1 /*****************************************************************************
2 * directx.c: Windows DirectX audio output method
3 *****************************************************************************
4 * Copyright (C) 2001 VideoLAN
5 * $Id: directx.c,v 1.18 2003/04/29 16:03:14 gbazin Exp $
7 * Authors: Gildas Bazin <gbazin@netcourrier.com>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
22 *****************************************************************************/
24 /*****************************************************************************
26 *****************************************************************************/
27 #include <errno.h> /* ENOMEM */
28 #include <fcntl.h> /* open(), O_WRONLY */
29 #include <string.h> /* strerror() */
31 #include <stdlib.h> /* calloc(), malloc(), free() */
35 #include "aout_internal.h"
41 #define FRAME_SIZE 2048 /* The size is in samples, not in bytes */
44 /* frame buffer status */
45 #define FRAME_QUEUED 0
48 /*****************************************************************************
50 * Defining them here allows us to get rid of the dxguid library during
52 *****************************************************************************/
54 DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
56 /*****************************************************************************
58 *****************************************************************************/
59 #ifndef WAVE_FORMAT_IEEE_FLOAT
60 # define WAVE_FORMAT_IEEE_FLOAT 0x0003
63 #ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
64 # define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
67 #ifndef WAVE_FORMAT_EXTENSIBLE
68 #define WAVE_FORMAT_EXTENSIBLE 0xFFFE
71 #ifndef SPEAKER_FRONT_LEFT
72 # define SPEAKER_FRONT_LEFT 0x1
73 # define SPEAKER_FRONT_RIGHT 0x2
74 # define SPEAKER_FRONT_CENTER 0x4
75 # define SPEAKER_LOW_FREQUENCY 0x8
76 # define SPEAKER_BACK_LEFT 0x10
77 # define SPEAKER_BACK_RIGHT 0x20
78 # define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
79 # define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
80 # define SPEAKER_BACK_CENTER 0x100
81 # define SPEAKER_SIDE_LEFT 0x200
82 # define SPEAKER_SIDE_RIGHT 0x400
83 # define SPEAKER_TOP_CENTER 0x800
84 # define SPEAKER_TOP_FRONT_LEFT 0x1000
85 # define SPEAKER_TOP_FRONT_CENTER 0x2000
86 # define SPEAKER_TOP_FRONT_RIGHT 0x4000
87 # define SPEAKER_TOP_BACK_LEFT 0x8000
88 # define SPEAKER_TOP_BACK_CENTER 0x10000
89 # define SPEAKER_TOP_BACK_RIGHT 0x20000
90 # define SPEAKER_RESERVED 0x80000000
93 #ifndef DSSPEAKER_HEADPHONE
94 # define DSSPEAKER_HEADPHONE 0x00000001
96 #ifndef DSSPEAKER_MONO
97 # define DSSPEAKER_MONO 0x00000002
99 #ifndef DSSPEAKER_QUAD
100 # define DSSPEAKER_QUAD 0x00000003
102 #ifndef DSSPEAKER_STEREO
103 # define DSSPEAKER_STEREO 0x00000004
105 #ifndef DSSPEAKER_SURROUND
106 # define DSSPEAKER_SURROUND 0x00000005
108 #ifndef DSSPEAKER_5POINT1
109 # define DSSPEAKER_5POINT1 0x00000006
112 #ifndef _WAVEFORMATEXTENSIBLE_
116 WORD wValidBitsPerSample; /* bits of precision */
117 WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
118 WORD wReserved; /* If neither applies, set to zero. */
120 DWORD dwChannelMask; /* which channels are */
121 /* present in stream */
123 } WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
126 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
127 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
128 DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
130 /*****************************************************************************
131 * notification_thread_t: DirectX event thread
132 *****************************************************************************/
133 typedef struct notification_thread_t
137 aout_instance_t * p_aout;
138 int i_frame_status[FRAMES_NUM]; /* status of each frame buffer */
139 DSBPOSITIONNOTIFY p_events[FRAMES_NUM]; /* play notification events */
140 int i_frame_size; /* Size in bytes of one frame */
144 } notification_thread_t;
146 /*****************************************************************************
147 * aout_sys_t: directx audio output method descriptor
148 *****************************************************************************
149 * This structure is part of the audio output thread descriptor.
150 * It describes the direct sound specific properties of an audio device.
