]> git.sesse.net Git - nageru/blob - mixer.cpp
Add a paranoia assert.
[nageru] / mixer.cpp
1 #define EXTRAHEIGHT 30
2
3 #undef Success
4
5 #include "mixer.h"
6
7 #include <assert.h>
8 #include <epoxy/egl.h>
9 #include <init.h>
10 #include <movit/effect_chain.h>
11 #include <movit/effect_util.h>
12 #include <movit/flat_input.h>
13 #include <movit/image_format.h>
14 #include <movit/resource_pool.h>
15 #include <stdint.h>
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <sys/time.h>
19 #include <time.h>
20 #include <util.h>
21 #include <algorithm>
22 #include <cmath>
23 #include <condition_variable>
24 #include <cstddef>
25 #include <memory>
26 #include <mutex>
27 #include <string>
28 #include <thread>
29 #include <utility>
30 #include <vector>
31
32 #include "bmusb/bmusb.h"
33 #include "context.h"
34 #include "defs.h"
35 #include "h264encode.h"
36 #include "pbo_frame_allocator.h"
37 #include "ref_counted_gl_sync.h"
38 #include "timebase.h"
39
40 class QOpenGLContext;
41
42 using namespace movit;
43 using namespace std;
44 using namespace std::placeholders;
45
46 Mixer *global_mixer = nullptr;
47
48 namespace {
49
50 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
51 {
52         for (size_t i = 0; i < num_samples; ++i) {
53                 for (size_t j = 0; j < out_channels; ++j) {
54                         uint32_t s1 = *src++;
55                         uint32_t s2 = *src++;
56                         uint32_t s3 = *src++;
57                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
58                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
59                 }
60                 src += 3 * (in_channels - out_channels);
61         }
62 }
63
64 }  // namespace
65
66 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
67         : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
68           num_cards(num_cards),
69           mixer_surface(create_surface(format)),
70           h264_encoder_surface(create_surface(format)),
71           level_compressor(OUTPUT_FREQUENCY),
72           limiter(OUTPUT_FREQUENCY),
73           compressor(OUTPUT_FREQUENCY)
74 {
75         httpd.start(9095);
76
77         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
78         check_error();
79
80         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
81         // will be halved when sampling them, and we need to compensate here.
82         movit_texel_subpixel_precision /= 2.0;
83
84         resource_pool.reset(new ResourcePool);
85         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
86         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
87                 output_channel[i].parent = this;
88         }
89
90         ImageFormat inout_format;
91         inout_format.color_space = COLORSPACE_sRGB;
92         inout_format.gamma_curve = GAMMA_sRGB;
93
94         // Display chain; shows the live output produced by the main chain (its RGBA version).
95         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
96         check_error();
97         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
98         display_chain->add_input(display_input);
99         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
100         display_chain->set_dither_bits(0);  // Don't bother.
101         display_chain->finalize();
102
103         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
104
105         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
106                 printf("Configuring card %d...\n", card_index);
107                 CaptureCard *card = &cards[card_index];
108                 card->usb = new BMUSBCapture(card_index);
109                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
110                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44 + 1, WIDTH, HEIGHT));
111                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
112                 card->surface = create_surface(format);
113                 card->usb->set_dequeue_thread_callbacks(
114                         [card]{
115                                 eglBindAPI(EGL_OPENGL_API);
116                                 card->context = create_context(card->surface);
117                                 if (!make_current(card->context, card->surface)) {
118                                         printf("failed to create bmusb context\n");
119                                         exit(1);
120                                 }
121                         },
122                         [this]{
123                                 resource_pool->clean_context();
124                         });
125                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
126                 card->usb->configure_card();
127         }
128
129         BMUSBCapture::start_bm_thread();
130
131         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
132                 cards[card_index].usb->start_bm_capture();
133         }
134
135         //chain->enable_phase_timing(true);
136
137         // Set up stuff for NV12 conversion.
138
139         // Cb/Cr shader.
