]> git.sesse.net Git - nageru/blob - mainwindow.cpp
Do the UI changes always in the main thread.
[nageru] / mainwindow.cpp
1 #include "mainwindow.h"
2
3 #include <math.h>
4 #include <stdio.h>
5 #include <algorithm>
6 #include <string>
7 #include <vector>
8 #include <QBoxLayout>
9 #include <QKeySequence>
10 #include <QLabel>
11 #include <QMetaType>
12 #include <QPushButton>
13 #include <QResizeEvent>
14 #include <QShortcut>
15 #include <QSize>
16 #include <QString>
17
18 #include "glwidget.h"
19 #include "lrameter.h"
20 #include "mixer.h"
21 #include "post_to_main_thread.h"
22 #include "ui_display.h"
23 #include "ui_mainwindow.h"
24 #include "vumeter.h"
25
26 class QResizeEvent;
27
28 using namespace std;
29
30 Q_DECLARE_METATYPE(std::vector<std::string>);
31
32 MainWindow *global_mainwindow = nullptr;
33
34 MainWindow::MainWindow()
35         : ui(new Ui::MainWindow)
36 {
37         global_mainwindow = this;
38         ui->setupUi(this);
39
40         ui->me_live->set_output(Mixer::OUTPUT_LIVE);
41         ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
42
43         // Hook up the transition buttons.
44         // TODO: Make them dynamic.
45         connect(ui->transition_btn1, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 0));
46         connect(ui->transition_btn2, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 1));
47         connect(ui->transition_btn3, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 2));
48
49         // Aiee...
50         transition_btn1 = ui->transition_btn1;
51         transition_btn2 = ui->transition_btn2;
52         transition_btn3 = ui->transition_btn3;
53         qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
54         connect(ui->me_preview, &GLWidget::transition_names_updated, this, &MainWindow::set_transition_names);
55 }
56
57 void MainWindow::resizeEvent(QResizeEvent* event)
58 {
59         QMainWindow::resizeEvent(event);
60
61         // Ask for a relayout, but only after the event loop is done doing relayout
62         // on everything else.
63         QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
64 }
65
66 void MainWindow::mixer_created(Mixer *mixer)
67 {
68         // Make the previews.
69         unsigned num_previews = mixer->get_num_channels();
70
71         for (unsigned i = 0; i < num_previews; ++i) {
72                 Mixer::Output output = Mixer::Output(Mixer::OUTPUT_INPUT0 + i);
73
74                 QWidget *preview = new QWidget(this);
75                 Ui::Display *ui_display = new Ui::Display;
76                 ui_display->setupUi(preview);
77                 ui_display->label->setText(mixer->get_channel_name(output).c_str());
78                 ui_display->display->set_output(output);
79                 ui->preview_displays->insertWidget(previews.size(), preview, 1);
80                 previews.push_back(ui_display);
81
82                 // Hook up the click.
83                 connect(ui_display->display, &GLWidget::clicked, std::bind(&MainWindow::channel_clicked, this, i));
84
85                 // Hook up the keyboard key.
86                 QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
87                 connect(shortcut, &QShortcut::activated, std::bind(&MainWindow::channel_clicked, this, i));
88
89                 // Hook up the white balance button (irrelevant if invisible).
90                 ui_display->wb_button->setVisible(mixer->get_supports_set_wb(output));
91                 connect(ui_display->wb_button, &QPushButton::clicked, std::bind(&MainWindow::wb_button_clicked, this, i));
92         }
93
94         mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float auto_gain_staging_db){
95                 post_to_main_thread([=]() {
96                         ui->vu_meter->set_level(level_lufs);
97                         ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
98
99                         char buf[256];
100                         snprintf(buf, sizeof(buf), "%.1f", peak_db);
101                         ui->peak_display->setText(buf);
102                         if (peak_db > -0.1f) {  // -0.1 dBFS is EBU peak limit.
103                                 ui->peak_display->setStyleSheet("QLabel { background-color: red; color: white; }");
104                         } else {
105                                 ui->peak_display->setStyleSheet("");
106                         }
107
108                         ui->gainstaging_knob->setValue(lrintf(auto_gain_staging_db * 10.0f));
109                         snprintf(buf, sizeof(buf), "%+.1f dB", auto_gain_staging_db);
110                         ui->gainstaging_db_display->setText(buf);
111                 });
112         });
113 }
114
115 void MainWindow::relayout()
116 {
117         int height = ui->vertical_layout->geometry().height();
118
119         double remaining_height = height;
120
121         // Allocate the height; the most important part is to keep the main displays
122         // at 16:9 if at all possible.
123         double me_width = ui->me_preview->width();
124         double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height() + ui->preview_vertical_layout->spacing();
125
126         // TODO: Scale the widths when we need to do this.
