1 /*****************************************************************************
2 * embeddedwindow.m: MacOS X interface module
3 *****************************************************************************
4 * Copyright (C) 2005-2007 the VideoLAN team
7 * Authors: Benjamin Pracht <bigben at videolan dot org>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
22 *****************************************************************************/
24 /*****************************************************************************
26 *****************************************************************************/
28 /* DisableScreenUpdates, SetSystemUIMode, ... */
29 #import <QuickTime/QuickTime.h>
34 #import "embeddedwindow.h"
37 /*****************************************************************************
38 * VLCEmbeddedWindow Implementation
39 *****************************************************************************/
41 @implementation VLCEmbeddedWindow
45 [self setDelegate: self];
47 [o_btn_backward setToolTip: _NS("Rewind")];
48 [o_btn_forward setToolTip: _NS("Fast Forward")];
49 [o_btn_fullscreen setToolTip: _NS("Fullscreen")];
50 [o_btn_play setToolTip: _NS("Play")];
51 [o_slider setToolTip: _NS("Position")];
53 o_img_play = [NSImage imageNamed: @"play_embedded"];
54 o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
55 o_img_pause = [NSImage imageNamed: @"pause_embedded"];
56 o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
58 /* Useful to save o_view frame in fullscreen mode */
59 o_temp_view = [[NSView alloc] init];
60 [o_temp_view setAutoresizingMask:NSViewHeightSizable | NSViewWidthSizable];
62 o_fullscreen_window = nil;
63 o_fullscreen_anim1 = o_fullscreen_anim2 = nil;
65 /* Not fullscreen when we wake up */
66 [o_btn_fullscreen setState: NO];
68 /* Use a recursive lock to be able to trigger enter/leavefullscreen
69 * in middle of an animation, providing that the enter/leave functions
70 * are called from the same thread */
71 o_animation_lock = [[NSRecursiveLock alloc] init];
72 b_animation_lock_alreadylocked = NO;
75 - (void)setTime:(NSString *)o_arg_time position:(float)f_position
77 [o_time setStringValue: o_arg_time];
78 [o_slider setFloatValue: f_position];
81 - (void)playStatusUpdated:(int)i_status
83 if( i_status == PLAYING_S )
85 [o_btn_play setImage: o_img_pause];
86 [o_btn_play setAlternateImage: o_img_pause_pressed];
87 [o_btn_play setToolTip: _NS("Pause")];
91 [o_btn_play setImage: o_img_play];
92 [o_btn_play setAlternateImage: o_img_play_pressed];
93 [o_btn_play setToolTip: _NS("Play")];
97 - (void)setSeekable:(BOOL)b_seekable
99 [o_btn_forward setEnabled: b_seekable];
100 [o_btn_backward setEnabled: b_seekable];
101 [o_slider setEnabled: b_seekable];
104 - (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
106 [self setFrame: newFrame display: YES animate: YES];
110 - (BOOL)windowShouldClose:(id)sender
112 playlist_t * p_playlist = pl_Yield( VLCIntf );
114 playlist_Stop( p_playlist );
115 vlc_object_release( p_playlist );
121 if (o_fullscreen_window)
127 /*****************************************************************************
136 - (void)lockFullscreenAnimation
138 [o_animation_lock lock];
141 - (void)unlockFullscreenAnimation
143 [o_animation_lock unlock];
146 - (void)enterFullscreen
148 NSMutableDictionary *dict1, *dict2;
152 vout_thread_t *p_vout = vlc_object_find( VLCIntf, VLC_OBJECT_VOUT, FIND_ANYWHERE );
153 BOOL blackout_other_displays = var_GetBool( p_vout, "macosx-black" );
155 screen = [[NSScreen screens] objectAtIndex: var_GetInteger( p_vout, "video-device" )];
157 [self lockFullscreenAnimation];