140         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
141         string cbcr_frag_shader =
142                 "#version 130 \n"
143                 "in vec2 tc0; \n"
144                 "uniform sampler2D cbcr_tex; \n"
145                 "void main() { \n"
146                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
147                 "} \n";
148         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
149
150         r128.init(2, OUTPUT_FREQUENCY);
151         r128.integr_start();
152
153         locut.init(FILTER_HPF, 2);
154
155         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
156         // and there's a limit to how important the peak meter is.
157         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
158
159         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
160 }
161
162 Mixer::~Mixer()
163 {
164         resource_pool->release_glsl_program(cbcr_program_num);
165         BMUSBCapture::stop_bm_thread();
166
167         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
168                 {
169                         unique_lock<mutex> lock(bmusb_mutex);
170                         cards[card_index].should_quit = true;  // Unblock thread.
171                         cards[card_index].new_data_ready_changed.notify_all();
172                 }
173                 cards[card_index].usb->stop_dequeue_thread();
174         }
175
176         h264_encoder.reset(nullptr);
177 }
178
179 namespace {
180
181 int unwrap_timecode(uint16_t current_wrapped, int last)
182 {
183         uint16_t last_wrapped = last & 0xffff;
184         if (current_wrapped > last_wrapped) {
185                 return (last & ~0xffff) | current_wrapped;
186         } else {
187                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
188         }
189 }
190
191 float find_peak(const float *samples, size_t num_samples)
192 {
193         float m = fabs(samples[0]);
194         for (size_t i = 1; i < num_samples; ++i) {
195                 m = std::max(m, fabs(samples[i]));
196         }
197         return m;
198 }
199
200 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
201 {
202         size_t num_samples = in.size() / 2;
203         out_l->resize(num_samples);
204         out_r->resize(num_samples);
205
206         const float *inptr = in.data();
207         float *lptr = &(*out_l)[0];
208         float *rptr = &(*out_r)[0];
209         for (size_t i = 0; i < num_samples; ++i) {
210                 *lptr++ = *inptr++;
211                 *rptr++ = *inptr++;
212         }
213 }
214
215 }  // namespace
216
217 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
218                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
219                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
220 {
221         CaptureCard *card = &cards[card_index];
222
223         int width, height, frame_rate_nom, frame_rate_den;
224         bool interlaced;
225
226         decode_video_format(video_format, &width, &height, &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
227         int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
228
229         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
230         if (num_samples > OUTPUT_FREQUENCY / 10) {
231                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
232                         card_index, int(audio_frame.len), int(audio_offset),
233                         timecode, int(video_frame.len), int(video_offset), video_format);
234                 if (video_frame.owner) {
235                         video_frame.owner->release_frame(video_frame);
236                 }
237                 if (audio_frame.owner) {
238                         audio_frame.owner->release_frame(audio_frame);
239                 }
240                 return;
241         }
242
243         int64_t local_pts = card->next_local_pts;
244         int dropped_frames = 0;
245         if (card->last_timecode != -1) {
246                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
247         }
248
249         // Convert the audio to stereo fp32 and add it.
250         vector<float> audio;
251         audio.resize(num_samples * 2);
252         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
253
254         // Add the audio.
255         {
256                 unique_lock<mutex> lock(card->audio_mutex);
257
258                 // Number of samples per frame if we need to insert silence.
259                 // (Could be nonintegral, but resampling will save us then.)
260                 int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
261
262                 if (dropped_frames > MAX_FPS * 2) {
263                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
264                                 card_index, card->last_timecode, timecode);
265                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
266                 } else if (dropped_frames > 0) {
267                         // Insert silence as needed.
268                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
269                                 card_index, dropped_frames, timecode);
270                         vector<float> silence;
271                         silence.resize(silence_samples * 2);
272                         for (int i = 0; i < dropped_frames; ++i) {
273                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
274                                 // Note that if the format changed in the meantime, we have
275                                 // no way of detecting that; we just have to assume the frame length
276                                 // is always the same.
