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[nageru] / mixer.cpp
1 #define EXTRAHEIGHT 30
2
3 #undef Success
4
5 #include "mixer.h"
6
7 #include <assert.h>
8 #include <epoxy/egl.h>
9 #include <init.h>
10 #include <movit/effect_chain.h>
11 #include <movit/effect_util.h>
12 #include <movit/flat_input.h>
13 #include <movit/image_format.h>
14 #include <movit/resource_pool.h>
15 #include <stdint.h>
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <sys/time.h>
19 #include <time.h>
20 #include <util.h>
21 #include <algorithm>
22 #include <cmath>
23 #include <condition_variable>
24 #include <cstddef>
25 #include <memory>
26 #include <mutex>
27 #include <string>
28 #include <thread>
29 #include <utility>
30 #include <vector>
31
32 #include "bmusb/bmusb.h"
33 #include "context.h"
34 #include "defs.h"
35 #include "h264encode.h"
36 #include "pbo_frame_allocator.h"
37 #include "ref_counted_gl_sync.h"
38 #include "timebase.h"
39
40 class QOpenGLContext;
41
42 using namespace movit;
43 using namespace std;
44 using namespace std::placeholders;
45
46 Mixer *global_mixer = nullptr;
47
48 namespace {
49
50 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
51 {
52         for (size_t i = 0; i < num_samples; ++i) {
53                 for (size_t j = 0; j < out_channels; ++j) {
54                         uint32_t s1 = *src++;
55                         uint32_t s2 = *src++;
56                         uint32_t s3 = *src++;
57                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
58                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
59                 }
60                 src += 3 * (in_channels - out_channels);
61         }
62 }
63
64 }  // namespace
65
66 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
67         : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
68           num_cards(num_cards),
69           mixer_surface(create_surface(format)),
70           h264_encoder_surface(create_surface(format)),
71           level_compressor(OUTPUT_FREQUENCY),
72           limiter(OUTPUT_FREQUENCY),
73           compressor(OUTPUT_FREQUENCY)
74 {
75         httpd.start(9095);
76
77         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
78         check_error();
79
80         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
81         // will be halved when sampling them, and we need to compensate here.
82         movit_texel_subpixel_precision /= 2.0;
83
84         resource_pool.reset(new ResourcePool);
85         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
86         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
87                 output_channel[i].parent = this;
88         }
89
90         ImageFormat inout_format;
91         inout_format.color_space = COLORSPACE_sRGB;
92         inout_format.gamma_curve = GAMMA_sRGB;
93
94         // Display chain; shows the live output produced by the main chain (its RGBA version).
95         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
96         check_error();
97         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
98         display_chain->add_input(display_input);
99         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
100         display_chain->set_dither_bits(0);  // Don't bother.
101         display_chain->finalize();
102
103         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
104
105         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
106                 printf("Configuring card %d...\n", card_index);
107                 CaptureCard *card = &cards[card_index];
108                 card->usb = new BMUSBCapture(card_index);
109                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
110                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44 + 1, WIDTH, HEIGHT));
111                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
112                 card->surface = create_surface(format);
113                 card->usb->set_dequeue_thread_callbacks(
114                         [card]{
115                                 eglBindAPI(EGL_OPENGL_API);
116                                 card->context = create_context(card->surface);
117                                 if (!make_current(card->context, card->surface)) {
118                                         printf("failed to create bmusb context\n");
119                                         exit(1);
120                                 }
121                         },
122                         [this]{
123                                 resource_pool->clean_context();
124                         });
125                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
126                 card->usb->configure_card();
127         }
128
129         BMUSBCapture::start_bm_thread();
130
131         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
132                 cards[card_index].usb->start_bm_capture();
133         }
134
135         //chain->enable_phase_timing(true);
136
137         // Set up stuff for NV12 conversion.
138
139         // Cb/Cr shader.
