]> git.sesse.net Git - nageru/blob - mixer.cpp
Fix a hard-coded offset constant.
[nageru] / mixer.cpp
1 #define EXTRAHEIGHT 30
2
3 #undef Success
4
5 #include "mixer.h"
6
7 #include <assert.h>
8 #include <epoxy/egl.h>
9 #include <init.h>
10 #include <movit/effect_chain.h>
11 #include <movit/effect_util.h>
12 #include <movit/flat_input.h>
13 #include <movit/image_format.h>
14 #include <movit/resource_pool.h>
15 #include <stdint.h>
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <sys/time.h>
19 #include <time.h>
20 #include <util.h>
21 #include <algorithm>
22 #include <cmath>
23 #include <condition_variable>
24 #include <cstddef>
25 #include <memory>
26 #include <mutex>
27 #include <string>
28 #include <thread>
29 #include <utility>
30 #include <vector>
31
32 #include "bmusb/bmusb.h"
33 #include "context.h"
34 #include "defs.h"
35 #include "h264encode.h"
36 #include "pbo_frame_allocator.h"
37 #include "ref_counted_gl_sync.h"
38 #include "timebase.h"
39
40 class QOpenGLContext;
41
42 using namespace movit;
43 using namespace std;
44 using namespace std::placeholders;
45
46 Mixer *global_mixer = nullptr;
47
48 namespace {
49
50 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
51 {
52         for (size_t i = 0; i < num_samples; ++i) {
53                 for (size_t j = 0; j < out_channels; ++j) {
54                         uint32_t s1 = *src++;
55                         uint32_t s2 = *src++;
56                         uint32_t s3 = *src++;
57                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
58                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
59                 }
60                 src += 3 * (in_channels - out_channels);
61         }
62 }
63
64 }  // namespace
65
66 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
67         : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
68           num_cards(num_cards),
69           mixer_surface(create_surface(format)),
70           h264_encoder_surface(create_surface(format)),
71           level_compressor(OUTPUT_FREQUENCY),
72           limiter(OUTPUT_FREQUENCY),
73           compressor(OUTPUT_FREQUENCY)
74 {
75         httpd.start(9095);
76
77         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
78         check_error();
79
80         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
81         // will be halved when sampling them, and we need to compensate here.
82         movit_texel_subpixel_precision /= 2.0;
83
84         resource_pool.reset(new ResourcePool);
85         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
86         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
87                 output_channel[i].parent = this;
88         }
89
90         ImageFormat inout_format;
91         inout_format.color_space = COLORSPACE_sRGB;
92         inout_format.gamma_curve = GAMMA_sRGB;
93
94         // Display chain; shows the live output produced by the main chain (its RGBA version).
95         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
96         check_error();
97         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
98         display_chain->add_input(display_input);
99         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
100         display_chain->set_dither_bits(0);  // Don't bother.
101         display_chain->finalize();
102
103         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
104
105         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
106                 printf("Configuring card %d...\n", card_index);
107                 CaptureCard *card = &cards[card_index];
108                 card->usb = new BMUSBCapture(card_index);
109                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
110                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44 + 1, WIDTH, HEIGHT));
111                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
112                 card->surface = create_surface(format);
113                 card->usb->set_dequeue_thread_callbacks(
114                         [card]{
115                                 eglBindAPI(EGL_OPENGL_API);
116                                 card->context = create_context(card->surface);
117                                 if (!make_current(card->context, card->surface)) {
118                                         printf("failed to create bmusb context\n");
119                                         exit(1);
120                                 }
121                         },
122                         [this]{
123                                 resource_pool->clean_context();
124                         });
125                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
126                 card->usb->configure_card();
127         }
128
129         BMUSBCapture::start_bm_thread();
130
131         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
132                 cards[card_index].usb->start_bm_capture();
133         }
134
135         //chain->enable_phase_timing(true);
136
137         // Set up stuff for NV12 conversion.
138
139         // Cb/Cr shader.
