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[casparcg] / modules / ogl / consumer / ogl_consumer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 \r
21 #define NOMINMAX\r
22 \r
23 #include <windows.h>\r
24 #include <Glee.h>\r
25 #include <SFML/Window.hpp>\r
26 \r
27 #include "ogl_consumer.h"\r
28 \r
29 #include <core/video_format.h>\r
30 #include <core/consumer/frame/read_frame.h>\r
31 \r
32 #include <common/gl/gl_check.h>\r
33 #include <common/concurrency/executor.h>\r
34 #include <common/memory/safe_ptr.h>\r
35 #include <common/diagnostics/graph.h>\r
36 #include <common/utility/timer.h>\r
37 \r
38 #include <boost/thread.hpp>\r
39 \r
40 #include <algorithm>\r
41 #include <array>\r
42 \r
43 namespace caspar {\r
44 \r
45 struct ogl_consumer::implementation : boost::noncopyable\r
46 {               \r
47         timer clock_;\r
48         printer parent_printer_;\r
49         boost::unique_future<void> active_;\r
50                 \r
51         float width_;\r
52         float height_;\r
53 \r
54         GLuint                            texture_;\r
55         std::array<GLuint, 2> pbos_;\r
56 \r
57         const bool windowed_;\r
58         unsigned int screen_width_;\r
59         unsigned int screen_height_;\r
60         const unsigned int screen_index_;\r
61                                 \r
62         const stretch stretch_;\r
63         core::video_format_desc format_desc_;\r
64         \r
65         sf::Window window_;\r
66         \r
67         safe_ptr<diagnostics::graph> graph_;\r
68         timer perf_timer_;\r
69 \r
70         executor executor_;\r
71 public:\r
72         implementation(unsigned int screen_index, stretch stretch, bool windowed) \r
73                 : stretch_(stretch)\r
74                 , windowed_(windowed)\r
75                 , texture_(0)\r
76                 , screen_index_(screen_index)\r
77                 , graph_(diagnostics::create_graph(narrow(print())))\r
78                 , executor_(print())\r
79         {               \r
80                 graph_->add_guide("frame-time", 0.5);\r
81                 graph_->set_color("frame-time", diagnostics::color(1.0f, 0.0f, 0.0f));\r
82         }\r
83 \r
84         ~implementation()\r
85         {\r
86                 CASPAR_LOG(info) << print() << L" Shutting down.";      \r
87         }\r
88 \r
89         void initialize(const core::video_format_desc& format_desc, const printer& parent_printer)\r
90         {\r
91                 if(!GLEE_VERSION_2_1)\r
92                         BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 2.1 support."));\r
93                 \r
94                 format_desc_ = format_desc;\r
95                 parent_printer_ = parent_printer;\r
96 \r
97                 screen_width_ = format_desc.width;\r
98                 screen_height_ = format_desc.height;\r
99 #ifdef _WIN32\r
100                 DISPLAY_DEVICE d_device;                        \r
101                 memset(&d_device, 0, sizeof(d_device));\r
102                 d_device.cb = sizeof(d_device);\r
103 \r
104                 std::vector<DISPLAY_DEVICE> displayDevices;\r
105                 for(int n = 0; EnumDisplayDevices(NULL, n, &d_device, NULL); ++n)\r
106                 {\r
107                         displayDevices.push_back(d_device);\r
108                         memset(&d_device, 0, sizeof(d_device));\r
109                         d_device.cb = sizeof(d_device);\r
110                 }\r
111 \r
112                 if(screen_index_ >= displayDevices.size())\r
113                         BOOST_THROW_EXCEPTION(out_of_range() << arg_name_info("screen_index_") << msg_info(narrow(print())));\r
114                 \r
115                 DEVMODE devmode;\r
116                 memset(&devmode, 0, sizeof(devmode));\r
117                 \r
118                 if(!EnumDisplaySettings(displayDevices[screen_index_].DeviceName, ENUM_CURRENT_SETTINGS, &devmode))\r
119                         BOOST_THROW_EXCEPTION(invalid_operation() << arg_name_info("screen_index") << msg_info(narrow(print()) + " EnumDisplaySettings"));\r
120                 \r
121                 screen_width_ = windowed_ ? format_desc_.width : devmode.dmPelsWidth;\r
122                 screen_height_ = windowed_ ? format_desc_.height : devmode.dmPelsHeight;\r
123 #else\r
124                 if(!windowed)\r
125                         BOOST_THROW_EXCEPTION(not_supported() << msg_info(narrow(print() + " doesn't support non-Win32 fullscreen"));\r
126 \r
127                 if(screen_index != 0)\r
128                         CASPAR_LOG(warning) << print() << " only supports screen_index=0 for non-Win32";\r
129 #endif          \r
