]> git.sesse.net Git - nageru/blob - mixer.cpp
Fix a memory leak in the Lua code.
[nageru] / mixer.cpp
1 #define WIDTH 1280
2 #define HEIGHT 720
3 #define EXTRAHEIGHT 30
4
5 #undef Success
6
7 #include "mixer.h"
8
9 #include <assert.h>
10 #include <epoxy/egl.h>
11 #include <init.h>
12 #include <movit/effect_chain.h>
13 #include <movit/effect_util.h>
14 #include <movit/flat_input.h>
15 #include <movit/image_format.h>
16 #include <movit/resource_pool.h>
17 #include <stdint.h>
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <sys/time.h>
21 #include <time.h>
22 #include <util.h>
23 #include <algorithm>
24 #include <cmath>
25 #include <condition_variable>
26 #include <cstddef>
27 #include <memory>
28 #include <mutex>
29 #include <string>
30 #include <thread>
31 #include <utility>
32 #include <vector>
33
34 #include "bmusb/bmusb.h"
35 #include "context.h"
36 #include "defs.h"
37 #include "h264encode.h"
38 #include "pbo_frame_allocator.h"
39 #include "ref_counted_gl_sync.h"
40 #include "timebase.h"
41
42 class QOpenGLContext;
43
44 using namespace movit;
45 using namespace std;
46 using namespace std::placeholders;
47
48 Mixer *global_mixer = nullptr;
49
50 namespace {
51
52 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
53 {
54         for (size_t i = 0; i < num_samples; ++i) {
55                 for (size_t j = 0; j < out_channels; ++j) {
56                         uint32_t s1 = *src++;
57                         uint32_t s2 = *src++;
58                         uint32_t s3 = *src++;
59                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
60                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
61                 }
62                 src += 3 * (in_channels - out_channels);
63         }
64 }
65
66 }  // namespace
67
68 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
69         : httpd(LOCAL_DUMP_FILE_NAME, WIDTH, HEIGHT),
70           num_cards(num_cards),
71           mixer_surface(create_surface(format)),
72           h264_encoder_surface(create_surface(format)),
73           level_compressor(OUTPUT_FREQUENCY),
74           limiter(OUTPUT_FREQUENCY),
75           compressor(OUTPUT_FREQUENCY)
76 {
77         httpd.start(9095);
78
79         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
80         check_error();
81
82         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
83         // will be halved when sampling them, and we need to compensate here.
84         movit_texel_subpixel_precision /= 2.0;
85
86         resource_pool.reset(new ResourcePool);
87         theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
88         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
89                 output_channel[i].parent = this;
90         }
91
92         ImageFormat inout_format;
93         inout_format.color_space = COLORSPACE_sRGB;
94         inout_format.gamma_curve = GAMMA_sRGB;
95
96         // Display chain; shows the live output produced by the main chain (its RGBA version).
97         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
98         check_error();
99         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
100         display_chain->add_input(display_input);
101         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
102         display_chain->set_dither_bits(0);  // Don't bother.
103         display_chain->finalize();
104
105         h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
106
107         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
108                 printf("Configuring card %d...\n", card_index);
109                 CaptureCard *card = &cards[card_index];
110                 card->usb = new BMUSBCapture(card_index);
111                 card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
112                 card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
113                 card->usb->set_video_frame_allocator(card->frame_allocator.get());
114                 card->surface = create_surface(format);
115                 card->usb->set_dequeue_thread_callbacks(
116                         [card]{
117                                 eglBindAPI(EGL_OPENGL_API);
118                                 card->context = create_context(card->surface);
119                                 if (!make_current(card->context, card->surface)) {
120                                         printf("failed to create bmusb context\n");
121                                         exit(1);
122                                 }
123                         },
124                         [this]{
125                                 resource_pool->clean_context();
126                         });
127                 card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
128                 card->usb->configure_card();
129         }
130
131         BMUSBCapture::start_bm_thread();
132
133         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
134                 cards[card_index].usb->start_bm_capture();
135         }
136
137         //chain->enable_phase_timing(true);
138
139         // Set up stuff for NV12 conversion.