140         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
141         string cbcr_frag_shader =
142                 "#version 130 \n"
143                 "in vec2 tc0; \n"
144                 "uniform sampler2D cbcr_tex; \n"
145                 "void main() { \n"
146                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
147                 "} \n";
148         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
149
150         r128.init(2, OUTPUT_FREQUENCY);
151         r128.integr_start();
152
153         locut.init(FILTER_HPF, 2);
154
155         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
156         // and there's a limit to how important the peak meter is.
157         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
158
159         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
160 }
161
162 Mixer::~Mixer()
163 {
164         resource_pool->release_glsl_program(cbcr_program_num);
165         BMUSBCapture::stop_bm_thread();
166
167         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
168                 {
169                         unique_lock<mutex> lock(bmusb_mutex);
170                         cards[card_index].should_quit = true;  // Unblock thread.
171                         cards[card_index].new_data_ready_changed.notify_all();
172                 }
173                 cards[card_index].usb->stop_dequeue_thread();
174         }
175
176         h264_encoder.reset(nullptr);
177 }
178
179 namespace {
180
181 int unwrap_timecode(uint16_t current_wrapped, int last)
182 {
183         uint16_t last_wrapped = last & 0xffff;
184         if (current_wrapped > last_wrapped) {
185                 return (last & ~0xffff) | current_wrapped;
186         } else {
187                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
188         }
189 }
190
191 float find_peak(const float *samples, size_t num_samples)
192 {
193         float m = fabs(samples[0]);
194         for (size_t i = 1; i < num_samples; ++i) {
195                 m = std::max(m, fabs(samples[i]));
196         }
197         return m;
198 }
199
200 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
201 {
202         size_t num_samples = in.size() / 2;
203         out_l->resize(num_samples);
204         out_r->resize(num_samples);
205
206         const float *inptr = in.data();
207         float *lptr = &(*out_l)[0];
208         float *rptr = &(*out_r)[0];
209         for (size_t i = 0; i < num_samples; ++i) {
210                 *lptr++ = *inptr++;
211                 *rptr++ = *inptr++;
212         }
213 }
214
215 }  // namespace
216
217 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
218                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
219                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
220 {
221         CaptureCard *card = &cards[card_index];
222
223         int width, height, frame_rate_nom, frame_rate_den;
224         bool interlaced;
225
226         decode_video_format(video_format, &width, &height, &frame_rate_nom, &frame_rate_den, &interlaced);  // Ignore return value for now.
227         int64_t frame_length = TIMEBASE * frame_rate_den / frame_rate_nom;
228
229         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
230         if (num_samples > OUTPUT_FREQUENCY / 10) {
231                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
232                         card_index, int(audio_frame.len), int(audio_offset),
233                         timecode, int(video_frame.len), int(video_offset), video_format);
234                 if (video_frame.owner) {
235                         video_frame.owner->release_frame(video_frame);
236                 }
237                 if (audio_frame.owner) {
238                         audio_frame.owner->release_frame(audio_frame);
239                 }
240                 return;
241         }
242
243         int64_t local_pts = card->next_local_pts;
244         int dropped_frames = 0;
245         if (card->last_timecode != -1) {
246                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
247         }
248
249         // Convert the audio to stereo fp32 and add it.
250         vector<float> audio;
251         audio.resize(num_samples * 2);
252         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
253
254         // Add the audio.
255         {
256                 unique_lock<mutex> lock(card->audio_mutex);
257
258                 // Number of samples per frame if we need to insert silence.
259                 // (Could be nonintegral, but resampling will save us then.)
260                 int silence_samples = OUTPUT_FREQUENCY * frame_rate_den / frame_rate_nom;
261
262                 if (dropped_frames > MAX_FPS * 2) {
263                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
264                                 card_index, card->last_timecode, timecode);
265                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
266                         dropped_frames = 0;
267                 } else if (dropped_frames > 0) {
268                         // Insert silence as needed.
269                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
270                                 card_index, dropped_frames, timecode);
271                         vector<float> silence;
272                         silence.resize(silence_samples * 2);
273                         for (int i = 0; i < dropped_frames; ++i) {
274                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
275                                 // Note that if the format changed in the meantime, we have
276                                 // no way of detecting that; we just have to assume the frame length
277                                 // is always the same.
