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[nageru] / mixer.cpp
1 #undef Success
2
3 #include "mixer.h"
4
5 #include <assert.h>
6 #include <epoxy/egl.h>
7 #include <movit/effect_chain.h>
8 #include <movit/effect_util.h>
9 #include <movit/flat_input.h>
10 #include <movit/image_format.h>
11 #include <movit/init.h>
12 #include <movit/resource_pool.h>
13 #include <movit/util.h>
14 #include <stdint.h>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <sys/time.h>
18 #include <time.h>
19 #include <algorithm>
20 #include <cmath>
21 #include <condition_variable>
22 #include <cstddef>
23 #include <memory>
24 #include <mutex>
25 #include <string>
26 #include <thread>
27 #include <utility>
28 #include <vector>
29 #include <arpa/inet.h>
30
31 #include "bmusb/bmusb.h"
32 #include "context.h"
33 #include "decklink_capture.h"
34 #include "defs.h"
35 #include "flags.h"
36 #include "video_encoder.h"
37 #include "pbo_frame_allocator.h"
38 #include "ref_counted_gl_sync.h"
39 #include "timebase.h"
40
41 class QOpenGLContext;
42
43 using namespace movit;
44 using namespace std;
45 using namespace std::placeholders;
46
47 Mixer *global_mixer = nullptr;
48
49 namespace {
50
51 void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
52 {
53         assert(in_channels >= out_channels);
54         for (size_t i = 0; i < num_samples; ++i) {
55                 for (size_t j = 0; j < out_channels; ++j) {
56                         uint32_t s1 = *src++;
57                         uint32_t s2 = *src++;
58                         uint32_t s3 = *src++;
59                         uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
60                         dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
61                 }
62                 src += 3 * (in_channels - out_channels);
63         }
64 }
65
66 void convert_fixed32_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
67 {
68         assert(in_channels >= out_channels);
69         for (size_t i = 0; i < num_samples; ++i) {
70                 for (size_t j = 0; j < out_channels; ++j) {
71                         // Note: Assumes little-endian.
72                         int32_t s = *(int32_t *)src;
73                         dst[i * out_channels + j] = s * (1.0f / 4294967296.0f);
74                         src += 4;
75                 }
76                 src += 4 * (in_channels - out_channels);
77         }
78 }
79
80 void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
81 {
82         if (interlaced) {
83                 for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) {  // :-)
84                         input_state->buffered_frames[card_index][frame_num] =
85                                 input_state->buffered_frames[card_index][frame_num - 1];
86                 }
87                 input_state->buffered_frames[card_index][0] = { frame, field_num };
88         } else {
89                 for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
90                         input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
91                 }
92         }
93 }
94
95 }  // namespace
96
97 void QueueLengthPolicy::update_policy(int queue_length)
98 {
99         if (queue_length < 0) {  // Starvation.
100                 if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
101                         ++safe_queue_length;
102                         fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
103                                 card_index, safe_queue_length);
104                 }
105                 frames_with_at_least_one = 0;
106                 been_at_safe_point_since_last_starvation = false;
107                 return;
108         }
109         if (queue_length > 0) {
110                 if (queue_length >= int(safe_queue_length)) {
111                         been_at_safe_point_since_last_starvation = true;
112                 }
113                 if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
114                         --safe_queue_length;
115                         fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
116                                 card_index, safe_queue_length);
117                         frames_with_at_least_one = 0;
118                 }
119         } else {
120                 frames_with_at_least_one = 0;
121         }
122 }
123
124 Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
125         : httpd(),
126           num_cards(num_cards),
127           mixer_surface(create_surface(format)),
128           h264_encoder_surface(create_surface(format)),
129           correlation(OUTPUT_FREQUENCY),
130           level_compressor(OUTPUT_FREQUENCY),
131           limiter(OUTPUT_FREQUENCY),
132           compressor(OUTPUT_FREQUENCY)
133 {
134         CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
135         check_error();
136
137         // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
138         // will be halved when sampling them, and we need to compensate here.
139         movit_texel_subpixel_precision /= 2.0;
140
141         resource_pool.reset(new ResourcePool);
142         theme.reset(new Theme(global_flags.theme_filename.c_str(), resource_pool.get(), num_cards));
143         for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
144                 output_channel[i].parent = this;
145         }
146
147         ImageFormat inout_format;
148         inout_format.color_space = COLORSPACE_sRGB;
149         inout_format.gamma_curve = GAMMA_sRGB;
150
151         // Display chain; shows the live output produced by the main chain (its RGBA version).
152         display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
153         check_error();
154         display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, WIDTH, HEIGHT);  // FIXME: GL_UNSIGNED_BYTE is really wrong.
155         display_chain->add_input(display_input);
156         display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
157         display_chain->set_dither_bits(0);  // Don't bother.
158         display_chain->finalize();
159
160         video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
161
162         // Start listening for clients only once VideoEncoder has written its header, if any.
163         httpd.start(9095);
164
165         // First try initializing the PCI devices, then USB, until we have the desired number of cards.