140
141         // Cb/Cr shader.
142         string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
143         string cbcr_frag_shader =
144                 "#version 130 \n"
145                 "in vec2 tc0; \n"
146                 "uniform sampler2D cbcr_tex; \n"
147                 "void main() { \n"
148                 "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
149                 "} \n";
150         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
151
152         r128.init(2, OUTPUT_FREQUENCY);
153         r128.integr_start();
154
155         locut.init(FILTER_HPF, 2);
156
157         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
158         // and there's a limit to how important the peak meter is.
159         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16);
160
161         alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
162 }
163
164 Mixer::~Mixer()
165 {
166         resource_pool->release_glsl_program(cbcr_program_num);
167         BMUSBCapture::stop_bm_thread();
168
169         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
170                 {
171                         unique_lock<mutex> lock(bmusb_mutex);
172                         cards[card_index].should_quit = true;  // Unblock thread.
173                         cards[card_index].new_data_ready_changed.notify_all();
174                 }
175                 cards[card_index].usb->stop_dequeue_thread();
176         }
177
178         h264_encoder.reset(nullptr);
179 }
180
181 namespace {
182
183 int unwrap_timecode(uint16_t current_wrapped, int last)
184 {
185         uint16_t last_wrapped = last & 0xffff;
186         if (current_wrapped > last_wrapped) {
187                 return (last & ~0xffff) | current_wrapped;
188         } else {
189                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
190         }
191 }
192
193 float find_peak(const float *samples, size_t num_samples)
194 {
195         float m = fabs(samples[0]);
196         for (size_t i = 1; i < num_samples; ++i) {
197                 m = std::max(m, fabs(samples[i]));
198         }
199         return m;
200 }
201
202 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
203 {
204         size_t num_samples = in.size() / 2;
205         out_l->resize(num_samples);
206         out_r->resize(num_samples);
207
208         const float *inptr = in.data();
209         float *lptr = &(*out_l)[0];
210         float *rptr = &(*out_r)[0];
211         for (size_t i = 0; i < num_samples; ++i) {
212                 *lptr++ = *inptr++;
213                 *rptr++ = *inptr++;
214         }
215 }
216
217 }  // namespace
218
219 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
220                      FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
221                      FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
222 {
223         CaptureCard *card = &cards[card_index];
224
225         if (audio_frame.len - audio_offset > 30000) {
226                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
227                         card_index, int(audio_frame.len), int(audio_offset),
228                         timecode, int(video_frame.len), int(video_offset), video_format);
229                 if (video_frame.owner) {
230                         video_frame.owner->release_frame(video_frame);
231                 }
232                 if (audio_frame.owner) {
233                         audio_frame.owner->release_frame(audio_frame);
234                 }
235                 return;
236         }
237
238         int unwrapped_timecode = timecode;
239         int dropped_frames = 0;
240         if (card->last_timecode != -1) {
241                 unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
242                 dropped_frames = unwrapped_timecode - card->last_timecode - 1;
243         }
244         card->last_timecode = unwrapped_timecode;
245
246         // Convert the audio to stereo fp32 and add it.
247         size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
248         vector<float> audio;
249         audio.resize(num_samples * 2);
250         convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
251
252         // Add the audio.
253         {
254                 unique_lock<mutex> lock(card->audio_mutex);
255
256                 int unwrapped_timecode = timecode;
257                 if (dropped_frames > FPS * 2) {
258                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
259                                 card_index);
260                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
261                 } else if (dropped_frames > 0) {
262                         // Insert silence as needed.
263                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
264                                 card_index, dropped_frames, timecode);
265                         vector<float> silence;
266                         silence.resize((OUTPUT_FREQUENCY / FPS) * 2);
267                         for (int i = 0; i < dropped_frames; ++i) {
268                                 card->resampling_queue->add_input_samples((unwrapped_timecode - dropped_frames + i) / double(FPS), silence.data(), (OUTPUT_FREQUENCY / FPS));
269                         }
270                 }
271                 card->resampling_queue->add_input_samples(unwrapped_timecode / double(FPS), audio.data(), num_samples);
272         }
273
274         // Done with the audio, so release it.