278                                 local_pts += frame_length;
279                         }
280                 }
281                 if (num_samples == 0) {
282                         audio.resize(silence_samples * 2);
283                         num_samples = silence_samples;
284                 }
285                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
286                 card->next_local_pts = local_pts + frame_length;
287         }
288
289         card->last_timecode = timecode;
290
291         // Done with the audio, so release it.
292         if (audio_frame.owner) {
293                 audio_frame.owner->release_frame(audio_frame);
294         }
295
296         {
297                 // Wait until the previous frame was consumed.
298                 unique_lock<mutex> lock(bmusb_mutex);
299                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
300                 if (card->should_quit) return;
301         }
302
303         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
304                 if (video_frame.len != 0) {
305                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
306                                 card_index, video_frame.len - video_offset);
307                 }
308                 if (video_frame.owner) {
309                         video_frame.owner->release_frame(video_frame);
310                 }
311
312                 // Still send on the information that we _had_ a frame, even though it's corrupted,
313                 // so that pts can go up accordingly.
314                 {
315                         unique_lock<mutex> lock(bmusb_mutex);
316                         card->new_data_ready = true;
317                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
318                         card->new_frame_length = frame_length;
319                         card->new_data_ready_fence = nullptr;
320                         card->dropped_frames = dropped_frames;
321                         card->new_data_ready_changed.notify_all();
322                 }
323                 return;
324         }
325
326         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
327         GLuint pbo = userdata->pbo;
328         check_error();
329         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
330         check_error();
331         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
332         check_error();
333         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
334         //check_error();
335
336         // Upload the textures.
337         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
338         check_error();
339         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + video_offset/2));
340         check_error();
341         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
342         check_error();
343         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + video_offset/2));
344         check_error();
345         glBindTexture(GL_TEXTURE_2D, 0);
346         check_error();
347         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
348         check_error();
349         assert(fence != nullptr);
350
351         {
352                 unique_lock<mutex> lock(bmusb_mutex);
353                 card->new_data_ready = true;
354                 card->new_frame = RefCountedFrame(video_frame);
355                 card->new_frame_length = frame_length;
356                 card->new_data_ready_fence = fence;
357                 card->dropped_frames = dropped_frames;
358                 card->new_data_ready_changed.notify_all();
359         }
360 }
361
362 void Mixer::thread_func()
363 {
364         eglBindAPI(EGL_OPENGL_API);
365         QOpenGLContext *context = create_context(mixer_surface);
366         if (!make_current(context, mixer_surface)) {
367                 printf("oops\n");
368                 exit(1);
369         }
370
371         struct timespec start, now;
372         clock_gettime(CLOCK_MONOTONIC, &start);
373
374         int frame = 0;
375         int stats_dropped_frames = 0;
376
377         while (!should_quit) {
378                 CaptureCard card_copy[MAX_CARDS];
379                 int num_samples[MAX_CARDS];
380
381                 {
382                         unique_lock<mutex> lock(bmusb_mutex);
383
384                         // The first card is the master timer, so wait for it to have a new frame.
385                         // TODO: Make configurable, and with a timeout.
386                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
387
388                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
389                                 CaptureCard *card = &cards[card_index];
390                                 card_copy[card_index].usb = card->usb;
391                                 card_copy[card_index].new_data_ready = card->new_data_ready;
392                                 card_copy[card_index].new_frame = card->new_frame;
393                                 card_copy[card_index].new_frame_length = card->new_frame_length;
394                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
395                                 card_copy[card_index].dropped_frames = card->dropped_frames;
396                                 card->new_data_ready = false;
397                                 card->new_data_ready_changed.notify_all();
398
399                                 int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
400                                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
401                                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
402                                 assert(num_samples[card_index] >= 0);
403                         }
404                 }
405
406                 // Resample the audio as needed, including from previously dropped frames.
407                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
408                         {
409                                 // Signal to the audio thread to process this frame.
