]> git.sesse.net Git - nageru/blob - mixer.cpp
Cleanup in Mixer.
[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3
4 #undef Success
5
6 #include "mixer.h"
7
8 #include <assert.h>
9 #include <effect.h>
10 #include <effect_chain.h>
11 #include <effect_util.h>
12 #include <epoxy/egl.h>
13 #include <features.h>
14 #include <image_format.h>
15 #include <init.h>
16 #include <overlay_effect.h>
17 #include <padding_effect.h>
18 #include <resample_effect.h>
19 #include <resource_pool.h>
20 #include <saturation_effect.h>
21 #include <stdint.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include <sys/time.h>
25 #include <time.h>
26 #include <util.h>
27 #include <white_balance_effect.h>
28 #include <ycbcr.h>
29 #include <ycbcr_input.h>
30 #include <cmath>
31 #include <condition_variable>
32 #include <cstddef>
33 #include <memory>
34 #include <mutex>
35 #include <string>
36 #include <thread>
37 #include <vector>
38
39 #include "bmusb.h"
40 #include "context.h"
41 #include "h264encode.h"
42 #include "pbo_frame_allocator.h"
43 #include "ref_counted_gl_sync.h"
44
45 class QOpenGLContext;
46
47 using namespace movit;
48 using namespace std;
49 using namespace std::placeholders;
50
51 Mixer *global_mixer = nullptr;
52
53 Mixer::Mixer(QSurface *surface1, QSurface *surface2, QSurface *surface3, QSurface *surface4)
54         : surface1(surface1), surface2(surface2), surface3(surface3), surface4(surface4)
55 {
56         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
57         check_error();
58
59         chain.reset(new EffectChain(WIDTH, HEIGHT));
60         check_error();
61
62         ImageFormat inout_format;
63         inout_format.color_space = COLORSPACE_sRGB;
64         inout_format.gamma_curve = GAMMA_sRGB;
65
66         YCbCrFormat ycbcr_format;
67         ycbcr_format.chroma_subsampling_x = 2;
68         ycbcr_format.chroma_subsampling_y = 1;
69         ycbcr_format.cb_x_position = 0.0;
70         ycbcr_format.cr_x_position = 0.0;
71         ycbcr_format.cb_y_position = 0.5;
72         ycbcr_format.cr_y_position = 0.5;
73         ycbcr_format.luma_coefficients = YCBCR_REC_601;
74         ycbcr_format.full_range = false;
75
76         input[0] = new YCbCrInput(inout_format, ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
77         chain->add_input(input[0]);
78         input[1] = new YCbCrInput(inout_format, ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
79         chain->add_input(input[1]);
80         resample_effect = chain->add_effect(new ResampleEffect(), input[0]);
81         padding_effect = chain->add_effect(new IntegralPaddingEffect());
82         float border_color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
83         CHECK(padding_effect->set_vec4("border_color", border_color));
84
85         resample2_effect = chain->add_effect(new ResampleEffect(), input[1]);
86         Effect *saturation_effect = chain->add_effect(new SaturationEffect());
87         CHECK(saturation_effect->set_float("saturation", 0.3f));
88         Effect *wb_effect = chain->add_effect(new WhiteBalanceEffect());
89         CHECK(wb_effect->set_float("output_color_temperature", 3500.0));
90         padding2_effect = chain->add_effect(new IntegralPaddingEffect());
91
92         chain->add_effect(new OverlayEffect(), padding_effect, padding2_effect);
93
94         ycbcr_format.chroma_subsampling_x = 1;
95
96         chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
97         chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, ycbcr_format, YCBCR_OUTPUT_SPLIT_Y_AND_CBCR);
98         chain->set_dither_bits(8);
99         chain->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
100         chain->finalize();
101
102         h264_encoder.reset(new H264Encoder(surface2, WIDTH, HEIGHT, "test.mp4"));
103
104         printf("Configuring first card...\n");
105         cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b);  // 0xbd4f
106         //cards[0].usb = new BMUSBCapture(0x1edb, 0xbd4f);
107         cards[0].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 0, _1, _2, _3, _4, _5, _6, _7));
108         pbo_allocator1.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
109         cards[0].usb->set_video_frame_allocator(pbo_allocator1.get());
110         cards[0].usb->configure_card();
111
112         pbo_allocator2.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44));
113         if (NUM_CARDS == 2) {
114                 printf("Configuring second card...\n");
115                 cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
116                 cards[1].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 1, _1, _2, _3, _4, _5, _6, _7));
117                 cards[1].usb->set_video_frame_allocator(pbo_allocator2.get());
118                 cards[1].usb->configure_card();
119         }
120
121         BMUSBCapture::start_bm_thread();
122
123         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
124                 cards[card_index].usb->start_bm_capture();
125         }
126
127         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
128                 bmusb_current_rendering_frame[card_index] =
129                         cards[card_index].usb->get_video_frame_allocator()->alloc_frame();
130                 GLint input_tex_pbo = (GLint)(intptr_t)bmusb_current_rendering_frame[card_index].userdata;
131                 input[card_index]->set_pixel_data(0, nullptr, input_tex_pbo);
132                 input[card_index]->set_pixel_data(1, nullptr, input_tex_pbo);
133         }
134
135         //chain->enable_phase_timing(true);
136
137         // Set up stuff for NV12 conversion.