166         unsigned num_pci_devices = 0, num_usb_devices = 0;
167         unsigned card_index = 0;
168
169         IDeckLinkIterator *decklink_iterator = CreateDeckLinkIteratorInstance();
170         if (decklink_iterator != nullptr) {
171                 for ( ; card_index < num_cards; ++card_index) {
172                         IDeckLink *decklink;
173                         if (decklink_iterator->Next(&decklink) != S_OK) {
174                                 break;
175                         }
176
177                         configure_card(card_index, format, new DeckLinkCapture(decklink, card_index));
178                         ++num_pci_devices;
179                 }
180                 decklink_iterator->Release();
181                 fprintf(stderr, "Found %d DeckLink PCI card(s).\n", num_pci_devices);
182         } else {
183                 fprintf(stderr, "DeckLink drivers not found. Probing for USB cards only.\n");
184         }
185         for ( ; card_index < num_cards; ++card_index) {
186                 configure_card(card_index, format, new BMUSBCapture(card_index - num_pci_devices));
187                 ++num_usb_devices;
188         }
189
190         if (num_usb_devices > 0) {
191                 BMUSBCapture::start_bm_thread();
192         }
193
194         for (card_index = 0; card_index < num_cards; ++card_index) {
195                 cards[card_index].queue_length_policy.reset(card_index);
196                 cards[card_index].capture->start_bm_capture();
197         }
198
199         // Set up stuff for NV12 conversion.
200
201         // Cb/Cr shader.
202         string cbcr_vert_shader =
203                 "#version 130 \n"
204                 " \n"
205                 "in vec2 position; \n"
206                 "in vec2 texcoord; \n"
207                 "out vec2 tc0; \n"
208                 "uniform vec2 foo_chroma_offset_0; \n"
209                 " \n"
210                 "void main() \n"
211                 "{ \n"
212                 "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
213                 "    // \n"
214                 "    //   2.000  0.000  0.000 -1.000 \n"
215                 "    //   0.000  2.000  0.000 -1.000 \n"
216                 "    //   0.000  0.000 -2.000 -1.000 \n"
217                 "    //   0.000  0.000  0.000  1.000 \n"
218                 "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
219                 "    vec2 flipped_tc = texcoord; \n"
220                 "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
221                 "} \n";
222         string cbcr_frag_shader =
223                 "#version 130 \n"
224                 "in vec2 tc0; \n"
225                 "uniform sampler2D cbcr_tex; \n"
226                 "out vec4 FragColor; \n"
227                 "void main() { \n"
228                 "    FragColor = texture(cbcr_tex, tc0); \n"
229                 "} \n";
230         vector<string> frag_shader_outputs;
231         cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
232
233         float vertices[] = {
234                 0.0f, 2.0f,
235                 0.0f, 0.0f,
236                 2.0f, 0.0f
237         };
238         cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
239         cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
240         cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
241
242         r128.init(2, OUTPUT_FREQUENCY);
243         r128.integr_start();
244
245         locut.init(FILTER_HPF, 2);
246
247         // If --flat-audio is given, turn off everything that messes with the sound,
248         // except the final makeup gain.
249         if (global_flags.flat_audio) {
250                 set_locut_enabled(false);
251                 set_limiter_enabled(false);
252                 set_compressor_enabled(false);
253         }
254
255         // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
256         // and there's a limit to how important the peak meter is.
257         peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
258
259         if (global_flags.enable_alsa_output) {
260                 alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
261         }
262 }
263
264 Mixer::~Mixer()
265 {
266         resource_pool->release_glsl_program(cbcr_program_num);
267         glDeleteBuffers(1, &cbcr_vbo);
268         BMUSBCapture::stop_bm_thread();
269
270         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
271                 {
272                         unique_lock<mutex> lock(bmusb_mutex);
273                         cards[card_index].should_quit = true;  // Unblock thread.
274                         cards[card_index].new_frames_changed.notify_all();
275                 }
276                 cards[card_index].capture->stop_dequeue_thread();
277         }
278
279         video_encoder.reset(nullptr);
280 }
281
282 void Mixer::configure_card(unsigned card_index, const QSurfaceFormat &format, CaptureInterface *capture)
283 {
284         printf("Configuring card %d...\n", card_index);
285
286         CaptureCard *card = &cards[card_index];
287         card->capture = capture;
288         card->capture->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
289         card->frame_allocator.reset(new PBOFrameAllocator(8 << 20, WIDTH, HEIGHT));  // 8 MB.
290         card->capture->set_video_frame_allocator(card->frame_allocator.get());
291         card->surface = create_surface(format);
292         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
293         card->capture->configure_card();
294 }
295
296
297 namespace {
298
299 int unwrap_timecode(uint16_t current_wrapped, int last)
300 {
301         uint16_t last_wrapped = last & 0xffff;
302         if (current_wrapped > last_wrapped) {
303                 return (last & ~0xffff) | current_wrapped;
304         } else {
305                 return 0x10000 + ((last & ~0xffff) | current_wrapped);
306         }
307 }
308
309 float find_peak(const float *samples, size_t num_samples)
310 {
311         float m = fabs(samples[0]);
312         for (size_t i = 1; i < num_samples; ++i) {
313                 m = max(m, fabs(samples[i]));
314         }
315         return m;
316 }
317
318 void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
319 {
320         size_t num_samples = in.size() / 2;
321         out_l->resize(num_samples);
322         out_r->resize(num_samples);
323
324         const float *inptr = in.data();
325         float *lptr = &(*out_l)[0];
326         float *rptr = &(*out_r)[0];
327         for (size_t i = 0; i < num_samples; ++i) {
328                 *lptr++ = *inptr++;
329                 *rptr++ = *inptr++;
330         }
331 }
332
333 }  // namespace
334
335 void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
336                      FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
337                      FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)
338 {
339         CaptureCard *card = &cards[card_index];
340
341         if (is_mode_scanning[card_index]) {
342                 if (video_format.has_signal) {
343                         // Found a stable signal, so stop scanning.