151 *****************************************************************************/
154 HINSTANCE hdsound_dll; /* handle of the opened dsound dll */
155 LPDIRECTSOUND p_dsobject; /* main Direct Sound object */
156 LPDIRECTSOUNDBUFFER p_dsbuffer; /* the sound buffer we use (direct sound
157 * takes care of mixing all the
158 * secondary buffers into the primary) */
160 LPDIRECTSOUNDNOTIFY p_dsnotify; /* the position notify interface */
161 notification_thread_t *p_notif; /* DirectSoundThread id */
163 int b_playing; /* playing status */
165 int i_frame_size; /* Size in bytes of one frame */
167 vlc_bool_t b_chan_reorder; /* do we need channel reordering */
169 uint32_t i_channel_mask;
172 static const uint32_t pi_channels_in[] =
173 { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
174 AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT,
175 AOUT_CHAN_CENTER, AOUT_CHAN_LFE };
176 static const uint32_t pi_channels_out[] =
177 { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
178 SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
179 SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY };
180 static const uint32_t pi_channels_ordered[] =
181 { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT, SPEAKER_FRONT_CENTER,
182 SPEAKER_LOW_FREQUENCY,
183 SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT };
185 /*****************************************************************************
187 *****************************************************************************/
188 static int OpenAudio ( vlc_object_t * );
189 static void CloseAudio ( vlc_object_t * );
190 static void Play ( aout_instance_t * );
192 /* local functions */
193 static void Probe ( aout_instance_t * );
194 static int InitDirectSound ( aout_instance_t * );
195 static int CreateDSBuffer ( aout_instance_t *, int, int, int, int, int, vlc_bool_t );
196 static int CreateDSBufferPCM ( aout_instance_t *, int*, int, int, int, vlc_bool_t );
197 static void DestroyDSBuffer ( aout_instance_t * );
198 static void DirectSoundThread ( notification_thread_t * );
199 static int FillBuffer ( aout_instance_t *, int, aout_buffer_t * );
201 static void CheckReordering ( aout_instance_t *, int );
202 static void InterleaveFloat32 ( float *, float *, int *, int );
203 static void InterleaveS16 ( int16_t *, int16_t *, int *, int );
205 /*****************************************************************************
207 *****************************************************************************/
209 set_description( _("DirectX audio output") );
210 set_capability( "audio output", 100 );
211 add_shortcut( "directx" );
212 set_callbacks( OpenAudio, CloseAudio );
215 /*****************************************************************************
216 * OpenAudio: open the audio device
217 *****************************************************************************
218 * This function opens and setups Direct Sound.
219 *****************************************************************************/
220 static int OpenAudio( vlc_object_t *p_this )
222 aout_instance_t * p_aout = (aout_instance_t *)p_this;
226 msg_Dbg( p_aout, "OpenAudio" );
228 /* Allocate structure */
229 p_aout->output.p_sys = malloc( sizeof( aout_sys_t ) );
230 if( p_aout->output.p_sys == NULL )
232 msg_Err( p_aout, "out of memory" );
236 /* Initialize some variables */
237 p_aout->output.p_sys->p_dsobject = NULL;
238 p_aout->output.p_sys->p_dsbuffer = NULL;
239 p_aout->output.p_sys->p_dsnotify = NULL;
240 p_aout->output.p_sys->p_notif = NULL;
241 p_aout->output.p_sys->b_playing = 0;
242 p_aout->output.p_sys->pi_chan_table = NULL;
244 p_aout->output.pf_play = Play;
245 aout_VolumeSoftInit( p_aout );
247 /* Initialise DirectSound */
248 if( InitDirectSound( p_aout ) )
250 msg_Err( p_aout, "cannot initialize DirectSound" );
254 /* Now we need to setup our DirectSound play notification structure */
255 p_aout->output.p_sys->p_notif =
256 vlc_object_create( p_aout, sizeof(notification_thread_t) );
257 p_aout->output.p_sys->p_notif->p_aout = p_aout;
259 if( var_Type( p_aout, "audio-device" ) == 0 )
264 if( var_Get( p_aout, "audio-device", &val ) < 0 )
266 /* Probe() has failed. */
270 /* Then create the notification events */
271 for( i = 0; i < FRAMES_NUM; i++ )
272 p_aout->output.p_sys->p_notif->p_events[i].hEventNotify =
273 CreateEvent( NULL, FALSE, FALSE, NULL );
275 /* Open the device */
276 if( !strcmp( val.psz_string, N_("A/52 over S/PDIF") ) )
278 free( val.psz_string );
279 p_aout->output.output.i_format = VLC_FOURCC('s','p','d','i');
281 /* Calculate the frame size in bytes */
