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[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3
4 #undef Success
5
6 #include "mixer.h"
7
8 #include <assert.h>
9 #include <effect.h>
10 #include <effect_chain.h>
11 #include <effect_util.h>
12 #include <epoxy/egl.h>
13 #include <features.h>
14 #include <image_format.h>
15 #include <init.h>
16 #include <overlay_effect.h>
17 #include <padding_effect.h>
18 #include <resample_effect.h>
19 #include <resource_pool.h>
20 #include <saturation_effect.h>
21 #include <stdint.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include <sys/time.h>
25 #include <time.h>
26 #include <util.h>
27 #include <white_balance_effect.h>
28 #include <ycbcr.h>
29 #include <ycbcr_input.h>
30 #include <cmath>
31 #include <condition_variable>
32 #include <cstddef>
33 #include <memory>
34 #include <mutex>
35 #include <string>
36 #include <thread>
37 #include <vector>
38
39 #include "bmusb.h"
40 #include "context.h"
41 #include "h264encode.h"
42 #include "pbo_frame_allocator.h"
43 #include "ref_counted_gl_sync.h"
44
45 class QOpenGLContext;
46
47 using namespace movit;
48 using namespace std;
49 using namespace std::placeholders;
50
51 Mixer *global_mixer = nullptr;
52
53 Mixer::Mixer(const QSurfaceFormat &format)
54         : mixer_surface(create_surface(format)),
55           h264_encoder_surface(create_surface(format))
56 {
57         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
58         check_error();
59
60         resource_pool.reset(new ResourcePool);
61         output_channel[OUTPUT_LIVE].parent = this;
62         output_channel[OUTPUT_PREVIEW].parent = this;
63
64         ImageFormat inout_format;
65         inout_format.color_space = COLORSPACE_sRGB;
66         inout_format.gamma_curve = GAMMA_sRGB;
67
68         YCbCrFormat input_ycbcr_format;
69         input_ycbcr_format.chroma_subsampling_x = 2;
70         input_ycbcr_format.chroma_subsampling_y = 1;
71         input_ycbcr_format.cb_x_position = 0.0;
72         input_ycbcr_format.cr_x_position = 0.0;
73         input_ycbcr_format.cb_y_position = 0.5;
74         input_ycbcr_format.cr_y_position = 0.5;
75         input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
76         input_ycbcr_format.full_range = false;
77
78         YCbCrFormat output_ycbcr_format;
79         output_ycbcr_format.chroma_subsampling_x = 1;
80         output_ycbcr_format.chroma_subsampling_y = 1;
81         output_ycbcr_format.luma_coefficients = YCBCR_REC_601;
82         output_ycbcr_format.full_range = false;
83
84         // Main chain.
85         chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
86         check_error();
87         input[0] = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
88         chain->add_input(input[0]);
89         input[1] = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
90         chain->add_input(input[1]);
91         resample_effect = chain->add_effect(new ResampleEffect(), input[0]);
92         padding_effect = chain->add_effect(new IntegralPaddingEffect());
93         float border_color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
94         CHECK(padding_effect->set_vec4("border_color", border_color));
95
96         resample2_effect = chain->add_effect(new ResampleEffect(), input[1]);
97         Effect *saturation_effect = chain->add_effect(new SaturationEffect());
98         CHECK(saturation_effect->set_float("saturation", 0.3f));
99         Effect *wb_effect = chain->add_effect(new WhiteBalanceEffect());
100         CHECK(wb_effect->set_float("output_color_temperature", 3500.0));
101         padding2_effect = chain->add_effect(new IntegralPaddingEffect());
102
103         chain->add_effect(new OverlayEffect(), padding_effect, padding2_effect);
104
105         chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
106         chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, output_ycbcr_format, YCBCR_OUTPUT_SPLIT_Y_AND_CBCR);
107         chain->set_dither_bits(8);
108         chain->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
109         chain->finalize();
110
111         // Display chain; shows the live output produced by the main chain (its RGBA version).
112         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
113         check_error();
114         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
115         display_chain->add_input(display_input);
116         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
117         display_chain->set_dither_bits(0);  // Don't bother.
118         display_chain->finalize();
119
120         // Preview chain (always shows just first input for now).
121         preview_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
122         check_error();
123         preview_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
124         preview_chain->add_input(preview_input);
125         preview_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
126         preview_chain->set_dither_bits(0);  // Don't bother.
