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2.0.0.2: Improved logging. Refactored ogl_consumer creation.
[casparcg] / modules / ogl / consumer / ogl_consumer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 \r
21 #define NOMINMAX\r
22 \r
23 #include <windows.h>\r
24 #include <Glee.h>\r
25 #include <SFML/Window.hpp>\r
26 \r
27 #include "ogl_consumer.h"\r
28 \r
29 #include <core/video_format.h>\r
30 #include <core/consumer/frame/read_frame.h>\r
31 \r
32 #include <common/gl/gl_check.h>\r
33 #include <common/concurrency/executor.h>\r
34 #include <common/memory/safe_ptr.h>\r
35 #include <common/memory/memcpy.h>\r
36 #include <common/diagnostics/graph.h>\r
37 #include <common/utility/timer.h>\r
38 \r
39 #include <boost/thread.hpp>\r
40 #include <boost/timer.hpp>\r
41 \r
42 #include <algorithm>\r
43 #include <array>\r
44 \r
45 namespace caspar {\r
46 \r
47 struct ogl_consumer : boost::noncopyable\r
48 {               \r
49         boost::unique_future<void> active_;\r
50                 \r
51         float width_;\r
52         float height_;\r
53 \r
54         GLuint                            texture_;\r
55         std::array<GLuint, 2> pbos_;\r
56 \r
57         const bool windowed_;\r
58         unsigned int screen_width_;\r
59         unsigned int screen_height_;\r
60         const unsigned int screen_index_;\r
61                                 \r
62         const stretch stretch_;\r
63         core::video_format_desc format_desc_;\r
64         \r
65         sf::Window window_;\r
66         \r
67         safe_ptr<diagnostics::graph> graph_;\r
68         boost::timer perf_timer_;\r
69 \r
70         size_t square_width_;\r
71         size_t square_height_;\r
72 \r
73         executor executor_;\r
74 public:\r
75         ogl_consumer(unsigned int screen_index, stretch stretch, bool windowed, const core::video_format_desc& format_desc) \r
76                 : stretch_(stretch)\r
77                 , windowed_(windowed)\r
78                 , texture_(0)\r
79                 , screen_index_(screen_index)\r
80                 , format_desc_(format_desc_)\r
81                 , graph_(diagnostics::create_graph(narrow(print())))\r
82                 , executor_(print())\r
83         {               \r
84                 executor_.set_capacity(3);\r
85                 graph_->add_guide("frame-time", 0.5);\r
86                 graph_->set_color("frame-time", diagnostics::color(1.0f, 0.0f, 0.0f));\r
87                 if(!GLEE_VERSION_2_1)\r
88                         BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 2.1 support."));\r
89                 \r
90                 format_desc_ = format_desc;\r
91 \r
92                 square_width_ = format_desc_.width;\r
93                 square_height_ = format_desc_.height;\r
94                                                 \r
95                 if(format_desc_.format == core::video_format::pal)\r
96                 {\r
97                         square_width_ = 768;\r
98                         square_height_ = 576;\r
99                 }\r
100                 else if(format_desc_.format == core::video_format::ntsc)\r
101                 {\r
102                         square_width_ = 720;\r
103                         square_height_ = 547;\r
104                 }\r
105 \r
106                 screen_width_ = format_desc.width;\r
107                 screen_height_ = format_desc.height;\r
108 #ifdef _WIN32\r
109                 DISPLAY_DEVICE d_device;                        \r
110                 memset(&d_device, 0, sizeof(d_device));\r
111                 d_device.cb = sizeof(d_device);\r
112 \r
113                 std::vector<DISPLAY_DEVICE> displayDevices;\r
114                 for(int n = 0; EnumDisplayDevices(NULL, n, &d_device, NULL); ++n)\r
115                 {\r
116                         displayDevices.push_back(d_device);\r
117                         memset(&d_device, 0, sizeof(d_device));\r
118                         d_device.cb = sizeof(d_device);\r
119                 }\r
120 \r
121                 if(screen_index_ >= displayDevices.size())\r
122                         BOOST_THROW_EXCEPTION(out_of_range() << arg_name_info("screen_index_") << msg_info(narrow(print())));\r
123                 \r
124                 DEVMODE devmode;\r
125                 memset(&devmode, 0, sizeof(devmode));\r
126                 \r
127                 if(!EnumDisplaySettings(displayDevices[screen_index_].DeviceName, ENUM_CURRENT_SETTINGS, &devmode))\r
128                         BOOST_THROW_EXCEPTION(invalid_operation() << arg_name_info("screen_index") << msg_info(narrow(print()) + " EnumDisplaySettings"));\r
129                 \r
130                 screen_width_ = windowed_ ? square_width_ : devmode.dmPelsWidth;\r
131                 screen_height_ = windowed_ ? square_height_ : devmode.dmPelsHeight;\r
132 #else\r
133                 if(!windowed)\r
134                         BOOST_THROW_EXCEPTION(not_supported() << msg_info(narrow(print() + " doesn't support non-Win32 fullscreen"));\r
135 \r
136                 if(screen_index != 0)\r
137                         CASPAR_LOG(warning) << print() << " only supports screen_index=0 for non-Win32";\r