282 p_aout->output.i_nb_samples = A52_FRAME_NB;
283 p_aout->output.output.i_bytes_per_frame = AOUT_SPDIF_SIZE;
284 p_aout->output.output.i_frame_length = A52_FRAME_NB;
285 p_aout->output.p_sys->i_frame_size =
286 p_aout->output.output.i_bytes_per_frame;
288 if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
289 p_aout->output.output.i_physical_channels,
290 aout_FormatNbChannels( &p_aout->output.output ),
291 p_aout->output.output.i_rate,
292 p_aout->output.p_sys->i_frame_size, VLC_FALSE )
295 msg_Err( p_aout, "cannot open directx audio device" );
296 free( p_aout->output.p_sys );
300 aout_VolumeNoneInit( p_aout );
304 if( !strcmp( val.psz_string, N_("5.1") ) )
306 p_aout->output.output.i_physical_channels
307 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER
308 | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT
311 else if( !strcmp( val.psz_string, N_("2 Front 2 Rear") ) )
313 p_aout->output.output.i_physical_channels
314 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT
315 | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
317 else if( !strcmp( val.psz_string, "Mono" ) )
319 p_aout->output.output.i_physical_channels = AOUT_CHAN_CENTER;
323 p_aout->output.output.i_physical_channels
324 = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
326 free( val.psz_string );
328 if( CreateDSBufferPCM( p_aout, &p_aout->output.output.i_format,
329 p_aout->output.output.i_physical_channels,
330 aout_FormatNbChannels( &p_aout->output.output ),
331 p_aout->output.output.i_rate, VLC_FALSE )
334 msg_Err( p_aout, "cannot open directx audio device" );
335 free( p_aout->output.p_sys );
339 /* Calculate the frame size in bytes */
340 p_aout->output.i_nb_samples = FRAME_SIZE;
341 aout_FormatPrepare( &p_aout->output.output );
342 p_aout->output.p_sys->i_frame_size =
343 FRAME_SIZE * p_aout->output.output.i_bytes_per_frame;
345 aout_VolumeSoftInit( p_aout );
348 /* then launch the notification thread */
349 msg_Dbg( p_aout, "creating DirectSoundThread" );
350 if( vlc_thread_create( p_aout->output.p_sys->p_notif,
351 "DirectSound Notification Thread",
353 VLC_THREAD_PRIORITY_HIGHEST, VLC_FALSE ) )
355 msg_Err( p_aout, "cannot create DirectSoundThread" );
359 vlc_object_attach( p_aout->output.p_sys->p_notif, p_aout );
364 CloseAudio( VLC_OBJECT(p_aout) );
368 /*****************************************************************************
369 * Probe: probe the audio device for available formats and channels
370 *****************************************************************************/
371 static void Probe( aout_instance_t * p_aout )
375 unsigned int i_physical_channels;
376 DWORD ui_speaker_config;
378 var_Create( p_aout, "audio-device", VLC_VAR_STRING | VLC_VAR_HASCHOICE );
380 /* Test for 5.1 support */
381 i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
382 AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT |
383 AOUT_CHAN_REARRIGHT | AOUT_CHAN_LFE;
384 if( p_aout->output.output.i_physical_channels == i_physical_channels )
386 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 6,
387 p_aout->output.output.i_rate, VLC_TRUE )
390 val.psz_string = N_("5.1");
391 var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val );
392 msg_Dbg( p_aout, "device supports 5.1 channels" );
396 /* Test for 2 Front 2 Rear support */
397 i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
398 AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
399 if( ( p_aout->output.output.i_physical_channels & i_physical_channels )
400 == i_physical_channels )
402 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 4,
403 p_aout->output.output.i_rate, VLC_TRUE )
406 val.psz_string = N_("2 Front 2 Rear");
407 var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val );
408 msg_Dbg( p_aout, "device supports 4 channels" );
412 /* Test for stereo support */
413 i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
414 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 2,
415 p_aout->output.output.i_rate, VLC_TRUE )
418 val.psz_string = N_("Stereo");
419 var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val );
420 msg_Dbg( p_aout, "device supports 2 channels" );
423 /* Test for mono support */
424 i_physical_channels = AOUT_CHAN_CENTER;
425 if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 1,
426 p_aout->output.output.i_rate, VLC_TRUE )
429 val.psz_string = N_("Mono");
430 var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val );
431 msg_Dbg( p_aout, "device supports 1 channel" );
434 /* Check the speaker configuration to determine which channel config should