140         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
141         string cbcr_frag_shader =
142                 "#version 130 \n"
143                 "in vec2 tc0; \n"
144                 "uniform sampler2D cbcr_tex; \n"
145                 "void main() { \n"
146                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
147                 "} \n";
148         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
149
150         r128.init(2, OUTPUT_FREQUENCY);
151         r128.integr_start();
152
153         locut.init(FILTER_HPF, 2);
154
155         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
156         // and there's a limit to how important the peak meter is.
157         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
158
159         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
160 }
161
162 Mixer::~Mixer()
163 {
164         resource_pool->release_glsl_program(cbcr_program_num);
165         BMUSBCapture::stop_bm_thread();
166
167         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
168                 {
169                         unique_lock<mutex> lock(bmusb_mutex);
170                         cards[card_index].should_quit = true;  // Unblock thread.
171                         cards[card_index].new_data_ready_changed.notify_all();
172                 }
173                 cards[card_index].usb->stop_dequeue_thread();
174         }
175
176         h264_encoder.reset(nullptr);
177 }
178
179 namespace {
180
181 int unwrap_timecode(uint16_t current_wrapped, int last)
182 {
183         uint16_t last_wrapped = last & 0xffff;
184         if (current_wrapped > last_wrapped) {
185                 return (last & ~0xffff) | current_wrapped;
186         } else {
187                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
188         }
189 }
190
191 float find_peak(const float *samples, size_t num_samples)
192 {
193         float m = fabs(samples[0]);
194         for (size_t i = 1; i < num_samples; ++i) {
195                 m = std::max(m, fabs(samples[i]));
196         }
197         return m;
198 }
199
200 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
201 {
202         size_t num_samples = in.size() / 2;
203         out_l->resize(num_samples);
204         out_r->resize(num_samples);
205
206         const float *inptr = in.data();
207         float *lptr = &(*out_l)[0];
208         float *rptr = &(*out_r)[0];
209         for (size_t i = 0; i < num_samples; ++i) {
210                 *lptr++ = *inptr++;
211                 *rptr++ = *inptr++;
212         }
213 }
214
215 }  // namespace
216
217 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
218                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
219                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
220 {
221         CaptureCard *card = &cards[card_index];
222
223         int width, height, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
224         bool interlaced;
225
226         decode_video_format(video_format, &width, &height, &extra_lines_top, &extra_lines_bottom,
227                             &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
228         int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
229
230         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
231         if (num_samples > OUTPUT_FREQUENCY / 10) {
232                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
233                         card_index, int(audio_frame.len), int(audio_offset),
234                         timecode, int(video_frame.len), int(video_offset), video_format);
235                 if (video_frame.owner) {
236                         video_frame.owner->release_frame(video_frame);
237                 }
238                 if (audio_frame.owner) {
239                         audio_frame.owner->release_frame(audio_frame);
240                 }
241                 return;
242         }
243
244         int64_t local_pts = card->next_local_pts;
245         int dropped_frames = 0;
246         if (card->last_timecode != -1) {
247                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
248         }
249
250         // Convert the audio to stereo fp32 and add it.
251         vector<float> audio;
252         audio.resize(num_samples * 2);
253         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
254
255         // Add the audio.
256         {
257                 unique_lock<mutex> lock(card->audio_mutex);
258
259                 // Number of samples per frame if we need to insert silence.
260                 // (Could be nonintegral, but resampling will save us then.)
261                 int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
262
263                 if (dropped_frames > MAX_FPS * 2) {
264                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
265                                 card_index, card->last_timecode, timecode);
266                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
267                         dropped_frames = 0;
268                 } else if (dropped_frames > 0) {
269                         // Insert silence as needed.
270                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
271                                 card_index, dropped_frames, timecode);
272                         vector<float> silence;
273                         silence.resize(silence_samples * 2);
274                         for (int i = 0; i < dropped_frames; ++i) {
275                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
276                                 // Note that if the format changed in the meantime, we have
277                                 // no way of detecting that; we just have to assume the frame length
278                                 // is always the same.
279                                 local_pts += frame_length;
280                         }
281                 }
282                 if (num_samples == 0) {
283                         audio.resize(silence_samples * 2);
284                         num_samples = silence_samples;
285                 }
286                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
287                 card->next_local_pts = local_pts + frame_length;
288         }
289
290         card->last_timecode = timecode;
291
292         // Done with the audio, so release it.