138 #endif          \r
139                 executor_.start();\r
140                 executor_.invoke([=]\r
141                 {\r
142                         window_.Create(sf::VideoMode(screen_width_, screen_height_, 32), narrow(print()), windowed_ ? sf::Style::Resize : sf::Style::Fullscreen);\r
143                         window_.ShowMouseCursor(false);\r
144                         window_.SetPosition(devmode.dmPosition.x, devmode.dmPosition.y);\r
145                         window_.SetSize(screen_width_, screen_height_);\r
146                         window_.SetActive();\r
147                         GL(glEnable(GL_TEXTURE_2D));\r
148                         GL(glDisable(GL_DEPTH_TEST));           \r
149                         GL(glClearColor(0.0, 0.0, 0.0, 0.0));\r
150                         GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
151                         glLoadIdentity();\r
152                                 \r
153                         calculate_aspect();\r
154                         \r
155                         glGenTextures(1, &texture_);\r
156                         glBindTexture(GL_TEXTURE_2D, texture_);\r
157                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r
158                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r
159                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r
160                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r
161                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, format_desc_.width, format_desc_.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
162                         glBindTexture(GL_TEXTURE_2D, 0);\r
163                         \r
164                         GL(glGenBuffers(2, pbos_.data()));\r
165                         \r
166                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[0]);\r
167                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
168                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[1]);\r
169                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
170                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);\r
171                 });\r
172                 CASPAR_LOG(info) << print() << " Sucessfully Initialized.";\r
173         }\r
174         \r
175         void calculate_aspect()\r
176         {\r
177                 if(windowed_)\r
178                 {\r
179                         screen_height_ = window_.GetHeight();\r
180                         screen_width_ = window_.GetWidth();\r
181                 }\r
182                 \r
183                 GL(glViewport(0, 0, screen_width_, screen_height_));\r
184 \r
185                 std::pair<float, float> target_ratio = None();\r
186                 if(stretch_ == fill)\r
187                         target_ratio = Fill();\r
188                 else if(stretch_ == uniform)\r
189                         target_ratio = Uniform();\r
190                 else if(stretch_ == uniform_to_fill)\r
191                         target_ratio = UniformToFill();\r
192 \r
193                 width_ = target_ratio.first;\r
194                 height_ = target_ratio.second;\r
195         }\r
196                 \r
197         std::pair<float, float> None()\r
198         {\r
199                 float width = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
200                 float height = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
201 \r
202                 return std::make_pair(width, height);\r
203         }\r
204 \r
205         std::pair<float, float> Uniform()\r
206         {\r
207                 float aspect = static_cast<float>(square_width_)/static_cast<float>(square_height_);\r
208                 float width = std::min(1.0f, static_cast<float>(screen_height_)*aspect/static_cast<float>(screen_width_));\r
209                 float height = static_cast<float>(screen_width_*width)/static_cast<float>(screen_height_*aspect);\r
210 \r
211                 return std::make_pair(width, height);\r
212         }\r
213 \r
214         std::pair<float, float> Fill()\r
215         {\r
216                 return std::make_pair(1.0f, 1.0f);\r
217         }\r
218 \r
219         std::pair<float, float> UniformToFill()\r
220         {\r
221                 float wr = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
222                 float hr = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
223                 float r_inv = 1.0f/std::min(wr, hr);\r
224 \r
225                 float width = wr*r_inv;\r
226                 float height = hr*r_inv;\r
227 \r
228                 return std::make_pair(width, height);\r
229         }\r
230 \r
231         void render(const safe_ptr<const core::read_frame>& frame)\r
232         {                       \r
233                 glBindTexture(GL_TEXTURE_2D, texture_);\r
234                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[0]);\r
235 \r
236                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, format_desc_.width, format_desc_.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
237 \r