436 if FAILED( IDirectSound_GetSpeakerConfig( p_aout->output.p_sys->p_dsobject,
437 &ui_speaker_config ) )
439 ui_speaker_config = DSSPEAKER_STEREO;
441 switch( DSSPEAKER_CONFIG(ui_speaker_config) )
443 case DSSPEAKER_5POINT1:
444 val.psz_string = N_("5.1");
447 val.psz_string = N_("2 Front 2 Rear");
450 val.psz_string = N_("Mono");
452 case DSSPEAKER_SURROUND:
453 case DSSPEAKER_STEREO:
455 val.psz_string = N_("Stereo");
458 var_Set( p_aout, "audio-device", val );
460 /* Test for SPDIF support */
461 if ( AOUT_FMT_NON_LINEAR( &p_aout->output.output ) )
463 if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
464 p_aout->output.output.i_physical_channels,
465 aout_FormatNbChannels( &p_aout->output.output ),
466 p_aout->output.output.i_rate,
467 AOUT_SPDIF_SIZE, VLC_TRUE )
470 msg_Dbg( p_aout, "device supports A/52 over S/PDIF" );
471 val.psz_string = N_("A/52 over S/PDIF");
472 var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val );
473 if( config_GetInt( p_aout, "spdif" ) )
474 var_Set( p_aout, "audio-device", val );
478 var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart, NULL );
480 val.b_bool = VLC_TRUE;
481 var_Set( p_aout, "intf-change", val );
484 /*****************************************************************************
485 * Play: we'll start playing the directsound buffer here because at least here
486 * we know the first buffer has been put in the aout fifo and we also
488 *****************************************************************************/
489 static void Play( aout_instance_t *p_aout )
491 if( !p_aout->output.p_sys->b_playing )
493 aout_buffer_t *p_buffer;
495 p_aout->output.p_sys->b_playing = 1;
497 /* get the playing date of the first aout buffer */
498 p_aout->output.p_sys->p_notif->start_date =
499 aout_FifoFirstDate( p_aout, &p_aout->output.fifo );
501 /* fill in the first samples */
502 p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
503 FillBuffer( p_aout, 0, p_buffer );
505 /* wake up the audio output thread */
506 SetEvent( p_aout->output.p_sys->p_notif->p_events[0].hEventNotify );
510 /*****************************************************************************
511 * CloseAudio: close the audio device
512 *****************************************************************************/
513 static void CloseAudio( vlc_object_t *p_this )
515 aout_instance_t * p_aout = (aout_instance_t *)p_this;
517 msg_Dbg( p_aout, "CloseAudio" );
519 /* kill the position notification thread, if any */
520 if( p_aout->output.p_sys->p_notif )
522 vlc_object_detach( p_aout->output.p_sys->p_notif );
523 if( p_aout->output.p_sys->p_notif->b_thread )
525 p_aout->output.p_sys->p_notif->b_die = 1;
527 if( !p_aout->output.p_sys->b_playing )
528 /* wake up the audio thread */
530 p_aout->output.p_sys->p_notif->p_events[0].hEventNotify );
532 vlc_thread_join( p_aout->output.p_sys->p_notif );
534 vlc_object_destroy( p_aout->output.p_sys->p_notif );
537 /* release the secondary buffer */
538 DestroyDSBuffer( p_aout );
540 /* finally release the DirectSound object */
541 if( p_aout->output.p_sys->p_dsobject )
542 IDirectSound_Release( p_aout->output.p_sys->p_dsobject );
544 /* free DSOUND.DLL */
545 if( p_aout->output.p_sys->hdsound_dll )
546 FreeLibrary( p_aout->output.p_sys->hdsound_dll );
548 if( p_aout->output.p_sys->pi_chan_table )
549 free( p_aout->output.p_sys->pi_chan_table );
551 free( p_aout->output.p_sys );
554 /*****************************************************************************
555 * InitDirectSound: handle all the gory details of DirectSound initialisation
556 *****************************************************************************/
557 static int InitDirectSound( aout_instance_t *p_aout )
559 HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
561 p_aout->output.p_sys->hdsound_dll = LoadLibrary("DSOUND.DLL");
562 if( p_aout->output.p_sys->hdsound_dll == NULL )
564 msg_Warn( p_aout, "cannot open DSOUND.DLL" );
568 OurDirectSoundCreate = (void *)GetProcAddress(
569 p_aout->output.p_sys->hdsound_dll,
570 "DirectSoundCreate" );
571 if( OurDirectSoundCreate == NULL )
573 msg_Warn( p_aout, "GetProcAddress FAILED" );
577 /* Create the direct sound object */
578 if FAILED( OurDirectSoundCreate( NULL, &p_aout->output.p_sys->p_dsobject,
581 msg_Warn( p_aout, "cannot create a direct sound device" );
585 /* Set DirectSound Cooperative level, ie what control we want over Windows
586 * sound device. In our case, DSSCL_EXCLUSIVE means that we can modify the
587 * settings of the primary buffer, but also that only the sound of our
588 * application will be hearable when it will have the focus.