127         preview_chain->finalize();
128
129         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
130
131         printf("Configuring first card...\n");
132         cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b);  // 0xbd4f
133         cards[0].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 0, _1, _2, _3, _4, _5, _6, _7));
134         cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
135         cards[0].usb->set_video_frame_allocator(cards[0].frame_allocator.get());
136         cards[0].usb->configure_card();
137         cards[0].surface = create_surface(format);
138 #if NUM_CARDS == 2
139         cards[1].surface = create_surface(format);
140 #endif
141
142         if (NUM_CARDS == 2) {
143                 printf("Configuring second card...\n");
144                 cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
145                 cards[1].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 1, _1, _2, _3, _4, _5, _6, _7));
146                 cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
147                 cards[1].usb->set_video_frame_allocator(cards[1].frame_allocator.get());
148                 cards[1].usb->configure_card();
149         }
150
151         BMUSBCapture::start_bm_thread();
152
153         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
154                 cards[card_index].usb->start_bm_capture();
155                 input[card_index]->set_pixel_data(0, nullptr, 0);
156                 input[card_index]->set_pixel_data(1, nullptr, 0);
157         }
158
159         //chain->enable_phase_timing(true);
160
161         // Set up stuff for NV12 conversion.
162
163         // Cb/Cr shader.
164         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
165         string cbcr_frag_shader =
166                 "#version 130 \n"
167                 "in vec2 tc0; \n"
168                 "uniform sampler2D cbcr_tex; \n"
169                 "void main() { \n"
170                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
171                 "} \n";
172         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
173 }
174
175 Mixer::~Mixer()
176 {
177         resource_pool->release_glsl_program(cbcr_program_num);
178         BMUSBCapture::stop_bm_thread();
179 }
180
181 void Mixer::bm_frame(int card_index, uint16_t timecode,
182                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
183                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
184 {
185         CaptureCard *card = &cards[card_index];
186         if (!card->thread_initialized) {
187                 printf("initializing context for bmusb thread %d\n", card_index);
188                 eglBindAPI(EGL_OPENGL_API);
189                 card->context = create_context();
190                 if (!make_current(card->context, card->surface)) {
191                         printf("failed to create bmusb context\n");
192                         exit(1);
193                 }
194                 card->thread_initialized = true;
195         }       
196
197         if (video_frame.len - video_offset != 1280 * 750 * 2) {
198                 printf("dropping frame with wrong length (%ld)\n", video_frame.len - video_offset);
199                 FILE *fp = fopen("frame.raw", "wb");
200                 fwrite(video_frame.data, video_frame.len, 1, fp);
201                 fclose(fp);
202                 //exit(1);
203                 card->usb->get_video_frame_allocator()->release_frame(video_frame);
204                 card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
205                 return;
206         }
207         {
208                 // Wait until the previous frame was consumed.
209                 std::unique_lock<std::mutex> lock(bmusb_mutex);
210                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
211         }
212         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
213         GLuint pbo = userdata->pbo;
214         check_error();
215         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
216         check_error();
217         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
218         check_error();
219         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
220         //check_error();
221
222         // Upload the textures.
223         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
224         check_error();
225         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280, 720, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22));
226         check_error();
227         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
228         check_error();
229         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280/2, 720, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(1280 * 25 + 22));
230         check_error();
231         glBindTexture(GL_TEXTURE_2D, 0);
232         check_error();
233         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
234         check_error();
235         assert(fence != nullptr);
236         {
237                 std::unique_lock<std::mutex> lock(bmusb_mutex);
238                 card->new_data_ready = true;
239                 card->new_frame = RefCountedFrame(video_frame);
240                 card->new_data_ready_fence = fence;
241                 card->new_data_ready_changed.notify_all();
242         }
243
244         // Video frame will be released when last user of card->new_frame goes out of scope.
245         card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
246 }
247         
248 void Mixer::place_rectangle(Effect *resample_effect, Effect *padding_effect, float x0, float y0, float x1, float y1)
249 {
250         float srcx0 = 0.0f;
251         float srcx1 = 1.0f;
252         float srcy0 = 0.0f;
253         float srcy1 = 1.0f;
254
255         // Cull.