344                         is_mode_scanning[card_index] = false;
345                 } else {
346                         static constexpr double switch_time_s = 0.5;  // Should be enough time for the signal to stabilize.
347                         timespec now;
348                         clock_gettime(CLOCK_MONOTONIC, &now);
349                         double sec_since_last_switch = (now.tv_sec - last_mode_scan_change[card_index].tv_sec) +
350                                 1e-9 * (now.tv_nsec - last_mode_scan_change[card_index].tv_nsec);
351                         if (sec_since_last_switch > switch_time_s) {
352                                 // It isn't this mode; try the next one.
353                                 mode_scanlist_index[card_index]++;
354                                 mode_scanlist_index[card_index] %= mode_scanlist[card_index].size();
355                                 cards[card_index].capture->set_video_mode(mode_scanlist[card_index][mode_scanlist_index[card_index]]);
356                                 last_mode_scan_change[card_index] = now;
357                         }
358                 }
359         }
360
361         int64_t frame_length = int64_t(TIMEBASE * video_format.frame_rate_den) / video_format.frame_rate_nom;
362
363         size_t num_samples = (audio_frame.len > audio_offset) ? (audio_frame.len - audio_offset) / audio_format.num_channels / (audio_format.bits_per_sample / 8) : 0;
364         if (num_samples > OUTPUT_FREQUENCY / 10) {
365                 printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
366                         card_index, int(audio_frame.len), int(audio_offset),
367                         timecode, int(video_frame.len), int(video_offset), video_format.id);
368                 if (video_frame.owner) {
369                         video_frame.owner->release_frame(video_frame);
370                 }
371                 if (audio_frame.owner) {
372                         audio_frame.owner->release_frame(audio_frame);
373                 }
374                 return;
375         }
376
377         int64_t local_pts = card->next_local_pts;
378         int dropped_frames = 0;
379         if (card->last_timecode != -1) {
380                 dropped_frames = unwrap_timecode(timecode, card->last_timecode) - card->last_timecode - 1;
381         }
382
383         // Convert the audio to stereo fp32 and add it.
384         vector<float> audio;
385         audio.resize(num_samples * 2);
386         switch (audio_format.bits_per_sample) {
387         case 0:
388                 assert(num_samples == 0);
389                 break;
390         case 24:
391                 convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
392                 break;
393         case 32:
394                 convert_fixed32_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, audio_format.num_channels, num_samples);
395                 break;
396         default:
397                 fprintf(stderr, "Cannot handle audio with %u bits per sample\n", audio_format.bits_per_sample);
398                 assert(false);
399         }
400
401         // Add the audio.
402         {
403                 unique_lock<mutex> lock(card->audio_mutex);
404
405                 // Number of samples per frame if we need to insert silence.
406                 // (Could be nonintegral, but resampling will save us then.)
407                 int silence_samples = OUTPUT_FREQUENCY * video_format.frame_rate_den / video_format.frame_rate_nom;
408
409                 if (dropped_frames > MAX_FPS * 2) {
410                         fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
411                                 card_index, card->last_timecode, timecode);
412                         card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
413                         dropped_frames = 0;
414                 } else if (dropped_frames > 0) {
415                         // Insert silence as needed.
416                         fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
417                                 card_index, dropped_frames, timecode);
418                         vector<float> silence(silence_samples * 2, 0.0f);
419                         for (int i = 0; i < dropped_frames; ++i) {
420                                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), silence.data(), silence_samples);
421                                 // Note that if the format changed in the meantime, we have
422                                 // no way of detecting that; we just have to assume the frame length
423                                 // is always the same.
424                                 local_pts += frame_length;
425                         }
426                 }
427                 if (num_samples == 0) {
428                         audio.resize(silence_samples * 2);
429                         num_samples = silence_samples;
430                 }
431                 card->resampling_queue->add_input_samples(local_pts / double(TIMEBASE), audio.data(), num_samples);
432                 card->next_local_pts = local_pts + frame_length;
433         }
434
435         card->last_timecode = timecode;
436
437         // Done with the audio, so release it.
438         if (audio_frame.owner) {
439                 audio_frame.owner->release_frame(audio_frame);
440         }
441
442         size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
443         if (video_frame.len - video_offset == 0 ||
444             video_frame.len - video_offset != expected_length) {
445                 if (video_frame.len != 0) {
446                         printf("Card %d: Dropping video frame with wrong length (%ld; expected %ld)\n",
447                                 card_index, video_frame.len - video_offset, expected_length);
448                 }
449                 if (video_frame.owner) {
450                         video_frame.owner->release_frame(video_frame);
451                 }
452
453                 // Still send on the information that we _had_ a frame, even though it's corrupted,
454                 // so that pts can go up accordingly.