293         if (audio_frame.owner) {
294                 audio_frame.owner->release_frame(audio_frame);
295         }
296
297         {
298                 // Wait until the previous frame was consumed.
299                 unique_lock<mutex> lock(bmusb_mutex);
300                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
301                 if (card->should_quit) return;
302         }
303
304         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
305                 if (video_frame.len != 0) {
306                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
307                                 card_index, video_frame.len - video_offset);
308                 }
309                 if (video_frame.owner) {
310                         video_frame.owner->release_frame(video_frame);
311                 }
312
313                 // Still send on the information that we _had_ a frame, even though it's corrupted,
314                 // so that pts can go up accordingly.
315                 {
316                         unique_lock<mutex> lock(bmusb_mutex);
317                         card->new_data_ready = true;
318                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
319                         card->new_frame_length = frame_length;
320                         card->new_data_ready_fence = nullptr;
321                         card->dropped_frames = dropped_frames;
322                         card->new_data_ready_changed.notify_all();
323                 }
324                 return;
325         }
326
327         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
328         GLuint pbo = userdata->pbo;
329         check_error();
330         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
331         check_error();
332         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
333         check_error();
334         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
335         //check_error();
336
337         // Upload the textures.
338         size_t skipped_lines = 25;
339         size_t cbcr_width = WIDTH / 2;
340         size_t cbcr_offset = video_offset / 2;
341         size_t y_offset = cbcr_offset + cbcr_width * (HEIGHT + EXTRAHEIGHT) * sizeof(uint16_t) + video_offset / 2;
342
343         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
344         check_error();
345         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * skipped_lines * sizeof(uint16_t)));
346         check_error();
347         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
348         check_error();
349         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + WIDTH * skipped_lines));
350         check_error();
351         glBindTexture(GL_TEXTURE_2D, 0);
352         check_error();
353         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
354         check_error();
355         assert(fence != nullptr);
356
357         {
358                 unique_lock<mutex> lock(bmusb_mutex);
359                 card->new_data_ready = true;
360                 card->new_frame = RefCountedFrame(video_frame);
361                 card->new_frame_length = frame_length;
362                 card->new_data_ready_fence = fence;
363                 card->dropped_frames = dropped_frames;
364                 card->new_data_ready_changed.notify_all();
365         }
366 }
367
368 void Mixer::thread_func()
369 {
370         eglBindAPI(EGL_OPENGL_API);
371         QOpenGLContext *context = create_context(mixer_surface);
372         if (!make_current(context, mixer_surface)) {
373                 printf("oops\n");
374                 exit(1);
375         }
376
377         struct timespec start, now;
378         clock_gettime(CLOCK_MONOTONIC, &start);
379
380         int frame = 0;
381         int stats_dropped_frames = 0;
382
383         while (!should_quit) {
384                 CaptureCard card_copy[MAX_CARDS];
385                 int num_samples[MAX_CARDS];
386
387                 {
388                         unique_lock<mutex> lock(bmusb_mutex);
389
390                         // The first card is the master timer, so wait for it to have a new frame.
391                         // TODO: Make configurable, and with a timeout.
392                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
393
394                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
395                                 CaptureCard *card = &cards[card_index];
396                                 card_copy[card_index].usb = card->usb;
397                                 card_copy[card_index].new_data_ready = card->new_data_ready;
398                                 card_copy[card_index].new_frame = card->new_frame;
399                                 card_copy[card_index].new_frame_length = card->new_frame_length;
400                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
401                                 card_copy[card_index].dropped_frames = card->dropped_frames;
402                                 card->new_data_ready = false;
403                                 card->new_data_ready_changed.notify_all();
404
405                                 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
406                                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
407                                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
408                                 assert(num_samples[card_index] >= 0);
409                         }
410                 }
411
412                 // Resample the audio as needed, including from previously dropped frames.
413                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
414                         {
415                                 // Signal to the audio thread to process this frame.