589 * !!! (this is not really working as intended yet because to set the
590 * cooperative level you need the window handle of your application, and
591 * I don't know of any easy way to get it. Especially since we might play
592 * sound without any video, and so what window handle should we use ???
593 * The hack for now is to use the Desktop window handle - it seems to be
595 if( IDirectSound_SetCooperativeLevel( p_aout->output.p_sys->p_dsobject,
599 msg_Warn( p_aout, "cannot set direct sound cooperative level" );
605 p_aout->output.p_sys->p_dsobject = NULL;
606 if( p_aout->output.p_sys->hdsound_dll )
608 FreeLibrary( p_aout->output.p_sys->hdsound_dll );
609 p_aout->output.p_sys->hdsound_dll = NULL;
615 /*****************************************************************************
616 * CreateDSBuffer: Creates a direct sound buffer of the required format.
617 *****************************************************************************
618 * This function creates the buffer we'll use to play audio.
619 * In DirectSound there are two kinds of buffers:
620 * - the primary buffer: which is the actual buffer that the soundcard plays
621 * - the secondary buffer(s): these buffers are the one actually used by
622 * applications and DirectSound takes care of mixing them into the primary.
624 * Once you create a secondary buffer, you cannot change its format anymore so
625 * you have to release the current one and create another.
626 *****************************************************************************/
627 static int CreateDSBuffer( aout_instance_t *p_aout, int i_format,
628 int i_channels, int i_nb_channels, int i_rate,
629 int i_bytes_per_frame, vlc_bool_t b_probe )
631 WAVEFORMATEXTENSIBLE waveformat;
632 DSBUFFERDESC dsbdesc;
635 /* First set the sound buffer format */
636 waveformat.dwChannelMask = 0;
637 for( i = 0; i < sizeof(pi_channels_in)/sizeof(uint32_t); i++ )
639 if( i_channels & pi_channels_in[i] )
640 waveformat.dwChannelMask |= pi_channels_out[i];
645 case VLC_FOURCC('s','p','d','i'):
647 /* To prevent channel re-ordering */
648 waveformat.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
649 waveformat.Format.wBitsPerSample = 16;
650 waveformat.Samples.wValidBitsPerSample =
651 waveformat.Format.wBitsPerSample;
652 waveformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
653 waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF;
656 case VLC_FOURCC('f','l','3','2'):
657 waveformat.Format.wBitsPerSample = sizeof(float) * 8;
658 waveformat.Samples.wValidBitsPerSample =
659 waveformat.Format.wBitsPerSample;
660 waveformat.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
661 waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
664 case VLC_FOURCC('s','1','6','l'):
665 waveformat.Format.wBitsPerSample = 16;
666 waveformat.Samples.wValidBitsPerSample =
667 waveformat.Format.wBitsPerSample;
668 waveformat.Format.wFormatTag = WAVE_FORMAT_PCM;
669 waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_PCM;
673 waveformat.Format.nChannels = i_nb_channels;
674 waveformat.Format.nSamplesPerSec = i_rate;
675 waveformat.Format.nBlockAlign =
676 waveformat.Format.wBitsPerSample / 8 * i_nb_channels;
677 waveformat.Format.nAvgBytesPerSec =
678 waveformat.Format.nSamplesPerSec * waveformat.Format.nBlockAlign;
680 /* Only use the new WAVE_FORMAT_EXTENSIBLE format for multichannel audio */
681 if( i_nb_channels <= 2 )
683 waveformat.Format.cbSize = 0;
687 waveformat.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
688 waveformat.Format.cbSize =
689 sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
693 /* Then fill in the direct sound descriptor */