127         if (me_height / double(height) > 0.8) {
128                 me_height = height * 0.8;
129         }
130         remaining_height -= me_height + ui->vertical_layout->spacing();
131
132         double audiostrip_height = ui->audiostrip->geometry().height();
133         remaining_height -= audiostrip_height + ui->vertical_layout->spacing();
134
135         // The previews will be constrained by the remaining height, and the width.
136         double preview_label_height = previews[0]->title_bar->geometry().height() + ui->preview_displays->spacing();  // Wrong spacing?
137         int preview_total_width = ui->preview_displays->geometry().width();
138         double preview_height = std::min(remaining_height - preview_label_height, (preview_total_width / double(previews.size())) * 9.0 / 16.0);
139         remaining_height -= preview_height + preview_label_height + ui->vertical_layout->spacing();
140
141         ui->vertical_layout->setStretch(0, lrintf(me_height));
142         ui->vertical_layout->setStretch(1, 0);  // Don't stretch the audiostrip.
143         ui->vertical_layout->setStretch(2, std::max<int>(1, remaining_height));  // Spacer.
144         ui->vertical_layout->setStretch(3, lrintf(preview_height + preview_label_height));
145
146         // Set the widths for the previews.
147         double preview_width = preview_height * 16.0 / 9.0;
148         double remaining_preview_width = preview_total_width;
149
150         for (unsigned i = 0; i < previews.size(); ++i) {
151                 ui->preview_displays->setStretch(i, lrintf(preview_width));
152                 remaining_preview_width -= preview_width + ui->preview_displays->spacing();
153         }
154
155         // The preview horizontal spacer.
156         ui->preview_displays->setStretch(previews.size(), lrintf(remaining_preview_width));
157 }
158
159 void MainWindow::set_transition_names(vector<string> transition_names)
160 {
161         if (transition_names.size() < 1) {
162                 transition_btn1->setText(QString(""));
163         } else {
164                 transition_btn1->setText(QString::fromStdString(transition_names[0]));
165         }
166         if (transition_names.size() < 2) {
167                 transition_btn2->setText(QString(""));
168         } else {
169                 transition_btn2->setText(QString::fromStdString(transition_names[1]));
170         }
171         if (transition_names.size() < 3) {
172                 transition_btn3->setText(QString(""));
173         } else {
174                 transition_btn3->setText(QString::fromStdString(transition_names[2]));
175         }
176 }
177
178 void MainWindow::transition_clicked(int transition_number)
179 {
180         global_mixer->transition_clicked(transition_number);
181 }
182
183 void MainWindow::channel_clicked(int channel_number)
184 {
185         if (current_wb_pick_display == channel_number) {
186                 // The picking was already done from eventFilter(), since we don't get
187                 // the mouse pointer here.
188         } else {
189                 global_mixer->channel_clicked(channel_number);
190         }
191 }
192
193 void MainWindow::wb_button_clicked(int channel_number)
194 {
195         current_wb_pick_display = channel_number;
196         QApplication::setOverrideCursor(Qt::CrossCursor);
197 }
198
199 bool MainWindow::eventFilter(QObject *watched, QEvent *event)
200 {
201         if (current_wb_pick_display != -1 &&
202             event->type() == QEvent::MouseButtonRelease &&
203             watched->isWidgetType()) {
204                 QApplication::restoreOverrideCursor();
205                 if (watched == previews[current_wb_pick_display]->display) {
206                         const QMouseEvent *mouse_event = (QMouseEvent *)event;
207                         set_white_balance(current_wb_pick_display, mouse_event->x(), mouse_event->y());
208                 } else {
209                         // The user clicked on something else, give up.
210                         // (The click goes through, which might not be ideal, but, yes.)
211                         current_wb_pick_display = -1;
212                 }
213         }
214         return false;
215 }
216
217 namespace {
218
219 double srgb_to_linear(double x)
220 {
221         if (x < 0.04045) {
222                 return x / 12.92;
223         } else {
224                 return pow((x + 0.055) / 1.055, 2.4);
225         }
226 }
227
228 }  // namespace
229
230 void MainWindow::set_white_balance(int channel_number, int x, int y)
231 {
232         // Set the white balance to neutral for the grab. It's probably going to
233         // flicker a bit, but hopefully this display is not live anyway.
234         global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, 0.5, 0.5, 0.5);
235         previews[channel_number]->display->updateGL();
236         QRgb reference_color = previews[channel_number]->display->grabFrameBuffer().pixel(x, y);
237
238         double r = srgb_to_linear(qRed(reference_color) / 255.0);
239         double g = srgb_to_linear(qGreen(reference_color) / 255.0);
240         double b = srgb_to_linear(qBlue(reference_color) / 255.0);
241         global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, r, g, b);
242         previews[channel_number]->display->updateGL();
243 }