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2.0. More header optimizations.
[casparcg] / modules / ogl / consumer / ogl_consumer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 \r
21 #define NOMINMAX\r
22 \r
23 #include <windows.h>\r
24 #include <GL/glew.h>\r
25 #include <SFML/Window.hpp>\r
26 \r
27 #include "ogl_consumer.h"\r
28 \r
29 #include <common/gl/gl_check.h>\r
30 #include <common/concurrency/executor.h>\r
31 #include <common/memory/safe_ptr.h>\r
32 #include <common/memory/memcpy.h>\r
33 #include <common/diagnostics/graph.h>\r
34 #include <common/utility/timer.h>\r
35 \r
36 #include <core/video_format.h>\r
37 #include <core/mixer/read_frame.h>\r
38 #include <core/consumer/frame_consumer.h>\r
39 \r
40 #include <boost/timer.hpp>\r
41 #include <boost/circular_buffer.hpp>\r
42 \r
43 #include <algorithm>\r
44 #include <array>\r
45 \r
46 namespace caspar {\r
47                 \r
48 enum stretch\r
49 {\r
50         none,\r
51         uniform,\r
52         fill,\r
53         uniform_to_fill\r
54 };\r
55 \r
56 struct ogl_consumer : boost::noncopyable\r
57 {               \r
58         float                                   width_;\r
59         float                                   height_;\r
60 \r
61         GLuint                                  texture_;\r
62         std::array<GLuint, 2>   pbos_;\r
63 \r
64         const bool                              windowed_;\r
65         unsigned int                    screen_width_;\r
66         unsigned int                    screen_height_;\r
67         const unsigned int              screen_index_;\r
68                                 \r
69         const stretch                   stretch_;\r
70         core::video_format_desc format_desc_;\r
71         \r
72         sf::Window                              window_;\r
73         \r
74         safe_ptr<diagnostics::graph> graph_;\r
75         boost::timer                    perf_timer_;\r
76 \r
77         size_t                                  square_width_;\r
78         size_t                                  square_height_;\r
79 \r
80         boost::circular_buffer<safe_ptr<core::read_frame>> frame_buffer_;\r
81 \r
82         executor                                executor_;\r
83 public:\r
84         ogl_consumer(unsigned int screen_index, stretch stretch, bool windowed, const core::video_format_desc& format_desc) \r
85                 : stretch_(stretch)\r
86                 , windowed_(windowed)\r
87                 , texture_(0)\r
88                 , screen_index_(screen_index)\r
89                 , format_desc_(format_desc_)\r
90                 , graph_(diagnostics::create_graph(narrow(print())))\r
91                 , frame_buffer_(core::consumer_buffer_depth())\r
92                 , executor_(print())\r
93         {               \r
94                 graph_->add_guide("frame-time", 0.5);\r
95                 graph_->set_color("frame-time", diagnostics::color(1.0f, 0.0f, 0.0f));\r
96                 \r
97                 format_desc_ = format_desc;\r
98 \r
99                 square_width_ = format_desc_.width;\r
100                 square_height_ = format_desc_.height;\r
101                                                 \r
102                 if(format_desc_.format == core::video_format::pal)\r
103                 {\r
104                         square_width_ = 768;\r
105                         square_height_ = 576;\r
106                 }\r
107                 else if(format_desc_.format == core::video_format::ntsc)\r
108                 {\r
109                         square_width_ = 720;\r
110                         square_height_ = 547;\r
111                 }\r
112 \r
113                 screen_width_ = format_desc.width;\r
114                 screen_height_ = format_desc.height;\r
115 #ifdef _WIN32\r
116                 DISPLAY_DEVICE d_device;                        \r
117                 memset(&d_device, 0, sizeof(d_device));\r
118                 d_device.cb = sizeof(d_device);\r
119 \r
120                 std::vector<DISPLAY_DEVICE> displayDevices;\r
121                 for(int n = 0; EnumDisplayDevices(NULL, n, &d_device, NULL); ++n)\r
122                 {\r
123                         displayDevices.push_back(d_device);\r
124                         memset(&d_device, 0, sizeof(d_device));\r
125                         d_device.cb = sizeof(d_device);\r
126                 }\r
127 \r
128                 if(screen_index_ >= displayDevices.size())\r
129                         BOOST_THROW_EXCEPTION(out_of_range() << arg_name_info("screen_index_") << msg_info(narrow(print())));\r
130                 \r
131                 DEVMODE devmode;\r
132                 memset(&devmode, 0, sizeof(devmode));\r
133                 \r
134                 if(!EnumDisplaySettings(displayDevices[screen_index_].DeviceName, ENUM_CURRENT_SETTINGS, &devmode))\r
135                         BOOST_THROW_EXCEPTION(invalid_operation() << arg_name_info("screen_index") << msg_info(narrow(print()) + " EnumDisplaySettings"));\r
136                 \r
137                 screen_width_ = windowed_ ? square_width_ : devmode.dmPelsWidth;\r
138                 screen_height_ = windowed_ ? square_height_ : devmode.dmPelsHeight;\r
139 #else\r
140                 if(!windowed)\r
141                         BOOST_THROW_EXCEPTION(not_supported() << msg_info(narrow(print() + " doesn't support non-Win32 fullscreen"));\r
142 \r
143                 if(screen_index != 0)\r
144                         CASPAR_LOG(warning) << print() << " only supports screen_index=0 for non-Win32";\r
145 #endif          \r
146                 executor_.invoke([=]\r
147                 {\r
