1 #include "mainwindow.h"
6 #include <QSignalMapper>
9 #include <QResizeEvent>
14 #include "ui_mainwindow.h"
18 Q_DECLARE_METATYPE(std::vector<std::string>);
20 MainWindow::MainWindow()
21 : ui(new Ui::MainWindow)
25 ui->me_live->set_output(Mixer::OUTPUT_LIVE);
26 ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
28 // TODO: Ask for the real number.
29 ui->preview1->set_output(Mixer::OUTPUT_INPUT0);
30 ui->preview2->set_output(Mixer::OUTPUT_INPUT1);
31 ui->preview3->set_output(Mixer::OUTPUT_INPUT2);
33 // Hook up the preview clicks.
35 QSignalMapper *mapper = new QSignalMapper(this);
36 mapper->setMapping(ui->preview1, 0),
37 mapper->setMapping(ui->preview2, 1);
38 mapper->setMapping(ui->preview3, 2);
39 connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
40 connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
41 connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
43 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
46 // Hook up the preview keyboard keys.
48 QSignalMapper *mapper = new QSignalMapper(this);
49 QShortcut *shortcut1 = new QShortcut(QKeySequence(Qt::Key_1), this);
50 connect(shortcut1, SIGNAL(activated()), mapper, SLOT(map()));
51 QShortcut *shortcut2 = new QShortcut(QKeySequence(Qt::Key_2), this);
52 connect(shortcut2, SIGNAL(activated()), mapper, SLOT(map()));
53 QShortcut *shortcut3 = new QShortcut(QKeySequence(Qt::Key_3), this);
54 connect(shortcut3, SIGNAL(activated()), mapper, SLOT(map()));
55 mapper->setMapping(shortcut1, 0),
56 mapper->setMapping(shortcut2, 1);
57 mapper->setMapping(shortcut3, 2);
59 connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
62 // Hook up the transition buttons.
63 // TODO: Make them dynamic.
65 QSignalMapper *mapper = new QSignalMapper(this);
66 mapper->setMapping(ui->transition_btn1, 0),
67 mapper->setMapping(ui->transition_btn2, 1);
68 mapper->setMapping(ui->transition_btn3, 2);
69 connect(ui->transition_btn1, SIGNAL(clicked()), mapper, SLOT(map()));
70 connect(ui->transition_btn2, SIGNAL(clicked()), mapper, SLOT(map()));
71 connect(ui->transition_btn3, SIGNAL(clicked()), mapper, SLOT(map()));
72 connect(mapper, SIGNAL(mapped(int)), this, SLOT(transition_clicked(int)));
76 transition_btn1 = ui->transition_btn1;
77 transition_btn2 = ui->transition_btn2;
78 transition_btn3 = ui->transition_btn3;
79 qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
80 connect(ui->preview1, SIGNAL(transition_names_updated(std::vector<std::string>)),
81 this, SLOT(set_transition_names(std::vector<std::string>)));
83 global_vu_meter = ui->vu_meter; // global_mixer does not exist yet, so need to delay the hookup.
86 void MainWindow::resizeEvent(QResizeEvent* event)
88 QMainWindow::resizeEvent(event);
90 // Ask for a relayout, but only after the event loop is done doing relayout
91 // on everything else.
92 QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
95 void MainWindow::relayout()
97 int width = size().width();
98 int height = size().height();
100 // Allocate the height; the most important part is to keep the main displays
101 // at 16:9 if at all possible.
102 double me_width = ui->me_preview->width();
103 double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height();
105 // TODO: Scale the widths when we need to do this.
106 if (me_height / double(height) > 0.8) {
107 me_height = height * 0.8;
110 // The previews will be constrained by the remaining height, and the width.
112 double preview_height = std::min(height - me_height, (width / 4.0) * 9.0 / 16.0);
114 ui->vertical_layout->setStretch(0, lrintf(me_height));
115 ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(height - me_height - preview_height)));
116 ui->vertical_layout->setStretch(2, lrintf(preview_height));
118 // Set the widths for the previews.
119 double preview_width = preview_height * 16.0 / 9.0; // FIXME: spacing?
121 ui->preview_displays->setStretch(0, lrintf(preview_width));
122 ui->preview_displays->setStretch(1, lrintf(preview_width));
123 ui->preview_displays->setStretch(2, lrintf(preview_width));
124 ui->preview_displays->setStretch(3, lrintf(preview_width));
125 ui->preview_displays->setStretch(4, lrintf(width - 4.0 * preview_width));
128 void MainWindow::set_transition_names(vector<string> transition_names)
130 if (transition_names.size() < 1) {
131 transition_btn1->setText(QString(""));
133 transition_btn1->setText(QString::fromStdString(transition_names[0]));
135 if (transition_names.size() < 2) {
136 transition_btn2->setText(QString(""));
138 transition_btn2->setText(QString::fromStdString(transition_names[1]));
140 if (transition_names.size() < 3) {
141 transition_btn3->setText(QString(""));
143 transition_btn3->setText(QString::fromStdString(transition_names[2]));
147 void MainWindow::transition_clicked(int transition_number)
149 global_mixer->transition_clicked(transition_number);
152 void MainWindow::channel_clicked(int channel_number)
154 global_mixer->channel_clicked(channel_number);