455                 {
456                         unique_lock<mutex> lock(bmusb_mutex);
457                         CaptureCard::NewFrame new_frame;
458                         new_frame.frame = RefCountedFrame(FrameAllocator::Frame());
459                         new_frame.length = frame_length;
460                         new_frame.interlaced = false;
461                         new_frame.dropped_frames = dropped_frames;
462                         card->new_frames.push(move(new_frame));
463                         card->new_frames_changed.notify_all();
464                 }
465                 return;
466         }
467
468         PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
469
470         unsigned num_fields = video_format.interlaced ? 2 : 1;
471         timespec frame_upload_start;
472         if (video_format.interlaced) {
473                 // Send the two fields along as separate frames; the other side will need to add
474                 // a deinterlacer to actually get this right.
475                 assert(video_format.height % 2 == 0);
476                 video_format.height /= 2;
477                 assert(frame_length % 2 == 0);
478                 frame_length /= 2;
479                 num_fields = 2;
480                 clock_gettime(CLOCK_MONOTONIC, &frame_upload_start);
481         }
482         userdata->last_interlaced = video_format.interlaced;
483         userdata->last_has_signal = video_format.has_signal;
484         userdata->last_frame_rate_nom = video_format.frame_rate_nom;
485         userdata->last_frame_rate_den = video_format.frame_rate_den;
486         RefCountedFrame frame(video_frame);
487
488         // Upload the textures.
489         size_t cbcr_width = video_format.width / 2;
490         size_t cbcr_offset = video_offset / 2;
491         size_t y_offset = video_frame.size / 2 + video_offset / 2;
492
493         for (unsigned field = 0; field < num_fields; ++field) {
494                 // Put the actual texture upload in a lambda that is executed in the main thread.
495                 // It is entirely possible to do this in the same thread (and it might even be
496                 // faster, depending on the GPU and driver), but it appears to be trickling
497                 // driver bugs very easily.
498                 //
499                 // Note that this means we must hold on to the actual frame data in <userdata>
500                 // until the upload command is run, but we hold on to <frame> much longer than that
501                 // (in fact, all the way until we no longer use the texture in rendering).
502                 auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, userdata]() {
503                         unsigned field_start_line = (field == 1) ? video_format.second_field_start : video_format.extra_lines_top + field * (video_format.height + 22);
504
505                         if (userdata->tex_y[field] == 0 ||
506                             userdata->tex_cbcr[field] == 0 ||
507                             video_format.width != userdata->last_width[field] ||
508                             video_format.height != userdata->last_height[field]) {
509                                 // We changed resolution since last use of this texture, so we need to create
510                                 // a new object. Note that this each card has its own PBOFrameAllocator,
511                                 // we don't need to worry about these flip-flopping between resolutions.
512                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
513                                 check_error();
514                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
515                                 check_error();
516                                 glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
517                                 check_error();
518                                 glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
519                                 check_error();
520                                 userdata->last_width[field] = video_format.width;
521                                 userdata->last_height[field] = video_format.height;
522                         }
523
524                         GLuint pbo = userdata->pbo;
525                         check_error();
526                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
527                         check_error();
528
529                         size_t field_y_start = y_offset + video_format.width * field_start_line;
530                         size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
531
532                         if (global_flags.flush_pbos) {
533                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
534                                 check_error();
535                                 glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
536                                 check_error();
537                         }
538
539                         glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
540                         check_error();
541                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
542                         check_error();
543                         glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
544                         check_error();
545                         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
546                         check_error();
547                         glBindTexture(GL_TEXTURE_2D, 0);
548                         check_error();
549                         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
550                         check_error();
551                 };
552
553                 if (field == 1) {
554                         // Don't upload the second field as fast as we can; wait until
555                         // the field time has approximately passed. (Otherwise, we could
556                         // get timing jitter against the other sources, and possibly also
557                         // against the video display, although the latter is not as critical.)
558                         // This requires our system clock to be reasonably close to the
559                         // video clock, but that's not an unreasonable assumption.
560                         timespec second_field_start;
561                         second_field_start.tv_nsec = frame_upload_start.tv_nsec +
562                                 frame_length * 1000000000 / TIMEBASE;
563                         second_field_start.tv_sec = frame_upload_start.tv_sec +
564                                 second_field_start.tv_nsec / 1000000000;
565                         second_field_start.tv_nsec %= 1000000000;
566
567                         while (clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME,
568                                                &second_field_start, nullptr) == -1 &&
569                                errno == EINTR) ;
570                 }
571
572                 {
573                         unique_lock<mutex> lock(bmusb_mutex);
574                         CaptureCard::NewFrame new_frame;
575                         new_frame.frame = frame;
576                         new_frame.length = frame_length;
577                         new_frame.field = field;
578                         new_frame.interlaced = video_format.interlaced;
579                         new_frame.upload_func = upload_func;
580                         new_frame.dropped_frames = dropped_frames;
581                         card->new_frames.push(move(new_frame));
582                         card->new_frames_changed.notify_all();
583                 }
584         }
585 }
586
587 void Mixer::thread_func()
588 {
589         eglBindAPI(EGL_OPENGL_API);
590         QOpenGLContext *context = create_context(mixer_surface);
591         if (!make_current(context, mixer_surface)) {
592                 printf("oops\n");
593                 exit(1);
594         }
595
596         struct timespec start, now;
597         clock_gettime(CLOCK_MONOTONIC, &start);
598
599         int frame = 0;
600         int stats_dropped_frames = 0;
601
602         while (!should_quit) {
603                 CaptureCard::NewFrame new_frames[MAX_CARDS];
604                 bool has_new_frame[MAX_CARDS] = { false };
605                 int num_samples[MAX_CARDS] = { 0 };
606
607                 // TODO: Add a timeout.