416                                 unique_lock<mutex> lock(audio_mutex);
417                                 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
418                                 audio_task_queue_changed.notify_one();
419                         }
420                         if (frame_num != card_copy[0].dropped_frames) {
421                                 // For dropped frames, increase the pts. Note that if the format changed
422                                 // in the meantime, we have no way of detecting that; we just have to
423                                 // assume the frame length is always the same.
424                                 ++stats_dropped_frames;
425                                 pts_int += card_copy[0].new_frame_length;
426                         }
427                 }
428
429                 if (audio_level_callback != nullptr) {
430                         double loudness_s = r128.loudness_S();
431                         double loudness_i = r128.integrated();
432                         double loudness_range_low = r128.range_min();
433                         double loudness_range_high = r128.range_max();
434
435                         audio_level_callback(loudness_s, 20.0 * log10(peak),
436                                              loudness_i, loudness_range_low, loudness_range_high,
437                                              last_gain_staging_db);
438                 }
439
440                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
441                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
442                                 ++card_copy[card_index].dropped_frames;
443                         }
444                         if (card_copy[card_index].dropped_frames > 0) {
445                                 printf("Card %u dropped %d frames before this\n",
446                                         card_index, int(card_copy[card_index].dropped_frames));
447                         }
448                 }
449
450                 // If the first card is reporting a corrupted or otherwise dropped frame,
451                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
452                 if (card_copy[0].new_frame->len == 0) {
453                         ++stats_dropped_frames;
454                         pts_int += card_copy[0].new_frame_length;
455                         continue;
456                 }
457
458                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
459                         CaptureCard *card = &card_copy[card_index];
460                         if (!card->new_data_ready || card->new_frame->len == 0)
461                                 continue;
462
463                         assert(card->new_frame != nullptr);
464                         bmusb_current_rendering_frame[card_index] = card->new_frame;
465                         check_error();
466
467                         // The new texture might still be uploaded,
468                         // tell the GPU to wait until it's there.
469                         if (card->new_data_ready_fence) {
470                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
471                                 check_error();
472                                 glDeleteSync(card->new_data_ready_fence);
473                                 check_error();
474                         }
475                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
476                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
477                 }
478
479                 // Get the main chain from the theme, and set its state immediately.
480                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
481                 EffectChain *chain = theme_main_chain.first;
482                 theme_main_chain.second();
483
484                 GLuint y_tex, cbcr_tex;
485                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
486                 assert(got_frame);
487
488                 // Render main chain.
489                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
490                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
491                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
492                 check_error();
493                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
494                 resource_pool->release_fbo(fbo);
495
496                 subsample_chroma(cbcr_full_tex, cbcr_tex);
497                 resource_pool->release_2d_texture(cbcr_full_tex);
498
499                 // Set the right state for rgba_tex.
500                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
501                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
502                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
503                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
504                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
505
506                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
507                 check_error();
508
509                 // Make sure the H.264 gets a reference to all the
510                 // input frames needed, so that they are not released back
511                 // until the rendering is done.
512                 vector<RefCountedFrame> input_frames;
513                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
514                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
515                 }
516                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
517                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
518                 ++frame;
519                 pts_int += card_copy[0].new_frame_length;
520
521                 // The live frame just shows the RGBA texture we just rendered.
522                 // It owns rgba_tex now.
523                 DisplayFrame live_frame;
524                 live_frame.chain = display_chain.get();
525                 live_frame.setup_chain = [this, rgba_tex]{
526                         display_input->set_texture_num(rgba_tex);
527                 };
528                 live_frame.ready_fence = fence;
529                 live_frame.input_frames = {};
530                 live_frame.temp_textures = { rgba_tex };
531                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
532
533                 // Set up preview and any additional channels.
534                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
535                         DisplayFrame display_frame;
536                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
537                         display_frame.chain = chain.first;
538                         display_frame.setup_chain = chain.second;
539                         display_frame.ready_fence = fence;
540
541                         // FIXME: possible to do better?