138         resource_pool = chain->get_resource_pool();
139
140         // Cb/Cr shader.
141         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
142         string cbcr_frag_shader =
143                 "#version 130 \n"
144                 "in vec2 tc0; \n"
145                 "uniform sampler2D cbcr_tex; \n"
146                 "void main() { \n"
147                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
148                 "} \n";
149         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
150 }
151
152 Mixer::~Mixer()
153 {
154         resource_pool->release_glsl_program(cbcr_program_num);
155         BMUSBCapture::stop_bm_thread();
156 }
157
158 void Mixer::bm_frame(int card_index, uint16_t timecode,
159                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
160                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
161 {
162         CaptureCard *card = &cards[card_index];
163         if (!card->thread_initialized) {
164                 printf("initializing context for bmusb thread %d\n", card_index);
165                 eglBindAPI(EGL_OPENGL_API);
166                 card->context = create_context();
167                 if (!make_current(card->context, card->surface)) {
168                         printf("failed to create bmusb context\n");
169                         exit(1);
170                 }
171                 card->thread_initialized = true;
172         }       
173
174         if (video_frame.len - video_offset != 1280 * 750 * 2) {
175                 printf("dropping frame with wrong length (%ld)\n", video_frame.len - video_offset);
176                 FILE *fp = fopen("frame.raw", "wb");
177                 fwrite(video_frame.data, video_frame.len, 1, fp);
178                 fclose(fp);
179                 //exit(1);
180                 card->usb->get_video_frame_allocator()->release_frame(video_frame);
181                 card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
182                 return;
183         }
184         {
185                 // Wait until the previous frame was consumed.
186                 std::unique_lock<std::mutex> lock(bmusb_mutex);
187                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
188         }
189         GLuint pbo = (GLint)(intptr_t)video_frame.userdata;
190         check_error();
191         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
192         check_error();
193         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
194         check_error();
195         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
196         //check_error();
197         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
198         check_error();
199         assert(fence != nullptr);
200         {
201                 std::unique_lock<std::mutex> lock(bmusb_mutex);
202                 card->new_data_ready = true;
203                 card->new_frame = video_frame;
204                 card->new_data_ready_fence = fence;
205                 card->new_data_ready_changed.notify_all();
206         }
207
208         // Video frame will be released later.
209         card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
210 }
211         
212 void Mixer::place_rectangle(Effect *resample_effect, Effect *padding_effect, float x0, float y0, float x1, float y1)
213 {
214         float srcx0 = 0.0f;
215         float srcx1 = 1.0f;
216         float srcy0 = 0.0f;
217         float srcy1 = 1.0f;
218
219         // Cull.
220         if (x0 > 1280.0 || x1 < 0.0 || y0 > 720.0 || y1 < 0.0) {
221                 CHECK(resample_effect->set_int("width", 1));
222                 CHECK(resample_effect->set_int("height", 1));
223                 CHECK(resample_effect->set_float("zoom_x", 1280.0));
224                 CHECK(resample_effect->set_float("zoom_y", 720.0));
225                 CHECK(padding_effect->set_int("left", 2000));
226                 CHECK(padding_effect->set_int("top", 2000));
227                 return; 
228         }
229
230         // Clip. (TODO: Clip on upper/left sides, too.)