148                         if(!GLEW_VERSION_2_1)\r
149                                 BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 2.1 support."));\r
150 \r
151                         window_.Create(sf::VideoMode(screen_width_, screen_height_, 32), narrow(print()), windowed_ ? sf::Style::Resize : sf::Style::Fullscreen);\r
152                         window_.ShowMouseCursor(false);\r
153                         window_.SetPosition(devmode.dmPosition.x, devmode.dmPosition.y);\r
154                         window_.SetSize(screen_width_, screen_height_);\r
155                         window_.SetActive();\r
156                         GL(glEnable(GL_TEXTURE_2D));\r
157                         GL(glDisable(GL_DEPTH_TEST));           \r
158                         GL(glClearColor(0.0, 0.0, 0.0, 0.0));\r
159                         GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
160                         glLoadIdentity();\r
161                                 \r
162                         calculate_aspect();\r
163                         \r
164                         glGenTextures(1, &texture_);\r
165                         glBindTexture(GL_TEXTURE_2D, texture_);\r
166                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r
167                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r
168                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r
169                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r
170                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, format_desc_.width, format_desc_.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
171                         glBindTexture(GL_TEXTURE_2D, 0);\r
172                         \r
173                         GL(glGenBuffers(2, pbos_.data()));\r
174                         \r
175                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[0]);\r
176                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
177                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[1]);\r
178                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
179                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);\r
180                 });\r
181                 CASPAR_LOG(info) << print() << " Sucessfully Initialized.";\r
182         }\r
183         \r
184         const core::video_format_desc& get_video_format_desc() const\r
185         {\r
186                 return format_desc_;\r
187         }\r
188 \r
189         void calculate_aspect()\r
190         {\r
191                 if(windowed_)\r
192                 {\r
193                         screen_height_ = window_.GetHeight();\r
194                         screen_width_ = window_.GetWidth();\r
195                 }\r
196                 \r
197                 GL(glViewport(0, 0, screen_width_, screen_height_));\r
198 \r
199                 std::pair<float, float> target_ratio = None();\r
200                 if(stretch_ == fill)\r
201                         target_ratio = Fill();\r
202                 else if(stretch_ == uniform)\r
203                         target_ratio = Uniform();\r
204                 else if(stretch_ == uniform_to_fill)\r
205                         target_ratio = UniformToFill();\r
206 \r
207                 width_ = target_ratio.first;\r
208                 height_ = target_ratio.second;\r
209         }\r
210                 \r
211         std::pair<float, float> None()\r
212         {\r
213                 float width = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
214                 float height = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
215 \r
216                 return std::make_pair(width, height);\r
217         }\r
218 \r
219         std::pair<float, float> Uniform()\r
220         {\r
221                 float aspect = static_cast<float>(square_width_)/static_cast<float>(square_height_);\r
222                 float width = std::min(1.0f, static_cast<float>(screen_height_)*aspect/static_cast<float>(screen_width_));\r
223                 float height = static_cast<float>(screen_width_*width)/static_cast<float>(screen_height_*aspect);\r
224 \r
225                 return std::make_pair(width, height);\r
226         }\r
227 \r
228         std::pair<float, float> Fill()\r
229         {\r
230                 return std::make_pair(1.0f, 1.0f);\r
231         }\r
232 \r
233         std::pair<float, float> UniformToFill()\r
234         {\r
235                 float wr = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
236                 float hr = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
237                 float r_inv = 1.0f/std::min(wr, hr);\r
238 \r
239                 float width = wr*r_inv;\r
240                 float height = hr*r_inv;\r
241 \r
242                 return std::make_pair(width, height);\r
243         }\r
244 \r
245         void render(const safe_ptr<core::read_frame>& frame)\r
246         {                       \r
247                 glBindTexture(GL_TEXTURE_2D, texture_);\r
248 \r
249                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[0]);\r
250                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, format_desc_.width, format_desc_.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
251 \r
252                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[1]);\r
253                 glBufferData(GL_PIXEL_UNPACK_BUFFER, format_desc_.size, 0, GL_STREAM_DRAW);\r
254 \r
255                 auto ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);\r
256                 if(ptr)\r
257                 {\r