410                                 unique_lock<mutex> lock(audio_mutex);
411                                 audio_task_queue.push(AudioTask{pts_int, num_samples[0]});
412                                 audio_task_queue_changed.notify_one();
413                         }
414                         if (frame_num != card_copy[0].dropped_frames) {
415                                 // For dropped frames, increase the pts. Note that if the format changed
416                                 // in the meantime, we have no way of detecting that; we just have to
417                                 // assume the frame length is always the same.
418                                 ++stats_dropped_frames;
419                                 pts_int += card_copy[0].new_frame_length;
420                         }
421                 }
422
423                 if (audio_level_callback != nullptr) {
424                         double loudness_s = r128.loudness_S();
425                         double loudness_i = r128.integrated();
426                         double loudness_range_low = r128.range_min();
427                         double loudness_range_high = r128.range_max();
428
429                         audio_level_callback(loudness_s, 20.0 * log10(peak),
430                                              loudness_i, loudness_range_low, loudness_range_high,
431                                              last_gain_staging_db);
432                 }
433
434                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
435                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
436                                 ++card_copy[card_index].dropped_frames;
437                         }
438                         if (card_copy[card_index].dropped_frames > 0) {
439                                 printf("Card %u dropped %d frames before this\n",
440                                         card_index, int(card_copy[card_index].dropped_frames));
441                         }
442                 }
443
444                 // If the first card is reporting a corrupted or otherwise dropped frame,
445                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
446                 if (card_copy[0].new_frame->len == 0) {
447                         ++stats_dropped_frames;
448                         pts_int += card_copy[0].new_frame_length;
449                         continue;
450                 }
451
452                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
453                         CaptureCard *card = &card_copy[card_index];
454                         if (!card->new_data_ready || card->new_frame->len == 0)
455                                 continue;
456
457                         assert(card->new_frame != nullptr);
458                         bmusb_current_rendering_frame[card_index] = card->new_frame;
459                         check_error();
460
461                         // The new texture might still be uploaded,
462                         // tell the GPU to wait until it's there.
463                         if (card->new_data_ready_fence) {
464                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
465                                 check_error();
466                                 glDeleteSync(card->new_data_ready_fence);
467                                 check_error();
468                         }
469                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
470                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
471                 }
472
473                 // Get the main chain from the theme, and set its state immediately.
474                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
475                 EffectChain *chain = theme_main_chain.first;
476                 theme_main_chain.second();
477
478                 GLuint y_tex, cbcr_tex;
479                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
480                 assert(got_frame);
481
482                 // Render main chain.
483                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
484                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
485                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
486                 check_error();
487                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
488                 resource_pool->release_fbo(fbo);
489
490                 subsample_chroma(cbcr_full_tex, cbcr_tex);
491                 resource_pool->release_2d_texture(cbcr_full_tex);
492
493                 // Set the right state for rgba_tex.
494                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
495                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
496                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
497                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
498                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
499
500                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
501                 check_error();
502
503                 // Make sure the H.264 gets a reference to all the
504                 // input frames needed, so that they are not released back
505                 // until the rendering is done.
506                 vector<RefCountedFrame> input_frames;
507                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
508                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
509                 }
510                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
511                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
512                 ++frame;
513                 pts_int += card_copy[0].new_frame_length;
514
515                 // The live frame just shows the RGBA texture we just rendered.
516                 // It owns rgba_tex now.
517                 DisplayFrame live_frame;
518                 live_frame.chain = display_chain.get();
519                 live_frame.setup_chain = [this, rgba_tex]{
520                         display_input->set_texture_num(rgba_tex);
521                 };
522                 live_frame.ready_fence = fence;
523                 live_frame.input_frames = {};
524                 live_frame.temp_textures = { rgba_tex };
525                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
526
527                 // Set up preview and any additional channels.
528                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
529                         DisplayFrame display_frame;
530                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
531                         display_frame.chain = chain.first;
532                         display_frame.setup_chain = chain.second;
533                         display_frame.ready_fence = fence;
534
535                         // FIXME: possible to do better?