231         if (x1 > 1280.0) {
232                 srcx1 = (1280.0 - x0) / (x1 - x0);
233                 x1 = 1280.0;
234         }
235         if (y1 > 720.0) {
236                 srcy1 = (720.0 - y0) / (y1 - y0);
237                 y1 = 720.0;
238         }
239
240         float x_subpixel_offset = x0 - floor(x0);
241         float y_subpixel_offset = y0 - floor(y0);
242
243         // Resampling must be to an integral number of pixels. Round up,
244         // and then add an extra pixel so we have some leeway for the border.
245         int width = int(ceil(x1 - x0)) + 1;
246         int height = int(ceil(y1 - y0)) + 1;
247         CHECK(resample_effect->set_int("width", width));
248         CHECK(resample_effect->set_int("height", height));
249
250         // Correct the discrepancy with zoom. (This will leave a small
251         // excess edge of pixels and subpixels, which we'll correct for soon.)
252         float zoom_x = (x1 - x0) / (width * (srcx1 - srcx0));
253         float zoom_y = (y1 - y0) / (height * (srcy1 - srcy0));
254         CHECK(resample_effect->set_float("zoom_x", zoom_x));
255         CHECK(resample_effect->set_float("zoom_y", zoom_y));
256         CHECK(resample_effect->set_float("zoom_center_x", 0.0f));
257         CHECK(resample_effect->set_float("zoom_center_y", 0.0f));
258
259         // Padding must also be to a whole-pixel offset.
260         CHECK(padding_effect->set_int("left", floor(x0)));
261         CHECK(padding_effect->set_int("top", floor(y0)));
262
263         // Correct _that_ discrepancy by subpixel offset in the resampling.
264         CHECK(resample_effect->set_float("left", -x_subpixel_offset / zoom_x));
265         CHECK(resample_effect->set_float("top", -y_subpixel_offset / zoom_y));
266
267         // Finally, adjust the border so it is exactly where we want it.
268         CHECK(padding_effect->set_float("border_offset_left", x_subpixel_offset));
269         CHECK(padding_effect->set_float("border_offset_right", x1 - (floor(x0) + width)));
270         CHECK(padding_effect->set_float("border_offset_top", y_subpixel_offset));
271         CHECK(padding_effect->set_float("border_offset_bottom", y1 - (floor(y0) + height)));
272 }
273         
274 void Mixer::thread_func()
275 {
276         cards[0].surface = surface3;
277 #if NUM_CARDS == 2
278         cards[1].surface = surface4;
279 #endif
280
281         eglBindAPI(EGL_OPENGL_API);
282         QOpenGLContext *context = create_context();
283         if (!make_current(context, surface1)) {
284                 printf("oops\n");
285                 exit(1);
286         }
287
288         struct timespec start, now;
289         clock_gettime(CLOCK_MONOTONIC, &start);
290
291         GLuint vao;
292         glGenVertexArrays(1, &vao);
293         check_error();
294
295         while (!should_quit) {
296                 ++frame;
297
298                 //int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
299                 int width0 = 848;
300                 int height0 = lrintf(width0 * 9.0 / 16.0);
301
302                 //float top0 = 96 + 48 * sin(frame * 0.005);
303                 //float left0 = 96 + 48 * cos(frame * 0.006);
304                 float top0 = 48;
305                 float left0 = 16;
306                 float bottom0 = top0 + height0;
307                 float right0 = left0 + width0;
308
309                 int width1 = 384;
310                 int height1 = 216;
311         
312                 float bottom1 = 720 - 48;
313                 float right1 = 1280 - 16;
314                 float top1 = bottom1 - height1;
315                 float left1 = right1 - width1;
316         
317                 if (current_source == SOURCE_INPUT1) {
318                         top0 = 0.0;
319                         bottom0 = HEIGHT;
320                         left0 = 0.0;
321                         right0 = WIDTH;
322
323                         top1 = HEIGHT + 10;
324                         bottom1 = HEIGHT + 20;
325                         left1 = WIDTH + 10;
326                         right1 = WIDTH + 20;
327                 } else if (current_source == SOURCE_INPUT2) {
328                         top1 = 0.0;
329                         bottom1 = HEIGHT;
330                         left1 = 0.0;
331                         right1 = WIDTH;
332
333                         top0 = HEIGHT + 10;
334                         bottom0 = HEIGHT + 20;
335                         left0 = WIDTH + 10;
336                         right0 = WIDTH + 20;
337                 } else {
338                         float t = 0.5 + 0.5 * cos(frame * 0.006);
339                         float scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0);
340                         float tx0 = 0.0 + t * (-16.0 * scale0);
341                         float ty0 = 0.0 + t * (-48.0 * scale0);
