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[casparcg] / modules / ogl / consumer / ogl_consumer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 \r
21 #define NOMINMAX\r
22 \r
23 #include <windows.h>\r
24 #include <Glee.h>\r
25 #include <SFML/Window.hpp>\r
26 \r
27 #include "ogl_consumer.h"\r
28 \r
29 #include <core/video_format.h>\r
30 #include <core/consumer/frame/read_frame.h>\r
31 \r
32 #include <common/gl/gl_check.h>\r
33 #include <common/concurrency/executor.h>\r
34 #include <common/memory/safe_ptr.h>\r
35 #include <common/diagnostics/graph.h>\r
36 #include <common/utility/timer.h>\r
37 \r
38 #include <boost/thread.hpp>\r
39 \r
40 #include <algorithm>\r
41 #include <array>\r
42 \r
43 namespace caspar {\r
44 \r
45 struct ogl_consumer::implementation : boost::noncopyable\r
46 {               \r
47         timer clock_;\r
48         boost::unique_future<void> active_;\r
49                 \r
50         float width_;\r
51         float height_;\r
52 \r
53         GLuint                            texture_;\r
54         std::array<GLuint, 2> pbos_;\r
55 \r
56         const bool windowed_;\r
57         unsigned int screen_width_;\r
58         unsigned int screen_height_;\r
59         const unsigned int screen_index_;\r
60                                 \r
61         const stretch stretch_;\r
62         core::video_format_desc format_desc_;\r
63         \r
64         sf::Window window_;\r
65         \r
66         safe_ptr<diagnostics::graph> graph_;\r
67         timer perf_timer_;\r
68 \r
69         size_t square_width_;\r
70         size_t square_height_;\r
71 \r
72         executor executor_;\r
73 public:\r
74         implementation(unsigned int screen_index, stretch stretch, bool windowed) \r
75                 : stretch_(stretch)\r
76                 , windowed_(windowed)\r
77                 , texture_(0)\r
78                 , screen_index_(screen_index)\r
79                 , graph_(diagnostics::create_graph(narrow(print())))\r
80                 , executor_(print())\r
81         {               \r
82                 graph_->add_guide("frame-time", 0.5);\r
83                 graph_->set_color("frame-time", diagnostics::color(1.0f, 0.0f, 0.0f));\r
84         }\r
85 \r
86         ~implementation()\r
87         {\r
88                 CASPAR_LOG(info) << print() << L" Shutting down.";      \r
89         }\r
90 \r
91         void initialize(const core::video_format_desc& format_desc)\r
92         {\r
93                 if(!GLEE_VERSION_2_1)\r
94                         BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 2.1 support."));\r
95                 \r
96                 format_desc_ = format_desc;\r
97 \r
98                 square_width_ = format_desc_.width;\r
99                 square_height_ = format_desc_.height;\r
100                                                 \r
101                 if(format_desc_.format == core::video_format::pal)\r
102                 {\r
103                         square_width_ = 768;\r
104                         square_height_ = 576;\r
105                 }\r
106                 else if(format_desc_.format == core::video_format::ntsc)\r
107                 {\r
108                         square_width_ = 720;\r
109                         square_height_ = 547;\r
110                 }\r
111 \r
112                 screen_width_ = format_desc.width;\r
113                 screen_height_ = format_desc.height;\r
114 #ifdef _WIN32\r
115                 DISPLAY_DEVICE d_device;                        \r
116                 memset(&d_device, 0, sizeof(d_device));\r
117                 d_device.cb = sizeof(d_device);\r
118 \r
119                 std::vector<DISPLAY_DEVICE> displayDevices;\r
120                 for(int n = 0; EnumDisplayDevices(NULL, n, &d_device, NULL); ++n)\r
121                 {\r
122                         displayDevices.push_back(d_device);\r
123                         memset(&d_device, 0, sizeof(d_device));\r
124                         d_device.cb = sizeof(d_device);\r
125                 }\r
126 \r
127                 if(screen_index_ >= displayDevices.size())\r
128                         BOOST_THROW_EXCEPTION(out_of_range() << arg_name_info("screen_index_") << msg_info(narrow(print())));\r
129                 \r
130                 DEVMODE devmode;\r
131                 memset(&devmode, 0, sizeof(devmode));\r
132                 \r
133                 if(!EnumDisplaySettings(displayDevices[screen_index_].DeviceName, ENUM_CURRENT_SETTINGS, &devmode))\r
134                         BOOST_THROW_EXCEPTION(invalid_operation() << arg_name_info("screen_index") << msg_info(narrow(print()) + " EnumDisplaySettings"));\r
135                 \r
136                 screen_width_ = windowed_ ? square_width_ : devmode.dmPelsWidth;\r
137                 screen_height_ = windowed_ ? square_height_ : devmode.dmPelsHeight;\r
