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[casparcg] / modules / ogl / consumer / ogl_consumer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 \r
21 #define NOMINMAX\r
22 \r
23 #include <windows.h>\r
24 #include <Glee.h>\r
25 #include <SFML/Window.hpp>\r
26 \r
27 #include "ogl_consumer.h"\r
28 \r
29 #include <core/video_format.h>\r
30 #include <core/consumer/frame/read_frame.h>\r
31 \r
32 #include <common/gl/gl_check.h>\r
33 #include <common/concurrency/executor.h>\r
34 #include <common/memory/safe_ptr.h>\r
35 #include <common/memory/memcpy.h>\r
36 #include <common/diagnostics/graph.h>\r
37 #include <common/utility/timer.h>\r
38 \r
39 #include <boost/thread.hpp>\r
40 \r
41 #include <algorithm>\r
42 #include <array>\r
43 \r
44 namespace caspar {\r
45 \r
46 struct ogl_consumer::implementation : boost::noncopyable\r
47 {               \r
48         timer clock_;\r
49         boost::unique_future<void> active_;\r
50                 \r
51         float width_;\r
52         float height_;\r
53 \r
54         GLuint                            texture_;\r
55         std::array<GLuint, 2> pbos_;\r
56 \r
57         const bool windowed_;\r
58         unsigned int screen_width_;\r
59         unsigned int screen_height_;\r
60         const unsigned int screen_index_;\r
61                                 \r
62         const stretch stretch_;\r
63         core::video_format_desc format_desc_;\r
64         \r
65         sf::Window window_;\r
66         \r
67         safe_ptr<diagnostics::graph> graph_;\r
68         timer perf_timer_;\r
69 \r
70         size_t square_width_;\r
71         size_t square_height_;\r
72 \r
73         executor executor_;\r
74 public:\r
75         implementation(unsigned int screen_index, stretch stretch, bool windowed) \r
76                 : stretch_(stretch)\r
77                 , windowed_(windowed)\r
78                 , texture_(0)\r
79                 , screen_index_(screen_index)\r
80                 , graph_(diagnostics::create_graph(narrow(print())))\r
81                 , executor_(print())\r
82         {               \r
83                 graph_->add_guide("frame-time", 0.5);\r
84                 graph_->set_color("frame-time", diagnostics::color(1.0f, 0.0f, 0.0f));\r
85         }\r
86 \r
87         ~implementation()\r
88         {\r
89                 CASPAR_LOG(info) << print() << L" Shutting down.";      \r
90         }\r
91 \r
92         void initialize(const core::video_format_desc& format_desc)\r
93         {\r
94                 if(!GLEE_VERSION_2_1)\r
95                         BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 2.1 support."));\r
96                 \r
97                 format_desc_ = format_desc;\r
98 \r
99                 square_width_ = format_desc_.width;\r
100                 square_height_ = format_desc_.height;\r
101                                                 \r
102                 if(format_desc_.format == core::video_format::pal)\r
103                 {\r
104                         square_width_ = 768;\r
105                         square_height_ = 576;\r
106                 }\r
107                 else if(format_desc_.format == core::video_format::ntsc)\r
108                 {\r
109                         square_width_ = 720;\r
110                         square_height_ = 547;\r
111                 }\r
112 \r
113                 screen_width_ = format_desc.width;\r
114                 screen_height_ = format_desc.height;\r
115 #ifdef _WIN32\r
116                 DISPLAY_DEVICE d_device;                        \r
117                 memset(&d_device, 0, sizeof(d_device));\r
118                 d_device.cb = sizeof(d_device);\r
119 \r
120                 std::vector<DISPLAY_DEVICE> displayDevices;\r
121                 for(int n = 0; EnumDisplayDevices(NULL, n, &d_device, NULL); ++n)\r
122                 {\r
123                         displayDevices.push_back(d_device);\r
124                         memset(&d_device, 0, sizeof(d_device));\r
125                         d_device.cb = sizeof(d_device);\r
126                 }\r
127 \r
128                 if(screen_index_ >= displayDevices.size())\r
129                         BOOST_THROW_EXCEPTION(out_of_range() << arg_name_info("screen_index_") << msg_info(narrow(print())));\r
130                 \r
131                 DEVMODE devmode;\r
132                 memset(&devmode, 0, sizeof(devmode));\r
133                 \r
134                 if(!EnumDisplaySettings(displayDevices[screen_index_].DeviceName, ENUM_CURRENT_SETTINGS, &devmode))\r
135                         BOOST_THROW_EXCEPTION(invalid_operation() << arg_name_info("screen_index") << msg_info(narrow(print()) + " EnumDisplaySettings"));\r
136                 \r
137                 screen_width_ = windowed_ ? square_width_ : devmode.dmPelsWidth;\r