256         if (x0 > 1280.0 || x1 < 0.0 || y0 > 720.0 || y1 < 0.0) {
257                 CHECK(resample_effect->set_int("width", 1));
258                 CHECK(resample_effect->set_int("height", 1));
259                 CHECK(resample_effect->set_float("zoom_x", 1280.0));
260                 CHECK(resample_effect->set_float("zoom_y", 720.0));
261                 CHECK(padding_effect->set_int("left", 2000));
262                 CHECK(padding_effect->set_int("top", 2000));
263                 return; 
264         }
265
266         // Clip. (TODO: Clip on upper/left sides, too.)
267         if (x1 > 1280.0) {
268                 srcx1 = (1280.0 - x0) / (x1 - x0);
269                 x1 = 1280.0;
270         }
271         if (y1 > 720.0) {
272                 srcy1 = (720.0 - y0) / (y1 - y0);
273                 y1 = 720.0;
274         }
275
276         float x_subpixel_offset = x0 - floor(x0);
277         float y_subpixel_offset = y0 - floor(y0);
278
279         // Resampling must be to an integral number of pixels. Round up,
280         // and then add an extra pixel so we have some leeway for the border.
281         int width = int(ceil(x1 - x0)) + 1;
282         int height = int(ceil(y1 - y0)) + 1;
283         CHECK(resample_effect->set_int("width", width));
284         CHECK(resample_effect->set_int("height", height));
285
286         // Correct the discrepancy with zoom. (This will leave a small
287         // excess edge of pixels and subpixels, which we'll correct for soon.)
288         float zoom_x = (x1 - x0) / (width * (srcx1 - srcx0));
289         float zoom_y = (y1 - y0) / (height * (srcy1 - srcy0));
290         CHECK(resample_effect->set_float("zoom_x", zoom_x));
291         CHECK(resample_effect->set_float("zoom_y", zoom_y));
292         CHECK(resample_effect->set_float("zoom_center_x", 0.0f));
293         CHECK(resample_effect->set_float("zoom_center_y", 0.0f));
294
295         // Padding must also be to a whole-pixel offset.
296         CHECK(padding_effect->set_int("left", floor(x0)));
297         CHECK(padding_effect->set_int("top", floor(y0)));
298
299         // Correct _that_ discrepancy by subpixel offset in the resampling.
300         CHECK(resample_effect->set_float("left", -x_subpixel_offset / zoom_x));
301         CHECK(resample_effect->set_float("top", -y_subpixel_offset / zoom_y));
302
303         // Finally, adjust the border so it is exactly where we want it.
304         CHECK(padding_effect->set_float("border_offset_left", x_subpixel_offset));
305         CHECK(padding_effect->set_float("border_offset_right", x1 - (floor(x0) + width)));
306         CHECK(padding_effect->set_float("border_offset_top", y_subpixel_offset));
307         CHECK(padding_effect->set_float("border_offset_bottom", y1 - (floor(y0) + height)));
308 }
309         
310 void Mixer::thread_func()
311 {
312         eglBindAPI(EGL_OPENGL_API);
313         QOpenGLContext *context = create_context();
314         if (!make_current(context, mixer_surface)) {
315                 printf("oops\n");
316                 exit(1);
317         }
318
319         struct timespec start, now;
320         clock_gettime(CLOCK_MONOTONIC, &start);
321
322         while (!should_quit) {
323                 ++frame;
324
325                 //int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
326                 int width0 = 848;
327                 int height0 = lrintf(width0 * 9.0 / 16.0);
328
329                 //float top0 = 96 + 48 * sin(frame * 0.005);
330                 //float left0 = 96 + 48 * cos(frame * 0.006);
331                 float top0 = 48;
332                 float left0 = 16;
333                 float bottom0 = top0 + height0;
334                 float right0 = left0 + width0;
335
336                 int width1 = 384;
337                 int height1 = 216;
338         
339                 float bottom1 = 720 - 48;
340                 float right1 = 1280 - 16;
341                 float top1 = bottom1 - height1;
342                 float left1 = right1 - width1;
343         
344                 if (current_source == SOURCE_INPUT1) {
345                         top0 = 0.0;
346                         bottom0 = HEIGHT;
347                         left0 = 0.0;
348                         right0 = WIDTH;
349
350                         top1 = HEIGHT + 10;
351                         bottom1 = HEIGHT + 20;
352                         left1 = WIDTH + 10;
353                         right1 = WIDTH + 20;
354                 } else if (current_source == SOURCE_INPUT2) {
355                         top1 = 0.0;
356                         bottom1 = HEIGHT;
357                         left1 = 0.0;
358                         right1 = WIDTH;
359
360                         top0 = HEIGHT + 10;
361                         bottom0 = HEIGHT + 20;
362                         left0 = WIDTH + 10;
363                         right0 = WIDTH + 20;
364                 } else {
365                         float t = 0.5 + 0.5 * cos(frame * 0.006);
366                         float scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0);
367                         float tx0 = 0.0 + t * (-16.0 * scale0);
368                         float ty0 = 0.0 + t * (-48.0 * scale0);
369
370                         top0 = top0 * scale0 + ty0;
371                         bottom0 = bottom0 * scale0 + ty0;
372                         left0 = left0 * scale0 + tx0;
373                         right0 = right0 * scale0 + tx0;
374
375                         top1 = top1 * scale0 + ty0;
376                         bottom1 = bottom1 * scale0 + ty0;
377                         left1 = left1 * scale0 + tx0;
378                         right1 = right1 * scale0 + tx0;
379                 }
380
381                 place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
382                 place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
383
384                 CaptureCard card_copy[NUM_CARDS];
385
386                 {
387                         std::unique_lock<std::mutex> lock(bmusb_mutex);
388
389                         // The first card is the master timer, so wait for it to have a new frame.