275         if (audio_frame.owner) {
276                 audio_frame.owner->release_frame(audio_frame);
277         }
278
279         {
280                 // Wait until the previous frame was consumed.
281                 unique_lock<mutex> lock(bmusb_mutex);
282                 card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
283                 if (card->should_quit) return;
284         }
285
286         if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
287                 if (video_frame.len != 0) {
288                         printf("Card %d: Dropping video frame with wrong length (%ld)\n",
289                                 card_index, video_frame.len - video_offset);
290                 }
291                 if (video_frame.owner) {
292                         video_frame.owner->release_frame(video_frame);
293                 }
294
295                 // Still send on the information that we _had_ a frame, even though it's corrupted,
296                 // so that pts can go up accordingly.
297                 {
298                         unique_lock<mutex> lock(bmusb_mutex);
299                         card->new_data_ready = true;
300                         card->new_frame = RefCountedFrame(FrameAllocator::Frame());
301                         card->new_data_ready_fence = nullptr;
302                         card->dropped_frames = dropped_frames;
303                         card->new_data_ready_changed.notify_all();
304                 }
305                 return;
306         }
307
308         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
309         GLuint pbo = userdata->pbo;
310         check_error();
311         glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
312         check_error();
313         glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
314         check_error();
315         //glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
316         //check_error();
317
318         // Upload the textures.
319         glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
320         check_error();
321         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
322         check_error();
323         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
324         check_error();
325         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
326         check_error();
327         glBindTexture(GL_TEXTURE_2D, 0);
328         check_error();
329         GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
330         check_error();
331         assert(fence != nullptr);
332
333         {
334                 unique_lock<mutex> lock(bmusb_mutex);
335                 card->new_data_ready = true;
336                 card->new_frame = RefCountedFrame(video_frame);
337                 card->new_data_ready_fence = fence;
338                 card->dropped_frames = dropped_frames;
339                 card->new_data_ready_changed.notify_all();
340         }
341 }
342
343 void Mixer::thread_func()
344 {
345         eglBindAPI(EGL_OPENGL_API);
346         QOpenGLContext *context = create_context(mixer_surface);
347         if (!make_current(context, mixer_surface)) {
348                 printf("oops\n");
349                 exit(1);
350         }
351
352         struct timespec start, now;
353         clock_gettime(CLOCK_MONOTONIC, &start);
354
355         int frame = 0;
356         int dropped_frames = 0;
357
358         while (!should_quit) {
359                 CaptureCard card_copy[MAX_CARDS];
360
361                 {
362                         unique_lock<mutex> lock(bmusb_mutex);
363
364                         // The first card is the master timer, so wait for it to have a new frame.
365                         // TODO: Make configurable, and with a timeout.
366                         cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
367
368                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
369                                 CaptureCard *card = &cards[card_index];
370                                 card_copy[card_index].usb = card->usb;
371                                 card_copy[card_index].new_data_ready = card->new_data_ready;
372                                 card_copy[card_index].new_frame = card->new_frame;
373                                 card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
374                                 card_copy[card_index].dropped_frames = card->dropped_frames;
375                                 card->new_data_ready = false;
376                                 card->new_data_ready_changed.notify_all();
377                         }
378                 }
379
380                 // Resample the audio as needed, including from previously dropped frames.
381                 for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
382                         process_audio_one_frame();
383                         if (frame_num != card_copy[0].dropped_frames) {
384                                 // For dropped frames, increase the pts.