694 memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
695 dsbdesc.dwSize = sizeof(DSBUFFERDESC);
696 dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2/* Better position accuracy */
697 | DSBCAPS_CTRLPOSITIONNOTIFY /* We need notification */
698 | DSBCAPS_GLOBALFOCUS; /* Allows background playing */
699 dsbdesc.dwBufferBytes = FRAMES_NUM * i_bytes_per_frame; /* buffer size */
700 dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&waveformat;
702 if FAILED( IDirectSound_CreateSoundBuffer(
703 p_aout->output.p_sys->p_dsobject, &dsbdesc,
704 &p_aout->output.p_sys->p_dsbuffer, NULL) )
709 /* Stop here if we were just probing */
712 IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
713 p_aout->output.p_sys->p_dsbuffer = NULL;
717 /* Backup the size of a frame */
718 p_aout->output.p_sys->p_notif->i_frame_size = i_bytes_per_frame;
720 /* Now the secondary buffer is created, we need to setup its position
722 for( i = 0; i < FRAMES_NUM; i++ )
724 p_aout->output.p_sys->p_notif->p_events[i].dwOffset = i *
725 p_aout->output.p_sys->p_notif->i_frame_size;
727 p_aout->output.p_sys->p_notif->i_frame_status[i] = FRAME_EMPTY;
730 /* Get the IDirectSoundNotify interface */
731 if FAILED( IDirectSoundBuffer_QueryInterface(
732 p_aout->output.p_sys->p_dsbuffer,
733 &IID_IDirectSoundNotify,
734 (LPVOID *)&p_aout->output.p_sys->p_dsnotify ) )
736 msg_Err( p_aout, "cannot get IDirectSoundNotify interface" );
740 if FAILED( IDirectSoundNotify_SetNotificationPositions(
741 p_aout->output.p_sys->p_dsnotify,
743 p_aout->output.p_sys->p_notif->p_events ) )
745 msg_Err( p_aout, "cannot set position notification" );
749 p_aout->output.p_sys->i_channel_mask = waveformat.dwChannelMask;
750 CheckReordering( p_aout, i_nb_channels );
755 DestroyDSBuffer( p_aout );
759 /*****************************************************************************
760 * CreateDSBufferPCM: creates a PCM direct sound buffer.
761 *****************************************************************************
762 * We first try to create a WAVE_FORMAT_IEEE_FLOAT buffer if supported by
763 * the hardware, otherwise we create a WAVE_FORMAT_PCM buffer.
764 ****************************************************************************/
765 static int CreateDSBufferPCM( aout_instance_t *p_aout, int *i_format,
766 int i_channels, int i_nb_channels, int i_rate,
769 if( CreateDSBuffer( p_aout, VLC_FOURCC('f','l','3','2'),
770 i_channels, i_nb_channels, i_rate,
771 FRAME_SIZE * 4 * i_nb_channels, b_probe )
774 if ( CreateDSBuffer( p_aout, VLC_FOURCC('s','1','6','l'),
775 i_channels, i_nb_channels, i_rate,
776 FRAME_SIZE * 2 * i_nb_channels, b_probe )
783 *i_format = VLC_FOURCC('s','1','6','l');
789 *i_format = VLC_FOURCC('f','l','3','2');
794 /*****************************************************************************
796 *****************************************************************************
797 * This function destroys the secondary buffer.
798 *****************************************************************************/
799 static void DestroyDSBuffer( aout_instance_t *p_aout )
801 if( p_aout->output.p_sys->p_dsnotify )
803 IDirectSoundNotify_Release( p_aout->output.p_sys->p_dsnotify );
804 p_aout->output.p_sys->p_dsnotify = NULL;
807 if( p_aout->output.p_sys->p_dsbuffer )
809 IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
810 p_aout->output.p_sys->p_dsbuffer = NULL;
814 /*****************************************************************************
815 * FillBuffer: Fill in one of the direct sound frame buffers.
816 *****************************************************************************
817 * Returns VLC_SUCCESS on success.