536                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
537                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
538                         }
539                         display_frame.temp_textures = {};
540                         output_channel[i].output_frame(display_frame);
541                 }
542
543                 clock_gettime(CLOCK_MONOTONIC, &now);
544                 double elapsed = now.tv_sec - start.tv_sec +
545                         1e-9 * (now.tv_nsec - start.tv_nsec);
546                 if (frame % 100 == 0) {
547                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
548                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
549                                 1e3 * elapsed / frame);
550                 //      chain->print_phase_timing();
551                 }
552
553 #if 0
554                 // Reset every 100 frames, so that local variations in frame times
555                 // (especially for the first few frames, when the shaders are
556                 // compiled etc.) don't make it hard to measure for the entire
557                 // remaining duration of the program.
558                 if (frame == 10000) {
559                         frame = 0;
560                         start = now;
561                 }
562 #endif
563                 check_error();
564         }
565
566         resource_pool->clean_context();
567 }
568
569 void Mixer::audio_thread_func()
570 {
571         while (!should_quit) {
572                 AudioTask task;
573
574                 {
575                         unique_lock<mutex> lock(audio_mutex);
576                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
577                         task = audio_task_queue.front();
578                         audio_task_queue.pop();
579                 }
580
581                 process_audio_one_frame(task.pts_int, task.num_samples);
582         }
583 }
584
585 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
586 {
587         vector<float> samples_card;
588         vector<float> samples_out;
589         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
590                 samples_card.resize(num_samples * 2);
591                 {
592                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
593                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
594                                 printf("Card %d reported previous underrun.\n", card_index);
595                         }
596                 }
597                 // TODO: Allow using audio from the other card(s) as well.
598                 if (card_index == 0) {
599                         samples_out = move(samples_card);
600                 }
601         }
602
603         // Cut away everything under 120 Hz (or whatever the cutoff is);
604         // we don't need it for voice, and it will reduce headroom
605         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
606         // should be dampened.)
607         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
608
609         // Apply a level compressor to get the general level right.
610         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
611         // (or more precisely, near it, since we don't use infinite ratio),
612         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
613         // entirely arbitrary, but from practical tests with speech, it seems to
614         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
615         float ref_level_dbfs = -14.0f;
616         {
617                 float threshold = 0.01f;   // -40 dBFS.
618                 float ratio = 20.0f;
619                 float attack_time = 0.5f;
620                 float release_time = 20.0f;
621                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
622                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
623                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
624         }
625
626 #if 0
627         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
628                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
629                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
630                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
631 #endif
632
633 //      float limiter_att, compressor_att;
634
635         // The real compressor.
636         if (compressor_enabled) {
637                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
638                 float ratio = 20.0f;
639                 float attack_time = 0.005f;
640                 float release_time = 0.040f;
641                 float makeup_gain = 2.0f;  // +6 dB.
642                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
643 //              compressor_att = compressor.get_attenuation();
644         }
645
646         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
647         // Note that since ratio is not infinite, we could go slightly higher than this.
648         if (limiter_enabled) {
649                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
650                 float ratio = 30.0f;
651                 float attack_time = 0.0f;  // Instant.
652                 float release_time = 0.020f;
653                 float makeup_gain = 1.0f;  // 0 dB.
654                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
655 //              limiter_att = limiter.get_attenuation();
656         }
657
658 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
659
660         // Upsample 4x to find interpolated peak.
661         peak_resampler.inp_data = samples_out.data();
662         peak_resampler.inp_count = samples_out.size() / 2;
663
664         vector<float> interpolated_samples_out;
665         interpolated_samples_out.resize(samples_out.size());
666         while (peak_resampler.inp_count > 0) {  // About four iterations.
667                 peak_resampler.out_data = &interpolated_samples_out[0];
668                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
669                 peak_resampler.process();
670                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
671                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
672         }
673
674         // Find R128 levels.
675         vector<float> left, right;
676         deinterleave_samples(samples_out, &left, &right);
677         float *ptrs[] = { left.data(), right.data() };
678         r128.process(left.size(), ptrs);
679
680         // Send the samples to the sound card.
681         if (alsa) {
682                 alsa->write(samples_out);
683         }
684
685         // And finally add them to the output.