238                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[1]);\r
239 \r
240                 glBufferData(GL_PIXEL_UNPACK_BUFFER, format_desc_.size, 0, GL_STREAM_DRAW);\r
241 \r
242                 auto ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);\r
243                 if(ptr)\r
244                 {\r
245                         fast_memcpy(reinterpret_cast<char*>(ptr), frame->image_data().begin(), frame->image_data().size());\r
246                         glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // release the mapped buffer\r
247                 }\r
248 \r
249                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);\r
250                                 \r
251                 GL(glClear(GL_COLOR_BUFFER_BIT));                       \r
252                 glBegin(GL_QUADS);\r
253                                 glTexCoord2f(0.0f,        1.0f);        glVertex2f(-width_, -height_);\r
254                                 glTexCoord2f(1.0f,        1.0f);        glVertex2f( width_, -height_);\r
255                                 glTexCoord2f(1.0f,        0.0f);        glVertex2f( width_,  height_);\r
256                                 glTexCoord2f(0.0f,        0.0f);        glVertex2f(-width_,  height_);\r
257                 glEnd();\r
258                 \r
259                 glBindTexture(GL_TEXTURE_2D, 0);\r
260 \r
261                 std::rotate(pbos_.begin(), pbos_.begin() + 1, pbos_.end());\r
262         }\r
263                 \r
264         void send(const safe_ptr<const core::read_frame>& frame)\r
265         {\r
266                 if(executor_.size() >= executor_.capacity()-1)\r
267                         return;\r
268 \r
269                 executor_.begin_invoke([=]\r
270                 {\r
271                         perf_timer_.restart();\r
272                         sf::Event e;\r
273                         while(window_.GetEvent(e))\r
274                         {\r
275                                 if(e.Type == sf::Event::Resized)\r
276                                          calculate_aspect();\r
277                         }\r
278                         render(frame);\r
279                         window_.Display();\r
280                         graph_->update_value("frame-time", static_cast<float>(perf_timer_.elapsed()*format_desc_.fps*0.5));\r
281                 });\r
282         }\r
283 \r
284         std::wstring print() const\r
285         {       \r
286                 return  L"ogl[" + boost::lexical_cast<std::wstring>(screen_index_) + L"|" + format_desc_.name + L"]";\r
287         }\r
288 \r
289         size_t buffer_depth() const{return 2;}\r
290 };\r
291 \r
292 \r
293 struct ogl_consumer_proxy : public core::frame_consumer\r
294 {\r
295         size_t screen_index_;\r
296         caspar::stretch stretch_;\r
297         bool windowed_;\r
298 \r
299         std::unique_ptr<ogl_consumer> consumer_;\r
300 \r
301 public:\r
302 \r
303         ogl_consumer_proxy(size_t screen_index, stretch stretch, bool windowed)\r
304                 : screen_index_(screen_index)\r
305                 , stretch_(stretch)\r
306                 , windowed_(windowed){}\r
307         \r
308         virtual void initialize(const core::video_format_desc& format_desc)\r
309         {\r
310                 consumer_.reset(new ogl_consumer(screen_index_, stretch_, windowed_, format_desc));\r
311         }\r
312         \r
313         virtual void send(const safe_ptr<const core::read_frame>& frame)\r
314         {\r
315                 consumer_->send(frame);\r
316         }\r
317         \r
318         virtual std::wstring print() const\r
319         {\r
320                 return consumer_->print();\r
321         }\r
322 };      \r
323 \r
324 safe_ptr<core::frame_consumer> create_ogl_consumer(const std::vector<std::wstring>& params)\r
325 {\r
326         if(params.size() < 1 || params[0] != L"OGL")\r
327                 return core::frame_consumer::empty();\r
328         \r
329         size_t screen_index = 0;\r
330         stretch stretch = stretch::fill;\r
331         bool windowed = true;\r
332         \r
333         if(params.size() > 1) \r
334                 screen_index = lexical_cast_or_default<int>(params[2], screen_index);\r
335 \r
336         if(params.size() > 2) \r
337                 windowed = lexical_cast_or_default<bool>(params[3], windowed);\r
338 \r
339         return make_safe<ogl_consumer_proxy>(screen_index, stretch, windowed);\r
340 }\r
341 \r
342 safe_ptr<core::frame_consumer> create_ogl_consumer(const boost::property_tree::ptree& ptree) \r
343 {\r
344         size_t screen_index = ptree.get("device", 0);\r
345         bool windowed =ptree.get("windowed", true);\r
346         \r
347         stretch stretch = stretch::fill;\r
348         auto key_str = ptree.get("stretch", "default");\r
349         if(key_str == "uniform")\r
350                 stretch = stretch::uniform;\r
351         else if(key_str == "uniform_to_fill")\r
352                 stretch = stretch::uniform_to_fill;\r
353 \r
354         return make_safe<ogl_consumer_proxy>(screen_index, stretch, windowed);\r
355 }\r
356 \r
357 }