138 #else\r
139                 if(!windowed)\r
140                         BOOST_THROW_EXCEPTION(not_supported() << msg_info(narrow(print() + " doesn't support non-Win32 fullscreen"));\r
141 \r
142                 if(screen_index != 0)\r
143                         CASPAR_LOG(warning) << print() << " only supports screen_index=0 for non-Win32";\r
144 #endif          \r
145                 executor_.start();\r
146                 executor_.invoke([=]\r
147                 {\r
148                         window_.Create(sf::VideoMode(screen_width_, screen_height_, 32), narrow(print()), windowed_ ? sf::Style::Resize : sf::Style::Fullscreen);\r
149                         window_.ShowMouseCursor(false);\r
150                         window_.SetPosition(devmode.dmPosition.x, devmode.dmPosition.y);\r
151                         window_.SetSize(screen_width_, screen_height_);\r
152                         window_.SetActive();\r
153                         GL(glEnable(GL_TEXTURE_2D));\r
154                         GL(glDisable(GL_DEPTH_TEST));           \r
155                         GL(glClearColor(0.0, 0.0, 0.0, 0.0));\r
156                         GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
157                         glLoadIdentity();\r
158                                 \r
159                         calculate_aspect();\r
160                         \r
161                         glGenTextures(1, &texture_);\r
162                         glBindTexture(GL_TEXTURE_2D, texture_);\r
163                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r
164                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r
165                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r
166                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r
167                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, format_desc_.width, format_desc_.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
168                         glBindTexture(GL_TEXTURE_2D, 0);\r
169                         \r
170                         GL(glGenBuffers(2, pbos_.data()));\r
171                         \r
172                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[0]);\r
173                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
174                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[1]);\r
175                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
176                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);\r
177                 });\r
178                 active_ = executor_.begin_invoke([]{});\r
179                 CASPAR_LOG(info) << print() << " Sucessfully initialized.";\r
180         }\r
181 \r
182         void calculate_aspect()\r
183         {\r
184                 if(windowed_)\r
185                 {\r
186                         screen_height_ = window_.GetHeight();\r
187                         screen_width_ = window_.GetWidth();\r
188                 }\r
189                 \r
190                 GL(glViewport(0, 0, screen_width_, screen_height_));\r
191 \r
192                 std::pair<float, float> target_ratio = None();\r
193                 if(stretch_ == fill)\r
194                         target_ratio = Fill();\r
195                 else if(stretch_ == uniform)\r
196                         target_ratio = Uniform();\r
197                 else if(stretch_ == uniform_to_fill)\r
198                         target_ratio = UniformToFill();\r
199 \r
200                 width_ = target_ratio.first;\r
201                 height_ = target_ratio.second;\r
202         }\r
203                 \r
204         std::pair<float, float> None()\r
205         {\r
206                 float width = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
207                 float height = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
208 \r
209                 return std::make_pair(width, height);\r
210         }\r
211 \r
212         std::pair<float, float> Uniform()\r
213         {\r
214                 float aspect = static_cast<float>(square_width_)/static_cast<float>(square_height_);\r
215                 float width = std::min(1.0f, static_cast<float>(screen_height_)*aspect/static_cast<float>(screen_width_));\r
216                 float height = static_cast<float>(screen_width_*width)/static_cast<float>(screen_height_*aspect);\r
217 \r
218                 return std::make_pair(width, height);\r
219         }\r
220 \r
221         std::pair<float, float> Fill()\r
222         {\r
223                 return std::make_pair(1.0f, 1.0f);\r
224         }\r
225 \r
226         std::pair<float, float> UniformToFill()\r
227         {\r
228                 float wr = static_cast<float>(square_width_)/static_cast<float>(screen_width_);\r