542                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
543                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
544                         }
545                         display_frame.temp_textures = {};
546                         output_channel[i].output_frame(display_frame);
547                 }
548
549                 clock_gettime(CLOCK_MONOTONIC, &now);
550                 double elapsed = now.tv_sec - start.tv_sec +
551                         1e-9 * (now.tv_nsec - start.tv_nsec);
552                 if (frame % 100 == 0) {
553                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
554                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
555                                 1e3 * elapsed / frame);
556                 //      chain->print_phase_timing();
557                 }
558
559 #if 0
560                 // Reset every 100 frames, so that local variations in frame times
561                 // (especially for the first few frames, when the shaders are
562                 // compiled etc.) don't make it hard to measure for the entire
563                 // remaining duration of the program.
564                 if (frame == 10000) {
565                         frame = 0;
566                         start = now;
567                 }
568 #endif
569                 check_error();
570         }
571
572         resource_pool->clean_context();
573 }
574
575 void Mixer::audio_thread_func()
576 {
577         while (!should_quit) {
578                 AudioTask task;
579
580                 {
581                         unique_lock<mutex> lock(audio_mutex);
582                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
583                         task = audio_task_queue.front();
584                         audio_task_queue.pop();
585                 }
586
587                 process_audio_one_frame(task.pts_int, task.num_samples);
588         }
589 }
590
591 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
592 {
593         vector<float> samples_card;
594         vector<float> samples_out;
595         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
596                 samples_card.resize(num_samples * 2);
597                 {
598                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
599                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
600                                 printf("Card %d reported previous underrun.\n", card_index);
601                         }
602                 }
603                 // TODO: Allow using audio from the other card(s) as well.
604                 if (card_index == 0) {
605                         samples_out = move(samples_card);
606                 }
607         }
608
609         // Cut away everything under 120 Hz (or whatever the cutoff is);
610         // we don't need it for voice, and it will reduce headroom
611         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
612         // should be dampened.)
613         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
614
615         // Apply a level compressor to get the general level right.
616         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
617         // (or more precisely, near it, since we don't use infinite ratio),
618         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
619         // entirely arbitrary, but from practical tests with speech, it seems to
620         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
621         float ref_level_dbfs = -14.0f;
622         {
623                 float threshold = 0.01f;   // -40 dBFS.
624                 float ratio = 20.0f;
625                 float attack_time = 0.5f;
626                 float release_time = 20.0f;
627                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
628                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
629                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
630         }
631
632 #if 0
633         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
634                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
635                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
636                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
637 #endif
638
639 //      float limiter_att, compressor_att;
640
641         // The real compressor.
642         if (compressor_enabled) {
643                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
644                 float ratio = 20.0f;
645                 float attack_time = 0.005f;
646                 float release_time = 0.040f;
647                 float makeup_gain = 2.0f;  // +6 dB.
648                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
649 //              compressor_att = compressor.get_attenuation();
650         }
651
652         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
653         // Note that since ratio is not infinite, we could go slightly higher than this.
654         if (limiter_enabled) {
655                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
656                 float ratio = 30.0f;
657                 float attack_time = 0.0f;  // Instant.
658                 float release_time = 0.020f;
659                 float makeup_gain = 1.0f;  // 0 dB.
660                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
661 //              limiter_att = limiter.get_attenuation();
662         }
663
664 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
665
666         // Upsample 4x to find interpolated peak.
667         peak_resampler.inp_data = samples_out.data();
668         peak_resampler.inp_count = samples_out.size() / 2;
669
670         vector<float> interpolated_samples_out;
671         interpolated_samples_out.resize(samples_out.size());
672         while (peak_resampler.inp_count > 0) {  // About four iterations.
673                 peak_resampler.out_data = &interpolated_samples_out[0];
674                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
675                 peak_resampler.process();
676                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
677                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
678         }
679
680         // Find R128 levels.
681         vector<float> left, right;
682         deinterleave_samples(samples_out, &left, &right);
683         float *ptrs[] = { left.data(), right.data() };
684         r128.process(left.size(), ptrs);
685
686         // Send the samples to the sound card.
687         if (alsa) {
688                 alsa->write(samples_out);
689         }
690
691         // And finally add them to the output.
