal->setEnabled(false);
369 ui->defensive_soft_plus->setEnabled(false);
370 ui->defensive_soft_minus->setEnabled(false);
371 ui->our_foul->setEnabled(false);
374 if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
375 if (s.attack_state == EventsModel::Status::DEFENSE) {
376 ui->pull->setText("Pull landed (&p)");
377 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
378 ui->pull->setEnabled(true);
380 ui->throwaway->setText("Pull OOB (&t)");
381 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
382 ui->throwaway->setEnabled(true);
384 ui->pull->setEnabled(false);
385 ui->throwaway->setEnabled(false);
387 ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
389 ui->catch_->setEnabled(false);
390 ui->drop->setEnabled(false);
391 ui->goal->setEnabled(false);
392 ui->offensive_soft_plus->setEnabled(false);
393 ui->offensive_soft_minus->setEnabled(false);
394 ui->interception->setEnabled(false);
395 ui->their_throwaway->setEnabled(false);
396 ui->our_defense->setEnabled(false);
397 ui->their_goal->setEnabled(false);
398 ui->defensive_soft_plus->setEnabled(false);
399 ui->defensive_soft_minus->setEnabled(false);
400 ui->our_foul->setEnabled(false);
404 ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
405 ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
406 ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
407 ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
408 ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
409 ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
410 ui->pull->setEnabled(false);
412 ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
413 ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
414 ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
415 ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
416 ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
417 ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
418 ui->our_foul->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
419 ui->their_pull->setEnabled(false);
422 sqlite3 *open_db(const char *filename)
425 int ret = sqlite3_open(filename, &db);
426 if (ret != SQLITE_OK) {
427 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
432 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
433 )", nullptr, nullptr, nullptr); // Ignore errors.
436 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
437 )", nullptr, nullptr, nullptr); // Ignore errors.
439 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
440 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
444 int main(int argc, char *argv[])
446 QApplication app(argc, argv);
447 sqlite3 *db = open_db("ultimate.db");
449 MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
450 mainWindow.resize(QSize(1280, 720));