229                 float hr = static_cast<float>(square_height_)/static_cast<float>(screen_height_);\r
230                 float r_inv = 1.0f/std::min(wr, hr);\r
231 \r
232                 float width = wr*r_inv;\r
233                 float height = hr*r_inv;\r
234 \r
235                 return std::make_pair(width, height);\r
236         }\r
237 \r
238         void render(const safe_ptr<const core::read_frame>& frame)\r
239         {                       \r
240                 glBindTexture(GL_TEXTURE_2D, texture_);\r
241                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[0]);\r
242 \r
243                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, format_desc_.width, format_desc_.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
244 \r
245                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[1]);\r
246 \r
247                 glBufferData(GL_PIXEL_UNPACK_BUFFER, format_desc_.size, 0, GL_STREAM_DRAW);\r
248 \r
249                 auto ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);\r
250                 if(ptr)\r
251                 {\r
252                         std::copy(frame->image_data().begin(), frame->image_data().end(), reinterpret_cast<char*>(ptr));\r
253                         glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // release the mapped buffer\r
254                 }\r
255 \r
256                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);\r
257                                 \r
258                 GL(glClear(GL_COLOR_BUFFER_BIT));                       \r
259                 glBegin(GL_QUADS);\r
260                                 glTexCoord2f(0.0f,        1.0f);        glVertex2f(-width_, -height_);\r
261                                 glTexCoord2f(1.0f,        1.0f);        glVertex2f( width_, -height_);\r
262                                 glTexCoord2f(1.0f,        0.0f);        glVertex2f( width_,  height_);\r
263                                 glTexCoord2f(0.0f,        0.0f);        glVertex2f(-width_,  height_);\r
264                 glEnd();\r
265                 \r
266                 glBindTexture(GL_TEXTURE_2D, 0);\r
267 \r
268                 std::rotate(pbos_.begin(), pbos_.begin() + 1, pbos_.end());\r
269         }\r
270                 \r
271         void send(const safe_ptr<const core::read_frame>& frame)\r
272         {\r
273                 active_.get();\r
274                 active_ = executor_.begin_invoke([=]\r
275                 {\r
276                         perf_timer_.reset();\r
277                         sf::Event e;\r
278                         while(window_.GetEvent(e))\r
279                         {\r
280                                 if(e.Type == sf::Event::Resized)\r
281                                          calculate_aspect();\r
282                         }\r
283                         render(frame);\r
284                         window_.Display();\r
285                         graph_->update_value("frame-time", static_cast<float>(perf_timer_.elapsed()/format_desc_.interval*0.5));\r
286                 });\r
287         }\r
288 \r
289         std::wstring print() const\r
290         {\r
291                 return L"ogl[" + boost::lexical_cast<std::wstring>(screen_index_) + L"]";\r
292         }\r
293 \r
294         size_t buffer_depth() const{return 2;}\r
295 };\r
296 \r
297 ogl_consumer::ogl_consumer(ogl_consumer&& other) : impl_(std::move(other.impl_)){}\r
298 ogl_consumer::ogl_consumer(unsigned int screen_index, stretch stretch, bool windowed) : impl_(new implementation(screen_index, stretch, windowed)){}\r
299 void ogl_consumer::send(const safe_ptr<const core::read_frame>& frame){impl_->send(frame);}\r
300 size_t ogl_consumer::buffer_depth() const{return impl_->buffer_depth();}\r
301 void ogl_consumer::initialize(const core::video_format_desc& format_desc)\r
302 {\r
303         impl_.reset(new implementation(impl_->screen_index_, impl_->stretch_, impl_->windowed_));\r
304         impl_->initialize(format_desc);\r
305 }\r
306 std::wstring ogl_consumer::print() const {return impl_->print();}\r
307 \r
308 safe_ptr<core::frame_consumer> create_ogl_consumer(const std::vector<std::wstring>& params)\r
309 {\r
310         if(params.size() < 1 || params[0] != L"OGL")\r
311                 return core::frame_consumer::empty();\r
312         \r
313         unsigned int screen_index = 0;\r
314         stretch stretch = stretch::fill;\r
315         bool windowed = true;\r
316         \r
317         if(params.size() > 1) \r
318                 screen_index = lexical_cast_or_default<int>(params[2], screen_index);\r
319 \r
320         if(params.size() > 2) \r
321                 windowed = lexical_cast_or_default<bool>(params[3], windowed);\r
322 \r
323         return make_safe<ogl_consumer>(screen_index, stretch, windowed);\r
324 }\r
325 \r
326 }