138                 screen_height_ = windowed_ ? square_height_ : devmode.dmPelsHeight;\r
139 #else\r
140                 if(!windowed)\r
141                         BOOST_THROW_EXCEPTION(not_supported() << msg_info(narrow(print() + " doesn't support non-Win32 fullscreen"));\r
142 \r
143                 if(screen_index != 0)\r
144                         CASPAR_LOG(warning) << print() << " only supports screen_index=0 for non-Win32";\r
145 #endif          \r
146                 executor_.start();\r
147                 executor_.invoke([=]\r
148                 {\r
149                         window_.Create(sf::VideoMode(screen_width_, screen_height_, 32), narrow(print()), windowed_ ? sf::Style::Resize : sf::Style::Fullscreen);\r
150                         window_.ShowMouseCursor(false);\r
151                         window_.SetPosition(devmode.dmPosition.x, devmode.dmPosition.y);\r
152                         window_.SetSize(screen_width_, screen_height_);\r
153                         window_.SetActive();\r
154                         GL(glEnable(GL_TEXTURE_2D));\r
155                         GL(glDisable(GL_DEPTH_TEST));           \r
156                         GL(glClearColor(0.0, 0.0, 0.0, 0.0));\r
157                         GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
158                         glLoadIdentity();\r
159                                 \r
160                         calculate_aspect();\r
161                         \r
162                         glGenTextures(1, &texture_);\r
163                         glBindTexture(GL_TEXTURE_2D, texture_);\r
164                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r
165                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r
166                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r
167                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r
168                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, format_desc_.width, format_desc_.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
169                         glBindTexture(GL_TEXTURE_2D, 0);\r
170                         \r
171                         GL(glGenBuffers(2, pbos_.data()));\r
172                         \r
173                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[0]);\r
174                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
175                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[1]);\r
176                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
177                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);\r
178                 });\r
179                 active_ = executor_.begin_invoke([]{});\r
180                 CASPAR_LOG(info) << print() << " Sucessfully initialized.";\r
181         }\r
182 \r
183         void calculate_aspect()\r
184         {\r
185                 if(windowed_)\r
186                 {\r
187                         screen_height_ = window_.GetHeight();\r
188                         screen_width_ = window_.GetWidth();\r
189                 }\r
190                 \r
191                 GL(glViewport(0, 0, screen_width_, screen_height_));\r
192 \r
193                 std::pair<float, float> target_ratio = None();\r
194                 if(stretch_ == fill)\r
195                         target_ratio = Fill();\r
196                 else if(stretch_ == uniform)\r
197                         target_ratio = Uniform();\r
198                 else if(stretch_ == uniform_to_fill)\r
199                         target_ratio = UniformToFill();\r
200 \r
201                 width_ = target_ratio.first;\r
202                 height_ = target_ratio.second;\r
203         }\r
204                 \r
205         std::pair<float, float> None()\r
206         {\r
207                 float width = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
208                 float height = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
209 \r
210                 return std::make_pair(width, height);\r
211         }\r
212 \r
213         std::pair<float, float> Uniform()\r
214         {\r
215                 float aspect = static_cast<float>(square_width_)/static_cast<float>(square_height_);\r
216                 float width = std::min(1.0f, static_cast<float>(screen_height_)*aspect/static_cast<float>(screen_width_));\r
217                 float height = static_cast<float>(screen_width_*width)/static_cast<float>(screen_height_*aspect);\r
218 \r
219                 return std::make_pair(width, height);\r
220         }\r
221 \r
222         std::pair<float, float> Fill()\r
223         {\r
224                 return std::make_pair(1.0f, 1.0f);\r
225         }\r
226 \r
227         std::pair<float, float> UniformToFill()\r
228         {\r
229                 float wr = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