390                         // TODO: Make configurable, and with a timeout.
391                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
392
393                         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
394                                 CaptureCard *card = &cards[card_index];
395                                 card_copy[card_index].usb = card->usb;
396                                 card_copy[card_index].new_data_ready = card->new_data_ready;
397                                 card_copy[card_index].new_frame = card->new_frame;
398                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
399                                 card->new_data_ready = false;
400                                 card->new_data_ready_changed.notify_all();
401                         }
402                 }
403
404                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
405                         CaptureCard *card = &card_copy[card_index];
406                         if (!card->new_data_ready)
407                                 continue;
408
409                         bmusb_current_rendering_frame[card_index] = card->new_frame;
410                         check_error();
411
412                         // The new texture might still be uploaded,
413                         // tell the GPU to wait until it's there.
414                         if (card->new_data_ready_fence)
415                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
416                         check_error();
417                         glDeleteSync(card->new_data_ready_fence);
418                         check_error();
419                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
420                         input[card_index]->set_texture_num(0, userdata->tex_y);
421                         input[card_index]->set_texture_num(1, userdata->tex_cbcr);
422
423                         if (NUM_CARDS == 1) {
424                                 // Set to the other one, too.
425                                 input[1]->set_texture_num(0, userdata->tex_y);
426                                 input[1]->set_texture_num(1, userdata->tex_cbcr);
427                         }
428                 }
429
430                 GLuint y_tex, cbcr_tex;
431                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
432                 assert(got_frame);
433
434                 // Render main chain.
435                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
436                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
437                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
438                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
439                 resource_pool->release_fbo(fbo);
440
441                 subsample_chroma(cbcr_full_tex, cbcr_tex);
442                 resource_pool->release_2d_texture(cbcr_full_tex);
443
444                 // Set the right state for rgba_tex.
445                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
446                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
447                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
448                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
449                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
450
451                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
452                 check_error();
453
454                 // Make sure the H.264 gets a reference to all the
455                 // input frames needed, so that they are not released back
456                 // until the rendering is done.
457                 vector<RefCountedFrame> input_frames;
458                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
459                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
460                 }
461                 h264_encoder->end_frame(fence, input_frames);
462
463                 // The live frame just shows the RGBA texture we just rendered.
464                 // It owns rgba_tex now.
465                 DisplayFrame live_frame;
466                 live_frame.chain = display_chain.get();
467                 live_frame.setup_chain = [this, rgba_tex]{
468                         display_input->set_texture_num(rgba_tex);
469                 };
470                 live_frame.ready_fence = fence;
471                 live_frame.input_frames = {};
472                 live_frame.temp_textures = { rgba_tex };
473                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
474
475                 // The preview frame shows the first input. Note that the textures
476                 // are owned by the input frame, not the display frame.