686         h264_encoder->add_audio(frame_pts_int, move(samples_out));
687 }
688
689 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
690 {
691         GLuint vao;
692         glGenVertexArrays(1, &vao);
693         check_error();
694
695         float vertices[] = {
696                 0.0f, 2.0f,
697                 0.0f, 0.0f,
698                 2.0f, 0.0f
699         };
700
701         glBindVertexArray(vao);
702         check_error();
703
704         // Extract Cb/Cr.
705         GLuint fbo = resource_pool->create_fbo(dst_tex);
706         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
707         glViewport(0, 0, WIDTH/2, HEIGHT/2);
708         check_error();
709
710         glUseProgram(cbcr_program_num);
711         check_error();
712
713         glActiveTexture(GL_TEXTURE0);
714         check_error();
715         glBindTexture(GL_TEXTURE_2D, src_tex);
716         check_error();
717         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
718         check_error();
719         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
720         check_error();
721         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
722         check_error();
723
724         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
725         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
726
727         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
728         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
729
730         glDrawArrays(GL_TRIANGLES, 0, 3);
731         check_error();
732
733         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
734         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
735
736         glUseProgram(0);
737         check_error();
738
739         resource_pool->release_fbo(fbo);
740         glDeleteVertexArrays(1, &vao);
741 }
742
743 void Mixer::release_display_frame(DisplayFrame *frame)
744 {
745         for (GLuint texnum : frame->temp_textures) {
746                 resource_pool->release_2d_texture(texnum);
747         }
748         frame->temp_textures.clear();
749         frame->ready_fence.reset();
750         frame->input_frames.clear();
751 }
752
753 void Mixer::start()
754 {
755         mixer_thread = thread(&Mixer::thread_func, this);
756         audio_thread = thread(&Mixer::audio_thread_func, this);
757 }
758
759 void Mixer::quit()
760 {
761         should_quit = true;
762         mixer_thread.join();
763         audio_thread.join();
764 }
765
766 void Mixer::transition_clicked(int transition_num)
767 {
768         theme->transition_clicked(transition_num, pts());
769 }
770
771 void Mixer::channel_clicked(int preview_num)
772 {
773         theme->channel_clicked(preview_num);
774 }
775
776 void Mixer::reset_meters()
777 {
778         peak_resampler.reset();
779         peak = 0.0f;
780         r128.reset();
781         r128.integr_start();
782 }
783
784 Mixer::OutputChannel::~OutputChannel()
785 {
786         if (has_current_frame) {
787                 parent->release_display_frame(&current_frame);
788         }
789         if (has_ready_frame) {
790                 parent->release_display_frame(&ready_frame);
791         }
792 }
793
794 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
795 {
796         // Store this frame for display. Remove the ready frame if any
797         // (it was seemingly never used).
798         {
799                 unique_lock<mutex> lock(frame_mutex);
800                 if (has_ready_frame) {
801                         parent->release_display_frame(&ready_frame);
802                 }
803                 ready_frame = frame;
804                 has_ready_frame = true;
805         }
806
807         if (has_new_frame_ready_callback) {
808                 new_frame_ready_callback();
809         }
810 }
811
812 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
813 {
814         unique_lock<mutex> lock(frame_mutex);
815         if (!has_current_frame && !has_ready_frame) {
816                 return false;
817         }
818
819         if (has_current_frame && has_ready_frame) {
820                 // We have a new ready frame. Toss the current one.
821                 parent->release_display_frame(&current_frame);
822                 has_current_frame = false;
823         }
824         if (has_ready_frame) {
825                 assert(!has_current_frame);
826                 current_frame = ready_frame;
827                 ready_frame.ready_fence.reset();  // Drop the refcount.
828                 ready_frame.input_frames.clear();  // Drop the refcounts.
829                 has_current_frame = true;
830                 has_ready_frame = false;
831         }
832
833         *frame = current_frame;
834         return true;
835 }
836
837 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
838 {
839         new_frame_ready_callback = callback;
840         has_new_frame_ready_callback = true;
841 }