277                                 local_pts += frame_length;
278                         }
279                 }
280                 if (num_samples == 0) {
281                         audio.resize(silence_samples * 2);
282                         num_samples = silence_samples;
283                 }
284                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
285                 card->next_local_pts = local_pts + frame_length;
286         }
287
288         card->last_timecode = timecode;
289
290         // Done with the audio, so release it.
291         if (audio_frame.owner) {
292                 audio_frame.owner->release_frame(audio_frame);
293         }
294
295         {
296                 // Wait until the previous frame was consumed.
297                 unique_lock<mutex> lock(bmusb_mutex);
298                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
299                 if (card->should_quit) return;
300         }
301
302         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
303                 if (video_frame.len != 0) {
304                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
305                                 card_index, video_frame.len - video_offset);
306                 }
307                 if (video_frame.owner) {
308                         video_frame.owner->release_frame(video_frame);
309                 }
310
311                 // Still send on the information that we _had_ a frame, even though it's corrupted,
312                 // so that pts can go up accordingly.
313                 {
314                         unique_lock<mutex> lock(bmusb_mutex);
315                         card->new_data_ready = true;
316                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
317                         card->new_frame_length = frame_length;
318                         card->new_data_ready_fence = nullptr;
319                         card->dropped_frames = dropped_frames;
320                         card->new_data_ready_changed.notify_all();
321                 }
322                 return;
323         }
324
325         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
326         GLuint pbo = userdata->pbo;
327         check_error();
328         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
329         check_error();
330         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
331         check_error();
332         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
333         //check_error();
334
335         // Upload the textures.
336         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
337         check_error();
338         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
339         check_error();
340         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
341         check_error();
342         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
343         check_error();
344         glBindTexture(GL_TEXTURE_2D, 0);
345         check_error();
346         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
347         check_error();
348         assert(fence != nullptr);
349
350         {
351                 unique_lock<mutex> lock(bmusb_mutex);
352                 card->new_data_ready = true;
353                 card->new_frame = RefCountedFrame(video_frame);
354                 card->new_frame_length = frame_length;
355                 card->new_data_ready_fence = fence;
356                 card->dropped_frames = dropped_frames;
357                 card->new_data_ready_changed.notify_all();
358         }
359 }
360
361 void Mixer::thread_func()
362 {
363         eglBindAPI(EGL_OPENGL_API);
364         QOpenGLContext *context = create_context(mixer_surface);
365         if (!make_current(context, mixer_surface)) {
366                 printf("oops\n");
367                 exit(1);
368         }
369
370         struct timespec start, now;
371         clock_gettime(CLOCK_MONOTONIC, &start);
372
373         int frame = 0;
374         int stats_dropped_frames = 0;
375
376         while (!should_quit) {
377                 CaptureCard card_copy[MAX_CARDS];
378                 int num_samples[MAX_CARDS];
379
380                 {
381                         unique_lock<mutex> lock(bmusb_mutex);
382
383                         // The first card is the master timer, so wait for it to have a new frame.
384                         // TODO: Make configurable, and with a timeout.
385                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
386
387                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
388                                 CaptureCard *card = &cards[card_index];
389                                 card_copy[card_index].usb = card->usb;
390                                 card_copy[card_index].new_data_ready = card->new_data_ready;
391                                 card_copy[card_index].new_frame = card->new_frame;
392                                 card_copy[card_index].new_frame_length = card->new_frame_length;
393                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
394                                 card_copy[card_index].dropped_frames = card->dropped_frames;
395                                 card->new_data_ready = false;
396                                 card->new_data_ready_changed.notify_all();
397
398                                 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
399                                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
400                                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
401                                 assert(num_samples[card_index] >= 0);
402                         }
403                 }
404
405                 // Resample the audio as needed, including from previously dropped frames.
406                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
407                         {
408                                 // Signal to the audio thread to process this frame.
409                                 unique_lock<mutex> lock(audio_mutex);
410                                 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
411                                 audio_task_queue_changed.notify_one();
412                         }
413                         if (frame_num != card_copy[0].dropped_frames) {
414                                 // For dropped frames, increase the pts. Note that if the format changed
415                                 // in the meantime, we have no way of detecting that; we just have to
416                                 // assume the frame length is always the same.