608                 unsigned master_card_index = theme->map_signal(master_clock_channel);
609                 assert(master_card_index < num_cards);
610
611                 get_one_frame_from_each_card(master_card_index, new_frames, has_new_frame, num_samples);
612                 schedule_audio_resampling_tasks(new_frames[master_card_index].dropped_frames, num_samples[master_card_index], new_frames[master_card_index].length);
613                 stats_dropped_frames += new_frames[master_card_index].dropped_frames;
614                 send_audio_level_callback();
615
616                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
617                         if (card_index == master_card_index || !has_new_frame[card_index]) {
618                                 continue;
619                         }
620                         if (new_frames[card_index].frame->len == 0) {
621                                 ++new_frames[card_index].dropped_frames;
622                         }
623                         if (new_frames[card_index].dropped_frames > 0) {
624                                 printf("Card %u dropped %d frames before this\n",
625                                         card_index, int(new_frames[card_index].dropped_frames));
626                         }
627                 }
628
629                 // If the first card is reporting a corrupted or otherwise dropped frame,
630                 // just increase the pts (skipping over this frame) and don't try to compute anything new.
631                 if (new_frames[master_card_index].frame->len == 0) {
632                         ++stats_dropped_frames;
633                         pts_int += new_frames[master_card_index].length;
634                         continue;
635                 }
636
637                 for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
638                         if (!has_new_frame[card_index] || new_frames[card_index].frame->len == 0)
639                                 continue;
640
641                         CaptureCard::NewFrame *new_frame = &new_frames[card_index];
642                         assert(new_frame->frame != nullptr);
643                         insert_new_frame(new_frame->frame, new_frame->field, new_frame->interlaced, card_index, &input_state);
644                         check_error();
645
646                         // The new texture might need uploading before use.
647                         if (new_frame->upload_func) {
648                                 new_frame->upload_func();
649                                 new_frame->upload_func = nullptr;
650                         }
651                 }
652
653                 int64_t duration = new_frames[master_card_index].length;
654                 render_one_frame(duration);
655                 ++frame;
656                 pts_int += duration;
657
658                 clock_gettime(CLOCK_MONOTONIC, &now);
659                 double elapsed = now.tv_sec - start.tv_sec +
660                         1e-9 * (now.tv_nsec - start.tv_nsec);
661                 if (frame % 100 == 0) {
662                         printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
663                                 frame, stats_dropped_frames, elapsed, frame / elapsed,
664                                 1e3 * elapsed / frame);
665                 //      chain->print_phase_timing();
666                 }
667
668                 if (should_cut.exchange(false)) {  // Test and clear.
669                         video_encoder->do_cut(frame);
670                 }
671
672 #if 0
673                 // Reset every 100 frames, so that local variations in frame times
674                 // (especially for the first few frames, when the shaders are
675                 // compiled etc.) don't make it hard to measure for the entire
676                 // remaining duration of the program.
677                 if (frame == 10000) {
678                         frame = 0;
679                         start = now;
680                 }
681 #endif
682                 check_error();
683         }
684
685         resource_pool->clean_context();
686 }
687
688 void Mixer::get_one_frame_from_each_card(unsigned master_card_index, CaptureCard::NewFrame new_frames[MAX_CARDS], bool has_new_frame[MAX_CARDS], int num_samples[MAX_CARDS])
689 {
690         // The first card is the master timer, so wait for it to have a new frame.
691         unique_lock<mutex> lock(bmusb_mutex);
692         cards[master_card_index].new_frames_changed.wait(lock, [this, master_card_index]{ return !cards[master_card_index].new_frames.empty(); });
693
694         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
695                 CaptureCard *card = &cards[card_index];
696                 if (card->new_frames.empty()) {
697                         assert(card_index != master_card_index);
698                         card->queue_length_policy.update_policy(-1);
699                         continue;
700                 }
701                 new_frames[card_index] = move(card->new_frames.front());
702                 has_new_frame[card_index] = true;
703                 card->new_frames.pop();
704                 card->new_frames_changed.notify_all();
705
706                 int num_samples_times_timebase = OUTPUT_FREQUENCY * new_frames[card_index].length + card->fractional_samples;
707                 num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
708                 card->fractional_samples = num_samples_times_timebase % TIMEBASE;
709                 assert(num_samples[card_index] >= 0);
710
711                 if (card_index == master_card_index) {
712                         // We don't use the queue length policy for the master card,
713                         // but we will if it stops being the master. Thus, clear out
714                         // the policy in case we switch in the future.
715                         card->queue_length_policy.reset(card_index);
716                 } else {
717                         // If we have excess frames compared to the policy for this card,
718                         // drop frames from the head.
719                         card->queue_length_policy.update_policy(card->new_frames.size());
720                         while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
721                                 card->new_frames.pop();
722                         }
723                 }
724         }
725 }
726
727 void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_samples_per_frame, int length_per_frame)
728 {
729         // Resample the audio as needed, including from previously dropped frames.
730         assert(num_cards > 0);
731         for (unsigned frame_num = 0; frame_num < dropped_frames + 1; ++frame_num) {
732                 {
733                         // Signal to the audio thread to process this frame.