342
343                         top0 = top0 * scale0 + ty0;
344                         bottom0 = bottom0 * scale0 + ty0;
345                         left0 = left0 * scale0 + tx0;
346                         right0 = right0 * scale0 + tx0;
347
348                         top1 = top1 * scale0 + ty0;
349                         bottom1 = bottom1 * scale0 + ty0;
350                         left1 = left1 * scale0 + tx0;
351                         right1 = right1 * scale0 + tx0;
352                 }
353
354                 place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
355                 place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
356
357                 CaptureCard card_copy[NUM_CARDS];
358
359                 {
360                         std::unique_lock<std::mutex> lock(bmusb_mutex);
361
362                         // The first card is the master timer, so wait for it to have a new frame.
363                         // TODO: Make configurable, and with a timeout.
364                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
365
366                         for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
367                                 CaptureCard *card = &cards[card_index];
368                                 card_copy[card_index].usb = card->usb;
369                                 card_copy[card_index].new_data_ready = card->new_data_ready;
370                                 card_copy[card_index].new_frame = card->new_frame;
371                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
372                                 card->new_data_ready = false;
373                                 card->new_data_ready_changed.notify_all();
374                         }
375                 }
376
377                 vector<FrameAllocator::Frame> input_frames_to_release;
378         
379                 for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
380                         CaptureCard *card = &card_copy[card_index];
381                         if (!card->new_data_ready)
382                                 continue;
383
384                         // Now we're done with the previous frame, so we can definitely
385                         // release it when this is done rendering. (Actually, we could do
386                         // it one frame earlier, but before we have a new one, there's no
387                         // knowing when the current one is released.)
388                         input_frames_to_release.push_back(bmusb_current_rendering_frame[card_index]);
389                         bmusb_current_rendering_frame[card_index] = card->new_frame;
390                         check_error();
391
392                         // The new texture might still be uploaded,
393                         // tell the GPU to wait until it's there.
394                         if (card->new_data_ready_fence)
395                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
396                         check_error();
397                         glDeleteSync(card->new_data_ready_fence);
398                         check_error();
399                         GLint input_tex_pbo = (GLint)(intptr_t)card->new_frame.userdata;
400                         input[card_index]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
401                         input[card_index]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
402
403                         if (NUM_CARDS == 1) {
404                                 // Set to the other one, too.
405                                 input[1]->set_pixel_data(0, (unsigned char *)BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22), input_tex_pbo);
406                                 input[1]->set_pixel_data(1, (unsigned char *)BUFFER_OFFSET(1280 * 25 + 22), input_tex_pbo);
407                         }
408                 }
409
410                 GLuint y_tex, cbcr_tex;
411                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
412                 assert(got_frame);
413
414                 GLuint chroma_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
415
416                 // Render chain.
417                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGBA8, WIDTH, HEIGHT);
418                 GLuint ycbcr_fbo = resource_pool->create_fbo(y_tex, chroma_tex, rgba_tex);
419                 chain->render_to_fbo(ycbcr_fbo, WIDTH, HEIGHT);
420                 resource_pool->release_fbo(ycbcr_fbo);
421
422                 // Set up for extraction.
423                 float vertices[] = {
424                         0.0f, 2.0f,
425                         0.0f, 0.0f,
426                         2.0f, 0.0f
427                 };
428
429                 glBindVertexArray(vao);
430                 check_error();
431
432                 // Extract Cb/Cr.