161 msg_Dbg( p_vout, "chosen screen isn't present, using current screen for fullscreen mode" );
162 screen = [self screen];
165 vlc_object_release( p_vout );
167 screen_rect = [screen frame];
169 [o_btn_fullscreen setState: YES];
171 [NSCursor setHiddenUntilMouseMoves: YES];
173 if (blackout_other_displays)
174 [screen blackoutOtherScreens]; /* We should do something like [screen blackoutOtherScreens]; */
176 /* Only create the o_fullscreen_window if we are not in the middle of the zooming animation */
177 if (!o_fullscreen_window)
179 /* We can't change the styleMask of an already created NSWindow, so we create an other window, and do eye catching stuff */
181 rect = [[o_view superview] convertRect: [o_view frame] toView: nil]; /* Convert to Window base coord */
182 rect.origin.x += [self frame].origin.x;
183 rect.origin.y += [self frame].origin.y;
184 o_fullscreen_window = [[VLCWindow alloc] initWithContentRect:rect styleMask: NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:YES];
185 [o_fullscreen_window setBackgroundColor: [NSColor blackColor]];
186 [o_fullscreen_window setCanBecomeKeyWindow: YES];
188 if (![self isVisible] || [self alphaValue] == 0.0 || MACOS_VERSION < 10.4f)
190 /* We don't animate if we are not visible or if we are running on
191 * Mac OS X <10.4 which doesn't support NSAnimation, instead we
192 * simply fade the display */
193 CGDisplayFadeReservationToken token;
195 [o_fullscreen_window setFrame:screen_rect display:NO];
197 CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
198 CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
200 if ([screen isMainScreen])
201 SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
203 [[self contentView] replaceSubview:o_view with:o_temp_view];
204 [o_temp_view setFrame:[o_view frame]];
205 [o_fullscreen_window setContentView:o_view];
206 [o_fullscreen_window makeKeyAndOrderFront:self];
207 [self orderOut: self];
209 CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
210 CGReleaseDisplayFadeReservation( token);
212 /* Will release the lock */
213 [self hasBecomeFullscreen];
218 /* Make sure we don't see the o_view disappearing of the screen during this operation */
219 DisableScreenUpdates();
220 [[self contentView] replaceSubview:o_view with:o_temp_view];
221 [o_temp_view setFrame:[o_view frame]];
222 [o_fullscreen_window setContentView:o_view];
223 [o_fullscreen_window makeKeyAndOrderFront:self];
224 EnableScreenUpdates();
227 if (MACOS_VERSION < 10.4f)
229 /* We were already fullscreen nothing to do when NSAnimation
230 * is not supported */
231 b_animation_lock_alreadylocked = NO;
232 [self unlockFullscreenAnimation];
236 /* We are in fullscreen (and no animation is running) */
239 /* Make sure we are hidden */
240 [super orderOut: self];
241 b_animation_lock_alreadylocked = NO;
242 [self unlockFullscreenAnimation];
246 if (o_fullscreen_anim1)
248 [o_fullscreen_anim1 stopAnimation];
249 [o_fullscreen_anim1 release];
251 if (o_fullscreen_anim2)
253 [o_fullscreen_anim2 stopAnimation];
254 [o_fullscreen_anim2 release];
257 /* This is a recursive lock. If we are already in the middle of an animation we
258 * unlock it. We don't add an extra locking here, because enter/leavefullscreen
259 * are executed always in the same thread */
260 if (b_animation_lock_alreadylocked)
261 [self unlockFullscreenAnimation];
262 b_animation_lock_alreadylocked = YES;
264 if ([screen isMainScreen])
265 SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
267 dict1 = [[NSMutableDictionary alloc] initWithCapacity:2];
268 dict2 = [[NSMutableDictionary alloc] initWithCapacity:3];
270 [dict1 setObject:self forKey:NSViewAnimationTargetKey];