734                         unique_lock<mutex> lock(audio_mutex);
735                         audio_task_queue.push(AudioTask{pts_int, num_samples_per_frame});
736                         audio_task_queue_changed.notify_one();
737                 }
738                 if (frame_num != dropped_frames) {
739                         // For dropped frames, increase the pts. Note that if the format changed
740                         // in the meantime, we have no way of detecting that; we just have to
741                         // assume the frame length is always the same.
742                         pts_int += length_per_frame;
743                 }
744         }
745 }
746
747 void Mixer::render_one_frame(int64_t duration)
748 {
749         // Get the main chain from the theme, and set its state immediately.
750         Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
751         EffectChain *chain = theme_main_chain.chain;
752         theme_main_chain.setup_chain();
753         //theme_main_chain.chain->enable_phase_timing(true);
754
755         GLuint y_tex, cbcr_tex;
756         bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
757         assert(got_frame);
758
759         // Render main chain.
760         GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
761         GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT);  // Saves texture bandwidth, although dithering gets messed up.
762         GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
763         check_error();
764         chain->render_to_fbo(fbo, WIDTH, HEIGHT);
765         resource_pool->release_fbo(fbo);
766
767         subsample_chroma(cbcr_full_tex, cbcr_tex);
768         resource_pool->release_2d_texture(cbcr_full_tex);
769
770         // Set the right state for rgba_tex.
771         glBindFramebuffer(GL_FRAMEBUFFER, 0);
772         glBindTexture(GL_TEXTURE_2D, rgba_tex);
773         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
774         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
775         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
776
777         const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
778         RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
779
780         // The live frame just shows the RGBA texture we just rendered.
781         // It owns rgba_tex now.
782         DisplayFrame live_frame;
783         live_frame.chain = display_chain.get();
784         live_frame.setup_chain = [this, rgba_tex]{
785                 display_input->set_texture_num(rgba_tex);
786         };
787         live_frame.ready_fence = fence;
788         live_frame.input_frames = {};
789         live_frame.temp_textures = { rgba_tex };
790         output_channel[OUTPUT_LIVE].output_frame(live_frame);
791
792         // Set up preview and any additional channels.
793         for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
794                 DisplayFrame display_frame;
795                 Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state);  // FIXME: dimensions
796                 display_frame.chain = chain.chain;
797                 display_frame.setup_chain = chain.setup_chain;
798                 display_frame.ready_fence = fence;
799                 display_frame.input_frames = chain.input_frames;
800                 display_frame.temp_textures = {};
801                 output_channel[i].output_frame(display_frame);
802         }
803 }
804
805 void Mixer::send_audio_level_callback()
806 {
807         if (audio_level_callback == nullptr) {
808                 return;
809         }
810
811         unique_lock<mutex> lock(compressor_mutex);
812         double loudness_s = r128.loudness_S();
813         double loudness_i = r128.integrated();
814         double loudness_range_low = r128.range_min();
815         double loudness_range_high = r128.range_max();
816
817         audio_level_callback(loudness_s, 20.0 * log10(peak),
818                 loudness_i, loudness_range_low, loudness_range_high,
819                 gain_staging_db, 20.0 * log10(final_makeup_gain),
820                 correlation.get_correlation());
821 }
822
823 void Mixer::audio_thread_func()
824 {
825         while (!should_quit) {
826                 AudioTask task;
827
828                 {
829                         unique_lock<mutex> lock(audio_mutex);
830                         audio_task_queue_changed.wait(lock, [this]{ return !audio_task_queue.empty(); });
831                         task = audio_task_queue.front();
832                         audio_task_queue.pop();
833                 }
834
835                 process_audio_one_frame(task.pts_int, task.num_samples);
836         }
837 }
838
839 void Mixer::process_audio_one_frame(int64_t frame_pts_int, int num_samples)
840 {
841         vector<float> samples_card;
842         vector<float> samples_out;
843
844         // TODO: Allow mixing audio from several sources.
845         unsigned selected_audio_card = theme->map_signal(audio_source_channel);
846         assert(selected_audio_card < num_cards);
847
848         for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
849                 samples_card.resize(num_samples * 2);
850                 {
851                         unique_lock<mutex> lock(cards[card_index].audio_mutex);
852                         if (!cards[card_index].resampling_queue->get_output_samples(double(frame_pts_int) / TIMEBASE, &samples_card[0], num_samples)) {
853                                 printf("Card %d reported previous underrun.\n", card_index);
854                         }
855                 }
856                 if (card_index == selected_audio_card) {
857                         samples_out = move(samples_card);
858                 }
859         }
860
861         // Cut away everything under 120 Hz (or whatever the cutoff is);
862         // we don't need it for voice, and it will reduce headroom
863         // and confuse the compressor. (In particular, any hums at 50 or 60 Hz
864         // should be dampened.)
865         if (locut_enabled) {
866                 locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
867         }
868
869         // Apply a level compressor to get the general level right.
870         // Basically, if it's over about -40 dBFS, we squeeze it down to that level
871         // (or more precisely, near it, since we don't use infinite ratio),
872         // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
873         // entirely arbitrary, but from practical tests with speech, it seems to
874         // put ut around -23 LUFS, so it's a reasonable starting point for later use.
875         {
876                 unique_lock<mutex> lock(compressor_mutex);
877                 if (level_compressor_enabled) {
878                         float threshold = 0.01f;   // -40 dBFS.