818 *****************************************************************************/
819 static int FillBuffer( aout_instance_t *p_aout, int i_frame,
820 aout_buffer_t *p_buffer )
822 notification_thread_t *p_notif = p_aout->output.p_sys->p_notif;
823 void *p_write_position, *p_wrap_around;
824 long l_bytes1, l_bytes2;
827 /* Before copying anything, we have to lock the buffer */
828 dsresult = IDirectSoundBuffer_Lock(
829 p_aout->output.p_sys->p_dsbuffer, /* DS buffer */
830 i_frame * p_notif->i_frame_size, /* Start offset */
831 p_notif->i_frame_size, /* Number of bytes */
832 &p_write_position, /* Address of lock start */
833 &l_bytes1, /* Count of bytes locked before wrap around */
834 &p_wrap_around, /* Buffer adress (if wrap around) */
835 &l_bytes2, /* Count of bytes after wrap around */
837 if( dsresult == DSERR_BUFFERLOST )
839 IDirectSoundBuffer_Restore( p_aout->output.p_sys->p_dsbuffer );
840 dsresult = IDirectSoundBuffer_Lock(
841 p_aout->output.p_sys->p_dsbuffer,
842 i_frame * p_notif->i_frame_size,
843 p_notif->i_frame_size,
850 if( dsresult != DS_OK )
852 msg_Warn( p_notif, "cannot lock buffer" );
853 if( p_buffer ) aout_BufferFree( p_buffer );
857 if( p_buffer == NULL )
859 memset( p_write_position, 0, l_bytes1 );
861 else if( p_aout->output.p_sys->b_chan_reorder )
863 /* Do the channel reordering here */
865 if( p_aout->output.output.i_format == VLC_FOURCC('s','1','6','l') )
866 InterleaveS16( (int16_t *)p_buffer->p_buffer,
867 (int16_t *)p_write_position,
868 p_aout->output.p_sys->pi_chan_table,
869 aout_FormatNbChannels( &p_aout->output.output ) );
871 InterleaveFloat32( (float *)p_buffer->p_buffer,
872 (float *)p_write_position,
873 p_aout->output.p_sys->pi_chan_table,
874 aout_FormatNbChannels( &p_aout->output.output ) );
878 p_aout->p_vlc->pf_memcpy( p_write_position, p_buffer->p_buffer,
880 aout_BufferFree( p_buffer );
883 /* Now the data has been copied, unlock the buffer */
884 IDirectSoundBuffer_Unlock( p_aout->output.p_sys->p_dsbuffer,
885 p_write_position, l_bytes1,
886 p_wrap_around, l_bytes2 );
891 /*****************************************************************************
892 * DirectSoundThread: this thread will capture play notification events.
893 *****************************************************************************
894 * We use this thread to emulate a callback mechanism. The thread probes for
895 * event notification and fills up the DS secondary buffer when needed.
896 *****************************************************************************/
897 static void DirectSoundThread( notification_thread_t *p_notif )
899 HANDLE notification_events[FRAMES_NUM];
901 aout_instance_t *p_aout = p_notif->p_aout;
902 int i, i_which_frame, i_last_frame, i_next_frame;
906 for( i = 0; i < FRAMES_NUM; i++ )
907 notification_events[i] = p_notif->p_events[i].hEventNotify;
909 /* We don't want any resampling when using S/PDIF output */
910 b_sleek = p_aout->output.output.i_format == VLC_FOURCC('s','p','d','i');
912 /* Tell the main thread that we are ready */
913 vlc_thread_ready( p_notif );
915 msg_Dbg( p_notif, "DirectSoundThread ready" );
917 /* Wait here until Play() is called */
918 WaitForSingleObject( notification_events[0], INFINITE );
920 if( !p_notif->b_die )
922 mwait( p_notif->start_date - AOUT_PTS_TOLERANCE / 2 );
924 /* start playing the buffer */
925 dsresult = IDirectSoundBuffer_Play( p_aout->output.p_sys->p_dsbuffer,
928 DSBPLAY_LOOPING ); /* Flags */
929 if( dsresult == DSERR_BUFFERLOST )
931 IDirectSoundBuffer_Restore( p_aout->output.p_sys->p_dsbuffer );
932 dsresult = IDirectSoundBuffer_Play(
933 p_aout->output.p_sys->p_dsbuffer,
936 DSBPLAY_LOOPING ); /* Flags */
938 if( dsresult != DS_OK )
940 msg_Err( p_aout, "cannot start playing buffer" );
944 while( !p_notif->b_die )
946 aout_buffer_t *p_buffer;