385                                 ++dropped_frames;
386                                 pts_int += TIMEBASE / FPS;
387                         }
388                 }
389
390                 if (audio_level_callback != nullptr) {
391                         double loudness_s = r128.loudness_S();
392                         double loudness_i = r128.integrated();
393                         double loudness_range_low = r128.range_min();
394                         double loudness_range_high = r128.range_max();
395
396                         audio_level_callback(loudness_s, 20.0 * log10(peak),
397                                              loudness_i, loudness_range_low, loudness_range_high,
398                                              last_gain_staging_db);
399                 }
400
401                 for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
402                         if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
403                                 ++card_copy[card_index].dropped_frames;
404                         }
405                         if (card_copy[card_index].dropped_frames > 0) {
406                                 printf("Card %u dropped %d frames before this\n",
407                                         card_index, int(card_copy[card_index].dropped_frames));
408                         }
409                 }
410
411                 // If the first card is reporting a corrupted or otherwise dropped frame,
412                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
413                 if (card_copy[0].new_frame->len == 0) {
414                         ++dropped_frames;
415                         pts_int += TIMEBASE / FPS;
416                         continue;
417                 }
418
419                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
420                         CaptureCard *card = &card_copy[card_index];
421                         if (!card->new_data_ready || card->new_frame->len == 0)
422                                 continue;
423
424                         assert(card->new_frame != nullptr);
425                         bmusb_current_rendering_frame[card_index] = card->new_frame;
426                         check_error();
427
428                         // The new texture might still be uploaded,
429                         // tell the GPU to wait until it's there.
430                         if (card->new_data_ready_fence) {
431                                 glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
432                                 check_error();
433                                 glDeleteSync(card->new_data_ready_fence);
434                                 check_error();
435                         }
436                         const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
437                         theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
438                 }
439
440                 // Get the main chain from the theme, and set its state immediately.
441                 pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
442                 EffectChain *chain = theme_main_chain.first;
443                 theme_main_chain.second();
444
445                 GLuint y_tex, cbcr_tex;
446                 bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
447                 assert(got_frame);
448
449                 // Render main chain.
450                 GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
451                 GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
452                 GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
453                 check_error();
454                 chain->render_to_fbo(fbo, WIDTH, HEIGHT);
455                 resource_pool->release_fbo(fbo);
456
457                 subsample_chroma(cbcr_full_tex, cbcr_tex);
458                 resource_pool->release_2d_texture(cbcr_full_tex);
459
460                 // Set the right state for rgba_tex.
461                 glBindFramebuffer(GL_FRAMEBUFFER, 0);
462                 glBindTexture(GL_TEXTURE_2D, rgba_tex);
463                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
464                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
465                 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
466
467                 RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
468                 check_error();
469
470                 // Make sure the H.264 gets a reference to all the
471                 // input frames needed, so that they are not released back
472                 // until the rendering is done.
473                 vector<RefCountedFrame> input_frames;
474                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
475                         input_frames.push_back(bmusb_current_rendering_frame[card_index]);
476                 }
477                 const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
478                 h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
479                 ++frame;
480                 pts_int += TIMEBASE / FPS;
481
482                 // The live frame just shows the RGBA texture we just rendered.
483                 // It owns rgba_tex now.
484                 DisplayFrame live_frame;
485                 live_frame.chain = display_chain.get();
486                 live_frame.setup_chain = [this, rgba_tex]{
487                         display_input->set_texture_num(rgba_tex);
488                 };
489                 live_frame.ready_fence = fence;
490                 live_frame.input_frames = {};
491                 live_frame.temp_textures = { rgba_tex };
492                 output_channel[OUTPUT_LIVE].output_frame(live_frame);
493
494                 // Set up preview and any additional channels.
495                 for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
496                         DisplayFrame display_frame;
497                         pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT);  // FIXME: dimensions
498                         display_frame.chain = chain.first;
499                         display_frame.setup_chain = chain.second;
500                         display_frame.ready_fence = fence;
501
502                         // FIXME: possible to do better?