477                 const PBOFrameAllocator::Userdata *input0_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[0]->userdata;
478                 GLuint input0_y_tex = input0_userdata->tex_y;
479                 GLuint input0_cbcr_tex = input0_userdata->tex_cbcr;
480                 DisplayFrame preview_frame;
481                 preview_frame.chain = preview_chain.get();
482                 preview_frame.setup_chain = [this, input0_y_tex, input0_cbcr_tex]{
483                         preview_input->set_texture_num(0, input0_y_tex);
484                         preview_input->set_texture_num(1, input0_cbcr_tex);
485                 };
486                 preview_frame.ready_fence = fence;
487                 preview_frame.input_frames = { bmusb_current_rendering_frame[0] };
488                 preview_frame.temp_textures = {};
489                 output_channel[OUTPUT_PREVIEW].output_frame(preview_frame);
490
491                 clock_gettime(CLOCK_MONOTONIC, &now);
492                 double elapsed = now.tv_sec - start.tv_sec +
493                         1e-9 * (now.tv_nsec - start.tv_nsec);
494                 if (frame % 100 == 0) {
495                         printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
496                                 frame, elapsed, frame / elapsed,
497                                 1e3 * elapsed / frame);
498                 //      chain->print_phase_timing();
499                 }
500
501                 // Reset every 100 frames, so that local variations in frame times
502                 // (especially for the first few frames, when the shaders are
503                 // compiled etc.) don't make it hard to measure for the entire
504                 // remaining duration of the program.
505                 if (frame == 10000) {
506                         frame = 0;
507                         start = now;
508                 }
509                 check_error();
510         }
511 }
512
513 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
514 {
515         GLuint vao;
516         glGenVertexArrays(1, &vao);
517         check_error();
518
519         float vertices[] = {
520                 0.0f, 2.0f,
521                 0.0f, 0.0f,
522                 2.0f, 0.0f
523         };
524
525         glBindVertexArray(vao);
526         check_error();
527
528         // Extract Cb/Cr.
529         GLuint fbo = resource_pool->create_fbo(dst_tex);
530         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
531         glViewport(0, 0, WIDTH/2, HEIGHT/2);
532         check_error();
533
534         glUseProgram(cbcr_program_num);
535         check_error();
536
537         glActiveTexture(GL_TEXTURE0);
538         check_error();
539         glBindTexture(GL_TEXTURE_2D, src_tex);
540         check_error();
541         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
542         check_error();
543         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
544         check_error();
545         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
546         check_error();
547
548         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
549         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
550
551         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
552         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
553
554         glDrawArrays(GL_TRIANGLES, 0, 3);
555         check_error();
556
557         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
558         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
559
560         glUseProgram(0);
561         check_error();
562
563         resource_pool->release_fbo(fbo);
564         glDeleteVertexArrays(1, &vao);
565 }
566
567 void Mixer::release_display_frame(DisplayFrame *frame)
568 {
569         for (GLuint texnum : frame->temp_textures) {
570                 resource_pool->release_2d_texture(texnum);
571         }
572         frame->temp_textures.clear();
573         frame->ready_fence.reset();
574         frame->input_frames.clear();
575 }
576
577 void Mixer::start()
578 {
579         mixer_thread = std::thread(&Mixer::thread_func, this);
580 }
581
582 void Mixer::quit()
583 {
584         should_quit = true;
585         mixer_thread.join();
586 }
587
588 void Mixer::cut(Source source)
589 {
590         current_source = source;
591 }
592
593 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
594 {
595         // Store this frame for display. Remove the ready frame if any
596         // (it was seemingly never used).
597         {
598                 std::unique_lock<std::mutex> lock(frame_mutex);
599                 if (has_ready_frame) {
600                         parent->release_display_frame(&ready_frame);
601                 }
602                 ready_frame = frame;
603                 has_ready_frame = true;
604         }
605
606         if (has_new_frame_ready_callback) {
607                 new_frame_ready_callback();
608         }
609 }
610
611 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
612 {
613         std::unique_lock<std::mutex> lock(frame_mutex);
614         if (!has_current_frame && !has_ready_frame) {
615                 return false;
616         }
617
618         if (has_current_frame && has_ready_frame) {
619                 // We have a new ready frame. Toss the current one.
620                 parent->release_display_frame(&current_frame);
621                 has_current_frame = false;
622         }
623         if (has_ready_frame) {
624                 assert(!has_current_frame);
625                 current_frame = ready_frame;
626                 ready_frame.ready_fence.reset();  // Drop the refcount.
627                 ready_frame.input_frames.clear();  // Drop the refcounts.
628                 has_current_frame = true;
629                 has_ready_frame = false;
630         }
631
632         *frame = current_frame;
633         return true;
634 }
635
636 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
637 {
638         new_frame_ready_callback = callback;
639         has_new_frame_ready_callback = true;
640 }
641
642 void Mixer::OutputChannel::set_size(int width, int height)
643 {
644         this->width = width;
645         this->height = height;
646 }