879                         float ratio = 20.0f;
880                         float attack_time = 0.5f;
881                         float release_time = 20.0f;
882                         float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f);  // +26 dB.
883                         level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
884                         gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
885                 } else {
886                         // Just apply the gain we already had.
887                         float g = pow(10.0f, gain_staging_db / 20.0f);
888                         for (size_t i = 0; i < samples_out.size(); ++i) {
889                                 samples_out[i] *= g;
890                         }
891                 }
892         }
893
894 #if 0
895         printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
896                 level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
897                 level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
898                 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
899 #endif
900
901 //      float limiter_att, compressor_att;
902
903         // The real compressor.
904         if (compressor_enabled) {
905                 float threshold = pow(10.0f, compressor_threshold_dbfs / 20.0f);
906                 float ratio = 20.0f;
907                 float attack_time = 0.005f;
908                 float release_time = 0.040f;
909                 float makeup_gain = 2.0f;  // +6 dB.
910                 compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
911 //              compressor_att = compressor.get_attenuation();
912         }
913
914         // Finally a limiter at -4 dB (so, -10 dBFS) to take out the worst peaks only.
915         // Note that since ratio is not infinite, we could go slightly higher than this.
916         if (limiter_enabled) {
917                 float threshold = pow(10.0f, limiter_threshold_dbfs / 20.0f);
918                 float ratio = 30.0f;
919                 float attack_time = 0.0f;  // Instant.
920                 float release_time = 0.020f;
921                 float makeup_gain = 1.0f;  // 0 dB.
922                 limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
923 //              limiter_att = limiter.get_attenuation();
924         }
925
926 //      printf("limiter=%+5.1f  compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
927
928         // Upsample 4x to find interpolated peak.
929         peak_resampler.inp_data = samples_out.data();
930         peak_resampler.inp_count = samples_out.size() / 2;
931
932         vector<float> interpolated_samples_out;
933         interpolated_samples_out.resize(samples_out.size());
934         while (peak_resampler.inp_count > 0) {  // About four iterations.
935                 peak_resampler.out_data = &interpolated_samples_out[0];
936                 peak_resampler.out_count = interpolated_samples_out.size() / 2;
937                 peak_resampler.process();
938                 size_t out_stereo_samples = interpolated_samples_out.size() / 2 - peak_resampler.out_count;
939                 peak = max<float>(peak, find_peak(interpolated_samples_out.data(), out_stereo_samples * 2));
940                 peak_resampler.out_data = nullptr;
941         }
942
943         // At this point, we are most likely close to +0 LU, but all of our
944         // measurements have been on raw sample values, not R128 values.
945         // So we have a final makeup gain to get us to +0 LU; the gain
946         // adjustments required should be relatively small, and also, the
947         // offset shouldn't change much (only if the type of audio changes
948         // significantly). Thus, we shoot for updating this value basically
949         // “whenever we process buffers”, since the R128 calculation isn't exactly
950         // something we get out per-sample.
951         //
952         // Note that there's a feedback loop here, so we choose a very slow filter
953         // (half-time of 100 seconds).
954         double target_loudness_factor, alpha;
955         {
956                 unique_lock<mutex> lock(compressor_mutex);
957                 double loudness_lu = r128.loudness_M() - ref_level_lufs;
958                 double current_makeup_lu = 20.0f * log10(final_makeup_gain);
959                 target_loudness_factor = pow(10.0f, -loudness_lu / 20.0f);
960
961                 // If we're outside +/- 5 LU uncorrected, we don't count it as
962                 // a normal signal (probably silence) and don't change the
963                 // correction factor; just apply what we already have.
964                 if (fabs(loudness_lu - current_makeup_lu) >= 5.0 || !final_makeup_gain_auto) {
965                         alpha = 0.0;
966                 } else {
967                         // Formula adapted from
968                         // https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter.
969                         const double half_time_s = 100.0;
970                         const double fc_mul_2pi_delta_t = 1.0 / (half_time_s * OUTPUT_FREQUENCY);
971                         alpha = fc_mul_2pi_delta_t / (fc_mul_2pi_delta_t + 1.0);
972                 }
973
974                 double m = final_makeup_gain;
975                 for (size_t i = 0; i < samples_out.size(); i += 2) {
976                         samples_out[i + 0] *= m;
977                         samples_out[i + 1] *= m;
978                         m += (target_loudness_factor - m) * alpha;
979                 }
980                 final_makeup_gain = m;
981         }
982
983         // Find R128 levels and L/R correlation.
984         vector<float> left, right;
985         deinterleave_samples(samples_out, &left, &right);
986         float *ptrs[] = { left.data(), right.data() };
987         {
988                 unique_lock<mutex> lock(compressor_mutex);
989                 r128.process(left.size(), ptrs);
990                 correlation.process_samples(samples_out);
991         }
992
993         // Send the samples to the sound card.
994         if (alsa) {
995                 alsa->write(samples_out);
996         }
997
998         // And finally add them to the output.
999         video_encoder->add_audio(frame_pts_int, move(samples_out));
1000 }
1001
1002 void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
1003 {
1004         GLuint vao;
1005         glGenVertexArrays(1, &vao);
1006         check_error();
1007
1008         glBindVertexArray(vao);
1009         check_error();
1010
1011         // Extract Cb/Cr.