130                 executor_.start();\r
131                 executor_.invoke([=]\r
132                 {\r
133                         window_.Create(sf::VideoMode(screen_width_, screen_height_, 32), narrow(print()), windowed_ ? sf::Style::Resize : sf::Style::Fullscreen);\r
134                         window_.ShowMouseCursor(false);\r
135                         window_.SetPosition(devmode.dmPosition.x, devmode.dmPosition.y);\r
136                         window_.SetSize(screen_width_, screen_height_);\r
137                         window_.SetActive();\r
138                         GL(glEnable(GL_TEXTURE_2D));\r
139                         GL(glDisable(GL_DEPTH_TEST));           \r
140                         GL(glClearColor(0.0, 0.0, 0.0, 0.0));\r
141                         GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
142                         glLoadIdentity();\r
143                                 \r
144                         calculate_aspect();\r
145                         \r
146                         glGenTextures(1, &texture_);\r
147                         glBindTexture(GL_TEXTURE_2D, texture_);\r
148                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r
149                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r
150                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r
151                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r
152                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, format_desc_.width, format_desc_.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
153                         glBindTexture(GL_TEXTURE_2D, 0);\r
154                         \r
155                         GL(glGenBuffers(2, pbos_.data()));\r
156                         \r
157                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[0]);\r
158                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
159                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[1]);\r
160                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
161                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);\r
162                 });\r
163                 active_ = executor_.begin_invoke([]{});\r
164                 CASPAR_LOG(info) << print() << " Sucessfully initialized.";\r
165         }\r
166 \r
167         void calculate_aspect()\r
168         {\r
169                 if(windowed_)\r
170                 {\r
171                         screen_height_ = window_.GetHeight();\r
172                         screen_width_ = window_.GetWidth();\r
173                 }\r
174                 \r
175                 GL(glViewport(0, 0, screen_width_, screen_height_));\r
176 \r
177                 std::pair<float, float> target_ratio = None();\r
178                 if(stretch_ == fill)\r
179                         target_ratio = Fill();\r
180                 else if(stretch_ == uniform)\r
181                         target_ratio = Uniform();\r
182                 else if(stretch_ == uniform_to_fill)\r
183                         target_ratio = UniformToFill();\r
184 \r
185                 width_ = target_ratio.first;\r
186                 height_ = target_ratio.second;\r
187         }\r
188                 \r
189         std::pair<float, float> None()\r
190         {\r
191                 float width = static_cast<float>(format_desc_.width)/static_cast<float>(screen_width_);\r
192                 float height = static_cast<float>(format_desc_.height)/static_cast<float>(screen_height_);\r
193 \r
194                 return std::make_pair(width, height);\r
195         }\r
196 \r
197         std::pair<float, float> Uniform()\r
198         {\r
199                 float aspect = static_cast<float>(format_desc_.width)/static_cast<float>(format_desc_.height);\r
200                 float width = std::min(1.0f, static_cast<float>(screen_height_)*aspect/static_cast<float>(screen_width_));\r
201                 float height = static_cast<float>(screen_width_*width)/static_cast<float>(screen_height_*aspect);\r
202 \r
203                 return std::make_pair(width, height);\r
204         }\r
205 \r
206         std::pair<float, float> Fill()\r
207         {\r
208                 return std::make_pair(1.0f, 1.0f);\r
209         }\r
210 \r
211         std::pair<float, float> UniformToFill()\r
212         {\r
213                 float wr = static_cast<float>(format_desc_.width)/static_cast<float>(screen_width_);\r
214                 float hr = static_cast<float>(format_desc_.height)/static_cast<float>(screen_height_);\r
215                 float r_inv = 1.0f/std::min(wr, hr);\r
216 \r
217                 float width = wr*r_inv;\r