271 [dict1 setObject:NSViewAnimationFadeOutEffect forKey:NSViewAnimationEffectKey];
273 [dict2 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
274 [dict2 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
275 [dict2 setObject:[NSValue valueWithRect:screen_rect] forKey:NSViewAnimationEndFrameKey];
277 /* Strategy with NSAnimation allocation:
278 - Keep at most 2 animation at a time
279 - leaveFullscreen/enterFullscreen are the only responsible for releasing and alloc-ing
281 o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
282 o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
287 [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
288 [o_fullscreen_anim1 setDuration: 0.3];
289 [o_fullscreen_anim1 setFrameRate: 30];
290 [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
291 [o_fullscreen_anim2 setDuration: 0.2];
292 [o_fullscreen_anim2 setFrameRate: 30];
294 [o_fullscreen_anim2 setDelegate: self];
295 [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
297 [o_fullscreen_anim1 startAnimation];
298 /* fullscreenAnimation will be unlocked when animation ends */
301 - (void)hasBecomeFullscreen
303 [o_fullscreen_window makeFirstResponder: [[[VLCMain sharedInstance] getControls] getVoutView]];
305 [o_fullscreen_window makeKeyWindow];
306 [o_fullscreen_window setAcceptsMouseMovedEvents: TRUE];
308 /* tell the fspanel to move itself to front next time it's triggered */
309 [[[[VLCMain sharedInstance] getControls] getFSPanel] setVoutWasUpdated: (int)[[o_fullscreen_window screen] displayID]];
311 [super orderOut: self];
313 [[[[VLCMain sharedInstance] getControls] getFSPanel] setActive: nil];
315 [self unlockFullscreenAnimation];
318 - (void)leaveFullscreen
320 [self leaveFullscreenAndFadeOut: NO];
323 - (void)leaveFullscreenAndFadeOut: (BOOL)fadeout
325 NSMutableDictionary *dict1, *dict2;
328 [self lockFullscreenAnimation];
331 [o_btn_fullscreen setState: NO];
333 /* We always try to do so */
334 [NSScreen unblackoutScreens];
336 /* Don't do anything if o_fullscreen_window is already closed */
337 if (!o_fullscreen_window)
339 b_animation_lock_alreadylocked = NO;
340 [self unlockFullscreenAnimation];
344 if (fadeout || MACOS_VERSION < 10.4f)
346 /* We don't animate if we are not visible or if we are running on
347 * Mac OS X <10.4 which doesn't support NSAnimation, instead we
348 * simply fade the display */
349 CGDisplayFadeReservationToken token;
351 CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
352 CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
354 [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
355 SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
357 /* Will release the lock */
358 [self hasEndedFullscreen];
360 CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
361 CGReleaseDisplayFadeReservation( token);
365 [self setAlphaValue: 0.0];
366 [self orderFront: self];
368 [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
369 SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
371 if (o_fullscreen_anim1)
373 [o_fullscreen_anim1 stopAnimation];
374 [o_fullscreen_anim1 release];
376 if (o_fullscreen_anim2)
378 [o_fullscreen_anim2 stopAnimation];
379 [o_fullscreen_anim2 release];
382 /* This is a recursive lock. If we are already in the middle of an animation we
383 * unlock it. We don't add an extra locking here, because enter/leavefullscreen
384 * are executed always in the same thread */
385 if (b_animation_lock_alreadylocked)
386 [self unlockFullscreenAnimation];
387 b_animation_lock_alreadylocked = YES;
389 frame = [[o_temp_view superview] convertRect: [o_temp_view frame] toView: nil]; /* Convert to Window base coord */