1012         GLuint fbo = resource_pool->create_fbo(dst_tex);
1013         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1014         glViewport(0, 0, WIDTH/2, HEIGHT/2);
1015         check_error();
1016
1017         glUseProgram(cbcr_program_num);
1018         check_error();
1019
1020         glActiveTexture(GL_TEXTURE0);
1021         check_error();
1022         glBindTexture(GL_TEXTURE_2D, src_tex);
1023         check_error();
1024         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1025         check_error();
1026         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1027         check_error();
1028         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1029         check_error();
1030
1031         float chroma_offset_0[] = { -0.5f / WIDTH, 0.0f };
1032         set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
1033
1034         glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
1035         check_error();
1036
1037         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1038                 glEnableVertexAttribArray(attr_index);
1039                 check_error();
1040                 glVertexAttribPointer(attr_index, 2, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0));
1041                 check_error();
1042         }
1043
1044         glDrawArrays(GL_TRIANGLES, 0, 3);
1045         check_error();
1046
1047         for (GLint attr_index : { cbcr_position_attribute_index, cbcr_texcoord_attribute_index }) {
1048                 glDisableVertexAttribArray(attr_index);
1049                 check_error();
1050         }
1051
1052         glUseProgram(0);
1053         check_error();
1054         glBindFramebuffer(GL_FRAMEBUFFER, 0);
1055         check_error();
1056
1057         resource_pool->release_fbo(fbo);
1058         glDeleteVertexArrays(1, &vao);
1059 }
1060
1061 void Mixer::release_display_frame(DisplayFrame *frame)
1062 {
1063         for (GLuint texnum : frame->temp_textures) {
1064                 resource_pool->release_2d_texture(texnum);
1065         }
1066         frame->temp_textures.clear();
1067         frame->ready_fence.reset();
1068         frame->input_frames.clear();
1069 }
1070
1071 void Mixer::start()
1072 {
1073         mixer_thread = thread(&Mixer::thread_func, this);
1074         audio_thread = thread(&Mixer::audio_thread_func, this);
1075 }
1076
1077 void Mixer::quit()
1078 {
1079         should_quit = true;
1080         mixer_thread.join();
1081         audio_thread.join();
1082 }
1083
1084 void Mixer::transition_clicked(int transition_num)
1085 {
1086         theme->transition_clicked(transition_num, pts());
1087 }
1088
1089 void Mixer::channel_clicked(int preview_num)
1090 {
1091         theme->channel_clicked(preview_num);
1092 }
1093
1094 void Mixer::reset_meters()
1095 {
1096         peak_resampler.reset();
1097         peak = 0.0f;
1098         r128.reset();
1099         r128.integr_start();
1100         correlation.reset();
1101 }
1102
1103 void Mixer::start_mode_scanning(unsigned card_index)
1104 {
1105         assert(card_index < num_cards);
1106         if (is_mode_scanning[card_index]) {
1107                 return;
1108         }
1109         is_mode_scanning[card_index] = true;
1110         mode_scanlist[card_index].clear();
1111         for (const auto &mode : cards[card_index].capture->get_available_video_modes()) {
1112                 mode_scanlist[card_index].push_back(mode.first);
1113         }
1114         assert(!mode_scanlist[card_index].empty());
1115         mode_scanlist_index[card_index] = 0;
1116         cards[card_index].capture->set_video_mode(mode_scanlist[card_index][0]);
1117         clock_gettime(CLOCK_MONOTONIC, &last_mode_scan_change[card_index]);
1118 }
1119
1120 Mixer::OutputChannel::~OutputChannel()
1121 {
1122         if (has_current_frame) {
1123                 parent->release_display_frame(&current_frame);
1124         }
1125         if (has_ready_frame) {
1126                 parent->release_display_frame(&ready_frame);
1127         }
1128 }
1129
1130 void Mixer::OutputChannel::output_frame(DisplayFrame frame)
1131 {
1132         // Store this frame for display. Remove the ready frame if any
1133         // (it was seemingly never used).
1134         {
1135                 unique_lock<mutex> lock(frame_mutex);
1136                 if (has_ready_frame) {
1137                         parent->release_display_frame(&ready_frame);
1138                 }
1139                 ready_frame = frame;
1140                 has_ready_frame = true;
1141         }
1142
1143         if (has_new_frame_ready_callback) {
1144                 new_frame_ready_callback();
1145         }
1146 }
1147
1148 bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
1149 {
1150         unique_lock<mutex> lock(frame_mutex);
1151         if (!has_current_frame && !has_ready_frame) {
1152                 return false;
1153         }
1154
1155         if (has_current_frame && has_ready_frame) {
1156                 // We have a new ready frame. Toss the current one.
1157                 parent->release_display_frame(&current_frame);
1158                 has_current_frame = false;
1159         }
1160         if (has_ready_frame) {
1161                 assert(!has_current_frame);
1162                 current_frame = ready_frame;
1163                 ready_frame.ready_fence.reset();  // Drop the refcount.
1164                 ready_frame.input_frames.clear();  // Drop the refcounts.
1165                 has_current_frame = true;
1166                 has_ready_frame = false;
1167         }
1168
1169         *frame = current_frame;
1170         return true;
1171 }
1172
1173 void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callback_t callback)
1174 {
1175         new_frame_ready_callback = callback;
1176         has_new_frame_ready_callback = true;
1177 }
1178
1179 mutex RefCountedGLsync::fence_lock;