218                 float height = hr*r_inv;\r
219 \r
220                 return std::make_pair(width, height);\r
221         }\r
222 \r
223         void render(const safe_ptr<const core::read_frame>& frame)\r
224         {                       \r
225                 glBindTexture(GL_TEXTURE_2D, texture_);\r
226                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[0]);\r
227 \r
228                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, format_desc_.width, format_desc_.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
229 \r
230                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[1]);\r
231 \r
232                 glBufferData(GL_PIXEL_UNPACK_BUFFER, format_desc_.size, 0, GL_STREAM_DRAW);\r
233 \r
234                 auto ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);\r
235                 if(ptr)\r
236                 {\r
237                         std::copy(frame->image_data().begin(), frame->image_data().end(), reinterpret_cast<char*>(ptr));\r
238                         glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // release the mapped buffer\r
239                 }\r
240 \r
241                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);\r
242                                 \r
243                 GL(glClear(GL_COLOR_BUFFER_BIT));                       \r
244                 glBegin(GL_QUADS);\r
245                                 glTexCoord2f(0.0f,        1.0f);        glVertex2f(-width_, -height_);\r
246                                 glTexCoord2f(1.0f,        1.0f);        glVertex2f( width_, -height_);\r
247                                 glTexCoord2f(1.0f,        0.0f);        glVertex2f( width_,  height_);\r
248                                 glTexCoord2f(0.0f,        0.0f);        glVertex2f(-width_,  height_);\r
249                 glEnd();\r
250                 \r
251                 glBindTexture(GL_TEXTURE_2D, 0);\r
252 \r
253                 std::rotate(pbos_.begin(), pbos_.begin() + 1, pbos_.end());\r
254 \r
255                 clock_.tick(1.0/format_desc_.fps);\r
256         }\r
257                 \r
258         void send(const safe_ptr<const core::read_frame>& frame)\r
259         {\r
260                 active_.get();\r
261                 active_ = executor_.begin_invoke([=]\r
262                 {\r
263                         perf_timer_.reset();\r
264                         sf::Event e;\r
265                         while(window_.GetEvent(e))\r
266                         {\r
267                                 if(e.Type == sf::Event::Resized)\r
268                                          calculate_aspect();\r
269                         }\r
270                         render(frame);\r
271                         window_.Display();\r
272                         graph_->update_value("frame-time", static_cast<float>(perf_timer_.elapsed()/format_desc_.interval*0.5));\r
273                 });\r
274         }\r
275 \r
276         std::wstring print() const\r
277         {\r
278                 return (parent_printer_ ? parent_printer_() + L"/" : L"") + L"ogl[" + boost::lexical_cast<std::wstring>(screen_index_) + L"]";\r
279         }\r
280 \r
281         size_t buffer_depth() const{return 2;}\r
282 };\r
283 \r
284 ogl_consumer::ogl_consumer(ogl_consumer&& other) : impl_(std::move(other.impl_)){}\r
285 ogl_consumer::ogl_consumer(unsigned int screen_index, stretch stretch, bool windowed) : impl_(new implementation(screen_index, stretch, windowed)){}\r
286 void ogl_consumer::send(const safe_ptr<const core::read_frame>& frame){impl_->send(frame);}\r
287 size_t ogl_consumer::buffer_depth() const{return impl_->buffer_depth();}\r
288 void ogl_consumer::initialize(const core::video_format_desc& format_desc, const printer& parent_printer){impl_->initialize(format_desc, parent_printer);}\r
289 std::wstring ogl_consumer::print() const {return impl_->print();}\r
290 \r
291 safe_ptr<core::frame_consumer> create_ogl_consumer(const std::vector<std::wstring>& params)\r
292 {\r
293         if(params.size() < 1 || params[0] != L"OGL")\r
294                 return core::frame_consumer::empty();\r
295         \r
296         unsigned int screen_index = 0;\r
297         stretch stretch = stretch::fill;\r
298         bool windowed = true;\r
299         \r
300         if(params.size() > 1) \r
301                 screen_index = lexical_cast_or_default<int>(params[2], screen_index);\r
302 \r
303         if(params.size() > 2) \r
304                 windowed = lexical_cast_or_default<bool>(params[3], windowed);\r
305 \r
306         return make_safe<ogl_consumer>(screen_index, stretch, windowed);\r
307 }\r
308 \r
309 }