417                                 ++stats_dropped_frames;
418                                 pts_int += card_copy[0].new_frame_length;
419                         }
420                 }
421
422                 if (audio_level_callback != nullptr) {
423                         double loudness_s = r128.loudness_S();
424                         double loudness_i = r128.integrated();
425                         double loudness_range_low = r128.range_min();
426                         double loudness_range_high = r128.range_max();
427
428                         audio_level_callback(loudness_s, 20.0 * log10(peak),
429                                              loudness_i, loudness_range_low, loudness_range_high,
430                                              last_gain_staging_db);
431                 }
432
433                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
434                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
435                                 ++card_copy[card_index].dropped_frames;
436                         }
437                         if (card_copy[card_index].dropped_frames > 0) {
438                                 printf("Card %u dropped %d frames before this\n",
439                                         card_index, int(card_copy[card_index].dropped_frames));
440                         }
441                 }
442
443                 // If the first card is reporting a corrupted or otherwise dropped frame,
444                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
445                 if (card_copy[0].new_frame->len == 0) {
446                         ++stats_dropped_frames;
447                         pts_int += card_copy[0].new_frame_length;
448                         continue;
449                 }
450
451                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
452                         CaptureCard *card = &card_copy[card_index];
453                         if (!card->new_data_ready || card->new_frame->len == 0)
454                                 continue;
455
456                         assert(card->new_frame != nullptr);
457                         bmusb_current_rendering_frame[card_index] = card->new_frame;
458                         check_error();
459
460                         // The new texture might still be uploaded,
461                         // tell the GPU to wait until it's there.
462                         if (card->new_data_ready_fence) {
463                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
464                                 check_error();
465                                 glDeleteSync(card->new_data_ready_fence);
466                                 check_error();
467                         }
468                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
469                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
470                 }
471
472                 // Get the main chain from the theme, and set its state immediately.
473                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
474                 EffectChain *chain = theme_main_chain.first;
475                 theme_main_chain.second();
476
477                 GLuint y_tex, cbcr_tex;
478                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
479                 assert(got_frame);
480
481                 // Render main chain.
482                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
483                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
484                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
485                 check_error();
486                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
487                 resource_pool->release_fbo(fbo);
488
489                 subsample_chroma(cbcr_full_tex, cbcr_tex);
490                 resource_pool->release_2d_texture(cbcr_full_tex);
491
492                 // Set the right state for rgba_tex.
493                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
494                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
495                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
496                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
497                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
498
499                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
500                 check_error();
501
502                 // Make sure the H.264 gets a reference to all the
503                 // input frames needed, so that they are not released back
504                 // until the rendering is done.
505                 vector<RefCountedFrame> input_frames;
506                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
507                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
508                 }
509                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
510                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
511                 ++frame;
512                 pts_int += card_copy[0].new_frame_length;
513
514                 // The live frame just shows the RGBA texture we just rendered.
515                 // It owns rgba_tex now.
516                 DisplayFrame live_frame;
517                 live_frame.chain = display_chain.get();
518                 live_frame.setup_chain = [this, rgba_tex]{
519                         display_input->set_texture_num(rgba_tex);
520                 };
521                 live_frame.ready_fence = fence;
522                 live_frame.input_frames = {};
523                 live_frame.temp_textures = { rgba_tex };
524                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
525
526                 // Set up preview and any additional channels.
527                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
528                         DisplayFrame display_frame;
529                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
530                         display_frame.chain = chain.first;
531                         display_frame.setup_chain = chain.second;
532                         display_frame.ready_fence = fence;
533
534                         // FIXME: possible to do better?