503                         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
504                                 display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
505                         }
506                         display_frame.temp_textures = {};
507                         output_channel[i].output_frame(display_frame);
508                 }
509
510                 clock_gettime(CLOCK_MONOTONIC, &now);
511                 double elapsed = now.tv_sec - start.tv_sec +
512                         1e-9 * (now.tv_nsec - start.tv_nsec);
513                 if (frame % 100 == 0) {
514                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
515                                 frame, dropped_frames, elapsed, frame / elapsed,
516                                 1e3 * elapsed / frame);
517                 //      chain->print_phase_timing();
518                 }
519
520 #if 0
521                 // Reset every 100 frames, so that local variations in frame times
522                 // (especially for the first few frames, when the shaders are
523                 // compiled etc.) don't make it hard to measure for the entire
524                 // remaining duration of the program.
525                 if (frame == 10000) {
526                         frame = 0;
527                         start = now;
528                 }
529 #endif
530                 check_error();
531         }
532
533         resource_pool->clean_context();
534 }
535
536 void Mixer::process_audio_one_frame()
537 {
538         vector<float> samples_card;
539         vector<float> samples_out;
540         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
541                 samples_card.resize((OUTPUT_FREQUENCY / FPS) * 2);
542                 {
543                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
544                         if (!cards[card_index].resampling_queue->get_output_samples(pts(), &samples_card[0], OUTPUT_FREQUENCY / FPS)) {
545                                 printf("Card %d reported previous underrun.\n", card_index);
546                         }
547                 }
548                 // TODO: Allow using audio from the other card(s) as well.
549                 if (card_index == 0) {
550                         samples_out = move(samples_card);
551                 }
552         }
553
554         // Cut away everything under 150 Hz; we don't need it for voice,
555         // and it will reduce headroom and confuse the compressor.
556         // (In particular, any hums at 50 or 60 Hz should be dampened.)
557         locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
558
559         // Apply a level compressor to get the general level right.
560         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
561         // (or more precisely, near it, since we don't use infinite ratio),
562         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
563         // entirely arbitrary, but from practical tests with speech, it seems to
564         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
565         float ref_level_dbfs = -14.0f;
566         {
567                 float threshold = 0.01f;   // -40 dBFS.
568                 float ratio = 20.0f;
569                 float attack_time = 0.5f;
570                 float release_time = 20.0f;
571                 float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
572                 level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
573                 last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
574         }
575
576 #if 0
577         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
578                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
579                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
580                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
581 #endif
582
583 //      float limiter_att, compressor_att;
584
585         // The real compressor.
586         if (compressor_enabled) {
587                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
588                 float ratio = 20.0f;
589                 float attack_time = 0.005f;
590                 float release_time = 0.040f;
591                 float makeup_gain = 2.0f;  // +6 dB.
592                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
593 //              compressor_att = compressor.get_attenuation();
594         }
595
596         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
597         // Note that since ratio is not infinite, we could go slightly higher than this.
598         if (limiter_enabled) {
599                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
600                 float ratio = 30.0f;
601                 float attack_time = 0.0f;  // Instant.
602                 float release_time = 0.020f;
603                 float makeup_gain = 1.0f;  // 0 dB.
604                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
605 //              limiter_att = limiter.get_attenuation();
606         }
607
608 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
609
610         // Upsample 4x to find interpolated peak.
611         peak_resampler.inp_data = samples_out.data();
612         peak_resampler.inp_count = samples_out.size() / 2;
613
614         vector<float> interpolated_samples_out;
615         interpolated_samples_out.resize(samples_out.size());
616         while (peak_resampler.inp_count > 0) {  // About four iterations.
617                 peak_resampler.out_data = &interpolated_samples_out[0];
618                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
619                 peak_resampler.process();
620                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
621                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
622         }
623
624         // Find R128 levels.
625         vector<float> left, right;
626         deinterleave_samples(samples_out, &left, &right);
627         float *ptrs[] = { left.data(), right.data() };
628         r128.process(left.size(), ptrs);
629
630         // Send the samples to the sound card.
631         if (alsa) {
632                 alsa->write(samples_out);
633         }
634
635         // And finally add them to the output.
636         h264_encoder->add_audio(pts_int, move(samples_out));
637 }
638
639 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
640 {
641         GLuint vao;
642         glGenVertexArrays(1, &vao);
643         check_error();
644
645         float vertices[] = {
646                 0.0f, 2.0f,
647                 0.0f, 0.0f,
648                 2.0f, 0.0f
649         };
650
651         glBindVertexArray(vao);
652         check_error();
653
654         // Extract Cb/Cr.