258                         fast_memcpy(reinterpret_cast<char*>(ptr), frame->image_data().begin(), frame->image_data().size());\r
259                         glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // release the mapped buffer\r
260                 }\r
261 \r
262                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);\r
263                                 \r
264                 GL(glClear(GL_COLOR_BUFFER_BIT));                       \r
265                 glBegin(GL_QUADS);\r
266                                 glTexCoord2f(0.0f,        1.0f);        glVertex2f(-width_, -height_);\r
267                                 glTexCoord2f(1.0f,        1.0f);        glVertex2f( width_, -height_);\r
268                                 glTexCoord2f(1.0f,        0.0f);        glVertex2f( width_,  height_);\r
269                                 glTexCoord2f(0.0f,        0.0f);        glVertex2f(-width_,  height_);\r
270                 glEnd();\r
271                 \r
272                 glBindTexture(GL_TEXTURE_2D, 0);\r
273 \r
274                 std::rotate(pbos_.begin(), pbos_.begin() + 1, pbos_.end());\r
275         }\r
276 \r
277         void send(const safe_ptr<core::read_frame>& frame)\r
278         {\r
279                 frame_buffer_.push_back(frame);\r
280 \r
281                 if(frame_buffer_.full())\r
282                         do_send(frame_buffer_.front());\r
283         }\r
284                 \r
285         void do_send(const safe_ptr<core::read_frame>& frame)\r
286         {               \r
287                 executor_.try_begin_invoke([=]\r
288                 {\r
289                         perf_timer_.restart();\r
290                         sf::Event e;\r
291                         while(window_.GetEvent(e))\r
292                         {\r
293                                 if(e.Type == sf::Event::Resized)\r
294                                          calculate_aspect();\r
295                         }\r
296                         render(frame);\r
297                         window_.Display();\r
298                         graph_->update_value("frame-time", static_cast<float>(perf_timer_.elapsed()*format_desc_.fps*0.5));\r
299                 });\r
300         }\r
301 \r
302         std::wstring print() const\r
303         {       \r
304                 return  L"ogl[" + boost::lexical_cast<std::wstring>(screen_index_) + L"|" + format_desc_.name + L"]";\r
305         }\r
306 \r
307         size_t buffer_depth() const{return 2;}\r
308 };\r
309 \r
310 \r
311 struct ogl_consumer_proxy : public core::frame_consumer\r
312 {\r
313         size_t screen_index_;\r
314         caspar::stretch stretch_;\r
315         bool windowed_;\r
316         bool key_only_;\r
317 \r
318         std::unique_ptr<ogl_consumer> consumer_;\r
319 \r
320 public:\r
321 \r
322         ogl_consumer_proxy(size_t screen_index, stretch stretch, bool windowed, bool key_only)\r
323                 : screen_index_(screen_index)\r
324                 , stretch_(stretch)\r
325                 , windowed_(windowed)\r
326                 , key_only_(key_only){}\r
327         \r
328         virtual void initialize(const core::video_format_desc& format_desc)\r
329         {\r
330                 consumer_.reset(new ogl_consumer(screen_index_, stretch_, windowed_, format_desc));\r
331         }\r
332         \r
333         virtual void send(const safe_ptr<core::read_frame>& frame)\r
334         {\r
335                 consumer_->send(frame);\r
336         }\r
337         \r
338         virtual std::wstring print() const\r
339         {\r
340                 return consumer_->print();\r
341         }\r
342 \r
343         virtual bool key_only() const\r
344         {\r
345                 return key_only_;\r
346         }\r
347 \r
348         virtual bool has_synchronization_clock() const \r
349         {\r
350                 return false;\r
351         }\r
352 \r
353         virtual const core::video_format_desc& get_video_format_desc() const\r
354         {\r
355                 return consumer_->get_video_format_desc();\r
356         }\r
357 };      \r
358 \r
359 safe_ptr<core::frame_consumer> create_ogl_consumer(const std::vector<std::wstring>& params)\r
360 {\r
361         if(params.size() < 1 || params[0] != L"SCREEN")\r
362                 return core::frame_consumer::empty();\r
363         \r
364         size_t screen_index = 0;\r
365         stretch stretch = stretch::fill;\r
366         bool windowed = true;\r
367         \r
368         if(params.size() > 1) \r
369                 screen_index = lexical_cast_or_default<int>(params[2], screen_index);\r
370 \r
371         if(params.size() > 2) \r
372                 windowed = lexical_cast_or_default<bool>(params[3], windowed);\r
373 \r
374         bool key_only = std::find(params.begin(), params.end(), L"KEY_ONLY") != params.end();\r
375 \r
376         return make_safe<ogl_consumer_proxy>(screen_index, stretch, windowed, key_only);\r
377 }\r
378 \r
379 safe_ptr<core::frame_consumer> create_ogl_consumer(const boost::property_tree::ptree& ptree) \r
380 {\r
381         size_t screen_index = ptree.get("device", 0);\r
382         bool windowed =ptree.get("windowed", true);\r
383         \r
384         stretch stretch = stretch::fill;\r
385         auto key_str = ptree.get("stretch", "default");\r
386         if(key_str == "uniform")\r
387                 stretch = stretch::uniform;\r
388         else if(key_str == "uniform_to_fill")\r
389                 stretch = stretch::uniform_to_fill;\r
390 \r
391         bool key_only = ptree.get("key-only", false);\r
392 \r
393         return make_safe<ogl_consumer_proxy>(screen_index, stretch, windowed, key_only);\r
394 }\r
395 \r
396 }