535                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
536                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
537                         }
538                         display_frame.temp_textures = {};
539                         output_channel[i].output_frame(display_frame);
540                 }
541
542                 clock_gettime(CLOCK_MONOTONIC, &now);
543                 double elapsed = now.tv_sec - start.tv_sec +
544                         1e-9 * (now.tv_nsec - start.tv_nsec);
545                 if (frame % 100 == 0) {
546                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
547                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
548                                 1e3 * elapsed / frame);
549                 //      chain->print_phase_timing();
550                 }
551
552 #if 0
553                 // Reset every 100 frames, so that local variations in frame times
554                 // (especially for the first few frames, when the shaders are
555                 // compiled etc.) don't make it hard to measure for the entire
556                 // remaining duration of the program.
557                 if (frame == 10000) {
558                         frame = 0;
559                         start = now;
560                 }
561 #endif
562                 check_error();
563         }
564
565         resource_pool->clean_context();
566 }
567
568 void Mixer::audio_thread_func()
569 {
570         while (!should_quit) {
571                 AudioTask task;
572
573                 {
574                         unique_lock<mutex> lock(audio_mutex);
575                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
576                         task = audio_task_queue.front();
577                         audio_task_queue.pop();
578                 }
579
580                 process_audio_one_frame(task.pts_int, task.num_samples);
581         }
582 }
583
584 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
585 {
586         vector<float> samples_card;
587         vector<float> samples_out;
588         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
589                 samples_card.resize(num_samples * 2);
590                 {
591                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
592                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
593                                 printf("Card %d reported previous underrun.\n", card_index);
594                         }
595                 }
596                 // TODO: Allow using audio from the other card(s) as well.
597                 if (card_index == 0) {
598                         samples_out = move(samples_card);
599                 }
600         }
601
602         // Cut away everything under 120 Hz (or whatever the cutoff is);
603         // we don't need it for voice, and it will reduce headroom
604         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
605         // should be dampened.)
606         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
607
608         // Apply a level compressor to get the general level right.
609         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
610         // (or more precisely, near it, since we don't use infinite ratio),
611         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
612         // entirely arbitrary, but from practical tests with speech, it seems to
613         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
614         float ref_level_dbfs = -14.0f;
615         {
616                 float threshold = 0.01f;   // -40 dBFS.
617                 float ratio = 20.0f;
618                 float attack_time = 0.5f;
619                 float release_time = 20.0f;
620                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
621                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
622                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
623         }
624
625 #if 0
626         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
627                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
628                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
629                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
630 #endif
631
632 //      float limiter_att, compressor_att;
633
634         // The real compressor.
635         if (compressor_enabled) {
636                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
637                 float ratio = 20.0f;
638                 float attack_time = 0.005f;
639                 float release_time = 0.040f;
640                 float makeup_gain = 2.0f;  // +6 dB.
641                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
642 //              compressor_att = compressor.get_attenuation();
643         }
644
645         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
646         // Note that since ratio is not infinite, we could go slightly higher than this.
647         if (limiter_enabled) {
648                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
649                 float ratio = 30.0f;
650                 float attack_time = 0.0f;  // Instant.
651                 float release_time = 0.020f;
652                 float makeup_gain = 1.0f;  // 0 dB.
653                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
654 //              limiter_att = limiter.get_attenuation();
655         }
656
657 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
658
659         // Upsample 4x to find interpolated peak.
660         peak_resampler.inp_data = samples_out.data();
661         peak_resampler.inp_count = samples_out.size() / 2;
662
663         vector<float> interpolated_samples_out;
664         interpolated_samples_out.resize(samples_out.size());
665         while (peak_resampler.inp_count > 0) {  // About four iterations.
666                 peak_resampler.out_data = &interpolated_samples_out[0];
667                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
668                 peak_resampler.process();
669                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
670                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
671         }
672
673         // Find R128 levels.
674         vector<float> left, right;
675         deinterleave_samples(samples_out, &left, &right);
676         float *ptrs[] = { left.data(), right.data() };
677         r128.process(left.size(), ptrs);
678
679         // Send the samples to the sound card.
680         if (alsa) {
681                 alsa->write(samples_out);
682         }
683
684         // And finally add them to the output.