655         GLuint fbo = resource_pool->create_fbo(dst_tex);
656         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
657         glViewport(0, 0, WIDTH/2, HEIGHT/2);
658         check_error();
659
660         glUseProgram(cbcr_program_num);
661         check_error();
662
663         glActiveTexture(GL_TEXTURE0);
664         check_error();
665         glBindTexture(GL_TEXTURE_2D, src_tex);
666         check_error();
667         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
668         check_error();
669         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
670         check_error();
671         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
672         check_error();
673
674         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
675         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
676
677         GLuint position_vbo = fill_vertex_attribute(cbcr_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices);
678         GLuint texcoord_vbo = fill_vertex_attribute(cbcr_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices);  // Same as vertices.
679
680         glDrawArrays(GL_TRIANGLES, 0, 3);
681         check_error();
682
683         cleanup_vertex_attribute(cbcr_program_num, "position", position_vbo);
684         cleanup_vertex_attribute(cbcr_program_num, "texcoord", texcoord_vbo);
685
686         glUseProgram(0);
687         check_error();
688
689         resource_pool->release_fbo(fbo);
690         glDeleteVertexArrays(1, &vao);
691 }
692
693 void Mixer::release_display_frame(DisplayFrame *frame)
694 {
695         for (GLuint texnum : frame->temp_textures) {
696                 resource_pool->release_2d_texture(texnum);
697         }
698         frame->temp_textures.clear();
699         frame->ready_fence.reset();
700         frame->input_frames.clear();
701 }
702
703 void Mixer::start()
704 {
705         mixer_thread = thread(&Mixer::thread_func, this);
706 }
707
708 void Mixer::quit()
709 {
710         should_quit = true;
711         mixer_thread.join();
712 }
713
714 void Mixer::transition_clicked(int transition_num)
715 {
716         theme->transition_clicked(transition_num, pts());
717 }
718
719 void Mixer::channel_clicked(int preview_num)
720 {
721         theme->channel_clicked(preview_num);
722 }
723
724 void Mixer::reset_meters()
725 {
726         peak_resampler.reset();
727         peak = 0.0f;
728         r128.reset();
729         r128.integr_start();
730 }
731
732 Mixer::OutputChannel::~OutputChannel()
733 {
734         if (has_current_frame) {
735                 parent->release_display_frame(&current_frame);
736         }
737         if (has_ready_frame) {
738                 parent->release_display_frame(&ready_frame);
739         }
740 }
741
742 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
743 {
744         // Store this frame for display. Remove the ready frame if any
745         // (it was seemingly never used).
746         {
747                 unique_lock<mutex> lock(frame_mutex);
748                 if (has_ready_frame) {
749                         parent->release_display_frame(&ready_frame);
750                 }
751                 ready_frame = frame;
752                 has_ready_frame = true;
753         }
754
755         if (has_new_frame_ready_callback) {
756                 new_frame_ready_callback();
757         }
758 }
759
760 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
761 {
762         unique_lock<mutex> lock(frame_mutex);
763         if (!has_current_frame && !has_ready_frame) {
764                 return false;
765         }
766
767         if (has_current_frame && has_ready_frame) {
768                 // We have a new ready frame. Toss the current one.
769                 parent->release_display_frame(&current_frame);
770                 has_current_frame = false;
771         }
772         if (has_ready_frame) {
773                 assert(!has_current_frame);
774                 current_frame = ready_frame;
775                 ready_frame.ready_fence.reset();  // Drop the refcount.
776                 ready_frame.input_frames.clear();  // Drop the refcounts.
777                 has_current_frame = true;
778                 has_ready_frame = false;
779         }
780
781         *frame = current_frame;
782         return true;
783 }
784
785 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
786 {
787         new_frame_ready_callback = callback;
788         has_new_frame_ready_callback = true;
789 }