1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
20 string format_timestamp(uint64_t pos)
30 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 video = new QMediaPlayer;
37 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41 ui = new Ui::MainWindow;
44 ui->event_view->setModel(events);
45 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
47 video->setPosition(events->get_time(current.row()));
50 ui->player_view->setModel(players);
52 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
53 position_changed(pos);
56 video->setVideoOutput(ui->video);
58 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
59 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
61 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
62 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
64 // TODO: Would be nice to actually have a frame...
65 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
66 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
68 connect(ui->play_pause, &QPushButton::clicked, [this]() {
71 ui->play_pause->setText("Play (space)");
73 video->setPlaybackRate(1.0);
75 ui->play_pause->setText("Pause (space)");
79 // Needs to be set anew when we modify setText(), evidently.
80 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
83 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
84 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
85 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
86 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
87 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
88 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
89 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
92 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
93 connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
94 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
95 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
96 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
97 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
98 connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
99 connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
101 // Defensive events (TODO add more)
102 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
103 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
104 connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
105 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
106 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
107 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
110 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
111 connect(ui->stoppage, &QPushButton::clicked, [this]() { insert_noplayer_event("stoppage"); }); // FIXME needs a way to restart
112 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
114 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
115 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
116 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
119 void MainWindow::position_changed(uint64_t pos)
121 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
123 video->setPosition(*buffered_seek);
124 buffered_seek.reset();
127 video->pause(); // We only played to get a picture.
129 update_ui_from_time(pos);
132 void MainWindow::seek(int64_t delta_ms)
134 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
135 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
138 video->setPlaybackRate(0.01);
139 video->play(); // Or Qt won't show the seek.
143 void MainWindow::insert_event(int button_id)
145 uint64_t t = video->position();
146 set<int> team = events->get_team_at(t);
147 if (button_id > team.size()) {
150 int player_id = *next(team.begin(), button_id - 1);
152 EventsModel::Status s = events->get_status_at(t);
154 ui->event_view->selectionModel()->blockSignals(true);
156 // TODO: Perhaps not if that player already did the last catch?
157 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
159 ui->event_view->selectRow(events->insert_event(t, player_id));
161 ui->event_view->selectionModel()->blockSignals(false);
164 void MainWindow::insert_noplayer_event(const string &type)
166 uint64_t t = video->position();
168 ui->event_view->selectionModel()->blockSignals(true);
169 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
170 ui->event_view->selectionModel()->blockSignals(false);
173 void MainWindow::set_current_event_type(const string &type)
175 QItemSelectionModel *select = ui->event_view->selectionModel();
176 if (!select->hasSelection()) {
179 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
180 events->set_event_type(row, type);
181 update_ui_from_time(video->position());
184 void MainWindow::delete_current_event()
186 QItemSelectionModel *select = ui->event_view->selectionModel();
187 if (!select->hasSelection()) {
190 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
191 ui->event_view->selectionModel()->blockSignals(true);
192 events->delete_event(row);
193 ui->event_view->selectionModel()->blockSignals(false);
194 update_ui_from_time(video->position());
197 void MainWindow::make_substitution()
199 QItemSelectionModel *select = ui->player_view->selectionModel();
201 // FIXME: we should backdate t to start of point (last goal, or 0) if:
202 // - no players we're removing have had actions yet
203 // - there have been no other in/out events
205 // ...but if so, we might need to modify in/out events that are already there
206 // (perhaps just overwrite them all?)
207 uint64_t t = video->position();
209 set<int> old_team = events->get_team_at(t);
212 for (QModelIndex row : select->selectedRows()) {
213 new_team.insert(players->get_player_id(row.row()));
216 for (int player_id : old_team) {
217 if (!new_team.count(player_id)) {
218 events->insert_event(t, player_id, "out");
221 for (int player_id : new_team) {
222 if (!old_team.count(player_id)) {
223 events->insert_event(t, player_id, "in");
228 void MainWindow::update_ui_from_time(uint64_t t)
231 update_player_buttons(t);
232 update_action_buttons(t);
235 void MainWindow::update_status(uint64_t t)
237 EventsModel::Status s = events->get_status_at(t);
239 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
240 s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
241 ui->status->setText(buf);
244 void MainWindow::update_player_buttons(uint64_t t)
246 // FIXME: sort by number, instead of by internal ID
247 QPushButton *buttons[] = {
256 const char shortcuts[] = "qweasdf";
258 for (int player_id : events->get_team_at(t)) {
259 QPushButton *btn = buttons[num_players];
260 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
261 char shortcut[2] = "";
262 shortcut[0] = toupper(shortcuts[num_players]);
263 btn->setText(QString::fromUtf8(label));
264 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
265 btn->setEnabled(true);
266 if (++num_players == 7) {
270 for (int i = num_players; i < 7; ++i) {
271 QPushButton *btn = buttons[i];
272 btn->setText("No player");
273 btn->setEnabled(false);
277 void MainWindow::update_action_buttons(uint64_t t)
279 EventsModel::Status s = events->get_status_at(t);
280 bool has_selection = false;
281 bool has_selection_with_player = false;
283 QItemSelectionModel *select = ui->event_view->selectionModel();
284 if (select->hasSelection()) {
285 has_selection = true;
286 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
287 has_selection_with_player = events->get_player_id(row).has_value();
290 ui->catch_->setEnabled(s.offense && has_selection_with_player);
291 ui->throwaway->setEnabled(s.offense && has_selection_with_player);
292 ui->drop->setEnabled(s.offense && has_selection_with_player);
293 ui->goal->setEnabled(s.offense && has_selection_with_player);
294 ui->offensive_soft_plus->setEnabled(s.offense && has_selection_with_player);
295 ui->offensive_soft_minus->setEnabled(s.offense && has_selection_with_player);
298 ui->pull->setEnabled(s.offense && has_selection_with_player);
299 ui->pull_landed->setEnabled(s.offense && has_selection_with_player);
301 ui->interception->setEnabled(!s.offense && has_selection_with_player);
302 ui->their_throwaway->setEnabled(!s.offense);
303 ui->our_defense->setEnabled(!s.offense && has_selection_with_player);
304 ui->their_goal->setEnabled(!s.offense);
305 ui->defensive_soft_plus->setEnabled(!s.offense && has_selection_with_player);
306 ui->defensive_soft_minus->setEnabled(!s.offense && has_selection_with_player);
307 ui->their_pull->setEnabled(!s.offense);
308 ui->our_foul->setEnabled(!s.offense && has_selection_with_player);
310 ui->delete_->setEnabled(has_selection);
313 sqlite3 *open_db(const char *filename)
316 int ret = sqlite3_open(filename, &db);
317 if (ret != SQLITE_OK) {
318 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
323 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
324 )", nullptr, nullptr, nullptr); // Ignore errors.
327 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
328 )", nullptr, nullptr, nullptr); // Ignore errors.
330 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
331 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
335 int main(int argc, char *argv[])
337 QApplication app(argc, argv);
338 sqlite3 *db = open_db("ultimate.db");
340 MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
341 mainWindow.resize(QSize(1280, 720));