685         h264_encoder->add_audio(frame_pts_int, move(samples_out));
686 }
687
688 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
689 {
690         GLuint vao;
691         glGenVertexArrays(1, &vao);
692         check_error();
693
694         float vertices[] = {
695                 0.0f, 2.0f,
696                 0.0f, 0.0f,
697                 2.0f, 0.0f
698         };
699
700         glBindVertexArray(vao);
701         check_error();
702
703         // Extract Cb/Cr.
704         GLuint fbo = resource_pool->create_fbo(dst_tex);
705         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
706         glViewport(0, 0, WIDTH/2, HEIGHT/2);
707         check_error();
708
709         glUseProgram(cbcr_program_num);
710         check_error();
711
712         glActiveTexture(GL_TEXTURE0);
713         check_error();
714         glBindTexture(GL_TEXTURE_2D, src_tex);
715         check_error();
716         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
717         check_error();
718         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
719         check_error();
720         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
721         check_error();
722
723         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
724         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
725
726         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
727         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
728
729         glDrawArrays(GL_TRIANGLES, 0, 3);
730         check_error();
731
732         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
733         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
734
735         glUseProgram(0);
736         check_error();
737
738         resource_pool->release_fbo(fbo);
739         glDeleteVertexArrays(1, &vao);
740 }
741
742 void Mixer::release_display_frame(DisplayFrame *frame)
743 {
744         for (GLuint texnum : frame->temp_textures) {
745                 resource_pool->release_2d_texture(texnum);
746         }
747         frame->temp_textures.clear();
748         frame->ready_fence.reset();
749         frame->input_frames.clear();
750 }
751
752 void Mixer::start()
753 {
754         mixer_thread = thread(&Mixer::thread_func, this);
755         audio_thread = thread(&Mixer::audio_thread_func, this);
756 }
757
758 void Mixer::quit()
759 {
760         should_quit = true;
761         mixer_thread.join();
762         audio_thread.join();
763 }
764
765 void Mixer::transition_clicked(int transition_num)
766 {
767         theme->transition_clicked(transition_num, pts());
768 }
769
770 void Mixer::channel_clicked(int preview_num)
771 {
772         theme->channel_clicked(preview_num);
773 }
774
775 void Mixer::reset_meters()
776 {
777         peak_resampler.reset();
778         peak = 0.0f;
779         r128.reset();
780         r128.integr_start();
781 }
782
783 Mixer::OutputChannel::~OutputChannel()
784 {
785         if (has_current_frame) {
786                 parent->release_display_frame(&current_frame);
787         }
788         if (has_ready_frame) {
789                 parent->release_display_frame(&ready_frame);
790         }
791 }
792
793 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
794 {
795         // Store this frame for display. Remove the ready frame if any
796         // (it was seemingly never used).
797         {
798                 unique_lock<mutex> lock(frame_mutex);
799                 if (has_ready_frame) {
800                         parent->release_display_frame(&ready_frame);
801                 }
802                 ready_frame = frame;
803                 has_ready_frame = true;
804         }
805
806         if (has_new_frame_ready_callback) {
807                 new_frame_ready_callback();
808         }
809 }
810
811 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
812 {
813         unique_lock<mutex> lock(frame_mutex);
814         if (!has_current_frame && !has_ready_frame) {
815                 return false;
816         }
817
818         if (has_current_frame && has_ready_frame) {
819                 // We have a new ready frame. Toss the current one.
820                 parent->release_display_frame(&current_frame);
821                 has_current_frame = false;
822         }
823         if (has_ready_frame) {
824                 assert(!has_current_frame);
825                 current_frame = ready_frame;
826                 ready_frame.ready_fence.reset();  // Drop the refcount.
827                 ready_frame.input_frames.clear();  // Drop the refcounts.
828                 has_current_frame = true;
829                 has_ready_frame = false;
830         }
831
832         *frame = current_frame;
833         return true;
834 }
835
836 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
837 {
838         new_frame_ready_callback = callback;
839         has_new_frame_ready_callback = true;
840 }