949 /* wait for the position notification */
950 i_which_frame = WaitForMultipleObjects( FRAMES_NUM,
951 notification_events, 0,
952 INFINITE ) - WAIT_OBJECT_0;
959 /* We take into account the current latency */
960 if SUCCEEDED( IDirectSoundBuffer_GetCurrentPosition(
961 p_aout->output.p_sys->p_dsbuffer,
964 if( l_latency > (i_which_frame * FRAME_SIZE)
965 && l_latency < ((i_which_frame+1) * FRAME_SIZE) )
967 l_latency = - ( l_latency /
968 p_aout->output.output.i_bytes_per_frame %
973 l_latency = FRAME_SIZE - ( l_latency /
974 p_aout->output.output.i_bytes_per_frame %
983 /* Mark last frame as empty */
984 i_last_frame = (i_which_frame + FRAMES_NUM -1) % FRAMES_NUM;
985 i_next_frame = (i_which_frame + 1) % FRAMES_NUM;
986 p_notif->i_frame_status[i_last_frame] = FRAME_EMPTY;
988 /* Try to fill in as many frame buffers as possible */
989 for( i = i_next_frame; (i % FRAMES_NUM) != i_which_frame; i++ )
992 /* Check if frame buf is already filled */
993 if( p_notif->i_frame_status[i % FRAMES_NUM] == FRAME_QUEUED )
996 p_buffer = aout_OutputNextBuffer( p_aout,
997 mtime + 1000000 / p_aout->output.output.i_rate *
998 ((i - i_next_frame + 1) * FRAME_SIZE + l_latency), b_sleek );
1000 /* If there is no audio data available and we have some buffered
1001 * already, then just wait for the next time */
1002 if( !p_buffer && (i != i_next_frame) )
1004 //msg_Err( p_aout, "only %i frame buffers filled!",
1005 // i - i_next_frame );
1009 if( FillBuffer( p_aout, (i%FRAMES_NUM), p_buffer )
1013 /* Mark the frame buffer as QUEUED */
1014 p_notif->i_frame_status[i%FRAMES_NUM] = FRAME_QUEUED;
1019 /* make sure the buffer isn't playing */
1020 IDirectSoundBuffer_Stop( p_aout->output.p_sys->p_dsbuffer );
1022 /* free the events */
1023 for( i = 0; i < FRAMES_NUM; i++ )
1024 CloseHandle( notification_events[i] );
1026 msg_Dbg( p_notif, "DirectSoundThread exiting" );
1029 /*****************************************************************************
1030 * CheckReordering: Check if we need to do some channel re-ordering (the ac3
1031 * channel order is different from the one chosen by
1033 *****************************************************************************/
1034 static void CheckReordering( aout_instance_t *p_aout, int i_nb_channels )
1038 #define i_channel_mask p_aout->output.p_sys->i_channel_mask
1039 #define pi_chan_table p_aout->output.p_sys->pi_chan_table
1041 p_aout->output.p_sys->b_chan_reorder = VLC_FALSE;
1043 pi_chan_table = malloc( i_nb_channels * sizeof(int) );
1044 if( !pi_chan_table )
1050 i < (int)(sizeof(pi_channels_out)/sizeof(uint32_t)); i++ )
1052 if( i_channel_mask & pi_channels_out[i] )
1055 pi_channels_out[i] != pi_channels_ordered[k]; k++ )
1057 if( i_channel_mask & pi_channels_ordered[k] )
1063 pi_chan_table[j] = l;
1069 for( i = 0; i < i_nb_channels; i++ )
1071 if( pi_chan_table[i] != i )
1073 p_aout->output.p_sys->b_chan_reorder = VLC_TRUE;
1077 if( p_aout->output.p_sys->b_chan_reorder )
1079 msg_Dbg( p_aout, "channel reordering needed" );
1082 #undef pi_chan_table
1086 /*****************************************************************************
1087 * InterleaveFloat32/S16: change the channel order to the Microsoft one.
1088 *****************************************************************************/
1089 static void InterleaveFloat32( float *p_buf, float *p_buf_out,
1090 int *pi_chan_table, int i_nb_channels )
1094 for( i = 0; i < FRAME_SIZE; i++ )
1096 for( j = 0; j < i_nb_channels; j++ )
1098 p_buf_out[i*i_nb_channels + pi_chan_table[j]] =
1099 p_buf[i*i_nb_channels + j];
1104 static void InterleaveS16( int16_t *p_buf, int16_t *p_buf_out,
1105 int *pi_chan_table, int i_nb_channels )
1109 for( i = 0; i < FRAME_SIZE; i++ )
1111 for( j = 0; j < i_nb_channels; j++ )
1113 p_buf_out[ i*i_nb_channels + pi_chan_table[j]] =
1114 p_buf[i*i_nb_channels + j];