433                 GLuint cbcr_fbo = resource_pool->create_fbo(cbcr_tex);
434                 glBindFramebuffer(GL_FRAMEBUFFER, cbcr_fbo);
435                 glViewport(0, 0, WIDTH/2, HEIGHT/2);
436                 check_error();
437
438                 glUseProgram(cbcr_program_num);
439                 check_error();
440
441                 glActiveTexture(GL_TEXTURE0);
442                 check_error();
443                 glBindTexture(GL_TEXTURE_2D, chroma_tex);
444                 check_error();
445                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
446                 check_error();
447                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
448                 check_error();
449                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
450                 check_error();
451
452                 float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
453                 set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
454
455                 GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
456                 GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
457
458                 glDrawArrays(GL_TRIANGLES, 0, 3);
459                 check_error();
460
461                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
462                 check_error();
463
464                 cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
465                 cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
466
467                 glUseProgram(0);
468                 check_error();
469
470                 resource_pool->release_fbo(cbcr_fbo);
471                 resource_pool->release_2d_texture(chroma_tex);
472
473                 h264_encoder->end_frame(fence, input_frames_to_release);
474
475                 // Store this frame for display. Remove the ready frame if any
476                 // (it was seemingly never used).
477                 {
478                         std::unique_lock<std::mutex> lock(display_frame_mutex);
479                         if (has_ready_display_frame) {
480                                 resource_pool->release_2d_texture(ready_display_frame.texnum);
481                                 ready_display_frame.ready_fence.reset();
482                         }
483                         ready_display_frame.texnum = rgba_tex;
484                         ready_display_frame.ready_fence = fence;
485                         has_ready_display_frame = true;
486                 }
487
488                 if (has_new_frame_ready_callback) {
489                         new_frame_ready_callback();
490                 }
491
492                 clock_gettime(CLOCK_MONOTONIC, &now);
493                 double elapsed = now.tv_sec - start.tv_sec +
494                         1e-9 * (now.tv_nsec - start.tv_nsec);
495                 if (frame % 100 == 0) {
496                         printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
497                                 frame, elapsed, frame / elapsed,
498                                 1e3 * elapsed / frame);
499                 //      chain->print_phase_timing();
500                 }
501
502                 // Reset every 100 frames, so that local variations in frame times
503                 // (especially for the first few frames, when the shaders are
504                 // compiled etc.) don't make it hard to measure for the entire
505                 // remaining duration of the program.
506                 if (frame == 10000) {
507                         frame = 0;
508                         start = now;
509                 }
510                 check_error();
511         }
512         glDeleteVertexArrays(1, &vao);
513 }
514
515 bool Mixer::get_display_frame(DisplayFrame *frame)
516 {
517         std::unique_lock<std::mutex> lock(display_frame_mutex);
518         if (!has_current_display_frame && !has_ready_display_frame) {
519                 return false;
520         }
521
522         if (has_current_display_frame && has_ready_display_frame) {
523                 // We have a new ready frame. Toss the current one.
524                 resource_pool->release_2d_texture(current_display_frame.texnum);
525                 current_display_frame.ready_fence.reset();
526                 has_current_display_frame = false;
527         }
528         if (has_ready_display_frame) {
529                 assert(!has_current_display_frame);
530                 current_display_frame = ready_display_frame;
531                 ready_display_frame.ready_fence.reset();  // Drop the refcount.
532                 has_current_display_frame = true;
533                 has_ready_display_frame = false;
534         }
535
536         *frame = current_display_frame;
537         return true;
538 }
539
540 void Mixer::set_frame_ready_fallback(new_frame_ready_callback_t callback)
541 {
542         new_frame_ready_callback = callback;
543         has_new_frame_ready_callback = true;
544 }
545
546 void Mixer::start()
547 {
548         mixer_thread = std::thread(&Mixer::thread_func, this);
549 }
550
551 void Mixer::quit()
552 {
553         should_quit = true;
554         mixer_thread.join();
555 }
556
557 void Mixer::cut(Source source)
558 {
559         current_source = source;
560 }