390 frame.origin.x += [self frame].origin.x;
391 frame.origin.y += [self frame].origin.y;
393 dict2 = [[NSMutableDictionary alloc] initWithCapacity:2];
394 [dict2 setObject:self forKey:NSViewAnimationTargetKey];
395 [dict2 setObject:NSViewAnimationFadeInEffect forKey:NSViewAnimationEffectKey];
397 o_fullscreen_anim2 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict2, nil]];
400 [o_fullscreen_anim2 setAnimationBlockingMode: NSAnimationNonblocking];
401 [o_fullscreen_anim2 setDuration: 0.3];
402 [o_fullscreen_anim2 setFrameRate: 30];
404 [o_fullscreen_anim2 setDelegate: self];
406 dict1 = [[NSMutableDictionary alloc] initWithCapacity:3];
408 [dict1 setObject:o_fullscreen_window forKey:NSViewAnimationTargetKey];
409 [dict1 setObject:[NSValue valueWithRect:[o_fullscreen_window frame]] forKey:NSViewAnimationStartFrameKey];
410 [dict1 setObject:[NSValue valueWithRect:frame] forKey:NSViewAnimationEndFrameKey];
412 o_fullscreen_anim1 = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict1, nil]];
415 [o_fullscreen_anim1 setAnimationBlockingMode: NSAnimationNonblocking];
416 [o_fullscreen_anim1 setDuration: 0.2];
417 [o_fullscreen_anim1 setFrameRate: 30];
418 [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
420 /* Make sure o_fullscreen_window is the frontmost window */
421 [o_fullscreen_window orderFront: self];
423 [o_fullscreen_anim1 startAnimation];
424 /* fullscreenAnimation will be unlocked when animation ends */
427 - (void)hasEndedFullscreen
429 /* This function is private and should be only triggered at the end of the fullscreen change animation */
430 /* Make sure we don't see the o_view disappearing of the screen during this operation */
431 DisableScreenUpdates();
433 [o_view removeFromSuperviewWithoutNeedingDisplay];
434 [[self contentView] replaceSubview:o_temp_view with:o_view];
436 [o_view setFrame:[o_temp_view frame]];
437 [self makeFirstResponder: o_view];
438 if ([self isVisible])
439 [self makeKeyAndOrderFront:self];
440 [o_fullscreen_window orderOut: self];
441 EnableScreenUpdates();
443 [o_fullscreen_window release];
444 o_fullscreen_window = nil;
445 b_animation_lock_alreadylocked = NO;
446 [self unlockFullscreenAnimation];
449 - (void)animationDidEnd:(NSAnimation*)animation
451 NSArray *viewAnimations;
453 if ([animation currentValue] < 1.0)
456 /* Fullscreen ended or started (we are a delegate only for leaveFullscreen's/enterFullscren's anim2) */
457 viewAnimations = [o_fullscreen_anim2 viewAnimations];
458 if ([viewAnimations count] >=1 &&
459 [[[viewAnimations objectAtIndex: 0] objectForKey: NSViewAnimationEffectKey] isEqualToString:NSViewAnimationFadeInEffect])
461 /* Fullscreen ended */
462 [self hasEndedFullscreen];
466 /* Fullscreen started */
467 [self hasBecomeFullscreen];
471 - (void)orderOut: (id)sender
473 [super orderOut: sender];
474 /* Make sure we leave fullscreen */
475 [self leaveFullscreenAndFadeOut: YES];
478 /* Make sure setFrame gets executed on main thread especially if we are animating.
479 * (Thus we won't block the video output thread) */
480 - (void)setFrame:(NSRect)frame display:(BOOL)display animate:(BOOL)animate
482 struct { NSRect frame; BOOL display; BOOL animate;} args;
486 args.display = display;
487 args.animate = animate;
489 packedargs = [NSData dataWithBytes:&args length:sizeof(args)];
491 [self performSelectorOnMainThread:@selector(setFrameOnMainThread:)
492 withObject: packedargs waitUntilDone: YES];
495 - (void)setFrameOnMainThread:(NSData*)packedargs
497 struct args { NSRect frame; BOOL display; BOOL animate; } * args = (struct args*)[packedargs bytes];
499 [super setFrame: args->frame display: args->display animate:args->animate];