692         h264_encoder->add_audio(frame_pts_int, move(samples_out));
693 }
694
695 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
696 {
697         GLuint vao;
698         glGenVertexArrays(1, &vao);
699         check_error();
700
701         float vertices[] = {
702                 0.0f, 2.0f,
703                 0.0f, 0.0f,
704                 2.0f, 0.0f
705         };
706
707         glBindVertexArray(vao);
708         check_error();
709
710         // Extract Cb/Cr.
711         GLuint fbo = resource_pool->create_fbo(dst_tex);
712         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
713         glViewport(0, 0, WIDTH/2, HEIGHT/2);
714         check_error();
715
716         glUseProgram(cbcr_program_num);
717         check_error();
718
719         glActiveTexture(GL_TEXTURE0);
720         check_error();
721         glBindTexture(GL_TEXTURE_2D, src_tex);
722         check_error();
723         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
724         check_error();
725         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
726         check_error();
727         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
728         check_error();
729
730         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
731         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
732
733         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
734         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
735
736         glDrawArrays(GL_TRIANGLES, 0, 3);
737         check_error();
738
739         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
740         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
741
742         glUseProgram(0);
743         check_error();
744
745         resource_pool->release_fbo(fbo);
746         glDeleteVertexArrays(1, &vao);
747 }
748
749 void Mixer::release_display_frame(DisplayFrame *frame)
750 {
751         for (GLuint texnum : frame->temp_textures) {
752                 resource_pool->release_2d_texture(texnum);
753         }
754         frame->temp_textures.clear();
755         frame->ready_fence.reset();
756         frame->input_frames.clear();
757 }
758
759 void Mixer::start()
760 {
761         mixer_thread = thread(&Mixer::thread_func, this);
762         audio_thread = thread(&Mixer::audio_thread_func, this);
763 }
764
765 void Mixer::quit()
766 {
767         should_quit = true;
768         mixer_thread.join();
769         audio_thread.join();
770 }
771
772 void Mixer::transition_clicked(int transition_num)
773 {
774         theme->transition_clicked(transition_num, pts());
775 }
776
777 void Mixer::channel_clicked(int preview_num)
778 {
779         theme->channel_clicked(preview_num);
780 }
781
782 void Mixer::reset_meters()
783 {
784         peak_resampler.reset();
785         peak = 0.0f;
786         r128.reset();
787         r128.integr_start();
788 }
789
790 Mixer::OutputChannel::~OutputChannel()
791 {
792         if (has_current_frame) {
793                 parent->release_display_frame(&current_frame);
794         }
795         if (has_ready_frame) {
796                 parent->release_display_frame(&ready_frame);
797         }
798 }
799
800 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
801 {
802         // Store this frame for display. Remove the ready frame if any
803         // (it was seemingly never used).
804         {
805                 unique_lock<mutex> lock(frame_mutex);
806                 if (has_ready_frame) {
807                         parent->release_display_frame(&ready_frame);
808                 }
809                 ready_frame = frame;
810                 has_ready_frame = true;
811         }
812
813         if (has_new_frame_ready_callback) {
814                 new_frame_ready_callback();
815         }
816 }
817
818 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
819 {
820         unique_lock<mutex> lock(frame_mutex);
821         if (!has_current_frame && !has_ready_frame) {
822                 return false;
823         }
824
825         if (has_current_frame && has_ready_frame) {
826                 // We have a new ready frame. Toss the current one.
827                 parent->release_display_frame(&current_frame);
828                 has_current_frame = false;
829         }
830         if (has_ready_frame) {
831                 assert(!has_current_frame);
832                 current_frame = ready_frame;
833                 ready_frame.ready_fence.reset();  // Drop the refcount.
834                 ready_frame.input_frames.clear();  // Drop the refcounts.
835                 has_current_frame = true;
836                 has_ready_frame = false;
837         }
838
839         *frame = current_frame;
840         return true;
841 }
842
843 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
844 {
845         new_frame_ready_callback = callback;
846         has_new_frame_ready_callback = true;
847 }