230                 float hr = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
231                 float r_inv = 1.0f/std::min(wr, hr);\r
232 \r
233                 float width = wr*r_inv;\r
234                 float height = hr*r_inv;\r
235 \r
236                 return std::make_pair(width, height);\r
237         }\r
238 \r
239         void render(const safe_ptr<const core::read_frame>& frame)\r
240         {                       \r
241                 glBindTexture(GL_TEXTURE_2D, texture_);\r
242                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[0]);\r
243 \r
244                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, format_desc_.width, format_desc_.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
245 \r
246                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[1]);\r
247 \r
248                 glBufferData(GL_PIXEL_UNPACK_BUFFER, format_desc_.size, 0, GL_STREAM_DRAW);\r
249 \r
250                 auto ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);\r
251                 if(ptr)\r
252                 {\r
253                         fast_memcpy(reinterpret_cast<char*>(ptr), frame->image_data().begin(), frame->image_data().size());\r
254                         glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // release the mapped buffer\r
255                 }\r
256 \r
257                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);\r
258                                 \r
259                 GL(glClear(GL_COLOR_BUFFER_BIT));                       \r
260                 glBegin(GL_QUADS);\r
261                                 glTexCoord2f(0.0f,        1.0f);        glVertex2f(-width_, -height_);\r
262                                 glTexCoord2f(1.0f,        1.0f);        glVertex2f( width_, -height_);\r
263                                 glTexCoord2f(1.0f,        0.0f);        glVertex2f( width_,  height_);\r
264                                 glTexCoord2f(0.0f,        0.0f);        glVertex2f(-width_,  height_);\r
265                 glEnd();\r
266                 \r
267                 glBindTexture(GL_TEXTURE_2D, 0);\r
268 \r
269                 std::rotate(pbos_.begin(), pbos_.begin() + 1, pbos_.end());\r
270         }\r
271                 \r
272         void send(const safe_ptr<const core::read_frame>& frame)\r
273         {\r
274                 active_.get();\r
275                 active_ = executor_.begin_invoke([=]\r
276                 {\r
277                         perf_timer_.reset();\r
278                         sf::Event e;\r
279                         while(window_.GetEvent(e))\r
280                         {\r
281                                 if(e.Type == sf::Event::Resized)\r
282                                          calculate_aspect();\r
283                         }\r
284                         render(frame);\r
285                         window_.Display();\r
286                         graph_->update_value("frame-time", static_cast<float>(perf_timer_.elapsed()/format_desc_.interval*0.5));\r
287                 });\r
288         }\r
289 \r
290         std::wstring print() const\r
291         {\r
292                 return L"ogl[" + boost::lexical_cast<std::wstring>(screen_index_) + L"]";\r
293         }\r
294 \r
295         size_t buffer_depth() const{return 2;}\r
296 };\r
297 \r
298 ogl_consumer::ogl_consumer(ogl_consumer&& other) : impl_(std::move(other.impl_)){}\r
299 ogl_consumer::ogl_consumer(unsigned int screen_index, stretch stretch, bool windowed) : impl_(new implementation(screen_index, stretch, windowed)){}\r
300 void ogl_consumer::send(const safe_ptr<const core::read_frame>& frame){impl_->send(frame);}\r
301 size_t ogl_consumer::buffer_depth() const{return impl_->buffer_depth();}\r
302 void ogl_consumer::initialize(const core::video_format_desc& format_desc)\r
303 {\r
304         if(impl_->executor_.is_running())\r
305                 impl_.reset(new implementation(impl_->screen_index_, impl_->stretch_, impl_->windowed_));\r
306         impl_->initialize(format_desc);\r
307 }\r
308 std::wstring ogl_consumer::print() const {return impl_->print();}\r
309 \r
310 safe_ptr<core::frame_consumer> create_ogl_consumer(const std::vector<std::wstring>& params)\r
311 {\r
312         if(params.size() < 1 || params[0] != L"OGL")\r
313                 return core::frame_consumer::empty();\r
314         \r
315         unsigned int screen_index = 0;\r
316         stretch stretch = stretch::fill;\r
317         bool windowed = true;\r
318         \r
319         if(params.size() > 1) \r
320                 screen_index = lexical_cast_or_default<int>(params[2], screen_index);\r
321 \r
322         if(params.size() > 2) \r
323                 windowed = lexical_cast_or_default<bool>(params[3], windowed);\r
324 \r
325         return make_safe<ogl_consumer>(screen_index, stretch, windowed);\r
326 }\r
327 \r
328 }